Total of 100 Card(s)
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All
SR
Super RareR
RareR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareSR
Super RareC
CommonC
CommonR
RareC
CommonR
RareUR
Ultra RareC
CommonC
CommonR
RareC
CommonSE
Secret RareR
RareR
RareR
RareR
RareR
RareC
CommonC
CommonSR
Super RareC
CommonUR
Ultra RareC
CommonC
CommonSR
Super RareR
RareSR
Super RareR
RareSE
Secret RareSR
Super RareSE
Secret RareUL
Ultimate RareGH
Ghost RareSR
Super RareUL
Ultimate RareC
CommonSR
Super RareC
CommonC
CommonR
RareSR
Super RareR
RareSR
Super RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareSR
Super RareUR
Ultra RareUL
Ultimate RareC
CommonC
CommonC
CommonR
RareC
CommonSR
Super RareR
RareSE
Secret RareC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonSR
Super RareC
CommonUR
Ultra RareC
CommonC
CommonUR
Ultra RareUR
Ultra RareSE
Secret RareR
RareR
RareSE
Secret RareUR
Ultra RareR
RareC
CommonC
CommonUR
Ultra RareSE
Secret RareSE
Secret RareSR
Super RareC
CommonC
CommonC
CommonC
Common- Galaxy Serpent
- X
-
LIGHT
Level 2 [ Dragon / Tuner/Normal ]
ATK 1000 DEF 0 - Your hopes and dreams will be refreshed if you catch a glimpse of this rare creature in the evening twilight, soaring in the Sea of Stars.
SR
Super Rare- DZW - Chimera Clad
- X
-
DARK
Level 1 [ Fiend / Effect ]
ATK 0 DEF 0 - You can target 1 "Number C39" monster you control; equip this monster from your hand or your side of the field to that target. The equipped monster cannot be destroyed by battle. At the end of the Damage Step, when the equipped monster attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can make the opponent's monster's ATK 0 (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, the equipped monster can make a second attack on the same monster in a row.
R
Rare- V Salamander
- X
-
FIRE
Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 1300 - When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect.
R
Rare- Interceptomato
- X
-
EARTH
Level 2 [ Plant / Effect ]
ATK 800 DEF 800 - During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect).
C
Common- Spell Recycler
- X
-
DARK
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - When an opponent's monster declares an attack: You can banish this card from your Graveyard, then target 1 Spell Card in your Graveyard; send the top card of your Deck to the Graveyard, and if you do, return the target to the bottom of your Deck.
C
Common- Xyz Agent
- X
-
LIGHT
Level 2 [ Spellcaster / Effect ]
ATK 900 DEF 300 - If this card is in your Graveyard: You can target 1 "Utopia" Xyz Monster you control; attach this card from the Graveyard to it as an Xyz Material. You can only use the effect of "Xyz Agent" once per Duel.
C
Common- Super Defense Robot Lio
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1200 DEF 1600 - When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
C
Common- Super Defense Robot Elephan
- X
-
EARTH
Level 8 [ Machine / Effect ]
ATK 1400 DEF 2500 - When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; it becomes Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster.
C
Common- Super Defense Robot Monki
- X
-
EARTH
Level 3 [ Machine / Effect ]
ATK 800 DEF 1200 - When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
C
Common- Star Seraph Scout
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 1200 DEF 1800 - When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.
C
Common- Star Seraph Sage
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 1600 DEF 1400 - Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.
C
Common- Star Seraph Sword
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 1400 DEF 1000 - Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.
C
Common- Umbral Horror Ghoul
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1800 DEF 0 - Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
C
Common- Umbral Horror Unform
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 0 DEF 0 - When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.
C
Common- Umbral Horror Will o' the Wisp
- X
-
DARK
Level 1 [ Fiend / Effect ]
ATK 0 DEF 0 - When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.
C
Common- Schwarzschild Limit Dragon
- X
-
DARK
Level 8 [ Dragon / Effect ]
ATK 2000 DEF 0 - If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).
C
Common- Bujin Yamato
- X
-
LIGHT
Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 200 - Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only control 1 "Bujin Yamato".
UR
Ultra Rare- Bujingi Quilin
- X
-
LIGHT
Level 4 [ Beast / Effect ]
ATK 1600 DEF 900 - If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
SR
Super Rare- Bujingi Turtle
- X
-
LIGHT
Level 4 [ Beast / Effect ]
ATK 1700 DEF 1200 - During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect.
C
Common- Bujingi Wolf
- X
-
LIGHT
Level 4 [ Beast / Effect ]
ATK 1100 DEF 2000 - Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
C
Common- Bujingi Crane
- X
-
LIGHT
Level 4 [ Winged Beast / Effect ]
ATK 1600 DEF 300 - During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
R
Rare- Bujingi Ophidian
- X
-
LIGHT
Level 4 [ Winged Beast / Effect ]
ATK 1700 DEF 500 - During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
C
Common- Mecha Phantom Beast Warbluran
- X
-
WIND
Level 1 [ Machine / Tuner/Effect ]
ATK 300 DEF 300 - If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
R
Rare- Mecha Phantom Beast Blue Impala
- X
-
WIND
Level 3 [ Machine / Tuner/Effect ]
ATK 1400 DEF 1100 - Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0).
UR
Ultra Rare- Mecha Phantom Beast Coltwing
- X
-
WIND
Level 4 [ Machine / Effect ]
ATK 1600 DEF 1500 - If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
C
Common- Mecha Phantom Beast Harrliard
- X
-
WIND
Level 4 [ Machine / Effect ]
ATK 1800 DEF 800 - Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
C
Common- Brotherhood of the Fire Fist - Boar
- X
-
FIRE
Level 4 [ Beast-Warrior / Tuner/Effect ]
ATK 1100 DEF 1400 - Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
R
Rare- Brotherhood of the Fire Fist - Caribou
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1100 DEF 2000 - During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
C
Common- World of Prophecy
- X
-
LIGHT
Level 9 [ Spellcaster / Effect ]
ATK 2900 DEF 2400 - When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
SE
Secret Rare- Archfiend Heiress
- X
-
DARK
Level 3 [ Fiend / Effect ]
ATK 1000 DEF 0 - If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
R
Rare- Archfiend Cavalry
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1900 DEF 0 - If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
R
Rare- Archfiend Emperor, the First Lord of Horror
- X
-
DARK
Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2000 - You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
R
Rare- Traptrix Atrax
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 1800 DEF 1000 - Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated.
R
Rare- Traptrix Myrmeleo
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 1600 DEF 1200 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
R
Rare- Traptrix Nepenthes
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 800 DEF 2000 - Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.
C
Common- The Calibrator
- X
-
LIGHT
Level 4 [ Thunder / Effect ]
ATK 1500 DEF 1500 - This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
C
Common- Talaya, Princess of Cherry Blossoms
- X
-
WATER
Level 8 [ Plant / Effect ]
ATK 2800 DEF 1200 - Gains 100 ATK for each Plant monster you control. Other Plant monsters on the field cannot be destroyed by card effects.
SR
Super Rare- Cheepcheepcheep
- X
-
WIND
Level 1 [ Winged Beast / Flip/Effect ]
ATK 300 DEF 200 - FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
C
Common- Masked Chameleon
- X
-
EARTH
Level 4 [ Reptile / Tuner/Effect ]
ATK 1600 DEF 1100 - Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.
UR
Ultra Rare- Flying "C"
- X
-
EARTH
Level 3 [ Insect / Effect ]
ATK 700 DEF 700 - When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.
C
Common- Yellow Duston
- X
-
EARTH
Level 1 [ Fiend / Effect ]
ATK 0 DEF 1000 - Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".
C
Common- Mecha Phantom Beast Concoruda
- X
-
WIND
Level 7 [ Machine / Synchro/Effect ]
ATK 2400 DEF 1200 -
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
SR
Super Rare- Brotherhood of the Fire Fist - Kirin
- X
-
FIRE
Level 8 [ Beast-Warrior / Synchro/Effect ]
ATK 2000 DEF 2800 -
1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.
R
Rare- Mist Bird Clausolas
- X
-
WIND
Level 3 [ Winged Beast / Synchro/Effect ]
ATK 0 DEF 2300 -
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These changes last until the end of this turn.
SR
Super Rare- Underworld Fighter Balmung
- X
-
DARK
Level 4 [ Warrior / Synchro/Effect ]
ATK 2100 DEF 800 -
1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
R
Rare- Armades, Keeper of Boundaries
- X
-
LIGHT
Level 5 [ Fiend / Synchro/Effect ]
ATK 2300 DEF 1500 -
1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
SE
Secret Rare- HTS Psyhemuth
- X
-
EARTH
Level 6 [ Psychic / Synchro/Effect ]
ATK 2400 DEF 1800 -
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
SR
Super Rare- Star Eater
- X
-
LIGHT
Level 11 [ Dragon / Synchro/Effect ]
ATK 3200 DEF 2800 -
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
SE
Secret RareUL
Ultimate RareGH
Ghost Rare- Number C39: Utopia Ray Victory
- X
-
LIGHT
Rank 5 [ Warrior / Xyz/Effect ]
ATK 2800 DEF 2500 -
3 Level 5 monsters
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
●When this card declares an attack on a face-up monster your opponent controls: You can detach 1 Xyz Material from this card; negate that opponent's face-up monster's effects, also this card gains ATK equal to that opponent's monster's ATK. These changes last until the end of this turn.
SR
Super RareUL
Ultimate Rare- Shark Caesar
- X
-
WATER
Rank 3 [ Fish / Xyz/Effect ]
ATK 1800 DEF 2000 -
3 or more (max. 5) Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only.
C
Common- Starliege Lord Galaxion
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 2100 -
2 Level 4 "Photon" monsters
Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
●1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand.
●2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
SR
Super Rare- Googly-Eyes Drum Dragon
- X
-
EARTH
Rank 8 [ Machine / Xyz/Effect ]
ATK 3000 DEF 2500 -
2 Level 8 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until the end of your opponent's next turn. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
C
Common- Ice Princess Zereort
- X
-
WATER
Rank 5 [ Winged Beast / Xyz/Effect ]
ATK 2500 DEF 2100 -
2 Level 5 Winged Beast-Type monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0.
C
Common- Number 102: Star Seraph Sentry
- X
-
LIGHT
Rank 4 [ Fairy / Xyz/Effect ]
ATK 2500 DEF 2000 -
3 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.
R
Rare- Number 66: Master Key Beetle
- X
-
DARK
Rank 4 [ Insect / Xyz/Effect ]
ATK 2500 DEF 800 -
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
SR
Super Rare- Number 104: Masquerade
- X
-
LIGHT
Rank 4 [ Spellcaster / Xyz/Effect ]
ATK 2700 DEF 1200 -
3 Level 4 monsters
During the Battle Phase, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn, during your Main Phase: You can send the top card of your opponent's Deck to the GY.
R
Rare- Number C104: Umbral Horror Masquerade
- X
-
DARK
Rank 5 [ Spellcaster / Xyz/Effect ]
ATK 3000 DEF 1500 -
4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect.
●Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.
SR
Super RareUL
Ultimate Rare- Bujintei Susanowo
- X
-
LIGHT
Rank 4 [ Beast-Warrior / Xyz/Effect ]
ATK 2400 DEF 1600 -
2 Level 4 "Bujin" monsters
This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
UR
Ultra RareUL
Ultimate Rare- Herald of Pure Light
- X
-
LIGHT
Rank 2 [ Fairy / Xyz/Effect ]
ATK 600 DEF 1000 -
2 Level 2 monsters
You can detach 1 material from this card, then target 1 monster in your GY; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.
SR
Super Rare- Rank-Up-Magic Numeron Force
- X
-
SPELL
- Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.
UR
Ultra RareUL
Ultimate Rare- Xyz Reception
- X
-
SPELL
- Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0.
C
Common- Sargasso the D.D. Battlefield
- X
-
SPELL
Field
- Each time a monster is Xyz Summoned: The Summoning player takes 500 damage. During each player's End Phase, the turn player takes 500 damage if they control a face-up Xyz Monster.
C
Common- Sargasso Lighthouse
- X
-
SPELL
Quick-Play
- When a Spell effect that would inflict damage to you is activated: You take no damage from that effect. While this card is in your Graveyard, you take no damage from the effect of "Sargasso the D.D. Battlefield". When this Set card is sent to the Graveyard: You can add 1 "Sargasso the D.D. Battlefield" from your Deck to your hand.
C
Common- Bujincarnation
- X
-
SPELL
- If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.
R
Rare- Vertical Landing
- X
-
SPELL
Quick-Play
- Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
C
Common- Fire Formation - Yoko
- X
-
SPELL
Continuous
- When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK.
SR
Super Rare- Archfiend Palabyrinth
- X
-
SPELL
Field
- All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
R
Rare- Transmodify
- X
-
SPELL
- Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
SE
Secret Rare- Black and White Wave
- X
-
SPELL
Quick-Play
- If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.
C
Common- Single Purchase
- X
-
SPELL
- If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.
C
Common- Reverse Glasses
- X
-
TRAP
- Halve the ATK of all face-up monsters currently on the field, until the End Phase.
C
Common- Xyz Revenge Shuffle
- X
-
TRAP
- When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material.
C
Common- Corrupted Keys
- X
-
TRAP
- Target 1 face-up Xyz Monster you control; Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level 1/ATK ?/DEF 0). (When Summoned, each Token's ATK becomes equal to that Xyz Monster's current ATK. They cannot attack your opponent directly or be Tributed, except for a Tribute Summon.) When that face-up Xyz Monster leaves the field, destroy these tokens.
R
Rare- Vain Betrayer
- X
-
TRAP
Continuous
- When an opponent's Xyz Monster declares an attack: Activate this card by targeting the attacking monster. It cannot attack, also its effects are negated. While that monster is on the field, during each of your opponent's End Phases: Send the top 3 cards of the opponent's Deck to the Graveyard. When that monster leaves the field, destroy this card.
C
Common- Bujin Regalia - The Sword
- X
-
TRAP
-
Activate 1 of these effects.
●Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
●Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
C
Common- Bujinfidel
- X
-
TRAP
- Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target.
C
Common- Sonic Boom
- X
-
TRAP
- During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.
C
Common- Traptrix Trap Hole Nightmare
- X
-
TRAP
- When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
SR
Super Rare- Xyz Reversal
- X
-
TRAP
- Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters.
C
Common- Shapesister
- X
-
TRAP
Continuous
- Special Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 "Shapesister" per turn.
UR
Ultra Rare- Armageddon Designator
- X
-
TRAP
- Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.
C
Common- Bujingi Warg
- X
-
LIGHT
Level 4 [ Beast / Effect ]
ATK 1200 DEF 1900 - While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
C
Common- Mecha Phantom Beast Aerosguin
- X
-
WIND
Level 3 [ Machine / Effect ]
ATK 1600 DEF 400 - Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
UR
Ultra Rare- Cockadoodledoo
- X
-
WIND
Level 5 [ Winged Beast / Tuner/Effect ]
ATK 1600 DEF 2000 - If there are no monsters on the field, you can Special Summon this card (from your hand) as a Level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a Level 4 monster. If this face-up card would leave the field, banish it instead.
UR
Ultra Rare- Noble Knight Drystan
- X
-
LIGHT
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 800 - While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, with card effects, and their monsters cannot target them with attacks. If a "Noble Arms" Equip Spell becomes equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
SE
Secret Rare- Tour Bus To Forbidden Realms
- X
-
DARK
Level 3 [ Fiend / Flip/Effect ]
ATK 600 DEF 1000 - FLIP: Add 1 Fiend monster from your Deck to your hand, except a DARK or LIGHT monster.
R
Rare- Confronting the "C"
- X
-
EARTH
Level 5 [ Insect / Effect ]
ATK 1100 DEF 2500 - When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
R
Rare- Angel of Zera
- X
-
LIGHT
Level 8 [ Fairy / Synchro/Effect ]
ATK 2800 DEF 2300 -
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use this effect of "Angel of Zera" once per turn.
SE
Secret Rare- Xyz Encore
- X
-
SPELL
Quick-Play
- Target 1 face-up Xyz Monster your opponent controls that has material; detach all materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the GY among those detached materials, Special Summon as many of those monsters as possible from the GY to your opponent's field in face-up Defense Position. Their Levels are reduced by 1 on the field. Neither player can activate cards or effects in response to this card's activation.
UR
Ultra Rare- Moon Dance Ritual
- X
-
TRAP
Continuous
- Activate this card by targeting 1 WIND Xyz Monster you control that has no Xyz Materials. While that monster is on the field, negate the effects of all face-up monsters on the field. When that monster leaves the field, destroy this card. During the End Phase of the turn this card was activated: Attach this card to that monster as an Xyz Material.
R
Rare- The Atmosphere
- X
-
WIND
Level 8 [ Winged Beast / Effect ]
ATK 1000 DEF 800 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 monsters you control and 1 monster from your Graveyard. Once per turn: You can target 1 face-up monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK and DEF equal to the ATK and DEF of that equipped monster.
C
Common- Junk Blader
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1000 - You can banish 1 "Junk" monster from your Graveyard; this card gains 400 ATK until the end of this turn.
C
Common- Coach Captain Bearman
- X
-
FIRE
Level 8 [ Beast-Warrior / Effect ]
ATK 2600 DEF 2700 - Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior monster. You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior monsters you currently control become Level 8 until the end of this turn.
UR
Ultra Rare- Coach Soldier Wolfbark
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1600 DEF 1200 - You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Coach Soldier Wolfbark" once per turn.
SE
Secret Rare- Brotherhood of the Fire Fist - Rooster
- X
-
FIRE
Level 3 [ Beast-Warrior / Effect ]
ATK 1500 DEF 100 - When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck.
SE
Secret Rare- Fire King Avatar Yaksha
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 200 - If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can destroy 1 card in your hand or field. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
SR
Super Rare- Fishborg Archer
- X
-
WATER
Level 3 [ Fish / Tuner/Effect ]
ATK 300 DEF 300 - If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
C
Common- Fencing Fire Ferret
- X
-
FIRE
Level 4 [ Beast / Effect ]
ATK 1700 DEF 600 - If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
C
Common- Kujakujaku
- X
-
WIND
Level 3 [ Winged Beast / Effect ]
ATK 1200 DEF 900 - If this card on the field is Tributed and sent to the Graveyard: You can add 1 Level 4 or lower WIND monster from your Deck or Graveyard to your hand, except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
C
Common- Madolche Chickolates
- X
-
EARTH
Level 3 [ Beast / Effect ]
ATK 800 DEF 1500 - When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
C
Common