Total of 100 Card(s)
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SR
Super RareR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareR
RareC
CommonR
RareR
RareC
CommonSE
Secret RareC
CommonC
CommonR
RareR
RareC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonSE
Secret RareC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareGH
Ghost RareSR
Super RareSR
Super RareUR
Ultra RareUL
Ultimate RareSR
Super RareUR
Ultra RareUL
Ultimate RareSR
Super RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareR
RareR
RareC
CommonC
CommonSR
Super RareC
CommonR
RareC
CommonC
CommonR
RareUR
Ultra RareUL
Ultimate RareSE
Secret RareC
CommonSR
Super RareC
CommonR
RareC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonSR
Super RareUR
Ultra RareUL
Ultimate RareR
RareSR
Super RareSR
Super RareC
CommonUR
Ultra RareUL
Ultimate RareC
CommonC
CommonSE
Secret RareR
RareSR
Super RareR
RareSR
Super RareSE
Secret RareR
RareSE
Secret RareR
RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonR
RareSE
Secret RareSE
Secret Rare- Ignoble Knight of Black Laundsallyn
- X
-
DARK
Level 5 [ Warrior / Effect ]
ATK 2000 DEF 800 - You can send 1 face-up LIGHT Normal Monster you control to the Graveyard; Special Summon this card from your hand or Graveyard. You can Tribute 1 "Noble Knight" monster; add 1 "Noble Arms" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can only control 1 face-up "Ignoble Knight of Black Laundsallyn".
SR
Super Rare- Gagaga Caesar
- X
-
EARTH
Level 3 [ Warrior / Effect ]
ATK 1800 DEF 600 - Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.
R
Rare- Bull Blader
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1200 - When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
C
Common- Achacha Chanbara
- X
-
FIRE
Level 3 [ Warrior / Effect ]
ATK 1400 DEF 400 - During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.
C
Common- Mogmole
- X
-
EARTH
Level 2 [ Beast / Effect ]
ATK 800 DEF 800 - When this card on the field is destroyed and sent to the Graveyard: You can Special Summon it from your Graveyard in face-up Defense Position. You can only use the effect of "Mogmole" once per Duel.
C
Common- Grandram
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 0 DEF 1400 - If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
C
Common- Tripod Fish
- X
-
WATER
Level 3 [ Fish / Effect ]
ATK 300 DEF 1300 - When this card is Special Summoned from the Graveyard: You can target 1 face-up Fish, Sea Serpent, or Aqua-Type monster on the field; increase its Level by 1.
C
Common- Deep Sweeper
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1600 DEF 1300 - You can Tribute this card, then target 1 Spell/Trap Card on the field; destroy that target.
C
Common- Heroic Challenger - Extra Sword
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1000 -
An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
●When it is Xyz Summoned: It gains 1000 ATK.
C
Common- Heroic Challenger - Night Watchman
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1200 DEF 300 - If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.
C
Common- Planet Pathfinder
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1000 DEF 1000 - You can Tribute this card; add 1 Field Spell from your Deck to your hand.
C
Common- Solar Wind Jammer
- X
-
LIGHT
Level 5 [ Machine / Effect ]
ATK 800 DEF 2400 - If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field.
C
Common- Heraldic Beast Aberconway
- X
-
WIND
Level 4 [ Dragon / Effect ]
ATK 1800 DEF 900 - If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.
C
Common- Heraldic Beast Berners Falcon
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1000 DEF 1600 - When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.
C
Common- Mermail Abysslinde
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1500 DEF 1200 - If this card on the field is destroyed and sent to the GY: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail Abysslinde". You can only use this effect of "Mermail Abysslinde" once per turn.
UR
Ultra RareUL
Ultimate Rare- Mermail Abyssgunde
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1400 DEF 800 - If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
R
Rare- Mermail Abysshilde
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1300 DEF 400 - If this card is sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your hand, except "Mermail Abysshilde". You can only use the effect of "Mermail Abysshilde" once per turn.
C
Common- Mermail Abyssturge
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1700 DEF 1100 - When this card is Normal or Special Summoned: You can discard 1 WATER monster to the Graveyard, then target 1 Level 3 or lower WATER monster in your Graveyard; add that target to your hand. You can only use the effect of "Mermail Abyssturge" once per turn.
R
Rare- Mermail Abysspike
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1600 DEF 800 - When this card is Normal or Special Summoned: You can discard 1 WATER monster to the GY; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.
R
Rare- Mermail Abysslung
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1200 DEF 1800 - Your opponent cannot target face-up WATER monsters for attacks, except this one. All WATER monsters you control gain 300 ATK.
C
Common- Mermail Abyssmegalo
- X
-
WATER
Level 7 [ Sea Serpent / Effect ]
ATK 2400 DEF 1900 - You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.
SE
Secret Rare- Stoic of Prophecy
- X
-
WATER
Level 1 [ Spellcaster / Effect ]
ATK 300 DEF 200 - When this card is sent to the Graveyard: Add 1 Level 3 "Prophecy" monster from your Deck to your hand.
C
Common- Hermit of Prophecy
- X
-
EARTH
Level 3 [ Spellcaster / Effect ]
ATK 1200 DEF 700 - Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300.
C
Common- Justice of Prophecy
- X
-
EARTH
Level 3 [ Spellcaster / Effect ]
ATK 1600 DEF 800 - During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
R
Rare- Emperor of Prophecy
- X
-
DARK
Level 5 [ Spellcaster / Effect ]
ATK 2300 DEF 2000 - You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.
R
Rare- Madolche Cruffssant
- X
-
EARTH
Level 3 [ Beast / Effect ]
ATK 1500 DEF 1200 - When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 face-up "Madolche" card you control, except this card; return it to the hand, and if you do, increase this card's Level by 1 and ATK by 300.
C
Common- Madolche Marmalmaide
- X
-
EARTH
Level 4 [ Spellcaster / Effect ]
ATK 800 DEF 2000 - When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.
C
Common- Madolche Messengelato
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1000 - If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap from your Deck to your hand. You must control a face-up "Madolche" Beast monster to activate and to resolve this effect.
R
Rare- Abyss Warrior
- X
-
WATER
Level 4 [ Aqua / Effect ]
ATK 1800 DEF 1300 - Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
C
Common- Snowman Creator
- X
-
WATER
Level 4 [ Machine / Effect ]
ATK 1600 DEF 1000 - When this card is Summoned: You can create a number of Ice Counters equal to the number of WATER monsters you control, place them on a face-up monster(s) your opponent controls, then, if you placed 3 or more Ice Counters by this effect, you can destroy 1 card your opponent controls.
C
Common- Fishborg Planter
- X
-
WATER
Level 2 [ Fish / Effect ]
ATK 200 DEF 200 - Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of "Fishborg Planter" once per turn.
C
Common- Nimble Angler
- X
-
WATER
Level 2 [ Fish / Effect ]
ATK 600 DEF 100 - If this card is sent from the hand or Deck to the GY: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".
C
Common- Shore Knight
- X
-
WATER
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1200 - Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.
R
Rare- Mecha Sea Dragon Plesion
- X
-
WATER
Level 5 [ Machine / Effect ]
ATK 2300 DEF 1800 - If you control a face-up Sea Serpent-Type monster, you can Normal Summon this card without Tributing. Once per turn: You can Tribute 1 WATER monster to target 1 face-up card your opponent controls; destroy that target.
C
Common- Metallizing Parasite - Soltite
- X
-
WATER
Level 7 [ Aqua / Union/Effect ]
ATK 1000 DEF 500 - Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted or destroyed by your opponent's monster effects. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
C
Common- Moulinglacia the Elemental Lord
- X
-
WATER
Level 8 [ Sea Serpent / Effect ]
ATK 2800 DEF 2200 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
SE
Secret Rare- House Duston
- X
-
LIGHT
Level 1 [ Fiend / Effect ]
ATK 0 DEF 1000 - When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.
C
Common- Puny Penguin
- X
-
WATER
Level 1 [ Aqua / Effect ]
ATK 400 DEF 200 - When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.
C
Common- Missing Force
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1000 - If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.
C
Common- Number C32: Shark Drake Veiss
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 2800 DEF 2100 -
4 Level 4 WATER monsters
You can also Xyz Summon this card by using "Number 32: Shark Drake" you control as material. (Transfer its materials to this card.) If your LP are 1000 or less (Quick Effect): You can banish 1 monster from your GY and detach 1 material from this card, then target 1 face-up monster on the field; its ATK/DEF become 0 until the end of your turn.
UR
Ultra RareUL
Ultimate RareGH
Ghost Rare- One-Eyed Skill Gainer
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2600 -
3 Level 4 monsters
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
SR
Super Rare- Gagaga Cowboy
- X
-
EARTH
Rank 4 [ Warrior / Xyz/Effect ]
ATK 1500 DEF 2400 -
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
●Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
●Defense Position: Inflict 800 damage to your opponent.
SR
Super Rare- Heroic Champion - Gandiva
- X
-
EARTH
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2100 DEF 1800 -
2 Level 4 Warrior monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can detach 1 material from this card; destroy that Special Summoned monster(s).
UR
Ultra RareUL
Ultimate Rare- Heroic Champion - Kusanagi
- X
-
EARTH
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2400 -
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
SR
Super Rare- Number 9: Dyson Sphere
- X
-
LIGHT
Rank 9 [ Machine / Xyz/Effect ]
ATK 2800 DEF 3000 -
2 Level 9 monsters
During your Main Phase 1, if your opponent controls a monster with higher ATK than this card: You can detach 1 material from this card; this card can attack directly this turn. Once per Battle Step, if this card with material is attacked (Quick Effect): You can negate that attack. When this card is targeted for an attack while it has no material: You can target 2 monsters in your GY; attach those monsters to this card as material.
UR
Ultra RareUL
Ultimate Rare- Number 8: Heraldic King Genom-Heritage
- X
-
LIGHT
Rank 4 [ Psychic / Xyz/Effect ]
ATK 2400 DEF 1800 -
2 Level 4 "Heraldic Beast" monsters
Once per turn: You can target 1 face-up Xyz Monster your opponent controls; this card's name and original ATK become that monster's name and current ATK, and this card's effect becomes that monster's original effect, then that monster's ATK becomes 0 and its effects are negated. These changes last until the End Phase.
SR
Super Rare- Mermail Abyssgaios
- X
-
WATER
Rank 7 [ Aqua / Xyz/Effect ]
ATK 2800 DEF 1600 -
2 Level 7 WATER monsters
While this card has material, Level 5 or higher monsters cannot attack. Once per turn (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls with less ATK than this card, until the end of this turn.
UR
Ultra RareUL
Ultimate Rare- Empress of Prophecy
- X
-
LIGHT
Rank 5 [ Spellcaster / Xyz/Effect ]
ATK 2000 DEF 1700 -
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then excavate the top 5 cards of your Deck, destroy monsters on the field up to the number of "Spellbook" cards excavated, also, after that, place the excavated cards on the top of the Deck in any order.
UR
Ultra RareUL
Ultimate Rare- Madolche Queen Tiaramisu
- X
-
EARTH
Rank 4 [ Fairy / Xyz/Effect ]
ATK 2200 DEF 2100 -
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 material from this card, then target up to 2 "Madolche" card(s) in your GY; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
UR
Ultra RareUL
Ultimate Rare- Snowdust Giant
- X
-
WATER
Rank 4 [ Beast-Warrior / Xyz/Effect ]
ATK 2200 DEF 800 -
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.
R
Rare- One-Shot Wand
- X
-
SPELL
Equip
- Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
C
Common- Different Dimension Deepsea Trench
- X
-
SPELL
Continuous
- When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.
C
Common- Tannhauser Gate
- X
-
SPELL
- Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
SR
Super Rare- Gravity Blaster
- X
-
SPELL
Equip
- Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.
C
Common- Advanced Heraldry Art
- X
-
SPELL
- Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
R
Rare- Abyss-scale of the Kraken
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
C
Common- Lemuria, the Forgotten City
- X
-
SPELL
Field
-
(This card is always treated as "Umi".)
All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn.
C
Common- Spellbook of Eternity
- X
-
SPELL
- Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.
R
Rare- Spellbook of Fate
- X
-
SPELL
Quick-Play
-
If you control a Spellcaster monster: You can banish up to 3 "Spellbook" Spells from your GY; apply this effect, depending on the number of Spells banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
●1: Return 1 Set Spell/Trap on the field to the hand.
●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
●3: Banish 1 card your opponent controls.
UR
Ultra RareUL
Ultimate Rare- The Grand Spellbook Tower
- X
-
SPELL
Field
- Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
SE
Secret Rare- Madolche Ticket
- X
-
SPELL
Continuous
- When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.
C
Common- Forbidden Dress
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
SR
Super Rare- Final Gesture
- X
-
SPELL
- Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
C
Common- Mind Pollutant
- X
-
SPELL
- Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
R
Rare- Battle Break
- X
-
TRAP
- When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster, then end the Battle Phase.
C
Common- Bubble Bringer
- X
-
TRAP
Continuous
- Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.
SR
Super Rare- Heroic Gift
- X
-
TRAP
- If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.
C
Common- Heroic Advance
- X
-
TRAP
- When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
C
Common- Xyz Xtreme !!
- X
-
TRAP
- When an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; you reveal 1 Xyz Monster from the Extra Deck with a Rank less than or equal to that destroyed monster's, and so can your opponent (simultaneously). The player who revealed the monster with lower ATK takes damage equal to the difference between the revealed monsters' ATK's. If the opponent doesn't reveal a monster, inflict damage to your opponent equal to the ATK of your revealed monster.
C
Common- Abyss-squall
- X
-
TRAP
- Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
SR
Super Rare- Abyss-sphere
- X
-
TRAP
Continuous
- Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
UR
Ultra RareUL
Ultimate Rare- Abyss-strom
- X
-
TRAP
- Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.
R
Rare- Madolchepalooza
- X
-
TRAP
- Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
SR
Super Rare- Memory of an Adversary
- X
-
TRAP
- When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field.
SR
Super Rare- Magic Deflector
- X
-
TRAP
- For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.
C
Common- That Wacky Alchemy!
- X
-
TRAP
- If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target.
UR
Ultra RareUL
Ultimate Rare- Cash Back
- X
-
TRAP
Counter
- When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck.
C
Common- Unification
- X
-
TRAP
Continuous
- Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard.
C
Common- Retort
- X
-
TRAP
Counter
- When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand.
SE
Secret Rare- Mermail Abyssmander
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 100 DEF 2000 -
You can banish this card from your Graveyard to activate 1 of these effects;
●Increase the Levels of all "Mermail" monsters you currently control by 1.
●Increase the Levels of all "Mermail" monsters you currently control by 2.
R
Rare- Red Dragon Ninja
- X
-
FIRE
Level 6 [ Winged Beast / Effect ]
ATK 2400 DEF 1200 - When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn.
SR
Super Rare- Slushy
- X
-
WATER
Level 2 [ Aqua / Effect ]
ATK 0 DEF 0 - When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.
R
RareForbidden
Forbidden- Abyss Dweller
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 1700 DEF 1400 -
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
SR
Super Rare- Giant Soldier of Steel
- X
-
EARTH
Rank 3 [ Rock / Xyz/Effect ]
ATK 1300 DEF 2000 -
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the end of this turn, and if it does, you take no effect damage from your opponent's card effects this turn.
SE
Secret Rare- Noble Arms - Arfeudutyr
- X
-
SPELL
Equip
- You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
R
Rare- Spellbook Library of the Heliosphere
- X
-
SPELL
- If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
SE
Secret Rare- Spellbook Star Hall
- X
-
SPELL
Continuous
- Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
R
Rare- Attack the Moon!
- X
-
SPELL
Continuous
- Once per turn, when the battle position of a Rock monster you control is changed: You can target 1 Spell/Trap your opponent controls; destroy that target.
SR
Super Rare- Electromagnetic Bagworm
- X
-
LIGHT
Level 3 [ Insect / Flip/Effect ]
ATK 200 DEF 1400 -
FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
C
Common- Rage of the Deep Sea
- X
-
WATER
Level 5 [ Fish / Effect ]
ATK 0 DEF 0 - This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
C
Common- Ape Magician
- X
-
DARK
Level 3 [ Beast / Effect ]
ATK 800 DEF 1200 - Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; take control of it until the End Phase. It cannot change its battle position this turn.
C
Common- Snowdust Dragon
- X
-
WATER
Level 8 [ Dragon / Effect ]
ATK 2800 DEF 1800 - You can Special Summon this card (from your hand) by removing 4 Ice Counters from anywhere on the field. Other monsters with Ice Counters cannot attack or change their battle positions.
C
Common- Snow Dragon
- X
-
WATER
Level 4 [ Dragon / Effect ]
ATK 1400 DEF 900 - When this card is destroyed by battle or by a card effect and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
C
Common- Uminotaurus
- X
-
WATER
Level 4 [ Aqua / Effect ]
ATK 1700 DEF 1000 - If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
R
Rare- Fishborg Launcher
- X
-
WATER
Level 1 [ Fish / Tuner/Effect ]
ATK 200 DEF 100 - Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.
C
Common- Papa-Corn
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 1200 DEF 800 - While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
R
Rare- Thunder Sea Horse
- X
-
LIGHT
Level 4 [ Thunder / Effect ]
ATK 1600 DEF 1200 - You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.
SE
Secret RareForbidden
Forbidden- Bahamut Shark
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 2600 DEF 2100 -
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
SE
Secret Rare