Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

THE DARK ILLUSION

( Release Date : 08/05/2016 )

Total of 100 Card(s)

 
  • Magical Something Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1300  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.
    Magical Something
  • Performapal Bot-Eyes Lizard
    EARTH EARTH Level Level 4 [ Reptile / Effect ] ATK 1600 DEF 1200  
    Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase.
    Performapal Bot-Eyes Lizard
  • Performapal Gongato
    EARTH EARTH Level Level 1 [ Beast / Pendulum / Effect ] ATK 100 DEF 100  
    Pendulum Scale 2 Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field).
    Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle.
    Performapal Gongato
  • Performapal Extra Slinger
    DARK DARK Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 800 DEF 1100  
    Pendulum Scale 6 During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect.
    Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.
    Performapal Extra Slinger
  • Performapal Inflater Tapir
    WIND WIND Level Level 6 [ Beast / Effect ] ATK 1000 DEF 2000  
    During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn.
    Performapal Inflater Tapir
  • Performapal Gumgumouton Rare
    EARTH EARTH Level Level 5 [ Beast / Pendulum / Effect ] ATK 900 DEF 2400  
    Pendulum Scale 1 Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
    Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
    Performapal Gumgumouton
  • Performapal Bubblebowwow
    EARTH EARTH Level Level 6 [ Beast / Pendulum / Effect ] ATK 2300 DEF 1000  
    Pendulum Scale 5 If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead.
    When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
    Performapal Bubblebowwow
  • Performapal Radish Horse
    EARTH EARTH Level Level 4 [ Plant / Pendulum / Effect ] ATK 500 DEF 2000  
    Pendulum Scale 3 Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field).
    If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK.
    Performapal Radish Horse
  • Performapal Life Swordsman
    LIGHT LIGHT Level Level 1 [ Warrior / Effect ] ATK 0 DEF 0  
    When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn.
    Performapal Life Swordsman
  • Acrobatic Magician Rare
    DARK DARK Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 800 DEF 2300  
    Pendulum Scale 2 When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
    If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
    Acrobatic Magician
  • D/D Savant Thomas Rare
    DARK DARK Level Level 8 [ Fiend / Pendulum / Effect ] ATK 1800 DEF 2600  
    Pendulum Scale 6 During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn.
    You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, and any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.
    D/D Savant Thomas
  • D/D Savant Nikola
    DARK DARK Level Level 6 [ Fiend / Pendulum / Effect ] ATK 2000 DEF 2000  
    Pendulum Scale 8 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field).
    If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.
    D/D Savant Nikola
  • Blackwing - Tornado the Reverse Wind
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 1200  
    When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.
    Blackwing - Tornado the Reverse Wind
  • Blackwing - Gofu the Vague Shadow Forbidden
    DARK DARK Level Level 5 [ Winged Beast / Tuner / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.
    Blackwing - Gofu the Vague Shadow
  • Red Warg
    FIRE FIRE Level Level 6 [ Fiend / Effect ] ATK 1400 DEF 2200  
    When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
    Red Warg
  • Red Gardna
    FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 0 DEF 2000  
    During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
    Red Gardna
  • Red Mirror
    FIRE FIRE Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.
    Red Mirror
  • Magician of Dark Illusion Super Rare
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2100 DEF 2500  
    This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
    ●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
    ●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.
    Magician of Dark Illusion
  • Magician's Robe
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 700 DEF 2000  
    During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
    Magician's Robe
  • Magician's Rod Super Rare
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 100  
    When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
    Magician's Rod
  • Master Peace, the True Dracoslayer Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2950 DEF 2950  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck.
    Master Peace, the True Dracoslayer
  • Metalfoes Steelen
    FIRE FIRE Level Level 2 [ Psychic / Pendulum / Normal ] ATK 0 DEF 2100  
    Pendulum Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!
    Metalfoes Steelen
  • Metalfoes Silverd
    FIRE FIRE Level Level 3 [ Psychic / Pendulum / Normal ] ATK 1700 DEF 100  
    Pendulum Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.
    Metalfoes Silverd
  • Metalfoes Goldriver Rare
    FIRE FIRE Level Level 4 [ Psychic / Pendulum / Normal ] ATK 1900 DEF 500  
    Pendulum Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)
    Metalfoes Goldriver
  • Metalfoes Volflame Rare
    FIRE FIRE Level Level 7 [ Psychic / Pendulum / Normal ] ATK 2400 DEF 2000  
    Pendulum Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
    Metalfoes Volflame
  • True King Agnimazud, the Vanisher Ultra Rare
    FIRE FIRE Level Level 9 [ Wyrm / Effect ] ATK 2900 DEF 1900  
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
    True King Agnimazud, the Vanisher
  • Dinomist Ankylos
    WATER WATER Level Level 4 [ Machine / Pendulum / Effect ] ATK 1500 DEF 2000  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    Banish any monster destroyed by battle with a "Dinomist" monster you control.
    Dinomist Ankylos
  • Triamid Dancer
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 600 DEF 1900  
    Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
    Triamid Dancer
  • Triamid Hunter Rare
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1400 DEF 1100  
    If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
    Triamid Hunter
  • Triamid Master Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1800 DEF 700  
    Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
    Triamid Master
  • Triamid Sphinx Super Rare
    EARTH EARTH Level Level 10 [ Rock / Effect ] ATK 2500 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
    Triamid Sphinx
  • Shiranui Solitaire Ultra Rare
    FIRE FIRE Level Level 4 [ Zombie / Effect ] ATK 500 DEF 0  
    You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
    Shiranui Solitaire
  • Toon Dark Magician Super Rare
    DARK DARK Level Level 7 [ Spellcaster / Toon / Effect ] ATK 2500 DEF 2100  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects;
    ●Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
    ●Add 1 "Toon" Spell/Trap Card from your Deck to your hand.
    Toon Dark Magician
  • Scapeghost
    DARK DARK Level Level 1 [ Zombie / Flip / Tuner / Effect ] ATK 0 DEF 0  
    FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
    Scapeghost
  • Block Dragon Ultra Rare
    EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 2500 DEF 3000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
    Block Dragon
  • Amaterasu Super Rare
    LIGHT LIGHT Level Level 9 [ Fairy / Spirit / Effect ] ATK 3000 DEF 3000  
    Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.
    Amaterasu
  • Black Dragon Ninja
    DARK DARK Level Level 7 [ Beast / Effect ] ATK 2800 DEF 1600  
    Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
    Black Dragon Ninja
  • Spell Strider Super Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 600  
    If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.
    Spell Strider
  • Zap Mustung
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1600 DEF 1500  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn.
    Zap Mustung
  • Totem Five
    FIRE FIRE Level Level 3 [ Rock / Effect ] ATK 500 DEF 200  
    If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.
    Totem Five
  • Tuning Gum Rare
    DARK DARK Level Level 1 [ Fiend / Tuner / Effect ] ATK 400 DEF 1200  
    You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
    Tuning Gum
  • Wrecker Panda
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 800 DEF 800  
    Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied).
    Wrecker Panda
  • Fairy Tail - Snow Forbidden
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000  
    If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
    Fairy Tail - Snow
  • Metalfoes Adamante Rare
    FIRE FIRE Level Level 5 [ Psychic / Fusion ] ATK 2500 DEF 2500  
    1 "Metalfoes" monster + 1 monster with 2500 or less ATK
    Metalfoes Adamante
  • Metalfoes Orichalc
    FIRE FIRE Level Level 8 [ Psychic / Fusion / Effect ] ATK 2800 DEF 2200  
    2 "Metalfoes" monsters
    If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.
    Metalfoes Orichalc
  • Metalfoes Crimsonite Rare
    FIRE FIRE Level Level 9 [ Psychic / Fusion ] ATK 3000 DEF 3000  
    1 "Metalfoes" monster + 2 monsters with 3000 or less ATK
    Metalfoes Crimsonite
  • Nirvana High Paladin Secret Rare
    DARK DARK Level Level 10 [ Spellcaster / Synchro / Pendulum / Effect ] ATK 3300 DEF 2500  
    Pendulum Scale 8 If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn.
    1 Tuner + 1 or more non-Tuner Synchro Monsters
    For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your Graveyard; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
    Nirvana High Paladin
  • Assault Blackwing - Sayo the Rain Hider Rare
    DARK DARK Level Level 2 [ Winged Beast / Synchro / Effect ] ATK 800 DEF 100  
    1 Tuner + 1 non-Tuner monster
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.
    Assault Blackwing - Sayo the Rain Hider
  • Assault Blackwing - Sohaya the Rain Storm
    DARK DARK Level Level 5 [ Winged Beast / Synchro / Effect ] ATK 1500 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
    ●When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it.
    ●During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.
    Assault Blackwing - Sohaya the Rain Storm
  • Assault Blackwing - Onimaru the Divine Thunder Super Rare
    DARK DARK Level Level 12 [ Winged Beast / Synchro / Effect ] ATK 3000 DEF 2000  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
    Assault Blackwing - Onimaru the Divine Thunder
  • Tyrant Red Dragon Archfiend Ultra Rare
    DARK DARK Level Level 10 [ Dragon / Synchro / Effect ] ATK 3500 DEF 3000  
    2 Tuners + 1 or more non-Tuner monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
    ●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
    ●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
    Tyrant Red Dragon Archfiend
  • Coral Dragon Secret Rare
    WATER WATER Level Level 6 [ Dragon / Synchro / Tuner / Effect ] ATK 2400 DEF 500  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
    Coral Dragon
  • Ebon High Magician Super Rare
    DARK DARK Rank Rank 7 [ Spellcaster / Xyz / Effect ] ATK 2300 DEF 2800  
    2 Level 7 Spellcaster-Type monsters
    While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.
    Ebon High Magician
  • Super Hippo Carnival
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone.
    Super Hippo Carnival
  • Luna Light Perfume Super Rare
    SPELL SPELL  
    Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
    Luna Light Perfume
  • Frightfur Sanctuary
    SPELL SPELL Continuous Continuous  
    Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck.
    Frightfur Sanctuary
  • Forbidden Dark Contract with the Swamp King
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
    Forbidden Dark Contract with the Swamp King
  • Dark Magical Circle Secret Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
    Dark Magical Circle
  • Illusion Magic Rare
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
    Illusion Magic
  • Dark Magic Expanded
    SPELL SPELL Quick-Play Quick-Play  
    Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs.
    ●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn.
    ●2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects.
    ●3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
    Dark Magic Expanded
  • Metamorformation Super Rare
    SPELL SPELL Field Field  
    All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.
    Metamorformation
  • Metalfoes Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
    Metalfoes Fusion
  • Triamid Fortress
    SPELL SPELL Field Field  
    All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
    Triamid Fortress
  • Triamid Cruiser Rare
    SPELL SPELL Field Field  
    Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.
    Triamid Cruiser
  • Triamid Kingolem Rare
    SPELL SPELL Field Field  
    All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.
    Triamid Kingolem
  • Cosmic Cyclone Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
    Cosmic Cyclone
  • Pot of Desires Secret Rare
    SPELL SPELL  
    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    Pot of Desires
  • Magical Mid-Breaker Field Limited
    SPELL SPELL Field Field  
    Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.
    Magical Mid-Breaker Field
  • Card of the Soul
    SPELL SPELL  
    Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.
    Card of the Soul
  • Fusion Fright Waltz
    TRAP TRAP  
    Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.
    Fusion Fright Waltz
  • King Scarlet
    TRAP TRAP Continuous Continuous  
    If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)
    King Scarlet
  • Magician Navigation Secret Rare
    TRAP TRAP  
    Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; it has its effects negated until the end of this turn.
    Magician Navigation
  • Metalfoes Counter
    TRAP TRAP  
    If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
    Metalfoes Counter
  • Metalfoes Combination Super Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand.
    Metalfoes Combination
  • Triamid Pulse Rare
    TRAP TRAP Continuous Continuous  
    Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects;
    ●Target 1 other face-up card on the field; destroy it.
    ●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.
    ●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.
    Triamid Pulse
  • Destruction Sword Memories
    TRAP TRAP  
    Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.
    Destruction Sword Memories
  • Floodgate Trap Hole Ultra Rare
    TRAP TRAP  
    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
    Floodgate Trap Hole
  • Premature Return Ultra Rare
    TRAP TRAP  
    Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
    Premature Return
  • Unified Front
    TRAP TRAP  
    Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.
    Unified Front
  • Pendulum Hole
    TRAP TRAP Counter Counter  
    When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.
    Pendulum Hole
  • The Forceful Checkpoint Secret Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
    The Forceful Checkpoint
  • Ninjitsu Art Notebook
    SPELL SPELL Continuous Continuous  
    Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".
    Ninjitsu Art Notebook
  • Subterror Nemesis Warrior Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200  
    During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.
    Subterror Nemesis Warrior
  • Subterror Behemoth Umastryx Ultra Rare
    EARTH EARTH Level Level 7 [ Reptile / Flip / Effect ] ATK 2000 DEF 2700  
    FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Umastryx
  • Subterror Behemoth Stalagmo Ultra Rare
    EARTH EARTH Level Level 10 [ Rock / Flip / Effect ] ATK 2800 DEF 2100  
    FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Stalagmo
  • The Hidden City Secret Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.
    The Hidden City
  • SPYRAL Super Agent Ultra Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1200  
    If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.
    SPYRAL Super Agent
  • SPYRAL Quik-Fix Rare Limited
    EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 500 DEF 400  
    If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
    SPYRAL Quik-Fix
  • SPYRAL GEAR - Drone Rare Limited
    WIND WIND Level Level 1 [ Machine / Effect ] ATK 100 DEF 100  
    If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. During either player's turn: You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your Graveyard, then target 1 "SPYRAL Super Agent" in your Graveyard; add it to your hand.
    SPYRAL GEAR - Drone
  • SPYRAL GEAR - Big Red Rare
    SPELL SPELL Equip Equip  
    Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.
    SPYRAL GEAR - Big Red
  • Heavy Freight Train Derricrane
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 2800 DEF 2000  
    If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
    Heavy Freight Train Derricrane
  • Number 81: Superdreadnought Rail Cannon Super Dora Super Rare
    EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3200 DEF 4000  
    2 Level 10 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
    Number 81: Superdreadnought Rail Cannon Super Dora
  • Revolving Switchyard
    SPELL SPELL Field Field  
    If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
    Revolving Switchyard
  • Dragodies, the Empowered Warrior
    LIGHT LIGHT Level Level 4 [ Warrior / Pendulum / Effect ] ATK 1500 DEF 1500  
    Pendulum Scale 2 At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).
    If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.
    Dragodies, the Empowered Warrior
  • Empowerment
    SPELL SPELL Field Field  
    All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK and DEF. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand.
    Empowerment
  • Paleozoic Olenoides
    TRAP TRAP  
    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Olenoides
  • Paleozoic Hallucigenia
    TRAP TRAP  
    Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Hallucigenia
  • Paleozoic Canadia
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Canadia
  • Paleozoic Pikaia
    TRAP TRAP  
    Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Pikaia
  • Paleozoic Anomalocaris Super Rare
    WATER WATER Rank Rank 2 [ Aqua / Xyz / Effect ] ATK 2400 DEF 0  
    3 or more Level 2 monsters
    This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.
    Paleozoic Anomalocaris