Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

THE INFINITY CHASERS

( Release Date : 03/22/2019 )

Total of 60 Card(s)

 
  • Infinitrack Harvester Secret Rare
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 0 DEF 2100  
    If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
    Infinitrack Harvester
  • Infinitrack Anchor Drill Secret Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 500  
    If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
    Infinitrack Anchor Drill
  • Infinitrack Crab Crane Super Rare
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2100 DEF 500  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
    Infinitrack Crab Crane
  • Infinitrack Drag Shovel Super Rare
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 1500 DEF 2100  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
    Infinitrack Drag Shovel
  • Infinitrack Trencher Secret Rare
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 500 DEF 2400  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
    Infinitrack Trencher
  • Infinitrack Tunneller Super Rare
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2200 DEF 500  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
    Infinitrack Tunneller
  • Infinitrack River Stormer Secret Rare
    EARTH EARTH Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2500 DEF 500  
    2 Level 5 monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
    ●You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
    ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
    Infinitrack River Stormer
  • Infinitrack Mountain Smasher Super Rare
    EARTH EARTH Rank Rank 7 [ Machine / Xyz / Effect ] ATK 2100 DEF 3100  
    2 Level 7 monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn.
    ●You can detach 1 material from this card; it gains 1000 ATK.
    ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
    Infinitrack Mountain Smasher
  • Infinitrack Earth Slicer Secret Rare
    EARTH EARTH Rank Rank 9 [ Machine / Xyz / Effect ] ATK 3100 DEF 2100  
    2 Level 9 monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
    ●You can detach any number of materials from this card, then target that many cards on the field; destroy them.
    ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
    Infinitrack Earth Slicer
  • Infinitrack Goliath Super Rare
    EARTH EARTH Link Link 1 [ Machine / Link / Effect ] ATK 1000 DEF -  
    1 non-Link "Infinitrack" monster
    If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
    ●This card cannot be destroyed by card effects.
    Infinitrack Goliath
  • Infinitrack Fortress Megaclops Secret Rare
    EARTH EARTH Link Link 3 [ Machine / Link / Effect ] ATK 4000 DEF -  
    3 Xyz Monsters
    Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
    Infinitrack Fortress Megaclops
  • Outrigger Extension Super Rare
    SPELL SPELL Continuous Continuous  
    Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
    Outrigger Extension
  • Spin Turn Super Rare
    TRAP TRAP  
    Activate 1 of the following effects.
    ●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.
    ●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.
    Spin Turn
  • Witchcrafter Potterie Super Rare
    EARTH EARTH Level Level 2 [ Spellcaster / Effect ] ATK 0 DEF 2000  
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.
    Witchcrafter Potterie
  • Witchcrafter Pittore Secret Rare
    WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1500  
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.
    Witchcrafter Pittore
  • Witchcrafter Schmietta Super Rare
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 600  
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.
    Witchcrafter Schmietta
  • Witchcrafter Edel Super Rare
    LIGHT LIGHT Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 2300  
    (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
    Witchcrafter Edel
  • Witchcrafter Haine Super Rare
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2400 DEF 1000  
    Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.
    Witchcrafter Haine
  • Witchcrafter Madame Verre Secret Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 1000 DEF 2800  
    During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
    Witchcrafter Madame Verre
  • Witchcrafter Creation Secret Rare
    SPELL SPELL  
    Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
    Witchcrafter Creation
  • Witchcrafter Holiday Secret Rare
    SPELL SPELL  
    Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
    Witchcrafter Holiday
  • Witchcrafter Collaboration Super Rare
    SPELL SPELL  
    Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
    Witchcrafter Collaboration
  • Witchcrafter Draping Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.
    Witchcrafter Draping
  • Witchcrafter Bystreet Secret Rare
    SPELL SPELL Continuous Continuous  
    The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn.
    ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
    ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
    Witchcrafter Bystreet
  • Witchcrafter Scroll Secret Rare
    SPELL SPELL Continuous Continuous  
    Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn.
    ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
    ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
    Witchcrafter Scroll
  • Witchcrafter Masterpiece Super Rare
    TRAP TRAP  
    If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
    Witchcrafter Masterpiece
  • Serziel, Watcher of the Evil Eye Secret Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
    Serziel, Watcher of the Evil Eye
  • Medusa, Watcher of the Evil Eye Super Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1400 DEF 1600  
    When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
    Medusa, Watcher of the Evil Eye
  • Catoblepas, Familiar of the Evil Eye Super Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 600 DEF 1900  
    You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
    Catoblepas, Familiar of the Evil Eye
  • Basilius, Familiar of the Evil Eye Super Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 400 DEF 2000  
    If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
    Basilius, Familiar of the Evil Eye
  • Zerrziel, Ruler of the Evil Eyed Secret Rare
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2600 DEF -  
    2+ "Evil Eye" monsters
    If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
    Zerrziel, Ruler of the Evil Eyed
  • Evil Eye of Selene Secret Rare
    SPELL SPELL Equip Equip  
    Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
    Evil Eye of Selene
  • Evil Eye Domain - Pareidolia Secret Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
    Evil Eye Domain - Pareidolia
  • Evil Eye Awakening Secret Rare
    SPELL SPELL  
    Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.
    Evil Eye Awakening
  • Evil Eye Confrontation Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.
    Evil Eye Confrontation
  • Evil Eye Repose Secret Rare
    SPELL SPELL Continuous Continuous  
    When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
    Evil Eye Repose
  • Evil Eye Defeat Super Rare
    TRAP TRAP  
    If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.
    Evil Eye Defeat
  • Evil Eye Mesmerism Secret Rare
    TRAP TRAP Continuous Continuous  
    When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn.
    Evil Eye Mesmerism
  • Evil Eye Retribution Secret Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
    Evil Eye Retribution
  • Confronting the "C" Super Rare
    EARTH EARTH Level Level 5 [ Insect / Effect ] ATK 1100 DEF 2500  
    When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
    Confronting the "C"
  • Juragedo Super Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 1300  
    During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
    Juragedo
  • Hidden Armory Super Rare
    SPELL SPELL  
    Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
    Hidden Armory
  • Secret Village of the Spellcasters Super Rare
    SPELL SPELL Field Field  
    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
    Secret Village of the Spellcasters
  • Rank-Up-Magic Astral Force Super Rare
    SPELL SPELL  
    Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
    Rank-Up-Magic Astral Force
  • Marshalling Field Super Rare
    TRAP TRAP Continuous Continuous  
    You cannot Special Summon monsters, except Machine monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine monsters you control become that Level. If a Machine Xyz Monster(s) you control would be destroyed, you can send this card to the GY instead. If this card is sent from the field to the GY: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or GY to your hand.
    Marshalling Field
  • Heavy Freight Train Derricrane Super Rare
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 2800 DEF 2000  
    If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
    Heavy Freight Train Derricrane
  • Performapal Sky Magician Super Rare
    WIND WIND Level Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2000  
    Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
    Performapal Sky Magician
  • Mythical Beast Jackal King Super Rare
    DARK DARK Level Level 6 [ Spellcaster / Pendulum / Effect ] ATK 2400 DEF 1400  
    Pendulum Scale 4 If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.
    Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.
    Mythical Beast Jackal King
  • Arcanite Magician Super Rare
    LIGHT LIGHT Level Level 7 [ Spellcaster / Synchro / Effect ] ATK 400 DEF 1800  
    1 Tuner + 1+ non-Tuner Spellcaster monsters
    If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
    Arcanite Magician
  • Digvorzhak, King of Heavy Industry Super Rare
    EARTH EARTH Rank Rank 5 [ Machine / Xyz / Effect ] ATK 3200 DEF 2000  
    3 Level 5 monsters
    Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.
    Digvorzhak, King of Heavy Industry
  • Mecha Phantom Beast Dracossack Super Rare
    WIND WIND Rank Rank 7 [ Machine / Xyz / Effect ] ATK 2600 DEF 2200  
    2 Level 7 monsters
    Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    Mecha Phantom Beast Dracossack
  • Phantom Fortress Enterblathnir Super Rare
    WIND WIND Rank Rank 9 [ Machine / Xyz / Effect ] ATK 2900 DEF 2500  
    2 Level 9 monsters
    Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
    ●Banish 1 card your opponent controls.
    ●Banish 1 random card from your opponent's hand.
    ●Banish 1 card from your opponent's GY.
    ●Banish the top card of your opponent's Deck, face-up.
    Phantom Fortress Enterblathnir
  • Spell Absorption Super Rare
    SPELL SPELL Continuous Continuous  
    Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
    Spell Absorption
  • Wonder Wand Super Rare
    SPELL SPELL Equip Equip  
    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
    Wonder Wand
  • Bound Wand Super Rare
    SPELL SPELL Equip Equip  
    Equip only to a Spellcaster monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card and sent to the GY, and this card is sent to your GY as a result: You can Special Summon that monster.
    Bound Wand
  • Tannhauser Gate Super Rare
    SPELL SPELL  
    Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
    Tannhauser Gate
  • Magician's Right Hand Super Rare
    SPELL SPELL Continuous Continuous  
    Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.
    Magician's Right Hand
  • Magician's Left Hand Super Rare
    SPELL SPELL Continuous Continuous  
    Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.
    Magician's Left Hand
  • Spellbook of Knowledge Super Rare
    SPELL SPELL  
    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
    Spellbook of Knowledge
  • Magic Cylinder Super Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    Magic Cylinder