Total of 100 Card(s)
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All
SR
Super RareC
CommonC
CommonC
CommonC
CommonR
RareR
RareC
CommonSR
Super RareC
CommonC
CommonC
CommonR
RareC
CommonC
CommonR
RareC
CommonR
RareC
CommonC
CommonSR
Super RareC
CommonC
CommonR
RareUR
Ultra RareUL
Ultimate RareSR
Super RareSR
Super RareSR
Super RareC
CommonC
CommonC
CommonR
RareSR
Super RareC
CommonSE
Secret RareSR
Super RareSR
Super RareR
RareC
CommonSR
Super RareSE
Secret RareC
CommonC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareGH
Ghost RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareR
RareSR
Super RareSE
Secret RareUR
Ultra RareUL
Ultimate RareR
RareC
CommonSR
Super RareC
CommonR
RareC
CommonC
CommonC
CommonC
CommonSE
Secret RareC
CommonC
CommonUR
Ultra RareUL
Ultimate RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareC
CommonC
CommonSE
Secret RareR
RareUR
Ultra RareUL
Ultimate RareSE
Secret RareSE
Secret RareUR
Ultra RareUL
Ultimate RareR
RareC
CommonSE
Secret RareC
CommonC
CommonR
RareR
RareR
RareR
RareR
RareSR
Super RareR
RareSR
Super Rare- Noble Arms - Caliburn
- X
-
SPELL
Equip
- You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
SR
Super Rare- Dododo Bot
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1800 DEF 1900 - Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
C
Common- Gogogo Ghost
- X
-
DARK
Level 4 [ Zombie / Effect ]
ATK 1900 DEF 0 - If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
C
Common- Bacon Saver
- X
-
DARK
Level 2 [ Zombie / Effect ]
ATK 700 DEF 600 - During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
C
Common- Amarylease
- X
-
EARTH
Level 1 [ Plant / Effect ]
ATK 100 DEF 200 - During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
C
Common- ZW - Lightning Blade
- X
-
LIGHT
Level 5 [ Beast / Effect ]
ATK 1200 DEF 2000 - You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade".
R
Rare- ZW - Tornado Bringer
- X
-
WIND
Level 5 [ Dragon / Effect ]
ATK 1300 DEF 1800 - You can target 1 "Utopia" monster you control; equip this monster from your hand or face-up field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".
R
Rare- ZW - Ultimate Shield
- X
-
EARTH
Level 4 [ Aqua / Effect ]
ATK 0 DEF 2000 - When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
C
Common- Gagaga Clerk
- X
-
EARTH
Level 2 [ Warrior / Effect ]
ATK 400 DEF 800 - If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand).
SR
Super Rare- Spear Shark
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1600 DEF 1400 - When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
C
Common- Double Shark
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1200 DEF 1600 - When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.
C
Common- Xyz Remora
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 800 DEF 800 - You can Special Summon this card (from your hand) by detaching 2 materials from monster(s) you control. When Summoned this way: You can target 2 Level 4 Fish monsters in your GY; Special Summon those targets in Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as material for an Xyz Summon, except for the Xyz Summon of a WATER monster.
C
Common- Hyper-Ancient Shark Megalodon
- X
-
WATER
Level 8 [ Fish / Effect ]
ATK 2900 DEF 1300 - When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
R
Rare- Heraldic Beast Basilisk
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1000 DEF 1400 - After damage calculation: Destroy any opponent's monster that battles this card.
C
Common- Heraldic Beast Eale
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1000 DEF 1800 - If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
C
Common- Heraldic Beast Twin-Headed Eagle
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1200 DEF 1400 - You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
R
Rare- Heraldic Beast Unicorn
- X
-
LIGHT
Level 4 [ Beast / Effect ]
ATK 1100 DEF 1600 - You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
C
Common- Heraldic Beast Leo
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 2000 DEF 1000 - During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
R
Rare- Garbage Ogre
- X
-
DARK
Level 3 [ Fiend / Effect ]
ATK 800 DEF 1300 - You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
C
Common- Garbage Lord
- X
-
DARK
Level 5 [ Fiend / Effect ]
ATK 0 DEF 2400 - You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
C
Common- Orbital 7
- X
-
LIGHT
Level 4 [ Machine / Effect ]
ATK 500 DEF 2000 - When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters on this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the GY during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your GY; add that target to your hand.
SR
Super Rare- Brotherhood of the Fire Fist - Hawk
- X
-
FIRE
Level 3 [ Beast-Warrior / Effect ]
ATK 200 DEF 1500 - If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
C
Common- Brotherhood of the Fire Fist - Raven
- X
-
FIRE
Level 3 [ Beast-Warrior / Effect ]
ATK 200 DEF 1800 - If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.
C
Common- Brotherhood of the Fire Fist - Gorilla
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1600 DEF 1000 - Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target.
R
Rare- Brotherhood of the Fire Fist - Bear
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1600 DEF 1200 - Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.
UR
Ultra RareUL
Ultimate Rare- Brotherhood of the Fire Fist - Dragon
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 400 - Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
SR
Super Rare- Brotherhood of the Fire Fist - Snake
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 600 - Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
SR
Super Rare- Brotherhood of the Fire Fist - Swallow
- X
-
FIRE
Level 5 [ Beast-Warrior / Effect ]
ATK 2000 DEF 800 - You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects.
SR
Super Rare- Hazy Flame Cerbereus
- X
-
FIRE
Level 6 [ Beast / Effect ]
ATK 2000 DEF 200 - You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.
C
Common- Hazy Flame Griffin
- X
-
FIRE
Level 6 [ Winged Beast / Effect ]
ATK 200 DEF 2100 - If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects.
C
Common- Hazy Flame Sphynx
- X
-
FIRE
Level 6 [ Beast-Warrior / Effect ]
ATK 1900 DEF 1900 - Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn.
C
Common- Hazy Flame Peryton
- X
-
FIRE
Level 6 [ Pyro / Effect ]
ATK 1600 DEF 1700 - Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn.
R
Rare- Mermail Abyssdine
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1000 DEF 200 - When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
SR
Super Rare- Mermail Abyssnose
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1500 DEF 1500 - When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
C
Common- Mermail Abyssleed
- X
-
WATER
Level 7 [ Sea Serpent / Effect ]
ATK 2700 DEF 1000 - You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn.
SE
Secret Rare- Fool of Prophecy
- X
-
EARTH
Level 3 [ Spellcaster / Effect ]
ATK 1600 DEF 900 - Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect.
SR
Super Rare- Reaper of Prophecy
- X
-
DARK
Level 6 [ Spellcaster / Effect ]
ATK 2000 DEF 1600 -
When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn.
●3 or more: This card gains 600 ATK.
●4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand.
●5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.
SR
Super Rare- Brushfire Knight
- X
-
FIRE
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1200 - When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
R
Rare- Inari Fire
- X
-
FIRE
Level 4 [ Pyro / Effect ]
ATK 1500 DEF 200 - You can only control 1 "Inari Fire". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the GY: Special Summon it from your GY.
C
Common- Valkyrian Knight
- X
-
FIRE
Level 4 [ Warrior / Effect ]
ATK 1900 DEF 1200 - Monsters your opponent controls cannot target Warrior monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the GY: You can banish this card and 1 Warrior monster from your GY, then target 1 Level 5 or higher Warrior monster in your GY; Special Summon that target.
SR
Super Rare- Pyrorex the Elemental Lord
- X
-
FIRE
Level 8 [ Dinosaur / Effect ]
ATK 2800 DEF 2200 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
SE
Secret Rare- Pyrotech Mech - Shiryu
- X
-
FIRE
Level 8 [ Pyro / Effect ]
ATK 2900 DEF 1800 - You can Tribute Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
C
Common- Leotaur
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ]
ATK 1500 DEF 1600 - If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
C
Common- Star Drawing
- X
-
EARTH
Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1000 -
If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: Draw 1 card.
C
Common- Red Duston
- X
-
FIRE
Level 1 [ Fiend / Effect ]
ATK 0 DEF 1000 - Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston".
C
Common- Number 92: Heart-eartH Dragon
- X
-
DARK
Rank 9 [ Dragon / Xyz/Effect ]
ATK 0 DEF 0 -
3 Level 9 monsters
Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. Once per turn, during your opponent's End Phase: You can detach 1 material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed and sent to the GY while it has material: You can Special Summon this card. If Summoned this way: It gains 1000 ATK for each currently banished card.
UR
Ultra RareUL
Ultimate RareGH
Ghost Rare- Number 53: Heart-eartH
- X
-
DARK
Rank 5 [ Fiend / Xyz/Effect ]
ATK 100 DEF 100 -
3 Level 5 monsters
Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
UR
Ultra RareUL
Ultimate Rare- ZW - Leo Arms
- X
-
LIGHT
Rank 5 [ Beast / Xyz/Effect ]
ATK 3000 DEF 1200 -
2 Level 5 monsters
Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if the equipped monster attacked this turn: You can send this Equip Card to the GY; the equipped monster can make a second attack on an opponent's monster during this Battle Phase.
UR
Ultra RareUL
Ultimate Rare- Brotherhood of the Fire Fist - Tiger King
- X
-
FIRE
Rank 4 [ Beast-Warrior / Xyz/Effect ]
ATK 2200 DEF 1800 -
2 Level 4 Beast-Warrior monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.
UR
Ultra RareUL
Ultimate Rare- Hazy Flame Basiltrice
- X
-
FIRE
Rank 6 [ Pyro / Xyz/Effect ]
ATK 2500 DEF 1800 -
2 or more (max. 5) Level 6 FIRE monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it.
●3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.
●4 or more: This card cannot be targeted by your opponent's card effects.
●5: This card cannot be destroyed by card effects.
R
Rare- Mermail Abysstrite
- X
-
WATER
Rank 3 [ Sea Serpent / Xyz/Effect ]
ATK 1600 DEF 2800 -
3 Level 3 monsters
During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.
SR
Super Rare- Diamond Dire Wolf
- X
-
EARTH
Rank 4 [ Beast / Xyz/Effect ]
ATK 2000 DEF 1200 -
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast monster you control and 1 other card on the field; destroy them.
SE
Secret Rare- Lightning Chidori
- X
-
WIND
Rank 4 [ Thunder / Xyz/Effect ]
ATK 1900 DEF 1600 -
2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
UR
Ultra RareUL
Ultimate Rare- Slacker Magician
- X
-
LIGHT
Rank 1 [ Spellcaster / Xyz/Effect ]
ATK 200 DEF 2100 -
2 Level 1 monsters
Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
R
Rare- Zerozerock
- X
-
SPELL
Continuous
- Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks.
C
Common- Xyz Double Back
- X
-
SPELL
Quick-Play
- During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase.
C
Common- Heraldry Reborn
- X
-
SPELL
- Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
R
Rare- Fire Formation - Tensu
- X
-
SPELL
Continuous
- During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.
C
Common- Fire Formation - Tenki
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
C
Common- Hazy Pillar
- X
-
SPELL
Continuous
- You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.
C
Common- Abyss-scale of Cetus
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
C
Common- Spellbook of the Master
- X
-
SPELL
- If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.
SE
Secret Rare- The Big Cattle Drive
- X
-
SPELL
- If you control a Beast, Beast-Warrior, or Winged Beast monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.
C
Common- March of the Monarchs
- X
-
SPELL
Continuous
- Tribute Summoned monsters you control cannot be destroyed by card effects, also neither player can target them with card effects. You cannot Special Summon monsters from the Extra Deck.
C
Common- Quick Booster
- X
-
SPELL
Quick-Play
- Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster".
UR
Ultra RareUL
Ultimate Rare- After the Storm
- X
-
SPELL
- If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.
C
Common- Goblin Circus
- X
-
SPELL
Continuous
- Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.
C
Common- Dimension Gate
- X
-
TRAP
Continuous
- Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
C
Common- Xyz Dimension Splash
- X
-
TRAP
- If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.
C
Common- Heraldry Change
- X
-
TRAP
- When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
C
Common- Fire Formation - Tensen
- X
-
TRAP
Continuous
- When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
C
Common- Fire Formation - Tenken
- X
-
TRAP
Continuous
- Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
C
Common- Ultimate Fire Formation - Seito
- X
-
TRAP
- Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect.
R
Rare- Hazy Glory
- X
-
TRAP
Continuous
- You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
C
Common- Abyss-scorn
- X
-
TRAP
- Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
C
Common- Spikeshield with Chain
- X
-
TRAP
- Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
C
Common- Xyz Tribalrivals
- X
-
TRAP
Continuous
- Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect.
C
Common- Breakthrough Skill
- X
-
TRAP
- Target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; negate the effects of that target until the end of this turn.
UR
Ultra RareUL
Ultimate Rare- Jurrac Impact
- X
-
TRAP
- If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.
C
Common- Dice-nied
- X
-
TRAP
Continuous
- Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result.
C
Common- Noble Knight Medraut
- X
-
LIGHT
Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1000 -
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect.
●This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control.
SE
Secret Rare- Hazy Flame Mantikor
- X
-
FIRE
Level 6 [ Winged Beast / Effect ]
ATK 2200 DEF 300 - Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn.
R
Rare- Mermail Abyssteus
- X
-
WATER
Level 7 [ Aqua / Effect ]
ATK 1700 DEF 2400 - You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
UR
Ultra RareUL
Ultimate Rare- Bonfire Colossus
- X
-
FIRE
Level 8 [ Beast-Warrior / Effect ]
ATK 2600 DEF 2200 - If you control a FIRE monster, you can Special Summon this card (from your hand). If this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
SE
Secret Rare- Mystical Fairy Elfuria
- X
-
WIND
Level 3 [ Spellcaster / Effect ]
ATK 1500 DEF 900 - Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.
SE
Secret Rare- Artorigus, King of the Noble Knights
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 2000 -
2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
UR
Ultra RareUL
Ultimate Rare- Infernal Flame Vixen
- X
-
FIRE
Rank 4 [ Pyro / Xyz/Effect ]
ATK 2200 DEF 2000 -
2 Pyro-Type Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets.
R
Rare- Spell Wall
- X
-
SPELL
-
Activate 1 of these effects. Your opponent takes no further damage this turn.
●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.
●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
C
Common- Kickfire
- X
-
TRAP
Continuous
- Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.
SE
Secret Rare- Crimson Sunbird
- X
-
FIRE
Level 6 [ Winged Beast / Fusion ]
ATK 2300 DEF 1800 - "Faith Bird" + "Skull Red Bird"
C
Common- Ignition Beast Volcannon
- X
-
EARTH
Level 6 [ Machine / Fusion/Effect ]
ATK 2300 DEF 1600 -
1 Machine-Type monster + 1 Pyro-Type monster
When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.
C
Common- Noble Knight Joan
- X
-
LIGHT
Level 4 [ Warrior / Effect ]
ATK 1900 DEF 1300 - If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can send 1 card from your hand to the GY, then target 1 Level 4 or lower Warrior monster in your GY; add that target to your hand.
R
Rare- Crimson Blader
- X
-
FIRE
Level 8 [ Warrior / Synchro/Effect ]
ATK 2800 DEF 2600 -
1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the GY: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
R
Rare- Infernity Archer
- X
-
DARK
Level 6 [ Fiend / Effect ]
ATK 2000 DEF 1000 - If you have no cards in your hand, this card can attack your opponent directly.
R
Rare- Blackwing - Gladius the Midnight Sun
- X
-
DARK
Level 3 [ Winged Beast / Effect ]
ATK 800 DEF 1500 - If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
R
Rare- Blackwing - Damascus the Polar Night
- X
-
DARK
Level 3 [ Winged Beast / Effect ]
ATK 1300 DEF 700 - During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase.
R
Rare- Brotherhood of the Fire Fist - Horse Prince
- X
-
FIRE
Level 6 [ Beast-Warrior / Synchro/Effect ]
ATK 2200 DEF 2200 -
1 FIRE Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.
SR
Super Rare- Brotherhood of the Fire Fist - Spirit
- X
-
FIRE
Level 3 [ Beast-Warrior / Tuner/Effect ]
ATK 500 DEF 200 - Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
R
Rare- Brotherhood of the Fire Fist - Lion Emperor
- X
-
FIRE
Rank 3 [ Beast-Warrior / Xyz/Effect ]
ATK 2200 DEF 200 -
2 Level 3 FIRE monsters
Once per turn: You can detach 1 material from this card, then target 1 FIRE monster in your GY; add that target to your hand, also you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
SR
Super Rare