Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

RETURN OF THE DUELIST

( Release Date : 08/28/2012 )

Total of 100 Card(s)

 
  • Noble Knight Gawayn Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 500  
    If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Noble Knight Gawayn
  • Trance the Magic Swordsman
    EARTH EARTH Level Level 6 [ Spellcaster / Normal ] ATK 2600 DEF 200  
    A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
    Trance the Magic Swordsman
  • Damage Mage
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 600 DEF 1200  
    When you take damage from a card effect: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.
    Damage Mage
  • ZW - Phoenix Bow Rare
    FIRE FIRE Level Level 3 [ Winged Beast / Effect ] ATK 1100 DEF 0  
    You can target 1 face-up "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1100 ATK. When the equipped monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. You can only control 1 face-up "ZW - Phoenix Bow".
    ZW - Phoenix Bow
  • Photon Caesar
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2000 DEF 2800  
    When this card is Normal or Flip Summoned: You can Special Summon 1 "Photon Caesar" from your hand or Deck.
    Photon Caesar
  • Heroic Challenger - Spartan
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000  
    Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.
    Heroic Challenger - Spartan
  • Heroic Challenger - War Hammer
    EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1300  
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.
    Heroic Challenger - War Hammer
  • Heroic Challenger - Swordshield
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 0 DEF 2000  
    During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.
    Heroic Challenger - Swordshield
  • Heroic Challenger - Double Lance Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 900  
    When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
    Heroic Challenger - Double Lance
  • Chronomaly Mayan Machine
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1500 DEF 700  
    This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
    Chronomaly Mayan Machine
  • Chronomaly Colossal Head Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 800 DEF 1600  
    You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.
    Chronomaly Colossal Head
  • Chronomaly Golden Jet
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1400  
    Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.
    Chronomaly Golden Jet
  • Chronomaly Crystal Bones Rare
    LIGHT LIGHT Level Level 3 [ Rock / Effect ] ATK 1300 DEF 400  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".
    Chronomaly Crystal Bones
  • Chronomaly Crystal Skull Rare
    LIGHT LIGHT Level Level 3 [ Rock / Effect ] ATK 900 DEF 600  
    If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
    Chronomaly Crystal Skull
  • Chronomaly Moai
    EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1800 DEF 1600  
    If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.
    Chronomaly Moai
  • Spellbook Magician of Prophecy Ultra Rare
    WATER WATER Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400  
    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.
    Spellbook Magician of Prophecy
  • Amores of Prophecy
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 600 DEF 2000  
    Once per turn: You can reveal 1 "Spellbook" Spell Card in your hand; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand.
    Amores of Prophecy
  • Temperance of Prophecy Super Rare
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    During your Main Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can Tribute this card; Special Summon 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster from your Deck. You cannot Special Summon another Level 5 or higher monster during the turn you activate this effect.
    Temperance of Prophecy
  • Strength of Prophecy
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1400  
    Once per turn: You can shuffle 1 "Spellbook" Spell Card from your Graveyard into your Deck to target 1 face-up Spellcaster-Type monster on the field; increase its Level by 1 and its ATK by 500.
    Strength of Prophecy
  • Charioteer of Prophecy
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1300  
    Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand.
    Charioteer of Prophecy
  • High Priestess of Prophecy Secret Rare
    LIGHT LIGHT Level Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2100  
    You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.
    High Priestess of Prophecy
  • Madolche Mewfeuille
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 500 DEF 300  
    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.
    Madolche Mewfeuille
  • Madolche Baaple
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 0 DEF 1800  
    If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
    Madolche Baaple
  • Madolche Chouxvalier Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1300  
    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters for attacks, except "Madolche Chouxvalier".
    Madolche Chouxvalier
  • Madolche Magileine Super Rare
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1200  
    If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
    Madolche Magileine
  • Madolche Butlerusk
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 800  
    When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.
    Madolche Butlerusk
  • Madolche Puddingcess Ultra Rare
    EARTH EARTH Level Level 5 [ Fairy / Effect ] ATK 1000 DEF 1000  
    Gains 800 ATK/DEF while you have no monsters in your GY. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. After damage calculation, if this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    Madolche Puddingcess
  • Geargiano Mk-II Rare
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 500  
    When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.
    Geargiano Mk-II
  • Geargiaccelerator
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 800  
    If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
    Geargiaccelerator
  • Geargiarsenal Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1500 DEF 500  
    This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".
    Geargiarsenal
  • Geargiarmor Super Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1100 DEF 1900  
    Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
    Geargiarmor
  • Uniflora, Mystical Beast of the Forest
    EARTH EARTH Level Level 1 [ Beast / Effect ] ATK 700 DEF 500  
    If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.
    Uniflora, Mystical Beast of the Forest
  • Little Trooper
    EARTH EARTH Level Level 1 [ Warrior / Effect ] ATK 900 DEF 500  
    If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck in face-down Defense Position.
    Little Trooper
  • Silver Sentinel Ultra Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300  
    You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
    Silver Sentinel
  • Dust Knight Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200  
    FLIP: Send 1 EARTH monster from your Deck to the Graveyard.
    Dust Knight
  • Block Golem
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1000 DEF 1500  
    If all the monsters in your GY are EARTH: You can Tribute this card, then target 2 Level 4 or lower Rock monsters in your GY, except "Block Golem"; Special Summon those Rock monsters, but their effects that activate on the field cannot be activated this turn.
    Block Golem
  • Atlantean Attack Squad
    WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0  
    This card gains 800 ATK while you control a face-up Fish, Sea Serpent, or Aqua-Type monster other than this card.
    Atlantean Attack Squad
  • Illusory Snatcher Super Rare
    DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2400 DEF 1000  
    When you Tribute Summon a monster: You can Special Summon this card from your hand, and if you do, the Type, Attribute, and Level of this card become the same as that face-up Tribute Summoned monster.
    Illusory Snatcher
  • Grandsoil the Elemental Lord Secret Rare
    EARTH EARTH Level Level 8 [ Beast-Warrior / Effect ] ATK 2800 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 EARTH monsters in your GY. When this card is Special Summoned: You can target 1 monster in either player's GY; Special Summon that target. You can only use this effect of "Grandsoil the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
    Grandsoil the Elemental Lord
  • Three Thousand Needles
    EARTH EARTH Level Level 8 [ Beast / Effect ] ATK 3000 DEF 1800  
    At the end of the Damage Step, if this Defense Position card was attacked by a monster whose ATK is lower than this card's DEF: Destroy the attacking monster.
    Three Thousand Needles
  • Goblin Marauding Squad
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1900 DEF 0  
    When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Goblin Marauding Squad
  • Heroic Champion - Excalibur Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2000 DEF 2000  
    2 Level 4 Warrior-Type monsters
    Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
    Heroic Champion - Excalibur
  • Chronomaly Crystal Chrononaut Super Rare
    LIGHT LIGHT Rank Rank 3 [ Psychic / Xyz / Effect ] ATK 2100 DEF 1000  
    2 Level 3 monsters
    Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.
    Chronomaly Crystal Chrononaut
  • Number 33: Chronomaly Machu Mech Ultra Rare
    LIGHT LIGHT Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2400 DEF 1500  
    2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
    Number 33: Chronomaly Machu Mech
  • Superdimensional Robot Galaxy Destroyer Ultra Rare
    LIGHT LIGHT Rank Rank 10 [ Machine / Xyz / Effect ] ATK 5000 DEF 2000  
    3 Level 10 monsters
    Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Superdimensional Robot Galaxy Destroyer
  • Hierophant of Prophecy Ultra Rare
    DARK DARK Rank Rank 7 [ Spellcaster / Xyz / Effect ] ATK 2800 DEF 2600  
    2 Level 7 Spellcaster-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.
    Hierophant of Prophecy
  • Gear Gigant X Secret Rare
    EARTH EARTH Rank Rank 4 [ Machine / Xyz / Effect ] ATK 2300 DEF 1500  
    2 Level 4 Machine monsters
    Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target.
    Gear Gigant X
  • Alchemic Magician Super Rare
    DARK DARK Rank Rank 4 [ Spellcaster / Xyz / Effect ] ATK 1500 DEF 1500  
    3 Level 4 Spellcaster-Type monsters
    This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.
    Alchemic Magician
  • Soul of Silvermountain Super Rare
    EARTH EARTH Rank Rank 3 [ Rock / Xyz / Effect ] ATK 1800 DEF 2200  
    2 Level 3 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Soul of Silvermountain
  • Fairy King Albverdich Rare
    EARTH EARTH Rank Rank 4 [ Plant / Xyz / Effect ] ATK 2300 DEF 1400  
    2 Level 4 EARTH monsters
    Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.
    Fairy King Albverdich
  • Sword Breaker Super Rare
    EARTH EARTH Rank Rank 6 [ Warrior / Xyz / Effect ] ATK 2700 DEF 1000  
    2 Level 6 monsters
    Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.
    Sword Breaker
  • Gagagarevenge Super Rare
    SPELL SPELL Equip Equip  
    Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK.
    Gagagarevenge
  • Overlay Regen
    SPELL SPELL  
    Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material.
    Overlay Regen
  • Heroic Chance
    SPELL SPELL  
    Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.
    Heroic Chance
  • Chronomaly Technology
    SPELL SPELL  
    Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters.
    Chronomaly Technology
  • Chronomaly Pyramid Eye Tablet
    SPELL SPELL Continuous Continuous  
    All "Chronomaly" monsters you control gain 800 ATK.
    Chronomaly Pyramid Eye Tablet
  • Galaxy Queen's Light
    SPELL SPELL  
    Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.
    Galaxy Queen's Light
  • Spellbook of Secrets Ultra Rare
    SPELL SPELL  
    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
    Spellbook of Secrets
  • Spellbook of Power
    SPELL SPELL  
    Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
    Spellbook of Power
  • Spellbook of Life Super Rare
    SPELL SPELL Equip Equip  
    Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.
    Spellbook of Life
  • Spellbook of Wisdom Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spellcaster monster on the field, then activate 1 of these effects;
    ●That face-up monster is unaffected by other Spell effects this turn.
    ●That face-up monster is unaffected by Trap effects this turn.
    Spellbook of Wisdom
  • Madolche Chateau
    SPELL SPELL Field Field  
    When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
    Madolche Chateau
  • Where Arf Thou?
    SPELL SPELL  
    If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
    Where Arf Thou?
  • Generation Force
    SPELL SPELL  
    If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
    Generation Force
  • Catapult Zone
    SPELL SPELL Field Field  
    Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.
    Catapult Zone
  • Cold Feet
    SPELL SPELL Quick-Play Quick-Play  
    You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
    Cold Feet
  • Impenetrable Attack
    TRAP TRAP  
    During the Battle Phase, activate 1 of these effects.
    ●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
    ●You take no Battle Damage during this Battle Phase.
    Impenetrable Attack
  • Gagagarush
    TRAP TRAP  
    When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher).
    Gagagarush
  • Heroic Retribution Sword
    TRAP TRAP  
    Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.
    Heroic Retribution Sword
  • Stonehenge Methods
    TRAP TRAP  
    When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.
    Stonehenge Methods
  • Madolche Lesson
    TRAP TRAP  
    Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
    Madolche Lesson
  • Madolche Waltz
    TRAP TRAP Continuous Continuous  
    Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
    Madolche Waltz
  • Madolche Tea Break Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
    Madolche Tea Break
  • Xyz Soul
    TRAP TRAP  
    Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.
    Xyz Soul
  • Compulsory Escape Device
    TRAP TRAP  
    Each player chooses 1 monster they control, then shuffles it into the Deck.
    Compulsory Escape Device
  • Turnabout
    TRAP TRAP  
    If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.
    Turnabout
  • Void Trap Hole Super Rare
    TRAP TRAP  
    When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
    Void Trap Hole
  • Three of a Kind
    TRAP TRAP  
    If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
    Three of a Kind
  • Soul Drain Rare
    TRAP TRAP Continuous Continuous  
    Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.
    Soul Drain
  • Rebound Super Rare
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
    Rebound
  • Lucky Punch
    TRAP TRAP Continuous Continuous  
    Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.
    Lucky Punch
  • Prophecy Destroyer Ultra Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2500 DEF 1200  
    If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard.
    Prophecy Destroyer
  • Lightray Madoor
    LIGHT LIGHT Level Level 6 [ Spellcaster / Effect ] ATK 1200 DEF 3000  
    If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Lightray Madoor
  • Blue Dragon Ninja Super Rare
    WATER WATER Level Level 5 [ Sea Serpent / Effect ] ATK 2100 DEF 1200  
    Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
    Blue Dragon Ninja
  • Imairuka Rare
    WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 1000 DEF 1000  
    If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card.
    Imairuka
  • Revival Golem Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 100 DEF 2100  
    The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects.
    ●Special Summon this card from the Graveyard.
    ●Add this card from the Graveyard to your hand.
    Revival Golem
  • Noble Arms - Gallatin
    SPELL SPELL Equip Equip  
    You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.
    Noble Arms - Gallatin
  • Spellbook Library of the Crescent Rare
    SPELL SPELL  
    If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
    Spellbook Library of the Crescent
  • Advance Zone Secret Rare
    SPELL SPELL Continuous Continuous  
    Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.
    ●1 or more: Destroy 1 Set card your opponent controls.
    ●2 or more: Draw 1 card.
    ●3 or more: Add 1 monster from your Graveyard to your hand.
    Advance Zone
  • Ninjitsu Art of Shadow Sealing
    TRAP TRAP Continuous Continuous  
    Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.
    Ninjitsu Art of Shadow Sealing
  • Chewbone
    EARTH EARTH Level Level 3 [ Zombie / Flip / Effect ] ATK 300 DEF 300  
    FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ATK 100/DEF 300) to your opponent's field in Defense Position.
    Chewbone
  • Eco, Mystical Spirit of the Forest Rare
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1700 DEF 1000  
    When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn.
    Eco, Mystical Spirit of the Forest
  • Number 6: Chronomaly Atlandis Secret Rare
    LIGHT LIGHT Rank Rank 6 [ Machine / Xyz / Effect ] ATK 2600 DEF 3000  
    2 Level 6 monsters
    When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.
    Number 6: Chronomaly Atlandis
  • Miracle Contact Secret Rare
    SPELL SPELL  
    Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    Miracle Contact
  • Advanced Dark Secret Rare
    SPELL SPELL Field Field  
    All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
    Advanced Dark
  • Pahunder Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1300 DEF 600  
    Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon.
    Pahunder
  • Mahunder Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1400 DEF 700  
    Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon.
    Mahunder
  • Sishunder Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 900 DEF 400  
    When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand.
    Sishunder
  • Number 91: Thunder Spark Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2400 DEF 2000  
    3 Level 4 monsters
    Once per turn, you can activate 1 of these effects.
    ●Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
    ●Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.
    Number 91: Thunder Spark Dragon
  • Spirit Converter Secret Rare
    SPELL SPELL Continuous Continuous  
    Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand.
    Spirit Converter