Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

CYBERNETIC HORIZON

( Release date : 07/27/2018 )

Total of 100 Card(s)

 
  • Contact Gate
    SPELL SPELL  
    Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
    Contact Gate
  • SIMM Tablir Rare
    DARK DARK Level Level 5 [ Cyberse / Effect ] ATK 0 DEF 1800  
    You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn.
    SIMM Tablir
  • Cluster Congester
    LIGHT LIGHT Level Level 7 [ Cyberse / Effect ] ATK 1000 DEF 2200  
    If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens", up to the number of Link Monsters your opponent controls.
    Cluster Congester
  • Gouki Moonsault
    EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 1900 DEF 0  
    You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn.
    Gouki Moonsault
  • Gouki Tagpartner
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 1700 DEF 0  
    If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
    Gouki Tagpartner
  • Gouki Ringtrainer
    EARTH EARTH Level Level 1 [ Warrior / Effect ] ATK 0 DEF 0  
    If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then, Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle.
    Gouki Ringtrainer
  • Crusadia Reclusia
    FIRE FIRE Level Level 3 [ Spellcaster / Effect ] ATK 400 DEF 2000  
    You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.
    Crusadia Reclusia
  • Crusadia Arboria
    WATER WATER Level Level 3 [ Warrior / Tuner / Effect ] ATK 800 DEF 1800  
    You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.
    Crusadia Arboria
  • Crusadia Leonis
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 1600  
    You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.
    Crusadia Leonis
  • Crusadia Draco
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 600 DEF 2000  
    You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.
    Crusadia Draco
  • Crusadia Maximus Super Rare
    LIGHT LIGHT Level Level 4 [ Psychic / Effect ] ATK 1600 DEF 1000  
    You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.
    Crusadia Maximus
  • World Legacy - "World Crown" Rare
    DARK DARK Level Level 6 [ Machine / Effect ] ATK 2000 DEF 2000  
    You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
    World Legacy - "World Crown"
  • Impcantation Candoll Rare
    LIGHT LIGHT Level Level 4 [ Pyro / Effect ] ATK 0 DEF 0  
    You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
    Impcantation Candoll
  • Impcantation Talismandra Rare
    DARK DARK Level Level 6 [ Plant / Effect ] ATK 0 DEF 0  
    You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
    Impcantation Talismandra
  • Cyber Dragon Vier
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1100 DEF 1600  
    This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.
    Cyber Dragon Vier
  • Cyber Dragon Herz Ultra Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 100 DEF 100  
    This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
    ●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
    ●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
    Cyber Dragon Herz
  • Dragunity Senatus Super Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 600  
    You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead.
    Dragunity Senatus
  • Dragunity Couse
    WIND WIND Level Level 2 [ Dragon / Tuner / Effect ] ATK 1000 DEF 200  
    Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
    Dragunity Couse
  • Metaphys Decoy Dragon
    LIGHT LIGHT Level Level 2 [ Wyrm / Pendulum / Effect ] ATK 300 DEF 200  
    Pendulum Scale 1 When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn.
    When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn.
    Metaphys Decoy Dragon
  • Umbramirage the Elemental Lord Super Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2800 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
    Umbramirage the Elemental Lord
  • Cosmo Brain
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 1500 DEF 2450  
    Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
    Cosmo Brain
  • Mana Dragon Zirnitron Super Rare
    DARK DARK Level Level 6 [ Dragon / Effect ] ATK 2200 DEF 1200  
    If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.
    Mana Dragon Zirnitron
  • Terrifying Toddler of Torment
    DARK DARK Level Level 3 [ Fiend / Flip / Effect ] ATK 0 DEF 2000  
    FLIP: You can send 1 Fiend monster from your Deck to the GY.
    If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
    Terrifying Toddler of Torment
  • Psychic Ace
    DARK DARK Level Level 2 [ Psychic / Effect ] ATK 1000 DEF 0  
    If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.
    Psychic Ace
  • Cupid Volley
    LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 600 DEF 600  
    You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: You gain 1500 LP. You can only use each effect of "Cupid Volley" once per turn.
    Cupid Volley
  • Centerfrog
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 100 DEF 2000  
    Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 "Centerfrog" in the Main Monster Zone, gain control of all monsters in between those 2 cards.
    Centerfrog
  • Cyberse Magician Ultra Rare
    DARK DARK Level Level 7 [ Cyberse / Ritual / Effect ] ATK 2500 DEF 2000  
    You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.
    Cyberse Magician
  • Ruin, Angel of Oblivion
    LIGHT LIGHT Level Level 4 [ Fairy / Ritual / Effect ] ATK 1700 DEF 1000  
    You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack.
    Ruin, Angel of Oblivion
  • Demise, Agent of Armageddon
    DARK DARK Level Level 4 [ Fiend / Ritual / Effect ] ATK 1800 DEF 1000  
    You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.
    Demise, Agent of Armageddon
  • Ruin, Supreme Queen of Oblivion Rare
    LIGHT LIGHT Level Level 10 [ Fairy / Ritual / Effect ] ATK 2900 DEF 3000  
    You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.
    Ruin, Supreme Queen of Oblivion
  • Demise, Supreme King of Armageddon Rare
    DARK DARK Level Level 10 [ Fiend / Ritual / Effect ] ATK 3000 DEF 3000  
    You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.
    Demise, Supreme King of Armageddon
  • Paladin of Storm Dragon Rare
    LIGHT LIGHT Level Level 4 [ Cyberse / Ritual / Effect ] ATK 1900 DEF 900  
    You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.
    Paladin of Storm Dragon
  • Dragunity Knight - Luin Rare
    WIND WIND Level Level 6 [ Dragon / Synchro / Tuner / Effect ] ATK 1200 DEF 1900  
    1 "Dragunity" Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn.
    Dragunity Knight - Luin
  • Dragunity Knight - Ascalon Ultra Rare
    WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3300 DEF 3200  
    1 "Dragunity" Tuner + 1+ non-Tuner monsters
    You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.
    Dragunity Knight - Ascalon
  • Borrelsword Dragon Secret Rare
    DARK DARK Link Link 4 [ Dragon / Link / Effect ] ATK 3000 DEF -  
    3+ Effect Monsters
    Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
    Borrelsword Dragon
  • Cyberse Witch Rare
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 Cyberse monsters
    If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
    Cyberse Witch
  • Link Devotee
    EARTH EARTH Link Link 1 [ Cyberse / Link / Effect ] ATK 500 DEF -  
    1 Level 4 or lower Cyberse monster
    If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.
    Link Devotee
  • Restoration Point Guard
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    2 Cyberse monsters
    Once per turn, if another Link Monster is Link Summoned: This card cannot be destroyed by battle or card effects for the rest of this turn. If a Link Monster, that was Link Summoned using this card as material, is destroyed by an opponent's card effect, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Restoration Point Guard" once per turn.
    Restoration Point Guard
  • Gouki Heel Ogre
    EARTH EARTH Link Link 2 [ Warrior / Link / Effect ] ATK 1000 DEF -  
    2 "Gouki" monsters
    Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Heel Ogre".
    Gouki Heel Ogre
  • Gouki The Giant Ogre Rare
    EARTH EARTH Link Link 4 [ Warrior / Link / Effect ] ATK 3000 DEF -  
    3+ "Gouki" monsters
    Cannot be destroyed by battle, and is unaffected by the activated effects of your opponent's monsters with ATK less than or equal to this card. When your opponent activates a card or effect that targets this card, and/or a monster(s) this card points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn.
    Gouki The Giant Ogre
  • Miniborrel Dragon
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 800 DEF -  
    2 "Rokket" monsters
    If you control a "Borrel" Link Monster while this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn.
    Miniborrel Dragon
  • Vorticular Drumgon Super Rare
    DARK DARK Link Link 3 [ Dragon / Link / Effect ] ATK 1000 DEF -  
    3 DARK Dragon monsters
    If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
    Vorticular Drumgon
  • Crusadia Magius Super Rare
    LIGHT LIGHT Link Link 1 [ Spellcaster / Link / Effect ] ATK 100 DEF -  
    1 "Crusadia" monster, except "Crusadia Magius"
    Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.
    Crusadia Magius
  • Crusadia Regulex
    LIGHT LIGHT Link Link 2 [ Beast / Link / Effect ] ATK 1000 DEF -  
    2 Effect Monsters, including a "Crusadia" monster
    Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn.
    Crusadia Regulex
  • Crusadia Equimax Ultra Rare
    LIGHT LIGHT Link Link 3 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2+ Effect Monsters, including a Link Monster
    Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
    Crusadia Equimax
  • Mekk-Knight of the Morning Star Secret Rare
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 2000 DEF -  
    2 monsters, including a "Mekk-Knight" monster
    If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
    Mekk-Knight of the Morning Star
  • Cyber Dragon Sieger Ultra Rare
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 2100 DEF -  
    2 Machine monsters, including "Cyber Dragon"
    This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
    Cyber Dragon Sieger
  • Sky Striker Ace - Hayate Super Rare
    WIND WIND Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-WIND "Sky Striker Ace" monster
    You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
    Sky Striker Ace - Hayate
  • Reprodocus Rare
    EARTH EARTH Link Link 2 [ Dinosaur / Link / Effect ] ATK 800 DEF -  
    2 monsters
    You can activate 1 of these effects.
    ●Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
    ●Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn.
    You can only use this effect of "Reprodocus" once per turn.
    Reprodocus
  • Wee Witch's Apprentice Super Rare
    DARK DARK Link Link 2 [ Spellcaster / Link / Effect ] ATK 1400 DEF -  
    2 DARK monsters
    All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
    Wee Witch's Apprentice
  • Hip Hoshiningen Super Rare
    LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 1400 DEF -  
    2 LIGHT monsters
    All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
    Hip Hoshiningen
  • Cynet Ritual Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.
    Cynet Ritual
  • Zero Extra Link
    SPELL SPELL Continuous Continuous  
    Activate this card by targeting 1 Link Monster you control that is co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains the same ATK increase that the targeted monster had, until the end of this turn (even if this card leaves the field). After damage calculation, if the targeted monster attacked: Destroy this card.
    Zero Extra Link
  • Borrel Regenerator
    SPELL SPELL Equip Equip  
    Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.
    Borrel Regenerator
  • Crusadia Revival Super Rare
    SPELL SPELL Field Field  
    All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.
    Crusadia Revival
  • Crusadia Power
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.
    Crusadia Power
  • Cycle of the World
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.
    Cycle of the World
  • Breaking of the World
    SPELL SPELL Field Field  
    Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects;
    ●Draw 1 card.
    ●Destroy 1 card on the field.
    Breaking of the World
  • Turning of the World
    SPELL SPELL Quick-Play Quick-Play  
    This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn.
    Turning of the World
  • Cyber Revsystem Secret Rare
    SPELL SPELL  
    Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
    Cyber Revsystem
  • World Legacy Survivor Super Rare
    SPELL SPELL  
    Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn.
    World Legacy Survivor
  • World Legacy's Memory
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
    World Legacy's Memory
  • Mythical Institution
    SPELL SPELL Continuous Continuous  
    Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.
    Mythical Institution
  • Beast Magic Attack
    SPELL SPELL Quick-Play Quick-Play  
    Remove Spell Counters from your field to activate 1 of these effects.
    ●2: Return 1 "Mythical Beast" Pendulum Monster you control to the hand.
    ●4: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.
    ●6: Special Summon 1 face-up Pendulum Monster from your Extra Deck.
    You can only activate 1 "Beast Magic Attack" per turn.
    Beast Magic Attack
  • Celestial Observatory Secret Rare
    SPELL SPELL  
    Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.
    Celestial Observatory
  • Solitary Sword of Poison
    SPELL SPELL Equip Equip  
    Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
    Solitary Sword of Poison
  • Cross Breed Rare
    SPELL SPELL  
    Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn.
    Cross Breed
  • Ledger of Legerdemain Secret Rare
    SPELL SPELL  
    Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
    Ledger of Legerdemain
  • Shield Handler
    TRAP TRAP  
    When a card or effect is activated that would destroy a monster on the field (except during the Damage Step): Target 1 Link Monster on each field; negate the effects of your opponent's targeted monster, and if you do, equip this card to your targeted monster. The equipped monster cannot be destroyed by card effects.
    Shield Handler
  • Mirror Force Launcher Super Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY. They can be activated this turn.
    Mirror Force Launcher
  • Link Turret
    TRAP TRAP Continuous Continuous  
    When this card is activated: Place 4 counters on this card. Each time you take battle damage, place 1 counter on this card. During your Main Phase 2: You can remove 1 counter from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but its effects are negated, also it is banished when it leaves the field. You cannot Special Summon monsters from your Extra Deck, except DARK Link Monsters, the turn you activate this effect (even if this card leaves the field).
    Link Turret
  • Crusadia Vanguard
    TRAP TRAP Continuous Continuous  
    When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster; if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn.
    Crusadia Vanguard
  • Renewal of the World Rare
    TRAP TRAP Continuous Continuous  
    When this card is activated: Banish 1 Ritual Monster from your Deck. You can send this card to the GY, then activate 1 of these effects;
    ●Tribute 1 monster from your hand or field, or shuffle 1 Ritual Monster from your GY into the Deck, whose Level equals or exceeds the Level of the monster banished by this card's effect, then Ritual Summon that monster.
    ●Add the monster banished by this card's effect to your hand.
    You can only use 1 "Renewal of the World" effect per turn, and only once that turn.
    Renewal of the World
  • Cybernetic Overflow
    TRAP TRAP  
    Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
    Cybernetic Overflow
  • Dragunity Legion
    TRAP TRAP Continuous Continuous  
    You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters.
    ●Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position.
    ●Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY.
    You can only use this effect of "Dragunity Legion" once per turn.
    Dragunity Legion
  • World Legacy's Mind Meld
    TRAP TRAP  
    When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.
    World Legacy's Mind Meld
  • Metaphys Ascension
    TRAP TRAP  
    Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn.
    Metaphys Ascension
  • Ballista Squad
    TRAP TRAP  
    Tribute 1 monster, then target 1 card your opponent controls; destroy it.
    Ballista Squad
  • The Deep Grave Rare
    TRAP TRAP  
    Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.
    The Deep Grave
  • Universal Adapter
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's current ATK, until the end of this turn.
    Universal Adapter
  • Dealer's Choice
    TRAP TRAP  
    Each player shuffles their Deck, then each player draws 1 card, then each player discards 1 card.
    Dealer's Choice
  • Pinpoint Landing Secret Rare
    SPELL SPELL Continuous Continuous  
    If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
    Pinpoint Landing
  • Danger! Bigfoot! Secret Rare
    DARK DARK Level Level 8 [ Beast / Effect ] ATK 3000 DEF 0  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
    Danger! Bigfoot!
  • Danger! Nessie! Secret Rare
    DARK DARK Level Level 7 [ Aqua / Effect ] ATK 1600 DEF 2800  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
    Danger! Nessie!
  • Danger! Chupacabra! Ultra Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 400  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
    Danger! Chupacabra!
  • Danger!? Jackalope? Ultra Rare
    DARK DARK Level Level 3 [ Beast / Effect ] ATK 500 DEF 2000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
    Danger!? Jackalope?
  • Realm of Danger! Ultra Rare
    SPELL SPELL Field Field  
    Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.
    Realm of Danger!
  • Danger! Zone Ultra Rare
    TRAP TRAP  
    Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
    Danger! Zone
  • Noble Knight Custennin Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 2000  
    If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
    ●If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.
    Noble Knight Custennin
  • Sacred Noble Knight of King Custennin Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 1500 DEF 2500  
    2+ Level 4 "Noble Knight" monsters
    You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.
    Sacred Noble Knight of King Custennin
  • Noble Knight Pellinore Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 500  
    You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
    Noble Knight Pellinore
  • Noble Arms - Clarent
    SPELL SPELL Equip Equip  
    Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
    Noble Arms - Clarent
  • Divine Serpent Geh
    DARK DARK Level Level 12 [ Reptile / Effect ] ATK ? DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).
    Divine Serpent Geh
  • Performapal Handsamuraiger
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400  
    When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn.
    Performapal Handsamuraiger
  • Performapal Lebellman
    LIGHT LIGHT Level Level 6 [ Fairy / Pendulum / Effect ] ATK 100 DEF 2600  
    Pendulum Scale 1 Once per turn: You can increase the Levels of all Pendulum Summoned monsters you currently control by 1 (even if this card leaves the field).
    Once per turn: You can declare a Level from 1 to 5, then target 1 other "Performapal" monster you control; until the end of this turn, reduce this card's Level by the declared Level, and if you do, increase the Level of the other monster by the same amount.
    Performapal Lebellman
  • Performapal Gold Fang Rare
    LIGHT LIGHT Level Level 4 [ Beast / Pendulum / Effect ] ATK 1800 DEF 700  
    Pendulum Scale 3 Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
    If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
    Performapal Gold Fang
  • White Stingray Rare
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1400 DEF 1000  
    You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
    White Stingray
  • Interrupt Resistor Rare
    LIGHT LIGHT Level Level 6 [ Cyberse / Effect ] ATK 0 DEF 2100  
    When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, during damage calculation, when another Defense Position monster you control is attacked by an opponent's monster (Quick Effect): You can activate this effect; during this damage calculation, your attacked monster's DEF becomes equal to this card's DEF, also it cannot be destroyed by that battle.
    Interrupt Resistor
  • Link Disciple Rare
    LIGHT LIGHT Link Link 1 [ Cyberse / Link / Effect ] ATK 500 DEF -  
    1 Level 4 or lower Cyberse monster
    You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.
    Link Disciple
  • Gladiator Beast Dragases Rare
    WIND WIND Link Link 2 [ Winged Beast / Link / Effect ] ATK 2000 DEF -  
    2 "Gladiator Beast" monsters
    If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn.
    Gladiator Beast Dragases