Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

ASTRAL PACK SEVEN

( Release Date : 06/05/2015 )

Total of 27 Card(s)

 
  • Gaia Dragon, the Thunder Charger Ultimate Rare
    WIND WIND Rank Rank 7 [ Dragon / Xyz / Effect ] ATK 2600 DEF 2100  
    2 Level 7 monsters
    You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
    Gaia Dragon, the Thunder Charger
  • Castel, the Skyblaster Musketeer Ultimate Rare
    WIND WIND Rank Rank 4 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 1500  
    2 Level 4 monsters
    You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    Castel, the Skyblaster Musketeer
  • Spell Shattering Arrow Ultimate Rare
    SPELL SPELL Quick-Play Quick-Play  
    Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
    Spell Shattering Arrow
  • Satellarknight Altair Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1300  
    If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
    Satellarknight Altair
  • Satellarknight Unukalhai Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
    Satellarknight Unukalhai
  • Djinn Demolisher of Rituals Super Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 600  
    When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
    Djinn Demolisher of Rituals
  • Scarm, Malebranche of the Burning Abyss Super Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 800 DEF 2000  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
    Scarm, Malebranche of the Burning Abyss
  • Leo, the Keeper of the Sacred Tree Super Rare
    EARTH EARTH Level Level 10 [ Beast / Synchro / Effect ] ATK 3100 DEF 1900  
    1 Tuner + 1+ non-Tuner monsters
    Your opponent cannot target this card with card effects, except during your Main Phase 2.
    Leo, the Keeper of the Sacred Tree
  • Number 103: Ragnazero Super Rare
    WATER WATER Rank Rank 4 [ Fairy / Xyz / Effect ] ATK 2400 DEF 1200  
    2 Level 4 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
    Number 103: Ragnazero
  • Level Limit - Area B Super Rare
    SPELL SPELL Continuous Continuous  
    Change all face-up Level 4 or higher monsters to Defense Position.
    Level Limit - Area B
  • Twister Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
    Twister
  • Dragon Ravine Super Rare
    SPELL SPELL Field Field  
    Once per turn: You can discard 1 card, then activate 1 of these effects;
    ●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
    ●Send 1 Dragon monster from your Deck to the GY.
    Dragon Ravine
  • Level Limit - Area A Super Rare
    TRAP TRAP Continuous Continuous  
    Change all face-up Level 3 or lower monsters to Attack Position.
    Level Limit - Area A
  • Invader from Another Dimension
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 950 DEF 1400  
    An extraterrestrial monster that came from a distant galaxy.
    Invader from Another Dimension
  • Lord of the Lamp
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1400 DEF 1200  
    This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
    Lord of the Lamp
  • Senju of the Thousand Hands
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000  
    When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
    Senju of the Thousand Hands
  • Volcanic Scattershot
    FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 500 DEF 0  
    If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.
    Volcanic Scattershot
  • Gladiator Beast Bestiari
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 800  
    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Bestiari
  • Madolche Puddingcess
    EARTH EARTH Level Level 5 [ Fairy / Effect ] ATK 1000 DEF 1000  
    Gains 800 ATK/DEF while you have no monsters in your GY. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. After damage calculation, if this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    Madolche Puddingcess
  • Brotherhood of the Fire Fist - Spirit
    FIRE FIRE Level Level 3 [ Beast-Warrior / Tuner / Effect ] ATK 500 DEF 200  
    Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
    Brotherhood of the Fire Fist - Spirit
  • Soul Hunter
    DARK DARK Level Level 6 [ Fiend / Fusion ] ATK 2200 DEF 1800  
    Lord of the Lamp + "Invader from Another Dimension"
    Soul Hunter
  • Dawn of the Herald
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
    Dawn of the Herald
  • Storm
    SPELL SPELL  
    Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect.
    Storm
  • Spiritual Wind Art - Miyabi
    TRAP TRAP  
    Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
    Spiritual Wind Art - Miyabi
  • Light-Imprisoning Mirror
    TRAP TRAP Continuous Continuous  
    Negate all LIGHT monster effects activated on the field or in the Graveyard.
    Light-Imprisoning Mirror
  • Shadow-Imprisoning Mirror
    TRAP TRAP Continuous Continuous  
    Negate all DARK monster effects activated on the field or in the Graveyard.
    Shadow-Imprisoning Mirror
  • Fairy Wind
    TRAP TRAP  
    Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
    Fairy Wind