Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUELIST ALLIANCE

( Release Date : 08/15/2014 )

Total of 100 Card(s)

 
  • Dragon Horn Hunter Super Rare
    DARK DARK Level Level 6 [ Warrior / Pendulum / Normal ] ATK 2300 DEF 1000  
    Pendulum Scale 3 All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
    The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
    Dragon Horn Hunter
  • Flash Knight Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Pendulum / Normal ] ATK 1800 DEF 600  
    Pendulum Scale 7
    The power of the pendulum flashes forth from this shining knight.
    Flash Knight
  • Foucault's Cannon Super Rare
    DARK DARK Level Level 5 [ Spellcaster / Pendulum / Normal ] ATK 2200 DEF 1200  
    Pendulum Scale 2 Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?
    Foucault's Cannon
  • Metaphys Armed Dragon
    LIGHT LIGHT Level Level 7 [ Wyrm / Normal ] ATK 2800 DEF 1000  
    Usually visible despite its phantom existence.
    Metaphys Armed Dragon
  • Odd-Eyes Pendulum Dragon Secret Rare
    DARK DARK Level Level 7 [ Dragon / Pendulum / Effect ] ATK 2500 DEF 2000  
    Pendulum Scale 4 You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
    If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
    Odd-Eyes Pendulum Dragon
  • Performapal Skeeter Skimmer
    WATER WATER Level Level 4 [ Insect / Effect ] ATK 500 DEF 1600  
    When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
    Performapal Skeeter Skimmer
  • Performapal Whip Snake Rare
    EARTH EARTH Level Level 4 [ Reptile / Effect ] ATK 1700 DEF 900  
    Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Performapal Whip Snake
  • Performapal Sword Fish
    WATER WATER Level Level 2 [ Fish / Effect ] ATK 600 DEF 600  
    If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
    Performapal Sword Fish
  • Performapal Hip Hippo
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 800 DEF 800  
    After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Performapal Hip Hippo
  • Performapal Kaleidoscorp Rare
    LIGHT LIGHT Level Level 6 [ Insect / Pendulum / Effect ] ATK 100 DEF 2300  
    Pendulum Scale 4 All LIGHT monsters you control gain 300 ATK.
    Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
    Performapal Kaleidoscorp
  • Performapal Turn Toad Rare
    WATER WATER Level Level 2 [ Aqua / Pendulum / Effect ] ATK 0 DEF 800  
    Pendulum Scale 3 Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
    Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
    Performapal Turn Toad
  • Superheavy Samurai Blue Brawler
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 2000  
    When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
    Superheavy Samurai Blue Brawler
  • Superheavy Samurai Swordsman
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1800  
    When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
    Superheavy Samurai Swordsman
  • Superheavy Samurai Big Benkei Rare
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 1000 DEF 3500  
    When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
    Superheavy Samurai Big Benkei
  • Aria the Melodious Diva
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1200  
    While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
    Aria the Melodious Diva
  • Sonata the Melodious Diva
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1200 DEF 1000  
    If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
    Sonata the Melodious Diva
  • Mozarta the Melodious Maestra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2600 DEF 2000  
    Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
    Mozarta the Melodious Maestra
  • Battleguard King
    EARTH EARTH Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 1100  
    Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
    Battleguard King
  • Satellarknight Deneb Ultra Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1000  
    If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
    Satellarknight Deneb
  • Satellarknight Altair Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1300  
    If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
    Satellarknight Altair
  • Satellarknight Vega
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1600  
    If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
    Satellarknight Vega
  • Satellarknight Alsahm Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800  
    If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
    Satellarknight Alsahm
  • Satellarknight Unukalhai
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
    Satellarknight Unukalhai
  • Shaddoll Falco Rare
    DARK DARK Level Level 2 [ Spellcaster / Flip / Tuner / Effect ] ATK 600 DEF 1400  
    FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    Shaddoll Falco
  • Shaddoll Hedgehog
    DARK DARK Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 200  
    FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
    If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Hedgehog
  • Shaddoll Squamata
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1800 DEF 1000  
    FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shaddoll Squamata
  • Shaddoll Dragon Rare
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1900 DEF 0  
    FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Dragon
  • Shaddoll Beast Rare
    DARK DARK Level Level 5 [ Spellcaster / Flip / Effect ] ATK 2200 DEF 1700  
    FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Beast
  • Suanni, Fire of the Yang Zing Super Rare
    FIRE FIRE Level Level 4 [ Wyrm / Effect ] ATK 1900 DEF 0  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
    Suanni, Fire of the Yang Zing
  • Bi'an, Earth of the Yang Zing Super Rare
    EARTH EARTH Level Level 3 [ Wyrm / Effect ] ATK 1600 DEF 0  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
    Bi'an, Earth of the Yang Zing
  • Bixi, Water of the Yang Zing Super Rare
    WATER WATER Level Level 2 [ Wyrm / Effect ] ATK 0 DEF 2000  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
    Bixi, Water of the Yang Zing
  • Pulao, Wind of the Yang Zing Super Rare
    WIND WIND Level Level 1 [ Wyrm / Effect ] ATK 0 DEF 1800  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
    Pulao, Wind of the Yang Zing
  • Chiwen, Light of the Yang Zing Ultra Rare
    LIGHT LIGHT Level Level 1 [ Wyrm / Tuner / Effect ] ATK 0 DEF 0  
    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
    Chiwen, Light of the Yang Zing
  • Artifact Chakram
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 2000  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
    Artifact Chakram
  • Artifact Lancea
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    Artifact Lancea
  • Nefarious Archfiend Eater of Nefariousness
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1500 DEF 200  
    You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
    Nefarious Archfiend Eater of Nefariousness
  • The Agent of Entropy - Uranus
    DARK DARK Level Level 5 [ Fairy / Tuner / Effect ] ATK 2200 DEF 1200  
    If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
    The Agent of Entropy - Uranus
  • Djinn Demolisher of Rituals
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 600  
    When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
    Djinn Demolisher of Rituals
  • Batteryman 9-Volt
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1000 DEF 1000  
    When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
    Batteryman 9-Volt
  • Resonance Insect
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1000 DEF 700  
    If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".
    Resonance Insect
  • Breaker the Dark Magical Warrior Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is Normal Summoned: Place 2 Spell Counters on it. If this card is Pendulum Summoned: Place 3 Spell Counters on it. Gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
    Breaker the Dark Magical Warrior
  • Raiza the Mega Monarch Secret Rare
    WIND WIND Level Level 8 [ Winged Beast / Effect ] ATK 2800 DEF 1000  
    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
    Raiza the Mega Monarch
  • Dogu Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1900 DEF 0  
    During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of "Dogu" once per turn.
    Dogu
  • Hypnosister Super Rare
    WIND WIND Level Level 4 [ Psychic / Effect ] ATK 1300 DEF 1400  
    This card gains effects based on the total number of cards in both players' Pendulum Zones.
    ●1 or more: This card gains 800 ATK and DEF.
    ●2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
    ●3 or more: Monsters your opponent controls must attack this card, if able.
    ●4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
    Hypnosister
  • Re-Cover
    EARTH EARTH Level Level 1 [ Psychic / Tuner / Effect ] ATK 700 DEF 300  
    If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
    Re-Cover
  • Deskbot 001
    EARTH EARTH Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 500  
    This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
    Deskbot 001
  • Spy-C-Spy
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 1300  
    If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
    Spy-C-Spy
  • Wightprince
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK 0 DEF 0  
    If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.
    Wightprince
  • El Shaddoll Winda Ultra Rare
    DARK DARK Level Level 5 [ Spellcaster / Fusion / Effect ] ATK 2200 DEF 800  
    1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Winda
  • El Shaddoll Construct Ultra Rare Limited
    LIGHT LIGHT Level Level 8 [ Fairy / Fusion / Effect ] ATK 2800 DEF 2500  
    1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Construct
  • Saffira, Queen of Dragons Ultra Rare
    LIGHT LIGHT Level Level 6 [ Dragon / Ritual / Effect ] ATK 2500 DEF 2400  
    You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
    ●Draw 2 cards, then discard 1 card.
    ●Discard 1 random card from your opponent's hand.
    ●Add 1 LIGHT monster from your Graveyard to your hand.
    You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
    Saffira, Queen of Dragons
  • Baxia, Brightness of the Yang Zing Secret Rare
    LIGHT LIGHT Level Level 8 [ Wyrm / Synchro / Effect ] ATK 2300 DEF 2600  
    1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
    Baxia, Brightness of the Yang Zing
  • Samsara, Dragon of Rebirth Super Rare
    DARK DARK Level Level 5 [ Dragon / Synchro / Effect ] ATK 100 DEF 2600  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
    Samsara, Dragon of Rebirth
  • Stellarknight Delteros Secret Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2100  
    3 Level 4 monsters
    While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
    Stellarknight Delteros
  • Castel, the Skyblaster Musketeer Super Rare
    WIND WIND Rank Rank 4 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 1500  
    2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    Castel, the Skyblaster Musketeer
  • Hippo Carnival
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
    Hippo Carnival
  • Feast of the Wild LV5
    SPELL SPELL  
    Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.
    Feast of the Wild LV5
  • Stellarknight Alpha
    SPELL SPELL Equip Equip  
    Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
    Stellarknight Alpha
  • Satellarknight Skybridge Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
    Satellarknight Skybridge
  • Shaddoll Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
    Shaddoll Fusion
  • Curse of the Shadow Prison
    SPELL SPELL Field Field  
    Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
    Curse of the Shadow Prison
  • Yang Zing Path Secret Rare
    SPELL SPELL  
    Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
    Yang Zing Path
  • Yang Zing Prana
    SPELL SPELL Continuous Continuous  
    This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
    ●2 or more: All "Yang Zing" monsters you control gain 500 ATK.
    ●3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
    ●4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
    ●5 or more: You can send this card to the Graveyard; destroy all cards on the field.
    Yang Zing Prana
  • Hymn of Light
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
    Hymn of Light
  • Dracocension
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
    Dracocension
  • Magical Spring Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
    Magical Spring
  • The Monarchs Stormforth
    SPELL SPELL Quick-Play Quick-Play  
    Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    The Monarchs Stormforth
  • Pop-Up
    SPELL SPELL Quick-Play Quick-Play  
    If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
    Pop-Up
  • Battleguard Rage
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Warrior-Type monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.
    Battleguard Rage
  • Battleguard Howling
    TRAP TRAP  
    When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
    Battleguard Howling
  • Stellarnova Wave
    TRAP TRAP Continuous Continuous  
    Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
    Stellarnova Wave
  • Stellarnova Alpha Ultra Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
    Stellarnova Alpha
  • Sinister Shadow Games Ultra Rare
    TRAP TRAP  
    Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
    Sinister Shadow Games
  • Shaddoll Core Super Rare
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
    Shaddoll Core
  • Yang Zing Creation Ultra Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
    Yang Zing Creation
  • Yang Zing Unleashed
    TRAP TRAP Continuous Continuous  
    All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
    Yang Zing Unleashed
  • Chain Dispel
    TRAP TRAP  
    When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
    Chain Dispel
  • Face-Off Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
    Face-Off
  • Pendulum Back Super Rare
    TRAP TRAP  
    If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
    Pendulum Back
  • Time-Space Trap Hole Secret Rare
    TRAP TRAP  
    When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    Time-Space Trap Hole
  • That Six
    TRAP TRAP Continuous Continuous  
    Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result.
    ●1, 3, or 5: The die result is treated as 6.
    ●2, 4, or 6: The die result is treated as 1.
    That Six
  • Doomstar Magician Ultra Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 300  
    Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Doomstar Magician
  • Scarm, Malebranche of the Burning Abyss Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 800 DEF 2000  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
    Scarm, Malebranche of the Burning Abyss
  • Graff, Malebranche of the Burning Abyss Rare Limited
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1500  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
    Graff, Malebranche of the Burning Abyss
  • Cir, Malebranche of the Burning Abyss Rare Limited
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1600 DEF 1200  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
    Cir, Malebranche of the Burning Abyss
  • Dante, Traveler of the Burning Abyss Secret Rare
    LIGHT LIGHT Rank Rank 3 [ Warrior / Xyz / Effect ] ATK 1000 DEF 2500  
    2 Level 3 monsters
    Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.
    Dante, Traveler of the Burning Abyss
  • The Traveler and the Burning Abyss Super Rare
    TRAP TRAP  
    Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
    The Traveler and the Burning Abyss
  • U.A. Mighty Slugger Rare
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 700  
    You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    U.A. Mighty Slugger
  • U.A. Perfect Ace Rare
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 1500 DEF 2500  
    You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).
    U.A. Perfect Ace
  • U.A. Stadium
    SPELL SPELL Field Field  
    If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK (even if this card leaves the field).
    U.A. Stadium
  • Gaia, the Polar Knight
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200  
    You can only use each effect of "Gaia, the Polar Knight" once per turn.
    ●You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
    ●You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
    Gaia, the Polar Knight
  • Gaia, the Mid-Knight Sun
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200  
    You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
    ●You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
    ●You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent's turn.
    Gaia, the Mid-Knight Sun
  • Chaos Seed
    SPELL SPELL  
    If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.
    Chaos Seed
  • Exchange of Night and Day
    TRAP TRAP Continuous Continuous  
    You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects;
    ●Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
    ●Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
    Exchange of Night and Day
  • Number 58: Burner Visor
    FIRE FIRE Rank Rank 4 [ Pyro / Xyz / Effect ] ATK 1000 DEF 1000  
    2 Level 4 monsters
    Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
    Number 58: Burner Visor
  • Felis, Lightsworn Archer Ultra Rare
    LIGHT LIGHT Level Level 4 [ Beast-Warrior / Tuner / Effect ] ATK 1100 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
    Felis, Lightsworn Archer
  • Fishborg Doctor
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 400 DEF 400  
    If this card is in your Graveyard and all monsters you control are "Fishborg" monsters (min. 1): You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.
    Fishborg Doctor
  • Panzer Dragon Rare
    LIGHT LIGHT Level Level 5 [ Machine / Fusion / Effect ] ATK 1000 DEF 2600  
    1 Machine monster + 1 Dragon monster
    If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.
    Panzer Dragon
  • Cloudcastle
    WIND WIND Level Level 9 [ Machine / Synchro / Effect ] ATK 0 DEF 3000  
    1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    Cloudcastle
  • Pilgrim Reaper
    DARK DARK Rank Rank 6 [ Zombie / Xyz / Effect ] ATK ? DEF ?  
    2 Level 6 monsters
    This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
    Pilgrim Reaper