Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SOUL FUSION

( Release Date : 10/19/2018 )

Total of 100 Card(s)

 
  • Alviss of the Nordic Alfar
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1000  
    If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
    Alviss of the Nordic Alfar
  • Clock Wyvern Rare
    WIND WIND Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1000  
    If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.
    Clock Wyvern
  • Salamangreat Meer
    FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 600  
    If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
    Salamangreat Meer
  • Salamangreat Foxy
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1200  
    When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
    Salamangreat Foxy
  • Salamangreat Falco
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 1600  
    If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
    Salamangreat Falco
  • Salamangreat Jack Jaguar
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1200  
    If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
    Salamangreat Jack Jaguar
  • Dinowrestler Capoeiraptor
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 0  
    This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn.
    Dinowrestler Capoeiraptor
  • Dinowrestler Capaptera
    WIND WIND Level Level 3 [ Dinosaur / Effect ] ATK 1600 DEF 0  
    If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; send it to the GY. You can only use this effect of "Dinowrestler Capaptera" once per turn. If this card is sent to the GY as Link Material for the Link Summon of a "Dinowrestler" monster: You can activate this effect; the Link Monster that used this card as material gains 1000 ATK until the end of this turn.
    Dinowrestler Capaptera
  • Dinowrestler Systegosaur
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1900 DEF 0  
    If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn.
    Dinowrestler Systegosaur
  • Dinowrestler Pankratops
    EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0  
    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    Dinowrestler Pankratops
  • Galaxy Cleric
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 600  
    If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.
    Galaxy Cleric
  • Galaxy Brave
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 0 DEF 0  
    If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn.
    Galaxy Brave
  • Gravekeeper's Headman Rare
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 500 DEF 1500  
    If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley".
    Gravekeeper's Headman
  • Gravekeeper's Spiritualist
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1500  
    During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.
    Gravekeeper's Spiritualist
  • Orcust Brass Bombard Rare
    DARK DARK Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 1900  
    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.
    Orcust Brass Bombard
  • Orcust Cymbal Skeleton Rare
    DARK DARK Level Level 3 [ Machine / Effect ] ATK 1200 DEF 1500  
    You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
    Orcust Cymbal Skeleton
  • Orcust Harp Horror Rare
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1400  
    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
    Orcust Harp Horror
  • World Legacy - "World Wand"
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 500 DEF 2500  
    This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
    ●If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
    ●You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
    World Legacy - "World Wand"
  • Thunder Dragonmatrix Rare
    LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 0 DEF 2000  
    (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.
    Thunder Dragonmatrix
  • Thunder Dragondark Ultra Rare
    DARK DARK Level Level 5 [ Thunder / Effect ] ATK 1600 DEF 1500  
    (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
    Thunder Dragondark
  • Thunder Dragonhawk Ultra Rare
    LIGHT LIGHT Level Level 6 [ Thunder / Effect ] ATK 1800 DEF 2200  
    You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.
    Thunder Dragonhawk
  • Thunder Dragonroar Ultra Rare
    DARK DARK Level Level 6 [ Thunder / Effect ] ATK 2400 DEF 0  
    You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.
    Thunder Dragonroar
  • Thunder Dragonduo Super Rare
    DARK DARK Level Level 8 [ Thunder / Effect ] ATK 2800 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.
    Thunder Dragonduo
  • Impcantation Penciplume
    LIGHT LIGHT Level Level 3 [ Psychic / Effect ] ATK 0 DEF 0  
    You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
    Impcantation Penciplume
  • Impcantation Bookstone
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 0  
    You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
    Impcantation Bookstone
  • Chaos Dragon Levianeer Secret Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
    ●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
    ●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
    ●Both LIGHT and DARK: Destroy up to 2 cards on the field.
    You can only use this effect of "Chaos Dragon Levianeer" once per turn.
    Chaos Dragon Levianeer
  • Mystrick Hulder Super Rare
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 1500 DEF 2400  
    If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded.
    ●Monster: Add 1 Trap from your GY to your hand.
    ●Spell: Add 1 monster from your GY to your hand.
    ●Trap: Add 1 Spell from your GY to your hand.
    You can only use this effect of "Mystrick Hulder" once per turn.
    Mystrick Hulder
  • Diana the Light Spirit
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1700 DEF 1000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
    Diana the Light Spirit
  • Condemned Witch Secret Rare
    DARK DARK Level Level 4 [ Fairy / Effect ] ATK 100 DEF 2000  
    When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
    Condemned Witch
  • Bearblocker
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1600 DEF 0  
    During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn.
    Bearblocker
  • Gokipole Rare
    EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 1000 DEF 1200  
    If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.
    Gokipole
  • Token Collector Rare
    EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 0 DEF 2000  
    If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
    Token Collector
  • Two-for-One Team
    LIGHT LIGHT Level Level 2 [ Warrior / Effect ] ATK 1200 DEF 1200  
    Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type.
    ●Monster: Each player can Special Summon their monster.
    ●Spell: Each player draws 2 cards.
    ●Trap: Each player sends exactly 2 cards from their Deck to their GY.
    Two-for-One Team
  • Salamangreat Emerald Eagle
    FIRE FIRE Level Level 8 [ Cyberse / Ritual / Effect ] ATK 2800 DEF 2000  
    You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect.
    ●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
    Salamangreat Emerald Eagle
  • Cyberse Clock Dragon Ultra Rare
    DARK DARK Level Level 7 [ Cyberse / Fusion / Effect ] ATK 2500 DEF 2000  
    "Clock Wyvern" + 1+ Link Monsters
    When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.
    Cyberse Clock Dragon
  • Gravekeeper's Supernaturalist Rare
    DARK DARK Level Level 7 [ Spellcaster / Fusion / Effect ] ATK 2000 DEF 2000  
    2 "Gravekeeper's" monsters
    Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.
    Gravekeeper's Supernaturalist
  • Thunder Dragon Titan Secret Rare
    LIGHT LIGHT Level Level 10 [ Thunder / Fusion / Effect ] ATK 3200 DEF 3200  
    3 "Thunder Dragon" monsters
    Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
    Thunder Dragon Titan
  • Thunder Dragon Colossus Secret Rare
    DARK DARK Level Level 8 [ Thunder / Fusion / Effect ] ATK 2600 DEF 2400  
    "Thunder Dragon" + 1 Thunder monster
    Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
    Thunder Dragon Colossus
  • Diplexer Chimera
    LIGHT LIGHT Level Level 5 [ Cyberse / Fusion / Effect ] ATK 2000 DEF 800  
    2 Cyberse monsters
    Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.
    Diplexer Chimera
  • Clock Spartoi Rare
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 Cyberse monsters
    If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
    Clock Spartoi
  • Salamangreat Heatleo Rare
    FIRE FIRE Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ FIRE Effect Monsters
    If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
    Salamangreat Heatleo
  • Dinowrestler King T Wrextle
    EARTH EARTH Link Link 3 [ Dinosaur / Link / Effect ] ATK 3000 DEF -  
    2+ "Dinowrestler" monsters
    If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
    Dinowrestler King T Wrextle
  • Galaxy-Eyes Solflare Dragon Ultra Rare
    LIGHT LIGHT Link Link 2 [ Dragon / Link / Effect ] ATK 2000 DEF -  
    2 LIGHT monsters, including a monster with 2000 or more ATK
    If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
    Galaxy-Eyes Solflare Dragon
  • Galatea, the Orcust Automaton Super Rare
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1800 DEF -  
    2 Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
    Galatea, the Orcust Automaton
  • Longirsu, the Orcust Orchestrator Super Rare
    DARK DARK Link Link 3 [ Machine / Link / Effect ] ATK 2500 DEF -  
    2+ Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
    Longirsu, the Orcust Orchestrator
  • Orcustrion Ultra Rare
    DARK DARK Link Link 4 [ Machine / Link / Effect ] ATK 3000 DEF -  
    2+ Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
    Orcustrion
  • Crusadia Spatha
    LIGHT LIGHT Link Link 2 [ Warrior / Link / Effect ] ATK 500 DEF -  
    2 Effect Monsters, including a "Crusadia" monster
    Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.
    Crusadia Spatha
  • Folgo, Justice Fur Hire Super Rare
    DARK DARK Link Link 3 [ Beast / Link / Effect ] ATK 2400 DEF -  
    3 monsters with different Types
    Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
    Folgo, Justice Fur Hire
  • Agave Dragon
    EARTH EARTH Link Link 4 [ Wyrm / Link / Effect ] ATK 3000 DEF -  
    2+ monsters, except Tokens
    If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn.
    ●Inflict 100 damage to your opponent for each Dragon.
    ●This card gains 200 ATK for each Dinosaur.
    ●All monsters your opponent currently controls lose 300 ATK for each Sea Serpent.
    ●You gain 400 LP for each Wyrm.
    Agave Dragon
  • Some Summer Summoner Super Rare
    LIGHT LIGHT Link Link 2 [ Thunder / Link / Effect ] ATK 1600 DEF -  
    2 Thunder monsters
    Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.
    Some Summer Summoner
  • Cynet Fusion Rare
    SPELL SPELL  
    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material.
    Cynet Fusion
  • Salamangreat Sanctuary
    SPELL SPELL Field Field  
    If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
    Salamangreat Sanctuary
  • Rise of the Salamangreat
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
    Rise of the Salamangreat
  • Will of the Salamangreat
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
    Will of the Salamangreat
  • World Dino Wrestling
    SPELL SPELL Field Field  
    While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.
    World Dino Wrestling
  • Necrovalley Throne Super Rare
    SPELL SPELL  
    Activate 1 of these effects.
    ●Add 1 "Gravekeeper's" monster from your Deck to your hand.
    ●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
    You can only activate 1 "Necrovalley Throne" per turn.
    Necrovalley Throne
  • Galaxy Trance Rare
    SPELL SPELL  
    Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.
    Galaxy Trance
  • Orcustrated Babel Rare
    SPELL SPELL Field Field  
    You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
    Orcustrated Babel
  • Orcustrated Return Secret Rare
    SPELL SPELL  
    Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.
    Orcustrated Return
  • Orcustrated Einsatz
    SPELL SPELL Continuous Continuous  
    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.
    Orcustrated Einsatz
  • Thunder Dragon Fusion Ultra Rare
    SPELL SPELL  
    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.
    Thunder Dragon Fusion
  • Sky Striker Maneuver - Vector Blast Super Rare
    SPELL SPELL  
    If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.
    Sky Striker Maneuver - Vector Blast
  • Giant Ballpark
    SPELL SPELL Field Field  
    During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn.
    Giant Ballpark
  • Herald of the Abyss Super Rare
    SPELL SPELL  
    Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.
    Herald of the Abyss
  • Concentrating Current
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.
    Concentrating Current
  • Extra-Foolish Burial Super Rare
    SPELL SPELL  
    Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.
    Extra-Foolish Burial
  • Parallel Panzer
    SPELL SPELL Equip Equip  
    Equip only to a Link Monster. Once per turn: You can move the equipped monster to a Main Monster Zone it points to on its controller's field. You can send this Equip Card to the GY; destroy 1 card in the same column as the monster that was equipped with this card. You can only use this effect of "Parallel Panzer" once per turn.
    Parallel Panzer
  • Salamangreat Gift
    TRAP TRAP Continuous Continuous  
    You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.
    Salamangreat Gift
  • Necrovalley Temple Rare
    TRAP TRAP Continuous Continuous  
    While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple".
    Necrovalley Temple
  • Eternal Galaxy
    TRAP TRAP  
    If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.
    Eternal Galaxy
  • Orcustrated Attack
    TRAP TRAP  
    When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it.
    Orcustrated Attack
  • Orcustrated Core
    TRAP TRAP Continuous Continuous  
    Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.
    Orcustrated Core
  • Thunder Dragons' Hundred Thunders Rare
    TRAP TRAP  
    Target 1 Thunder monster in your GY; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your GY. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn.
    Thunder Dragons' Hundred Thunders
  • Thunder Dragon Discharge Rare
    TRAP TRAP Continuous Continuous  
    The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.
    Thunder Dragon Discharge
  • Crusadia Krawler
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.
    Crusadia Krawler
  • Necro Fusion
    TRAP TRAP  
    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.
    Necro Fusion
  • Invincibility Barrier
    TRAP TRAP Continuous Continuous  
    Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated.
    Invincibility Barrier
  • Toll Hike Rare
    TRAP TRAP Continuous Continuous  
    Each player must send 1 card from their hand to the GY to declare an attack.
    Toll Hike
  • Trap Trick Secret Rare
    TRAP TRAP  
    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
    Trap Trick
  • The Revenge of the Normal
    TRAP TRAP  
    Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.
    The Revenge of the Normal
  • Subsurface Stage Divers
    TRAP TRAP  
    If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.
    Subsurface Stage Divers
  • Consolation Prize Rare
    TRAP TRAP  
    If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn.
    Consolation Prize
  • Danger! Thunderbird! Secret Rare
    DARK DARK Level Level 8 [ Winged Beast / Effect ] ATK 2800 DEF 2400  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.
    Danger! Thunderbird!
  • Danger! Dogman! Super Rare
    DARK DARK Level Level 7 [ Beast-Warrior / Effect ] ATK 2400 DEF 1000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.
    Danger! Dogman!
  • Danger! Mothman! Super Rare
    DARK DARK Level Level 4 [ Insect / Effect ] ATK 1800 DEF 400  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
    Danger! Mothman!
  • Danger!? Tsuchinoko? Secret Rare Semi-limited
    DARK DARK Level Level 3 [ Reptile / Effect ] ATK 1300 DEF 0  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
    Danger!? Tsuchinoko?
  • Danger! Response Team Ultra Rare
    SPELL SPELL  
    Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.
    Danger! Response Team
  • Second Expedition into Danger! Super Rare
    TRAP TRAP Continuous Continuous  
    Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.
    Second Expedition into Danger!
  • Noble Knight Iyvanne Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1600  
    If a "Noble Arms" Equip Spell becomes equipped to this card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK.
    Noble Knight Iyvanne
  • Morgan, the Enchantress of Avalon Ultra Rare
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1300 DEF 1600  
    When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn.
    Morgan, the Enchantress of Avalon
  • Heritage of the Chalice Ultra Rare
    SPELL SPELL  
    Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.
    Heritage of the Chalice
  • Until Noble Arms are Needed Once Again
    TRAP TRAP  
    Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.
    Until Noble Arms are Needed Once Again
  • Patchwork Fluffal
    EARTH EARTH Level Level 1 [ Fairy / Effect ] ATK 0 DEF 0  
    This card is also treated as a "Frightfur" monster while face-up on the field. This card on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster, but the other Fusion Material(s) must be correct.
    Patchwork Fluffal
  • Edge Imp Cotton Eater
    DARK DARK Level Level 7 [ Fiend / Pendulum / Effect ] ATK 2400 DEF 1600  
    Pendulum Scale 1 All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card.
    If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn.
    Edge Imp Cotton Eater
  • Predaplant Dragostapelia
    DARK DARK Level Level 8 [ Plant / Fusion / Effect ] ATK 2700 DEF 1900  
    1 Fusion Monster + 1 DARK monster
    Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.
    Predaplant Dragostapelia
  • D/D/D Flame High King Genghis
    FIRE FIRE Level Level 8 [ Fiend / Fusion / Effect ] ATK 2800 DEF 2400  
    1 Level 5 or higher "D/D" monster + 1 "D/D" monster
    If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.
    D/D/D Flame High King Genghis
  • D/D/D Super Doom King Purple Armageddon
    DARK DARK Level Level 10 [ Fiend / Fusion / Pendulum / Effect ] ATK 3500 DEF 3000  
    Pendulum Scale 1 Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).
    2 "D/D/D" monsters
    You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
    D/D/D Super Doom King Purple Armageddon
  • Predaplast
    SPELL SPELL Quick-Play Quick-Play  
    Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.
    Predaplast
  • Ostinato
    SPELL SPELL  
    If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
    Ostinato
  • Frightfur Patchwork Rare
    SPELL SPELL  
    Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.
    Frightfur Patchwork