Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STARDUST OVERDRIVE

( Release Date : 11/17/2009 )

Total of 100 Card(s)

 
  • Koa'ki Meiru Beetle Super Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1900 DEF 1500  
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
    Koa'ki Meiru Beetle
  • Majestic Dragon Super Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 0  
    Cannot be used as a Synchro Material, except for the Synchro Summon of a "Majestic" monster.
    Majestic Dragon
  • Stardust Xiaolong Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Effect ] ATK 100 DEF 100  
    When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Stardust Xiaolong
  • Max Warrior Super Rare
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 800  
    If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card destroys an opponent's monster by battle, until your next Standby Phase: this card becomes Level 2 and its original ATK and DEF are halved.
    Max Warrior
  • Quickdraw Synchron
    WIND WIND Level Level 5 [ Machine / Tuner / Effect ] ATK 700 DEF 1400  
    You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.
    Quickdraw Synchron
  • Level Eater Forbidden
    DARK DARK Level Level 1 [ Insect / Effect ] ATK 600 DEF 0  
    If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
    Level Eater
  • Zero Gardna Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 0 DEF 0  
    You can Tribute this card to activate its effect. If you do, monsters you control cannot be destroyed by battle, and you take no Battle Damage during this turn. This effect can be activated during either player's turn.
    Zero Gardna
  • Regulus
    LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1000  
    Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.
    Regulus
  • Infernity Necromancer
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 0 DEF 2000  
    When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.
    Infernity Necromancer
  • Fortune Lady Wind Rare
    WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK ? DEF ?  
    This card's ATK and DEF are equal to its Level x 300. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When this card is Normal Summoned, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Fortune Lady" monsters you control.
    Fortune Lady Wind
  • Fortune Lady Water Rare
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK ? DEF ?  
    This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.
    Fortune Lady Water
  • Fortune Lady Dark Rare
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK ? DEF ?  
    This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
    Fortune Lady Dark
  • Fortune Lady Earth Rare
    EARTH EARTH Level Level 6 [ Spellcaster / Effect ] ATK ? DEF ?  
    This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
    Fortune Lady Earth
  • Solitaire Magician
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1300  
    Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
    Solitaire Magician
  • Catoblepas and the Witch of Fate Rare
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 0  
    When your opponent Special Summons a monster(s), you can remove from play 1 monster with ? ATK from your Graveyard to destroy that Special Summoned monster(s).
    Catoblepas and the Witch of Fate
  • Dark Spider
    DARK DARK Level Level 1 [ Insect / Effect ] ATK 0 DEF 0  
    Once per turn, you can increase the Level of 1 face-up Insect-Type monster you control by 2, until the End Phase.
    Dark Spider
  • Ground Spider
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 0 DEF 1500  
    Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
    Ground Spider
  • Relinquished Spider
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 300 DEF 500  
    If you have 4 or more Insect-Type monsters in your Graveyard, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls.
    Relinquished Spider
  • Spyder Spider
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1500 DEF 1000  
    When this card destroys an opponent's Defense Position monster by battle, you can select and Special Summon 1 Level 4 or lower Insect-Type monster from your Graveyard.
    Spyder Spider
  • Mother Spider Rare
    DARK DARK Level Level 6 [ Insect / Effect ] ATK 2300 DEF 1200  
    If you have only Insect-Type monsters in your Graveyard, you can send 2 face-up Defense Position monsters your opponent controls to the Graveyard and Special Summon this card from your hand.
    Mother Spider
  • Reptilianne Gorgon
    DARK DARK Level Level 3 [ Reptile / Effect ] ATK 1400 DEF 1400  
    If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.
    Reptilianne Gorgon
  • Reptilianne Medusa
    DARK DARK Level Level 6 [ Reptile / Effect ] ATK 2200 DEF 800  
    Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.
    Reptilianne Medusa
  • Reptilianne Scylla
    DARK DARK Level Level 4 [ Reptile / Effect ] ATK 1800 DEF 1200  
    If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
    Reptilianne Scylla
  • Reptilianne Viper
    DARK DARK Level Level 2 [ Reptile / Tuner / Effect ] ATK 0 DEF 0  
    When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
    Reptilianne Viper
  • Earthbound Immortal Ccarayhua Ultra Rare
    DARK DARK Level Level 10 [ Reptile / Effect ] ATK 2800 DEF 1800  
    There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. If this card is destroyed by a card effect, except by its own effect: Destroy all cards on the field.
    Earthbound Immortal Ccarayhua
  • Earthbound Immortal Uru Ultra Rare
    DARK DARK Level Level 10 [ Insect / Effect ] ATK 3000 DEF 3000  
    There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. Your opponent cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can Tribute 1 other monster, then target 1 face-up monster your opponent controls; take control of that target, until the End Phase.
    Earthbound Immortal Uru
  • Earthbound Immortal Wiraqocha Rasca Ultra Rare
    DARK DARK Level Level 10 [ Winged Beast / Effect ] ATK 100 DEF 100  
    There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded by this effect.
    Earthbound Immortal Wiraqocha Rasca
  • Koa'ki Meiru Sea Panther
    WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1900 DEF 1200  
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 WATER monster in your hand. Once per turn, you can send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard to return 1 Spell Card from your Graveyard to the top of your Deck.
    Koa'ki Meiru Sea Panther
  • Koa'ki Meiru Rooklord Super Rare
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2800 DEF 2200  
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.
    Koa'ki Meiru Rooklord
  • Tuned Magician
    WIND WIND Level Level 4 [ Spellcaster / Gemini / Effect ] ATK 1800 DEF 1600  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
    ●This card is treated as a Tuner.
    Tuned Magician
  • Crusader of Endymion Ultra Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Gemini / Effect ] ATK 1900 DEF 1200  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
    Crusader of Endymion
  • Woodland Archer
    EARTH EARTH Level Level 3 [ Beast-Warrior / Effect ] ATK 1400 DEF 1300  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 2 or more Normal Monsters in your Graveyard. You can Tribute this card to add 1 Gemini monster from your Deck to your hand.
    Woodland Archer
  • Knight of the Red Lotus Super Rare
    FIRE FIRE Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1800  
    If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
    Knight of the Red Lotus
  • Energy Bravery
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200  
    Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
    Energy Bravery
  • Swap Frog
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 500  
    You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Swap Frog
  • Lord British Space Fighter Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1200 DEF 800  
    If this card destroys an opponent's monster by battle: Activate 1 of these effects;
    ��This card can make a second attack in a row.
    ��Target 1 Set card on the field; destroy that target.
    ��Special Summon 1 "Multi Token" (Machine/LIGHT/Level 4/ATK 1200/DEF 1200).
    Lord British Space Fighter
  • Oshaleon
    WATER WATER Level Level 3 [ Reptile / Effect ] ATK 1400 DEF 800  
    While you control this face-up Attack Position card, your opponent cannot select a monster other than "Oshaleon" as an attack target. When this card is destroyed by battle and sent to the Graveyard, you can add 1 Reptile-Type monster with 500 or less ATK from your Deck to your hand.
    Oshaleon
  • Djinn Releaser of Rituals Rare Forbidden
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000  
    When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
    Djinn Releaser of Rituals
  • Djinn Presider of Rituals Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 1400  
    When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
    Djinn Presider of Rituals
  • Divine Grace - Northwemko Ultra Rare
    LIGHT LIGHT Level Level 7 [ Spellcaster / Ritual / Effect ] ATK 2700 DEF 1200  
    This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Grace". When this card is Ritual Summoned, select a number of face-up cards on the field (except this card), up to the number of monsters you used for the Ritual Summon. While any of the selected cards are face-up on the field, this card cannot be destroyed by card effects.
    Divine Grace - Northwemko
  • Majestic Star Dragon Ultra Rare
    WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3800 DEF 3000  
    "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
    During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
    Majestic Star Dragon
  • Blackwing - Silverwind the Ascendant Ultra Rare
    DARK DARK Level Level 8 [ Winged Beast / Synchro / Effect ] ATK 2800 DEF 2000  
    1 "Blackwing" Tuner + 2 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.
    Blackwing - Silverwind the Ascendant
  • Reptilianne Hydra Super Rare
    DARK DARK Level Level 6 [ Reptile / Synchro / Effect ] ATK 2100 DEF 1500  
    1 "Reptilianne" Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
    Reptilianne Hydra
  • Black Brutdrago Super Rare
    FIRE FIRE Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2600  
    1 Tuner + 1 or more non-Tuner Gemini monsters
    Once per turn, you can send 1 Gemini monster from your hand to the Graveyard to select and destroy 1 Spell or Trap Card your opponent controls. When this card is destroyed and sent to the Graveyard, you can select 1 Gemini monster in your Graveyard and Special Summon it. The Special Summoned Gemini monster is treated as an Effect Monster, and gains its effect.
    Black Brutdrago
  • Explosive Magician Ultra Rare
    LIGHT LIGHT Level Level 6 [ Spellcaster / Synchro / Effect ] ATK 2500 DEF 1800  
    1 Tuner + 1+ non-Tuner Spellcaster monsters
    You can remove 2 Spell Counters from your field, then target 1 Spell/Trap your opponent controls; destroy that target.
    Explosive Magician
  • Spider Web
    SPELL SPELL Field Field  
    If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
    Spider Web
  • Earthbound Whirlwind Super Rare
    SPELL SPELL  
    If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls.
    Earthbound Whirlwind
  • Savage Colosseum
    SPELL SPELL Field Field  
    If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
    Savage Colosseum
  • Attack Pheromones
    SPELL SPELL Continuous Continuous  
    If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
    Attack Pheromones
  • Molting Escape
    SPELL SPELL Equip Equip  
    Equip only to a Reptile-Type monster. Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the Damage Step each time this effect is applied.
    Molting Escape
  • Reptilianne Spawn
    SPELL SPELL  
    Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.
    Reptilianne Spawn
  • Fortune's Future Super Rare
    SPELL SPELL  
    Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
    Fortune's Future
  • Time Passage
    SPELL SPELL Quick-Play Quick-Play  
    Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase.
    Time Passage
  • Iron Core Armor
    SPELL SPELL Equip Equip  
    Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead.
    Iron Core Armor
  • Herculean Power
    SPELL SPELL Continuous Continuous  
    Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
    Herculean Power
  • Gemini Spark
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
    Gemini Spark
  • Ritual of Grace
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Divine Grace - Northwemko". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard to make 1 face-up Ritual Monster you control become un-targetable by effects this turn.
    Ritual of Grace
  • Preparation of Rites Super Rare
    SPELL SPELL  
    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
    Preparation of Rites
  • Moray of Greed
    SPELL SPELL  
    Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
    Moray of Greed
  • Spiritual Forest
    SPELL SPELL Continuous Continuous  
    The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.
    Spiritual Forest
  • Raging Mad Plants Rare
    SPELL SPELL Quick-Play Quick-Play  
    All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
    Raging Mad Plants
  • Insect Neglect
    SPELL SPELL Continuous Continuous  
    When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
    Insect Neglect
  • Faustian Bargain
    SPELL SPELL  
    Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
    Faustian Bargain
  • Slip Summon
    TRAP TRAP  
    Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.
    Slip Summon
  • Synchro Barrier
    TRAP TRAP  
    Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
    Synchro Barrier
  • Enlightenment
    TRAP TRAP  
    You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately).
    Enlightenment
  • Bending Destiny
    TRAP TRAP Counter Counter  
    If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase.
    Bending Destiny
  • Inherited Fortune Rare
    TRAP TRAP  
    Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase.
    Inherited Fortune
  • Spider Egg
    TRAP TRAP  
    When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    Spider Egg
  • Wolf in Sheep's Clothing
    TRAP TRAP  
    Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck.
    Wolf in Sheep's Clothing
  • Earthbound Wave
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it.
    Earthbound Wave
  • Roar of the Earthbound Immortal (Updated from: Roar of the Earthbound)
    TRAP TRAP Continuous Continuous  
    Once per turn, if an opponent's monster declares an attack: Target the attacking monster; destroy that target, and if you do, inflict damage to your opponent equal to half the destroyed monster's ATK. You must control an "Earthbound Immortal" monster with ATK higher than the ATK of the attacking monster to activate and to resolve this effect.

    Notes
    Card Name updated from "Roar of the Earthbound" on September 27, 2019.
    Roar of the Earthbound Immortal (Updated from: Roar of the Earthbound)
  • Limit Impulse
    TRAP TRAP  
    Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
    Limit Impulse
  • Infernity Force
    TRAP TRAP  
    Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard.
    Infernity Force
  • Nega-Ton Corepanel Rare
    TRAP TRAP Counter Counter  
    Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.
    Nega-Ton Corepanel
  • Gemini Counter
    TRAP TRAP Counter Counter  
    Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it.
    Gemini Counter
  • Gemini Booster
    TRAP TRAP  
    Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster.
    Gemini Booster
  • Ritual Buster
    TRAP TRAP  
    Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase.
    Ritual Buster
  • Stygian Dirge
    TRAP TRAP Continuous Continuous  
    Reduce the Levels of all monsters your opponent controls by 1.
    Stygian Dirge
  • Seal of Wickedness Super Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect(s) is negated during that turn. During each of your Standby Phases, pay 500 Life Points or destroy this card.
    Seal of Wickedness
  • Appointer of the Red Lotus
    TRAP TRAP  
    Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
    Appointer of the Red Lotus
  • Koa'ki Meiru Maximus Ultra Rare
    WIND WIND Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.
    Koa'ki Meiru Maximus
  • Shire, Lightsworn Spirit Super Rare
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 400 DEF 1400  
    This card gains 300 ATK for each "Lightsworn" monster with a different name in your Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
    Shire, Lightsworn Spirit
  • Rinyan, Lightsworn Rogue Rare
    LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 100 DEF 100  
    FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.
    Rinyan, Lightsworn Rogue
  • Yellow Baboon, Archer of the Forest Ultra Rare
    EARTH EARTH Level Level 7 [ Beast / Effect ] ATK 2600 DEF 1800  
    When a Beast-Type monster you control is destroyed by battle and sent to the Graveyard, you can remove from play 2 Beast-Type monsters in your Graveyard to Special Summon this card from your hand.
    Yellow Baboon, Archer of the Forest
  • Gemini Scorpion Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 400  
    When this card is Normal or Special Summoned, you can Special Summon 1 Level 4 or lower Gemini monster from your hand.
    Gemini Scorpion
  • Metabo-Shark Super Rare
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1800 DEF 500  
    When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.
    Metabo-Shark
  • Earthbound Immortal Revival (Updated from: Earthbound Revival) Rare
    SPELL SPELL  
    Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand.

    Notes
    Card Name updated from "Earthbound Revival" on September 27, 2019.
    Earthbound Immortal Revival (Updated from: Earthbound Revival)
  • Reptilianne Poison Rare
    SPELL SPELL  
    Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.
    Reptilianne Poison
  • Gateway of the Six Super Rare Limited
    SPELL SPELL Continuous Continuous  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
    ●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
    ●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
    ●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
    Gateway of the Six
  • Dark Rabbit Rare
    DARK DARK Level Level 4 [ Beast / Normal ] ATK 1100 DEF 1500  
    He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.
    Dark Rabbit
  • Shine Palace Rare
    SPELL SPELL Equip Equip  
    Equip only to a LIGHT monster. It gains 700 ATK.
    Shine Palace
  • Dark Simorgh Secret Rare
    DARK DARK Level Level 7 [ Winged Beast / Effect ] ATK 2700 DEF 1000  
    While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
    Dark Simorgh
  • Victoria Secret Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 1500  
    Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
    Victoria
  • Ice Queen Secret Rare
    WATER WATER Level Level 8 [ Spellcaster / Effect ] ATK 2900 DEF 2100  
    Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster monsters in your Graveyard to activate and to resolve this effect.
    Ice Queen
  • Shutendoji Secret Rare
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1500 DEF 800  
    Once per turn: You can activate 1 of these effects.
    ●Banish 2 Zombie monsters from your GY; draw 1 card.
    ●Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
    Shutendoji
  • Archlord Kristya Secret Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 2300  
    If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
    Archlord Kristya
  • Guardian Eatos Secret Rare
    WIND WIND Level Level 8 [ Fairy / Effect ] ATK 2500 DEF 2000  
    If you have no monsters in your GY, you can Special Summon this card (from your hand). You can send 1 of your Equip Spells equipped to this card to the GY, then target up to 3 monsters in your opponent's GY; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.
    Guardian Eatos
  • Clear Vice Dragon Secret Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK ? DEF 0  
    You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
    Clear Vice Dragon
  • Clear World Secret Rare
    SPELL SPELL Field Field  
    During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control.
    ●LIGHT: Play with your hand revealed at all times.
    ●DARK: If you control 2 or more monsters, you cannot declare an attack.
    ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target.
    ●WATER: During your End Phase: Discard 1 card.
    ●FIRE: During your End Phase: Take 1000 damage.
    ●WIND: You must pay 500 Life Points to activate a Spell Card.
    Clear World