Total of 112 Card(s)
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- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Sparkman
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
- An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Elemental HERO Neos
- X
- LIGHT Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
- A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
- Elemental HERO Necroshade
- X
- DARK Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
- Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
- Card Trooper
- X
- EARTH Level 3 [ Machine / Effect ] ATK 400 DEF 400
- Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
- Neo-Spacian Grand Mole
-
SR
Super Rare - X
- EARTH Level 3 [ Rock / Effect ] ATK 900 DEF 300
- At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
- Elemental HERO Stratos
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
-
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
- Necro Gardna
-
SE
Secret Rare - X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 1300
- During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
- Elemental HERO Neos Alius
-
SE
Secret Rare - X
- LIGHT Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
- Card Ejector
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 400 DEF 400
- Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
- Elemental HERO Prisma
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1700 DEF 1100
- Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
- Gallis the Star Beast
- X
- EARTH Level 3 [ Beast / Effect ] ATK 800 DEF 800
- You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
- Winged Kuriboh LV9
-
R
Rare - X
- LIGHT Level 9 [ Fairy / Effect ] ATK ? DEF ?
- Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".
- Card Blocker
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 400 DEF 400
- When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
- Elemental HERO Flame Wingman
-
R
Rare - X
- WIND Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
- Elemental HERO Electrum
- X
- LIGHT Level 10 [ Warrior / Fusion / Effect ] ATK 2900 DEF 2600
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
- Elemental HERO Mudballman
- X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 3000
-
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
- Rainbow Neos
- X
- LIGHT Level 10 [ Warrior / Fusion / Effect ] ATK 4500 DEF 3000
-
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
- Elemental HERO Divine Neos
- X
- LIGHT Level 12 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2500
- Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
- Miracle Fusion
-
UR
Ultra Rare - X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- The Flute of Summoning Kuriboh
- X
- SPELL Quick-Play
- Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
- H - Heated Heart
-
SE
Secret Rare - X
- SPELL
- Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- E - Emergency Call
-
SE
Secret Rare - X
- SPELL
- Add 1 "Elemental HERO" monster from your Deck to your hand.
- R - Righteous Justice
-
SE
Secret Rare - X
- SPELL
- Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
- O - Oversoul
-
SE
Secret Rare - X
- SPELL
- Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
- Hero Flash!!
-
SE
Secret Rare - X
- SPELL
- Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
- Instant Fusion
-
Limited
LimitedUR
Ultra Rare - X
- SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
- Super Polymerization
-
SE
Secret Rare - X
- SPELL Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
- Hero Mask
- X
- SPELL
- Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
- Hero Signal
-
SR
Super Rare - X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
- Hero Blast
-
SR
Super Rare - X
- TRAP
- Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
- Destiny HERO - Diamond Dude
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
- Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
- Destiny HERO - Malicious
-
No longer on list
No longer on listSE
Secret Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 800 DEF 800
- You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
- Destiny HERO - Disk Commander
-
R
Rare - X
- DARK Level 1 [ Warrior / Effect ] ATK 300 DEF 300
- Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
- Destiny HERO - Plasma
- X
- DARK Level 8 [ Warrior / Effect ] ATK 1900 DEF 600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
- Destiny Draw
-
SE
Secret Rare - X
- SPELL
- Discard 1 "Destiny HERO" card; draw 2 cards.
- Destiny Signal
-
SR
Super Rare - X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
- Destiny Mirage
- X
- TRAP
- When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
- Crystal Beast Ruby Carbuncle
-
SR
Super Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 300 DEF 300
- When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amethyst Cat
-
SR
Super Rare - X
- EARTH Level 3 [ Beast / Effect ] ATK 1200 DEF 400
- This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Emerald Tortoise
-
SR
Super Rare - X
- WATER Level 3 [ Aqua / Effect ] ATK 600 DEF 2000
- Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Topaz Tiger
-
SR
Super Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1000
- If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amber Mammoth
-
SR
Super Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1700 DEF 1600
- When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Cobalt Eagle
-
SR
Super Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800
- Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Sapphire Pegasus
- X
- WIND Level 4 [ Beast / Effect ] ATK 1800 DEF 1200
- When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Rainbow Dragon
- X
- LIGHT Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
- Crystal Beacon
-
SE
Secret Rare - X
- SPELL
- Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
- Rare Value
- X
- SPELL
- If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
- Crystal Blessing
-
SE
Secret Rare - X
- SPELL
- Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
- Crystal Abundance
-
SE
Secret Rare - X
- SPELL
- Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
- Crystal Promise
-
SE
Secret Rare - X
- SPELL
- Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Ancient City - Rainbow Ruins
- X
- SPELL Field
-
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Crystal Release
- X
- SPELL Equip
- Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
- Crystal Raigeki
-
SR
Super Rare - X
- TRAP
- Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.
- Rainbow Path
- X
- TRAP
- When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
- Rainbow Gravity
- X
- TRAP
- If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions.
- Cyber Dragon
- X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Cyber End Dragon
-
R
Rare - X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800
-
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Chimeratech Overdragon
-
R
Rare - X
- DARK Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?
-
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
- Power Bond
- X
- SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
- Overload Fusion
- X
- SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Future Fusion
-
UR
Ultra Rare - X
- SPELL Continuous
- During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
- Magical Mallet
- X
- SPELL
- Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
- Dark End Dragon
-
SR
Super Rare - X
- DARK Level 8 [ Dragon / Synchro / Effect ] ATK 2600 DEF 2100
-
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
- Light End Dragon
-
SR
Super Rare - X
- LIGHT Level 8 [ Dragon / Synchro / Effect ] ATK 2600 DEF 2100
-
1 Tuner + 1 or more non-Tuner LIGHT monsters
At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
- Vennominaga the Deity of Poisonous Snakes
-
R
Rare - X
- DARK Level 10 [ Reptile / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel.
- Vennominon the King of Poisonous Snakes
- X
- DARK Level 8 [ Reptile / Effect ] ATK 0 DEF 0
- Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card.
- Yubel
-
R
Rare - X
- DARK Level 10 [ Fiend / Effect ] ATK 0 DEF 0
- Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or GY.
- Yubel - Terror Incarnate
-
R
Rare - X
- DARK Level 11 [ Fiend / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or GY.
- Yubel - The Ultimate Nightmare
-
R
Rare - X
- DARK Level 12 [ Fiend / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, also destroy that monster.
- Mezuki
- X
- EARTH Level 4 [ Zombie / Effect ] ATK 1700 DEF 800
- You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
- Thunder King Rai-Oh
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1900 DEF 800
- Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
- Kasha
- X
- EARTH Level 8 [ Zombie / Effect ] ATK ? DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
- Shutendoji
- X
- EARTH Level 4 [ Zombie / Effect ] ATK 1500 DEF 800
-
Once per turn: You can activate 1 of these effects.
●Banish 2 Zombie monsters from your GY; draw 1 card.
●Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
- Darklord Desire
- X
- DARK Level 10 [ Fairy / Effect ] ATK 3000 DEF 2800
- Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
- Fusion Recovery
- X
- SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
- System Down
- X
- SPELL
- Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
- Grand Convergence
- X
- SPELL Quick-Play
- If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
- Dimensional Fissure
-
SE
Secret Rare - X
- SPELL Continuous
- Any monster sent to the GY is banished instead.
- Macro Cosmos
-
UR
Ultra Rare - X
- TRAP Continuous
- When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
- Rise of the Snake Deity
- X
- TRAP
- When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
- Dimensional Prison
-
UR
Ultra Rare - X
- TRAP
- When an opponent's monster declares an attack: Target that attacking monster; banish that target.
- Offering to the Snake Deity
- X
- TRAP
- Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.
- D.D. Survivor
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1800 DEF 200
- During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
- Grandmaster of the Six Samurai
- X
- EARTH Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
- You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
- The Six Samurai - Yaichi
-
UR
Ultra Rare - X
- WATER Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
- Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Kamon
-
UR
Ultra Rare - X
- FIRE Level 3 [ Warrior / Effect ] ATK 1500 DEF 1000
- Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Yariza
-
UR
Ultra Rare - X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 500
- While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Nisashi
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UR
Ultra Rare - X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 700
- While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Zanji
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UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1300
- At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Irou
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UR
Ultra Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- Great Shogun Shien
- X
- FIRE Level 7 [ Warrior / Effect ] ATK 2500 DEF 2400
- If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
- D.D. Crow
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SR
Super Rare - X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
- Gladiator Beast Laquari
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SE
Secret Rare - X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400
- If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
- Enishi, Shien's Chancellor
- X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
- Test Tiger
- X
- EARTH Level 3 [ Beast / Effect ] ATK 600 DEF 300
- If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
- Rainbow Dark Dragon
- X
- DARK Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
- Jain, Lightsworn Paladin
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UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
- Garoth, Lightsworn Warrior
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R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1850 DEF 1300
- If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
- Lumina, Lightsworn Summoner
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UR
Ultra Rare - X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Wulf, Lightsworn Beast
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UR
Ultra Rare - X
- LIGHT Level 4 [ Beast-Warrior / Effect ] ATK 2100 DEF 300
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
- Judgment Dragon
- X
- LIGHT Level 8 [ Dragon / Effect ] ATK 3000 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
- Aurkus, Lightsworn Druid
- X
- LIGHT Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 1800
- Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
- Gladiator Beast Lanista
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 1200
- When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
- Gladiator Beast's Respite
- X
- SPELL
- Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
- Gladiator's Return
- X
- SPELL
- Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
- Cunning of the Six Samurai
- X
- SPELL Quick-Play
- Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
- Gladiator Proving Ground
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UR
Ultra Rare - X
- SPELL
- Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
- Gateway of the Six
-
Limited
Limited - X
- SPELL Continuous
-
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
- Double-Edged Sword Technique
-
UR
Ultra Rare - X
- TRAP
- Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
- Gladiator Beast War Chariot
-
R
Rare - X
- TRAP Counter
- When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.