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TURBO PACK BOOSTER FIVE

( Release Date : 04/09/2011 )

Total of 21 Card(s)
Colossal Fighter
Colossal Fighter

UL

Ultimate Rare
X
DARK DARK Level Level 8 [ Warrior / Synchro / Effect ] ATK 2800 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.
Dark Hole
Dark Hole

UR

Ultra Rare
X
SPELL SPELL
Destroy all monsters on the field.
Gladiator Beast Laquari
Gladiator Beast Laquari

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
Snowman Eater
Snowman Eater

SR

Super Rare
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 0 DEF 1900
If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
Six Samurai United
Six Samurai United

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
Spell Shattering Arrow
Spell Shattering Arrow

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Puppet Plant
Puppet Plant

R

Rare
X
EARTH EARTH Level Level 3 [ Plant / Effect ] ATK 1000 DEF 1000
You can discard this card to the GY, then target 1 Warrior or Spellcaster monster your opponent controls; take control of that target until the End Phase.
Wulf, Lightsworn Beast
Wulf, Lightsworn Beast

R

Rare
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 2100 DEF 300
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
Cyber Eltanin
Cyber Eltanin

R

Rare
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ] ATK ? DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.
Torrential Tribute
Torrential Tribute

R

Rare
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
Escape from the Dark Dimension
Escape from the Dark Dimension

R

Rare
X
TRAP TRAP Continuous Continuous
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
Zoma the Spirit
Zoma the Spirit

R

Rare
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Abyssal Kingshark
Abyssal Kingshark
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1700 DEF 600
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
Spirit of the Six Samurai
Spirit of the Six Samurai
X
EARTH EARTH Level Level 3 [ Warrior / Union / Effect ] ATK 500 DEF 500
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Black Salvo
Black Salvo
X
DARK DARK Level Level 3 [ Machine / Tuner / Effect ] ATK 100 DEF 1100
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
Darkness Neosphere
Darkness Neosphere
X
DARK DARK Level Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
Miracle Fusion
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Shield Crush
Shield Crush
X
SPELL SPELL
Target 1 Defense Position monster on the field; destroy that target.
Seven Tools of the Bandit
Seven Tools of the Bandit
X
TRAP TRAP Counter Counter
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Royal Command
Royal Command
X
TRAP TRAP Continuous Continuous
Flip monsters' effects cannot be activated, also their effects are negated.