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TURBO PACK BOOSTER FIVE

( Release Date : 04/09/2011 )

Total of 21 Card(s)
All

UL

Ultimate Rare

UR

Ultra Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

R

Rare

R

Rare

R

Rare

R

Rare

R

Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common
Colossal Fighter
Colossal Fighter
X
DARK DARK Level Level 8 [ Warrior / Synchro/Effect ]
ATK 2800 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.

UL

Ultimate Rare
Dark Hole
Dark Hole
X
SPELL SPELL
Destroy all monsters on the field.

UR

Ultra Rare
Gladiator Beast Laquari
Gladiator Beast Laquari
X
FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".

SR

Super Rare
Snowman Eater
Snowman Eater
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 0 DEF 1900
If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.

SR

Super Rare
Six Samurai United
Six Samurai United
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.

SR

Super Rare
Spell Shattering Arrow
Spell Shattering Arrow
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.

SR

Super Rare
Puppet Plant
Puppet Plant
X
EARTH EARTH Level Level 3 [ Plant / Effect ]
ATK 1000 DEF 1000
You can discard this card to the GY, then target 1 Warrior or Spellcaster monster your opponent controls; take control of that target until the End Phase.

R

Rare
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ]
ATK 2100 DEF 300
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

R

Rare
Cyber Eltanin
Cyber Eltanin
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ]
ATK ? DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.

R

Rare
Torrential Tribute
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.

R

Rare
Escape from the Dark Dimension
Escape from the Dark Dimension
X
TRAP TRAP Continuous Continuous
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.

R

Rare
Zoma the Spirit
Zoma the Spirit
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) (this card is also still a Trap). If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.

R

Rare
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ]
ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

C

Common
Abyssal Kingshark
Abyssal Kingshark
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 1700 DEF 600
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.

C

Common
Spirit of the Six Samurai
Spirit of the Six Samurai
X
EARTH EARTH Level Level 3 [ Warrior / Union/Effect ]
ATK 500 DEF 500
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

C

Common
Black Salvo
Black Salvo
X
DARK DARK Level Level 3 [ Machine / Tuner/Effect ]
ATK 100 DEF 1100
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.

C

Common
Darkness Neosphere
Darkness Neosphere
X
DARK DARK Level Level 10 [ Fiend / Effect ]
ATK 4000 DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.

C

Common
Miracle Fusion
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.

C

Common
Shield Crush
Shield Crush
X
SPELL SPELL
Target 1 Defense Position monster on the field; destroy that target.

C

Common
Seven Tools of the Bandit
Seven Tools of the Bandit
X
TRAP TRAP Counter Counter
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.

C

Common
Royal Command
Royal Command
X
TRAP TRAP Continuous Continuous
Flip monsters' effects cannot be activated, also their effects are negated.

C

Common