Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

CIRCUIT BREAK

( Release Date : 10/20/2017 )

Total of 100 Card(s)

 
  • Hallohallo Rare
    DARK DARK Level Level 3 [ Fiend / Pendulum / Tuner / Normal ] ATK 800 DEF 600  
    Hallo Hallo, brain of tallow,
    Guts are gone, noggin's hollow.
    Seeking sweets and marshing mallows,
    Watch your back, and your candy sack.
    Hallohallo
  • Defect Compiler
    LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1000  
    Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
    Defect Compiler
  • Capacitor Stalker
    LIGHT LIGHT Level Level 5 [ Cyberse / Effect ] ATK 2000 DEF 1000  
    When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
    Capacitor Stalker
  • Link Infra-Flier
    WIND WIND Level Level 2 [ Cyberse / Effect ] ATK 0 DEF 1800  
    You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
    Link Infra-Flier
  • Trickstar Narkissus Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 1800  
    If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
    Trickstar Narkissus
  • Dark Angel
    DARK DARK Level Level 5 [ Fairy / Effect ] ATK 0 DEF 0  
    When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
    Dark Angel
  • Gouki Headbatt
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 800 DEF 0  
    If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
    Gouki Headbatt
  • Gateway Dragon Super Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1400  
    If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.
    Gateway Dragon
  • Sniffer Dragon
    DARK DARK Level Level 2 [ Dragon / Effect ] ATK 800 DEF 400  
    If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.
    Sniffer Dragon
  • Anesthrokket Dragon
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 0 DEF 2200  
    When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
    Anesthrokket Dragon
  • Autorokket Dragon Super Rare
    DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 1000  
    When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
    Autorokket Dragon
  • Magnarokket Dragon Ultra Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1200  
    When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.
    Magnarokket Dragon
  • Altergeist Marionetter Ultra Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1700  
    When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
    Altergeist Marionetter
  • Altergeist Silquitous Super Rare
    WIND WIND Level Level 2 [ Spellcaster / Effect ] ATK 800 DEF 1500  
    (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
    Altergeist Silquitous
  • Altergeist Meluseek Ultra Rare
    WATER WATER Level Level 1 [ Spellcaster / Effect ] ATK 500 DEF 300  
    This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
    Altergeist Meluseek
  • Altergeist Kunquery
    EARTH EARTH Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 2400  
    When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
    Altergeist Kunquery
  • Krawler Spine
    EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 300 DEF 2100  
    FLIP: You can target 1 monster on the field; destroy that monster.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.
    Krawler Spine
  • Krawler Axon
    EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 500 DEF 1800  
    FLIP: You can target 1 Spell/Trap on the field; destroy it.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.
    Krawler Axon
  • Krawler Glial
    EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 700 DEF 1500  
    FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial".
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.
    Krawler Glial
  • Krawler Receptor
    EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 900 DEF 1200  
    FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
    Krawler Receptor
  • Krawler Ranvier
    EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 1100 DEF 900  
    FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn.
    Krawler Ranvier
  • Krawler Dendrite
    EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 1300 DEF 600  
    FLIP: You can send 1 monster from your Deck to the GY.
    If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.
    Krawler Dendrite
  • World Legacy - "World Armor" Rare
    DARK DARK Level Level 7 [ Machine / Effect ] ATK 2500 DEF 2500  
    When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
    World Legacy - "World Armor"
  • Metaphys Ragnarok Super Rare
    LIGHT LIGHT Level Level 4 [ Wyrm / Tuner / Effect ] ATK 1500 DEF 1000  
    If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.
    Metaphys Ragnarok
  • Metaphys Daedalus Rare
    LIGHT LIGHT Level Level 7 [ Wyrm / Effect ] ATK 2600 DEF 1500  
    If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
    Metaphys Daedalus
  • Metaphys Nephthys Super Rare
    LIGHT LIGHT Level Level 8 [ Wyrm / Effect ] ATK 2400 DEF 1600  
    If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
    Metaphys Nephthys
  • Metaphys Tyrant Dragon Rare
    LIGHT LIGHT Level Level 8 [ Wyrm / Effect ] ATK 2900 DEF 2500  
    If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
    Metaphys Tyrant Dragon
  • Metaphys Executor Super Rare
    LIGHT LIGHT Level Level 10 [ Wyrm / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.
    Metaphys Executor
  • Mermail Abyssnerei
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1200 DEF 2000  
    (Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.
    Mermail Abyssnerei
  • Fire King Avatar Arvata Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200  
    When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
    Fire King Avatar Arvata
  • Mecha Phantom Beast Raiten
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1500 DEF 1500  
    You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
    Mecha Phantom Beast Raiten
  • The Accumulator
    LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 0 DEF 0  
    Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
    The Accumulator
  • Soldier Dragons
    EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 700 DEF 800  
    Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.
    Soldier Dragons
  • Duck Dummy
    WATER WATER Level Level 1 [ Winged Beast / Gemini / Effect ] ATK 0 DEF 0  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
    ●Cannot be destroyed by card effects. Neither player can target this card with card effects.
    ●The attacks from your opponent's monsters become direct attacks.
    Duck Dummy
  • Leng Ling
    DARK DARK Level Level 3 [ Dragon / Union / Effect ] ATK 1500 DEF 0  
    Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Leng Ling
  • Self-Destruct Ant
    EARTH EARTH Level Level 3 [ Insect / Flip / Effect ] ATK 1500 DEF 1000  
    FLIP: Each player takes 1000 damage.
    If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
    Self-Destruct Ant
  • Amano-Iwato
    EARTH EARTH Level Level 4 [ Rock / Spirit / Effect ] ATK 1900 DEF 1200  
    Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
    Amano-Iwato
  • Fantastic Striborg Rare
    WIND WIND Level Level 5 [ Machine / Effect ] ATK 2200 DEF 2200  
    Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
    Fantastic Striborg
  • Destrudo the Lost Dragon's Frisson Rare Forbidden
    DARK DARK Level Level 7 [ Dragon / Tuner / Effect ] ATK 1000 DEF 3000  
    If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
    Destrudo the Lost Dragon's Frisson
  • Elemental Grace Doriado Rare
    LIGHT LIGHT Level Level 9 [ Spellcaster / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
    Elemental Grace Doriado
  • Nimble Beaver
    WATER WATER Level Level 2 [ Beast / Effect ] ATK 400 DEF 100  
    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
    Nimble Beaver
  • Muscle Medic
    WATER WATER Level Level 4 [ Warrior / Effect ] ATK 2200 DEF 100  
    If a player would take damage from a battle involving this card, they gain that much LP, instead.
    Muscle Medic
  • Borreload Dragon Secret Rare
    DARK DARK Link Link 4 [ Dragon / Link / Effect ] ATK 3000 DEF -  
    3+ Effect Monsters
    Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
    Borreload Dragon
  • Link Bumper Super Rare
    EARTH EARTH Link Link 2 [ Cyberse / Link / Effect ] ATK 1400 DEF -  
    2 Cyberse monsters
    Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
    Link Bumper
  • Trickstar Black Catbat Ultra Rare
    LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 2000 DEF -  
    2 "Trickstar" monsters
    Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
    Trickstar Black Catbat
  • Gouki Thunder Ogre Ultra Rare
    EARTH EARTH Link Link 3 [ Warrior / Link / Effect ] ATK 2200 DEF -  
    2+ "Gouki" monsters
    If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
    ●During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
    Gouki Thunder Ogre
  • Twin Triangle Dragon Rare
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 1200 DEF -  
    2 Level 4 or lower Dragon monsters, except Tokens
    When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
    Twin Triangle Dragon
  • Altergeist Primebanshee Ultra Rare
    DARK DARK Link Link 3 [ Spellcaster / Link / Effect ] ATK 2100 DEF -  
    2+ "Altergeist" monsters
    During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
    Altergeist Primebanshee
  • X-Krawler Synaphysis
    EARTH EARTH Link Link 2 [ Insect / Link / Effect ] ATK 1800 DEF -  
    2 EARTH monsters
    "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
    X-Krawler Synaphysis
  • X-Krawler Neurogos
    EARTH EARTH Link Link 2 [ Insect / Link / Effect ] ATK 1900 DEF -  
    2 Insect monsters
    "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
    X-Krawler Neurogos
  • X-Krawler Qualiark Super Rare
    EARTH EARTH Link Link 2 [ Insect / Link / Effect ] ATK 2000 DEF -  
    2 "Krawler" monsters
    If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control.
    ●2+: All monsters you control gain 300 ATK/DEF.
    ●4+: Your opponent's cards and effects cannot be activated during the Battle Phase.
    ●6+: Your monsters can attack directly.
    X-Krawler Qualiark
  • Akashic Magician Secret Rare
    DARK DARK Link Link 2 [ Spellcaster / Link / Effect ] ATK 1700 DEF -  
    2 monsters with the same Type, except Tokens
    You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
    Akashic Magician
  • Mistar Boy
    WATER WATER Link Link 2 [ Aqua / Link / Effect ] ATK 1400 DEF -  
    2 WATER monsters
    All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
    Mistar Boy
  • Security Block Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.
    Security Block
  • Dragonoid Generator Rare
    SPELL SPELL Continuous Continuous  
    Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn.
    Dragonoid Generator
  • Squib Draw Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
    Squib Draw
  • Quick Launch Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
    Quick Launch
  • World Legacy in Shadow
    SPELL SPELL Field Field  
    All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.
    World Legacy in Shadow
  • World Legacy Clash
    SPELL SPELL Quick-Play Quick-Play  
    Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
    World Legacy Clash
  • Metaphys Factor
    SPELL SPELL Field Field  
    Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations.
    Metaphys Factor
  • Asymmetaphys Ultra Rare
    SPELL SPELL Continuous Continuous  
    Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
    ●Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
    ●Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
    Asymmetaphys
  • One-Time Passcode Rare
    SPELL SPELL  
    Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
    One-Time Passcode
  • Arrivalrivals Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
    Arrivalrivals
  • Overdone Burial Secret Rare
    SPELL SPELL Equip Equip  
    Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
    Overdone Burial
  • Temple of the Mind's Eye
    SPELL SPELL Field Field  
    Any battle damage a player takes becomes 1000.
    Temple of the Mind's Eye
  • Backup Squad Rare
    SPELL SPELL Continuous Continuous  
    Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
    Backup Squad
  • Burning Bamboo Sword
    SPELL SPELL Continuous Continuous  
    If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.
    Burning Bamboo Sword
  • Cyberse Beacon
    TRAP TRAP  
    If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
    Cyberse Beacon
  • Link Restart
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.
    Link Restart
  • Remote Rebirth
    TRAP TRAP  
    Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to.
    Remote Rebirth
  • Altergeist Camouflage Rare
    TRAP TRAP  
    Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Altergeist Camouflage
  • Altergeist Protocol Super Rare
    TRAP TRAP Continuous Continuous  
    The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
    Altergeist Protocol
  • Personal Spoofing Rare
    TRAP TRAP Continuous Continuous  
    Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.
    Personal Spoofing
  • World Legacy Pawns
    TRAP TRAP Continuous Continuous  
    You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
    World Legacy Pawns
  • World Legacy Trap Globe Super Rare
    TRAP TRAP  
    Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn.
    World Legacy Trap Globe
  • Metaphys Dimension Rare
    TRAP TRAP Continuous Continuous  
    If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
    Metaphys Dimension
  • Metaverse Rare Limited
    TRAP TRAP  
    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
    Metaverse
  • Evenly Matched Secret Rare
    TRAP TRAP  
    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
    Evenly Matched
  • Fuse Line Secret Rare
    TRAP TRAP  
    While this card is Set: Target 1 card on the field in this card's column; destroy it.
    Fuse Line
  • Broken Line Ultra Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
    Broken Line
  • Ojama Duo
    TRAP TRAP  
    Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
    Ojama Duo
  • Samurai Destroyer Rare
    EARTH EARTH Level Level 7 [ Machine / Synchro / Effect ] ATK 2600 DEF 1400  
    1 Tuner + 1+ non-Tuner monsters
    If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
    Samurai Destroyer
  • Vendread Chimera Secret Rare
    DARK DARK Level Level 5 [ Zombie / Ritual / Effect ] ATK 2300 DEF 0  
    You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
    Vendread Chimera
  • Vendread Striges
    DARK DARK Level Level 2 [ Zombie / Effect ] ATK 500 DEF 2000  
    If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
    ●After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.
    Vendread Striges
  • Vendread Nights Super Rare
    SPELL SPELL Field Field  
    You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
    Vendread Nights
  • Vendread Reunion Rare
    TRAP TRAP  
    Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
    Vendread Reunion
  • F.A. Whip Crosser
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 1000  
    Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
    F.A. Whip Crosser
  • F.A. Turbo Charger
    WIND WIND Level Level 6 [ Machine / Effect ] ATK 0 DEF 1500  
    Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
    F.A. Turbo Charger
  • F.A. Off-Road Grand Prix
    SPELL SPELL Field Field  
    Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
    ●When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
    ●If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
    F.A. Off-Road Grand Prix
  • F.A. Pit Stop
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
    F.A. Pit Stop
  • Lunalight Crimson Fox
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 600  
    If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
    Lunalight Crimson Fox
  • Lunalight Kaleido Chick
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 800  
    Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
    Lunalight Kaleido Chick
  • Lyrilusc - Recital Starling
    WIND WIND Rank Rank 1 [ Winged Beast / Xyz / Effect ] ATK 0 DEF 0  
    2+ Level 1 monsters
    If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
    Lyrilusc - Recital Starling
  • Amazoness Spy
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1200  
    You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
    Amazoness Spy
  • Amazoness Pet Liger
    EARTH EARTH Level Level 7 [ Beast / Fusion / Effect ] ATK 2500 DEF 2400  
    "Amazoness Tiger" + 1 "Amazoness" monster
    Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
    Amazoness Pet Liger
  • Amazoness Empress
    EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2400  
    "Amazoness Queen" + 1 "Amazoness" monster
    Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
    Amazoness Empress
  • Quiet Life Super Rare
    SPELL SPELL Continuous Continuous  
    Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.
    Quiet Life
  • Number 41: Bagooska the Terribly Tired Tapir Super Rare
    EARTH EARTH Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 2100 DEF 2000  
    2 Level 4 monsters
    Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
    Number 41: Bagooska the Terribly Tired Tapir
  • Subterror Behemoth Fiendess Super Rare
    EARTH EARTH Link Link 2 [ Wyrm / Link / Effect ] ATK 2000 DEF -  
    2 Flip monsters
    Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
    Subterror Behemoth Fiendess
  • SPYRAL Double Helix Ultra Rare
    EARTH EARTH Link Link 2 [ Warrior / Link / Effect ] ATK 1900 DEF -  
    2 "SPYRAL" monsters
    This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
    SPYRAL Double Helix