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CommonC
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Ultra RareUR
Ultra Rare- Fusion Recycling Plant
- X
-
SPELL
Field
- Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.
R
Rare- Dragoncaller Magician
- X
-
DARK
Level 7
[
Spellcaster/Pendulum/Effect
]
ATK 2400 DEF 1000 -
P Scale 2
Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
-
Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
●If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.
SR
Super Rare- Performapal Handstandaccoon
- X
-
EARTH
Level 2
[
Beast/Pendulum/Effect
]
ATK 400 DEF 600 -
P Scale 3
You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the one returned to the hand by this effect (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
- When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
C
Common- Performapal Dag Daggerman
- X
-
EARTH
Level 5
[
Warrior/Pendulum/Effect
]
ATK 2000 DEF 600 -
P Scale 2
During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
- During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.
UR
Ultra Rare- Performapal Laugh Maker
- X
-
LIGHT
Level 8
[
Spellcaster/Pendulum/Effect
]
ATK 2500 DEF 2000 -
P Scale 5
Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP.
- When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 monster effect of "Performapal Laugh Maker" per turn, and only once that turn.
R
Rare- Speedroid Gum Prize
- X
-
WIND
Level 1
[
Machine/Tuner/Effect
]
ATK 0 DEF 800 - During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
C
Common- Speedroid Horse Stilts
- X
-
WIND
Level 4
[
Machine/Effect
]
ATK 1100 DEF 1100 - When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn.
C
Common- Windwitch - Ice Bell
- X
-
WIND
Level 3
[
Spellcaster/Effect
]
ATK 1000 DEF 1000 - If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
UR
Ultra Rare- Windwitch - Snow Bell
- X
-
WIND
Level 1
[
Spellcaster/Tuner/Effect
]
ATK 100 DEF 100 - If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
UR
Ultra Rare- Fusion Parasite
- X
-
DARK
Level 1
[
Insect/Effect
]
ATK 0 DEF 0 - This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
R
Rare- Cyber Tutubon
- X
-
EARTH
Level 5
[
Warrior/Effect
]
ATK 1800 DEF 1600 - You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
C
Common- Cipher Etranger
- X
-
LIGHT
Level 1
[
Spellcaster/Effect
]
ATK 0 DEF 0 - If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.
C
Common- Flower Cardian Cherry Blossom with Curtain
- X
-
DARK
Level 3
[
Warrior/Effect
]
ATK 2000 DEF 2000 - Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
C
Common- Ancient Gear Hunting Hound
- X
-
EARTH
Level 3
[
Machine/Effect
]
ATK 1000 DEF 1000 - If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
C
CommonLimited
Limited- Zoodiac Ratpier
- X
-
EARTH
Level 4
[
Beast-Warrior/Effect
]
ATK 0 DEF 0 -
If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the GY. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.
SR
Super Rare- Zoodiac Bunnyblast
- X
-
EARTH
Level 4
[
Beast-Warrior/Effect
]
ATK 800 DEF 800 -
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
C
Common- Zoodiac Whiptail
- X
-
EARTH
Level 4
[
Beast-Warrior/Effect
]
ATK 1200 DEF 400 -
(Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
SR
Super Rare- Zoodiac Thoroughblade
- X
-
EARTH
Level 4
[
Beast-Warrior/Effect
]
ATK 1600 DEF 0 -
If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
UR
Ultra Rare- Zoodiac Ramram
- X
-
EARTH
Level 4
[
Beast-Warrior/Effect
]
ATK 400 DEF 2000 -
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.
C
Common- True King Lithosagym, the Disaster
- X
-
EARTH
Level 9
[
Wyrm/Effect
]
ATK 2500 DEF 2300 - If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
SR
Super Rare- Crystron Rion
- X
-
WATER
Level 3
[
Machine/Tuner/Effect
]
ATK 500 DEF 500 - During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
C
Common- Crystron Sulfefnir
- X
-
WATER
Level 5
[
Machine/Effect
]
ATK 2000 DEF 1500 - If this card is in your hand or GY: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
SR
Super Rare- Shinobird Crow
- X
-
WIND
Level 4
[
Winged Beast/Spirit/Effect
]
ATK 0 DEF 0 - Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
C
Common- Shinobird Crane
- X
-
WIND
Level 4
[
Winged Beast/Spirit/Effect
]
ATK 1500 DEF 1500 - Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
C
Common- Shinobird Pigeon
- X
-
WIND
Level 4
[
Winged Beast/Spirit/Effect
]
ATK 1000 DEF 1800 - Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
C
Common- Envoy of Chaos
- X
-
DARK
Level 4
[
Warrior/Effect
]
ATK 1500 DEF 0 - During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.
R
Rare- Spiritual Beast Tamer Winda
- X
-
WIND
Level 4
[
Psychic/Effect
]
ATK 1600 DEF 1800 - If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
R
Rare- Tierra, Source of Destruction
- X
-
LIGHT
Level 11
[
Fiend/Effect
]
ATK 3400 DEF 3600 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
SR
Super RareLimited
Limited- Miscellaneousaurus
- X
-
FIRE
Level 4
[
Dinosaur/Effect
]
ATK 1800 DEF 1000 - During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
C
Common- Apprentice Piper
- X
-
DARK
Level 2
[
Spellcaster/Flip/Effect
]
ATK 100 DEF 1500 -
FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster from your hand.
C
Common- Hebo, Lord of the River
- X
-
WATER
Level 4
[
Aqua/Spirit/Effect
]
ATK 1800 DEF 600 - Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
C
Common- Yokotuner
- X
-
EARTH
Level 1
[
Beast/Tuner/Effect
]
ATK 800 DEF 600 - When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
C
Common- Eater of Millions
- X
-
DARK
Level 1
[
Fiend/Effect
]
ATK ? DEF ? - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
C
Common- Wightprincess
- X
-
LIGHT
Level 3
[
Zombie/Effect
]
ATK 1600 DEF 0 - This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the GY. (Quick Effect): You can send this card from your hand or field to the GY; all monsters currently on the field lose ATK/DEF equal to their own Level/Rank x 300, until the end of this turn.
C
Common- Metrognome
- X
-
EARTH
Level 4
[
Fairy/Pendulum/Effect
]
ATK 1800 DEF 1600 -
P Scale 4
Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
- While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
C
Common- Fairy Tail - Rella
- X
-
LIGHT
Level 4
[
Spellcaster/Effect
]
ATK 1850 DEF 1000 - Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.
C
Common- Cyber Angel Natasha
- X
-
LIGHT
Level 5
[
Fairy/Ritual/Effect
]
ATK 1000 DEF 1000 - You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
SR
Super Rare- Shinobaroness Peacock
- X
-
WIND
Level 8
[
Winged Beast/Ritual/Spirit/Effect
]
ATK 2500 DEF 3000 - You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
R
Rare- Shinobaron Peacock
- X
-
WIND
Level 8
[
Winged Beast/Ritual/Spirit/Effect
]
ATK 3000 DEF 2500 - You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
R
Rare- Brave-Eyes Pendulum Dragon
- X
-
DARK
Level 8
[
Dragon/Fusion/Effect
]
ATK 3000 DEF 2000 -
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
SE
Secret Rare- Windwitch - Crystal Bell
- X
-
WIND
Level 8
[
Spellcaster/Fusion/Effect
]
ATK 2800 DEF 2400 -
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
R
Rare- Chaos Ancient Gear Giant
- X
-
DARK
Level 10
[
Machine/Fusion/Effect
]
ATK 4500 DEF 3000 -
4 "Ancient Gear" monsters
Must be Fusion Summoned. Unaffected by Spell/Trap effects. Your opponent cannot activate monster effects during the Battle Phase. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SR
Super Rare- Ancient Gear Howitzer
- X
-
EARTH
Level 8
[
Machine/Fusion/Effect
]
ATK 1000 DEF 1800 -
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
C
Common- Windwitch - Winter Bell
- X
-
WIND
Level 7
[
Spellcaster/Synchro/Effect
]
ATK 2400 DEF 2000 -
1 Tuner + 1+ non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
R
Rare- Superheavy Samurai Stealth Ninja
- X
-
EARTH
Level 7
[
Machine/Synchro/Effect
]
ATK 1200 DEF 2800 -
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
R
Rare- Flower Cardian Lightflare
- X
-
DARK
Level 10
[
Warrior/Synchro/Effect
]
ATK 5000 DEF 0 -
1 Tuner + 4 non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare".
R
Rare- Crystron Quariongandrax
- X
-
WATER
Level 9
[
Machine/Synchro/Effect
]
ATK 3000 DEF 3000 -
2+ Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their GY, up to the number of materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
UR
Ultra Rare- Shiranui Sunsaga
- X
-
FIRE
Level 10
[
Zombie/Synchro/Effect
]
ATK 3500 DEF 0 -
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
R
Rare- Odd-Eyes Raging Dragon
- X
-
DARK
Rank 7
[
Dragon/Xyz/Pendulum/Effect
]
ATK 3000 DEF 2500 -
P Scale 1
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
-
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects.
●It can make a second attack during each Battle Phase.
●Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
UR
Ultra Rare- Neo Galaxy-Eyes Cipher Dragon
- X
-
LIGHT
Rank 9
[
Dragon/Xyz/Effect
]
ATK 4500 DEF 3000 -
3 Level 9 monsters
If this card has a "Cipher" card as Xyz Material, it gains this effect.
●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".
SR
Super Rare- Heavy Armored Train Ironwolf
- X
-
EARTH
Rank 4
[
Machine/Xyz/Effect
]
ATK 2200 DEF 2200 -
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
SR
Super RareForbidden
Forbidden- Zoodiac Broadbull
- X
-
EARTH
Rank 4
[
Beast-Warrior/Xyz/Effect
]
ATK ? DEF ? -
2 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
SE
Secret Rare- Zoodiac Tigermortar
- X
-
EARTH
Rank 4
[
Beast-Warrior/Xyz/Effect
]
ATK ? DEF ? -
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
UR
Ultra RareNo longer on list
No longer on list- Zoodiac Drident
- X
-
EARTH
Rank 4
[
Beast-Warrior/Xyz/Effect
]
ATK ? DEF ? -
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it.
SE
Secret Rare- Zoodiac Boarbow
- X
-
EARTH
Rank 4
[
Beast-Warrior/Xyz/Effect
]
ATK ? DEF ? -
5 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position.
R
Rare- Machine Angel Absolute Ritual
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
C
Common- Rank-Up-Magic Cipher Ascension
- X
-
SPELL
Quick-Play
-
During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.
●This card gains 500 ATK for each Level 4 or higher monster you control.
C
Common- Recardination
- X
-
SPELL
- Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.
C
Common- Zodiac Sign
- X
-
SPELL
Field
- All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
C
Common- Zoodiac Barrage
- X
-
SPELL
Continuous
- You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the GY: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your GY to that Xyz Monster as Xyz Material.
SE
Secret Rare- Shinobird's Calling
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
C
Common- Shinobird Power Spot
- X
-
SPELL
Continuous
- Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
C
Common- Super Soldier Synthesis
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
C
Common- Super Quantal Alphan Spike
- X
-
SPELL
- If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
C
Common- Ritual Beast Return
- X
-
SPELL
Quick-Play
- Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
C
Common- Foolish Burial Goods
- X
-
SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
SE
Secret RareLimited
Limited- That Grass Looks Greener
- X
-
SPELL
- If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent.
SE
Secret Rare- Terminal World NEXT
- X
-
SPELL
Continuous
- Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
C
Common- Lost Wind
- X
-
TRAP
- Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
R
Rare- Cipher Spectrum
- X
-
TRAP
- If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
C
Common- Ancient Gear Reborn
- X
-
TRAP
Continuous
- Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
R
Rare- Zoodiac Combo
- X
-
TRAP
- Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
C
Common- Shinobird Salvation
- X
-
TRAP
Continuous
- If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
C
Common- Beginning of Heaven and Earth
- X
-
TRAP
- Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
C
Common- Shiranui Style Samsara
- X
-
TRAP
Continuous
-
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
C
Common- Majespecter Gust
- X
-
TRAP
- Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it.
C
Common- Void Feast
- X
-
TRAP
- Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.
C
Common- Purushaddoll Aeon
- X
-
TRAP
- Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
C
Common- Full Force Virus
- X
-
TRAP
- Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all those monsters with 1500 or less DEF.
SE
Secret Rare- Switcheroroo
- X
-
TRAP
- If you control the same number of monsters as your opponent, switch control of all those monsters.
R
Rare- Massivemorph
- X
-
TRAP
- Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.
C
Common- Sea Monster of Theseus
- X
-
WATER
Level 5
[
Zombie/Fusion/Tuner
]
ATK 2200 DEF 1800 - 2 Tuners
SE
Secret Rare- Subterror Nemesis Defender
- X
-
EARTH
Level 2
[
Beast-Warrior/Effect
]
ATK 100 DEF 2000 - During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
R
Rare- Subterror Behemoth Dragossuary
- X
-
EARTH
Level 6
[
Zombie/Flip/Effect
]
ATK 2400 DEF 1600 -
FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
SR
Super Rare- Subterror Behemoth Voltelluric
- X
-
EARTH
Level 9
[
Thunder/Flip/Effect
]
ATK 1900 DEF 3000 -
FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
R
Rare- Subterror Cave Clash
- X
-
SPELL
Continuous
- All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.
SR
Super Rare- SPYGAL Misty
- X
-
DARK
Level 4
[
Spellcaster/Effect
]
ATK 1500 DEF 1600 - If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.
UR
Ultra Rare- SPYRAL Tough
- X
-
WIND
Level 4
[
Warrior/Effect
]
ATK 1900 DEF 1500 - This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.
R
Rare- SPYRAL GEAR - Utility Wire
- X
-
TRAP
- If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn.
SR
Super Rare- SPYRAL MISSION - Recapture
- X
-
TRAP
Continuous
- Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.
R
Rare- Symphonic Warrior Guitaar
- X
-
WIND
Level 3
[
Machine/Pendulum/Effect
]
ATK 1500 DEF 100 -
P Scale 7
You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
- When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
C
Common- Symphonic Warrior Synthess
- X
-
WIND
Level 4
[
Machine/Flip/Effect
]
ATK 1200 DEF 1900 -
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
C
Common- Symph Amplifire
- X
-
SPELL
Field
-
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed.
●5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field.
●7: Banish cards your opponent controls and/or in their GY, up to the number of "Symphonic Warrior" cards on the field.
C
Common- Rocket Hand
- X
-
TRAP
- Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
C
Common- Mekanikal Arkfiend
- X
-
DARK
Level 4
[
Fiend/Effect
]
ATK 100 DEF 2100 - When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
C
Common- Lightsworn Judgment
- X
-
TRAP
- Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
C
Common- Symphonic Warrior Miccs
- X
-
WIND
Level 5
[
Machine/Pendulum/Effect
]
ATK 2300 DEF 1100 -
P Scale 1
Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
- You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
C
Common- Delta The Magnet Warrior
- X
-
EARTH
Level 4
[
Rock/Effect
]
ATK 1600 DEF 1400 - If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
SR
Super Rare- Windwitch - Glass Bell
- X
-
WIND
Level 4
[
Spellcaster/Tuner/Effect
]
ATK 1500 DEF 1500 - If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.
UR
Ultra Rare- Dark Contract with the Entities
- X
-
SPELL
Continuous
-
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
●Fusion: Gain 1000 LP.
●Synchro: Your opponent cannot target that Special Summoned monster with card effects.
●Xyz: Banish 1 card from the field or the Graveyard.
●Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.
UR
Ultra Rare