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ANCIENT PROPHECY

( Release Date : 09/01/2009 )

Total of 100 Card(s)
All

SE

Secret Rare

R

Rare

C

Common

C

Common

C

Common

UR

Ultra Rare

UL

Ultimate Rare

C

Common

C

Common

R

Rare

SR

Super Rare

R

Rare

R

Rare

C

Common

R

Rare

C

Common

R

Rare

UR

Ultra Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

C

Common

SR

Super Rare

R

Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

SR

Super Rare

SR

Super Rare

C

Common

R

Rare

C

Common

R

Rare

UR

Ultra Rare

UL

Ultimate Rare

GH

Ghost Rare

SR

Super Rare

SR

Super Rare

UR

Ultra Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

SR

Super Rare

SR

Super Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

R

Rare

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

UR

Ultra Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

SE

Secret Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

SE

Secret Rare

SR

Super Rare

R

Rare

SE

Secret Rare

SE

Secret Rare

SE

Secret Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

R

Rare

SR

Super Rare

SE

Secret Rare

SE

Secret Rare
XX-Saber Gardestrike
XX-Saber Gardestrike
X
EARTH EARTH Level Level 5 [ Beast-Warrior / Effect ]
ATK 2100 DEF 1400
If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand.

SE

Secret Rare
Kuribon
Kuribon
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ]
ATK 300 DEF 200
During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.

R

Rare
Sunny Pixie
Sunny Pixie
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ]
ATK 300 DEF 400
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.

C

Common
Sunlight Unicorn
Sunlight Unicorn
X
LIGHT LIGHT Level Level 4 [ Beast / Effect ]
ATK 1800 DEF 1000
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

C

Common
Blackwing - Mistral the Silver Shield
Blackwing - Mistral the Silver Shield
X
DARK DARK Level Level 2 [ Winged Beast / Tuner/Effect ]
ATK 100 DEF 1800
If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.

C

Common
Blackwing - Vayu the Emblem of Honor
Blackwing - Vayu the Emblem of Honor
X
DARK DARK Level Level 1 [ Winged Beast / Tuner/Effect ]
ATK 800 DEF 0
This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.

UR

Ultra Rare

UL

Ultimate Rare
Blackwing - Fane the Steel Chain
Blackwing - Fane the Steel Chain
X
DARK DARK Level Level 2 [ Winged Beast / Effect ]
ATK 500 DEF 800
This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.

C

Common
Morphtronic Magnen Bar
Morphtronic Magnen Bar
X
EARTH EARTH Level Level 1 [ Thunder / Effect ]
ATK 100 DEF 100
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect.
●While in Defense Position: Monsters you control cannot attack.

C

Common
Jester Lord
Jester Lord
X
DARK DARK Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.

R

Rare
Jester Confit
Jester Confit
X
DARK DARK Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.

SR

Super Rare
Fortune Lady Light
Fortune Lady Light
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ]
ATK ? DEF ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.

R

Rare
Fortune Lady Fire
Fortune Lady Fire
X
FIRE FIRE Level Level 2 [ Spellcaster / Effect ]
ATK ? DEF ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.

R

Rare
Infernity Beast
Infernity Beast
X
DARK DARK Level Level 3 [ Beast / Effect ]
ATK 1600 DEF 1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.

C

Common
Darksea Rescue
Darksea Rescue
X
DARK DARK Level Level 1 [ Machine / Effect ]
ATK 0 DEF 0
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.

R

Rare
Darksea Float
Darksea Float
X
DARK DARK Level Level 1 [ Machine / Effect ]
ATK 0 DEF 300
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.

C

Common
Turbo Rocket
Turbo Rocket
X
WIND WIND Level Level 2 [ Machine / Tuner/Effect ]
ATK 0 DEF 0
While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.

R

Rare
Earthbound Immortal Cusillu
Earthbound Immortal Cusillu
X
DARK DARK Level Level 10 [ Beast / Effect ]
ATK 2800 DEF 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.

UR

Ultra Rare

UL

Ultimate Rare
Earthbound Immortal Chacu Challhua
Earthbound Immortal Chacu Challhua
X
DARK DARK Level Level 10 [ Fish / Effect ]
ATK 2900 DEF 2400
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.

UR

Ultra Rare

UL

Ultimate Rare
Koa'ki Meiru Boulder
Koa'ki Meiru Boulder
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 1200 DEF 1000
When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.

C

Common
Koa'ki Meiru Crusader
Koa'ki Meiru Crusader
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ]
ATK 1900 DEF 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.

SR

Super Rare
Koa'ki Meiru Speeder
Koa'ki Meiru Speeder
X
WIND WIND Level Level 3 [ Machine / Effect ]
ATK 1200 DEF 2200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.

R

Rare
Koa'ki Meiru Tornado
Koa'ki Meiru Tornado
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1500 DEF 1200
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.

R

Rare
Koa'ki Meiru Hydro Barrier
Koa'ki Meiru Hydro Barrier
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 1000 DEF 1900
You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.

C

Common
Scary Moth
Scary Moth
X
WIND WIND Level Level 6 [ Insect / Effect ]
ATK 1800 DEF 2300
Each player can only Special Summon a monster(s) once per turn.

C

Common
Shiny Black "C"
Shiny Black "C"
X
EARTH EARTH Level Level 1 [ Insect / Effect ]
ATK 200 DEF 500
During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.

C

Common
Armed Sea Hunter
Armed Sea Hunter
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ]
ATK 1800 DEF 400
After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

C

Common
Divine Dragon Aquabizarre
Divine Dragon Aquabizarre
X
WATER WATER Level Level 5 [ Sea Serpent / Effect ]
ATK 2100 DEF 1500
Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.

C

Common
Fishborg Blaster

Forbidden

Forbidden
Fishborg Blaster
X
WATER WATER Level Level 1 [ Fish / Tuner/Effect ]
ATK 100 DEF 200
If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your GY. If this card is used as Synchro Material, all other Synchro Materials must be WATER.

C

Common
Shark Cruiser
Shark Cruiser
X
WATER WATER Level Level 5 [ Fish / Effect ]
ATK 1800 DEF 2200
If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.

C

Common
Armored Axon Kicker
Armored Axon Kicker
X
EARTH EARTH Level Level 6 [ Psychic / Effect ]
ATK 2200 DEF 1800
If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.

C

Common
Genetic Woman
Genetic Woman
X
WIND WIND Level Level 4 [ Psychic / Effect ]
ATK 1700 DEF 1200
Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.

C

Common
Magicat
Magicat
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ]
ATK 600 DEF 500
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.

R

Rare
Cyborg Doctor
Cyborg Doctor
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 1700
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.

C

Common
White Potan
White Potan
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ]
ATK 100 DEF 200
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.

C

Common
Minefieldriller
Minefieldriller
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1500 DEF 1500
When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.

SR

Super Rare
XX-Saber Faultroll
XX-Saber Faultroll
X
EARTH EARTH Level Level 6 [ Warrior / Effect ]
ATK 2400 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.

SR

Super Rare
XX-Saber Ragigura
XX-Saber Ragigura
X
EARTH EARTH Level Level 1 [ Beast-Warrior / Effect ]
ATK 200 DEF 1000
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.

C

Common
Flamvell Firedog
Flamvell Firedog
X
FIRE FIRE Level Level 4 [ Beast / Effect ]
ATK 1900 DEF 200
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".

R

Rare
Ancient Crimson Ape
Ancient Crimson Ape
X
LIGHT LIGHT Level Level 7 [ Beast / Effect ]
ATK 2600 DEF 1800
When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.

C

Common
Falchionβ
Falchionβ
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 1200 DEF 800
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.

R

Rare
Ancient Fairy Dragon
Ancient Fairy Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Synchro/Effect ]
ATK 2100 DEF 3000
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

UR

Ultra Rare

UL

Ultimate Rare

GH

Ghost Rare
Turbo Cannon
Turbo Cannon
X
FIRE FIRE Level Level 3 [ Machine / Synchro/Effect ]
ATK 0 DEF 0
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.

SR

Super Rare
Archfiend Zombie-Skull
Archfiend Zombie-Skull
X
DARK DARK Level Level 6 [ Zombie / Synchro/Effect ]
ATK 2500 DEF 1200
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters
Zombie monsters you control cannot be destroyed by card effects.

SR

Super Rare
Ancient Sacred Wyvern
Ancient Sacred Wyvern
X
LIGHT LIGHT Level Level 7 [ Fairy / Synchro/Effect ]
ATK 2100 DEF 2000
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.

UR

Ultra Rare

UL

Ultimate Rare
XX-Saber Gottoms
XX-Saber Gottoms
X
EARTH EARTH Level Level 9 [ Beast-Warrior / Synchro/Effect ]
ATK 3100 DEF 2600
1 Tuner + 1+ EARTH monsters
You can Tribute 1 "X-Saber" monster; discard 1 random card from your opponent's hand.

UR

Ultra Rare

UL

Ultimate Rare
Release Restraint Wave
Release Restraint Wave
X
SPELL SPELL
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.

C

Common
Silver Wing
Silver Wing
X
SPELL SPELL Equip Equip
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.

C

Common
Advance Draw
Advance Draw
X
SPELL SPELL
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.

C

Common
Ancient Forest
Ancient Forest
X
SPELL SPELL Field Field
When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.

SR

Super Rare
Emergency Assistance
Emergency Assistance
X
SPELL SPELL
Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.

C

Common
Spirit Burner
Spirit Burner
X
SPELL SPELL Equip Equip
Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.

C

Common
Future Visions
Future Visions
X
SPELL SPELL Field Field
Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.

SR

Super Rare
Core Compression
Core Compression
X
SPELL SPELL
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.

SR

Super Rare
Core Blaster
Core Blaster
X
SPELL SPELL Equip Equip
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.

C

Common
Solidarity
Solidarity
X
SPELL SPELL Continuous Continuous
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.

R

Rare
Hydro Pressure Cannon
Hydro Pressure Cannon
X
SPELL SPELL Equip Equip
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.

C

Common
Water Hazard
Water Hazard
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.

C

Common
Brain Research Lab
Brain Research Lab
X
SPELL SPELL Field Field
Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.

C

Common
Saber Slash
Saber Slash
X
SPELL SPELL
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.

SR

Super Rare
Sword of Sparkles
Sword of Sparkles
X
SPELL SPELL Equip Equip
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.

C

Common
Rekindling
Rekindling
X
SPELL SPELL
Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.

C

Common
Ancient Leaf
Ancient Leaf
X
SPELL SPELL
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.

C

Common
Fossil Dig
Fossil Dig
X
SPELL SPELL
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

C

Common
Skill Successor
Skill Successor
X
TRAP TRAP
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.

SR

Super Rare
Reinforce Truth
Reinforce Truth
X
TRAP TRAP
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.

R

Rare
Pixie Ring
Pixie Ring
X
TRAP TRAP Continuous Continuous
While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.

C

Common
Fairy Wind
Fairy Wind
X
TRAP TRAP
Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.

C

Common
Imperial Custom
Imperial Custom
X
TRAP TRAP Continuous Continuous
Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".

C

Common
Discord
Discord
X
TRAP TRAP Continuous Continuous
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.

SR

Super Rare
Slip of Fortune
Slip of Fortune
X
TRAP TRAP
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.

C

Common
Depth Amulet
Depth Amulet
X
TRAP TRAP Continuous Continuous
When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.

C

Common
Damage Translation
Damage Translation
X
TRAP TRAP
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.

C

Common
Battle Teleportation
Battle Teleportation
X
TRAP TRAP
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.

C

Common
Core Reinforcement
Core Reinforcement
X
TRAP TRAP Continuous Continuous
Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

R

Rare
Iron Core Luster
Iron Core Luster
X
TRAP TRAP Counter Counter
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.

C

Common
Battle of the Elements
Battle of the Elements
X
TRAP TRAP
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.

C

Common
Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
X
TRAP TRAP
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.

C

Common
Psychic Soul
Psychic Soul
X
TRAP TRAP
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.

C

Common
Flamvell Counter
Flamvell Counter
X
TRAP TRAP Counter Counter
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your GY; negate the activation, and if you do, destroy it.

C

Common
At One With the Sword
At One With the Sword
X
TRAP TRAP
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.

C

Common
A Major Upset
A Major Upset
X
TRAP TRAP
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.

C

Common
XX-Saber Fulhelmknight
XX-Saber Fulhelmknight
X
EARTH EARTH Level Level 3 [ Warrior / Tuner/Effect ]
ATK 1300 DEF 1000
When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.

R

Rare
Koa'ki Meiru Ghoulungulate
Koa'ki Meiru Ghoulungulate
X
EARTH EARTH Level Level 5 [ Zombie / Effect ]
ATK 2500 DEF 1700
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.

UR

Ultra Rare

UL

Ultimate Rare
Koa'ki Meiru Gravirose
Koa'ki Meiru Gravirose
X
FIRE FIRE Level Level 4 [ Plant / Effect ]
ATK 1900 DEF 1300
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.

UR

Ultra Rare

UL

Ultimate Rare
Psychic Emperor
Psychic Emperor
X
LIGHT LIGHT Level Level 6 [ Psychic / Effect ]
ATK 2400 DEF 1000
When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.

R

Rare
Card Guard
Card Guard
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1600 DEF 500
If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).

SE

Secret Rare
Flamvell Commando
Flamvell Commando
X
FIRE FIRE Level Level 6 [ Pyro / Effect ]
ATK 2200 DEF 200
This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.

UR

Ultra Rare

UL

Ultimate Rare
Pseudo Space
Pseudo Space
X
SPELL SPELL Field Field
Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

R

Rare
Greed Grado
Greed Grado
X
SPELL SPELL Quick-Play Quick-Play
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.

SE

Secret Rare
Revival of the Immortals
Revival of the Immortals
X
TRAP TRAP
Target 1 "Earthbound Immortal" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it.

SR

Super Rare
Arcana Knight Joker
Arcana Knight Joker
X
LIGHT LIGHT Level Level 9 [ Warrior / Fusion/Effect ]
ATK 3800 DEF 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

R

Rare
Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
X
DARK DARK Level Level 12 [ Fiend / Fusion/Effect ]
ATK 0 DEF 0
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

Card Name updated from "Armityle the Chaos Phantom" on July 10, 2020.

SE

Secret Rare
White Night Dragon
White Night Dragon
X
WATER WATER Level Level 8 [ Dragon / Effect ]
ATK 3000 DEF 2500
During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card.

SE

Secret Rare
Card Blocker
Card Blocker
X
EARTH EARTH Level Level 3 [ Warrior / Effect ]
ATK 400 DEF 400
When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.

SE

Secret Rare
Gaia Plate the Earth Giant
Gaia Plate the Earth Giant
X
EARTH EARTH Level Level 8 [ Rock / Effect ]
ATK 2800 DEF 1000
Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only.

UR

Ultra Rare

UL

Ultimate Rare
Sauropod Brachion
Sauropod Brachion
X
EARTH EARTH Level Level 8 [ Dinosaur / Effect ]
ATK 1500 DEF 3000
Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.

R

Rare
Gaap the Divine Soldier
Gaap the Divine Soldier
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 2200 DEF 2000
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.

R

Rare
Beast Machine King Barbaros Ür
Beast Machine King Barbaros Ür
X
EARTH EARTH Level Level 8 [ Beast-Warrior / Effect ]
ATK 3800 DEF 1200
You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.

SR

Super Rare
Kasha
Kasha
X
EARTH EARTH Level Level 8 [ Zombie / Effect ]
ATK ? DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.

SE

Secret Rare
Elemental HERO Gaia
Elemental HERO Gaia
X
EARTH EARTH Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 2600
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK.

SE

Secret Rare