Total of 60 Card(s)
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Super Rare- Predaplant Sarraceniant
- X
-
DARK
Level 1 [ Plant/Effect ]
ATK 100 DEF 600 - When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn.
SR
Super Rare- Predaplant Drosophyllum Hydra
- X
-
DARK
Level 5 [ Plant/Effect ]
ATK 800 DEF 2300 - You can Special Summon this card (from your hand or GY) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. If this card is on the field or in your GY (Quick Effect): You can banish 1 other "Predaplant" monster from your GY, then target 1 face-up monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn.
SE
Secret Rare- Predaplant Pterapenthes
- X
-
DARK
Level 3 [ Plant/Effect ]
ATK 300 DEF 2100 - When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase.
SR
Super Rare- Predaplant Spinodionaea
- X
-
DARK
Level 4 [ Plant/Effect ]
ATK 1800 DEF 0 - If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea".
SE
Secret Rare- Predaplant Chlamydosundew
- X
-
DARK
Level 2 [ Plant/Effect ]
ATK 600 DEF 200 - Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Material. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
SE
Secret Rare- Predaplant Flytrap
- X
-
DARK
Level 2 [ Plant/Effect ]
ATK 400 DEF 800 - Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
SR
Super Rare- Predaplant Moray Nepenthes
- X
-
DARK
Level 4 [ Plant/Effect ]
ATK 1600 DEF 1000 - This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
SR
Super Rare- Predaplant Squid Drosera
- X
-
DARK
Level 2 [ Plant/Effect ]
ATK 800 DEF 400 - You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
SR
Super Rare- Predaplant Chimerafflesia
- X
-
DARK
Level 7 [ Plant/Fusion/Effect ]
ATK 2500 DEF 2000 -
1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the GY: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
SE
Secret Rare- Greedy Venom Fusion Dragon
- X
-
DARK
Level 10 [ Dragon/Fusion/Effect ]
ATK 3300 DEF 2500 -
1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher
Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard.
SE
Secret Rare- Predaponics
- X
-
SPELL
Continuous
- Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.
SE
Secret Rare- Predapruning
- X
-
SPELL
Equip
- Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
SR
Super Rare- Predaplanet
- X
-
TRAP
Continuous
- If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect.
SR
Super Rare- Fluffal Octopus
- X
-
WATER
Level 1 [ Fairy/Effect ]
ATK 800 DEF 800 - When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn.
SE
Secret Rare- Fluffal Penguin
- X
-
WATER
Level 4 [ Fairy/Effect ]
ATK 1600 DEF 1100 - During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
SR
Super Rare- Fluffal Dog
- X
-
EARTH
Level 4 [ Fairy/Effect ]
ATK 1700 DEF 1000 - When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
SR
Super Rare- Fluffal Owl
- X
-
EARTH
Level 2 [ Fairy/Effect ]
ATK 1000 DEF 1000 - When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
SR
Super Rare- Edge Imp Sabres
- X
-
DARK
Level 3 [ Fiend/Effect ]
ATK 1200 DEF 800 - If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.
SR
Super Rare- Edge Imp Chain
- X
-
DARK
Level 4 [ Fiend/Effect ]
ATK 1200 DEF 1800 - When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
SR
Super Rare- Frightfur Kraken
- X
-
WATER
Level 8 [ Fiend/Fusion/Effect ]
ATK 2200 DEF 3000 -
1 "Edge Imp" monster + 1 "Fluffal" monster
Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
SE
Secret Rare- Frightfur Wolf
- X
-
DARK
Level 6 [ Fiend/Fusion/Effect ]
ATK 2000 DEF 1500 -
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
SR
Super Rare- Frightfur Tiger
- X
-
DARK
Level 6 [ Fiend/Fusion/Effect ]
ATK 1900 DEF 1200 -
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
SE
Secret Rare- Frightfur Sheep
- X
-
DARK
Level 5 [ Fiend/Fusion/Effect ]
ATK 2000 DEF 2000 -
"Edge Imp Chain" + 1 "Fluffal" monster
If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
SR
Super Rare- Toy Vendor
- X
-
SPELL
Continuous
- Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
SR
Super Rare- Frightfur Fusion
- X
-
SPELL
- Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
SR
Super Rare- Aleister the Invoker
- X
-
DARK
Level 4 [ Spellcaster/Effect ]
ATK 1000 DEF 1800 - (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
SR
Super Rare- Invoked Caliga
- X
-
DARK
Level 4 [ Beast/Fusion/Effect ]
ATK 1000 DEF 1800 -
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
SE
Secret Rare- Invoked Raidjin
- X
-
WIND
Level 5 [ Warrior/Fusion/Effect ]
ATK 2200 DEF 2400 -
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
SE
Secret Rare- Invoked Cocytus
- X
-
WATER
Level 6 [ Dragon/Fusion/Effect ]
ATK 1800 DEF 2900 -
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
SE
Secret Rare- Invoked Purgatrio
- X
-
FIRE
Level 7 [ Fiend/Fusion/Effect ]
ATK 2300 DEF 2000 -
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SE
Secret Rare- Invoked Magellanica
- X
-
EARTH
Level 8 [ Rock/Fusion ]
ATK 3000 DEF 3300 - "Aleister the Invoker" + 1 EARTH monster
SE
Secret Rare- Invoked Mechaba
- X
-
LIGHT
Level 9 [ Machine/Fusion/Effect ]
ATK 2500 DEF 2100 -
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
SE
Secret Rare- Invoked Elysium
- X
-
LIGHT
Level 10 [ Fairy/Fusion/Effect ]
ATK 3200 DEF 4000 -
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
SE
Secret Rare- Magical Meltdown
- X
-
SPELL
Field
- When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
SE
Secret Rare- Invocation
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
SE
Secret Rare- The Book of the Law
- X
-
SPELL
Quick-Play
- Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.
SE
Secret Rare- Omega Summon
- X
-
TRAP
- Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.
SE
Secret Rare- Summoner of Illusions
- X
-
LIGHT
Level 3 [ Spellcaster/Flip/Effect ]
ATK 800 DEF 900 - FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
SR
Super Rare- Summoner Monk
- X
-
DARK
Level 4 [ Spellcaster/Effect ]
ATK 800 DEF 1600 - While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
SR
Super Rare- King of the Swamp
- X
-
WATER
Level 3 [ Aqua/Effect ]
ATK 500 DEF 1100 - This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
SR
Super Rare- Fusion Substitute
- X
-
SPELL
-
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
SR
Super RareLimited
Limited- Instant Fusion
- X
-
SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
SR
Super Rare- Fusion Recovery
- X
-
SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
SR
Super Rare- Phoenix Wing Wind Blast
- X
-
TRAP
- Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
SR
Super Rare- Homunculus the Alchemic Being
- X
-
LIGHT
Level 4 [ Plant/Effect ]
ATK 1800 DEF 1600 - Once per turn: You can change the Attribute of this card.
SR
Super Rare- Lonefire Blossom
- X
-
FIRE
Level 3 [ Plant/Effect ]
ATK 500 DEF 1400 - Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
SR
Super Rare- Elemental HERO Prisma
- X
-
LIGHT
Level 4 [ Warrior/Effect ]
ATK 1700 DEF 1100 - Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
SR
Super Rare- Performapal Trump Witch
- X
-
DARK
Level 1 [ Spellcaster/Pendulum/Effect ]
ATK 100 DEF 100 -
P Scale 4 Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
- You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.
SR
Super Rare- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
SR
Super Rare- Fusion Gate
- X
-
SPELL
Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
SR
Super Rare- Re-Fusion
- X
-
SPELL
Equip
- Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
SR
Super Rare- Branch!
- X
-
SPELL
Continuous
- When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.
SR
Super Rare- Miracle Fertilizer
- X
-
SPELL
Continuous
- Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
SR
Super Rare- Mark of the Rose
- X
-
SPELL
Equip
- Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
SR
Super Rare- Super Solar Nutrient
- X
-
SPELL
Continuous
- Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
SR
Super Rare- Battle Fusion
- X
-
SPELL
Quick-Play
- When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
SR
Super Rare- Fusion Conscription
- X
-
SPELL
- Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.
SR
Super Rare- Paradox Fusion
- X
-
TRAP
Counter
- When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.
SR
Super Rare- Grisaille Prison
- X
-
TRAP
- If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.
SR
Super Rare- Fusion Reserve
- X
-
TRAP
- Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
SR
Super Rare