Total of 100 Card(s)
- View as Gallery
- View as List
- XX-Saber Gardestrike
-
SE
Secret Rare - X
- EARTH Level 5 [ Beast-Warrior / Effect ] ATK 2100 DEF 1400
- If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand.
- Kuribon
-
R
Rare - X
- LIGHT Level 1 [ Fairy / Effect ] ATK 300 DEF 200
- During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.
- Sunny Pixie
- X
- LIGHT Level 1 [ Spellcaster / Tuner / Effect ] ATK 300 DEF 400
- If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.
- Sunlight Unicorn
- X
- LIGHT Level 4 [ Beast / Effect ] ATK 1800 DEF 1000
- Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.
- Blackwing - Mistral the Silver Shield
- X
- DARK Level 2 [ Winged Beast / Tuner / Effect ] ATK 100 DEF 1800
- If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.
- Blackwing - Vayu the Emblem of Honor
-
UR
Ultra Rare - X
- DARK Level 1 [ Winged Beast / Tuner / Effect ] ATK 800 DEF 0
- This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
- Blackwing - Fane the Steel Chain
- X
- DARK Level 2 [ Winged Beast / Effect ] ATK 500 DEF 800
- This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.
- Morphtronic Magnen Bar
- X
- EARTH Level 1 [ Thunder / Effect ] ATK 100 DEF 100
-
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect.
●While in Defense Position: Monsters you control cannot attack.
- Jester Lord
-
R
Rare - X
- DARK Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
- Jester Confit
-
SR
Super Rare - X
- DARK Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
- Fortune Lady Light
-
R
Rare - X
- LIGHT Level 1 [ Spellcaster / Effect ] ATK ? DEF ?
- This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.
- Fortune Lady Fire
-
R
Rare - X
- FIRE Level 2 [ Spellcaster / Effect ] ATK ? DEF ?
- This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
- Infernity Beast
- X
- DARK Level 3 [ Beast / Effect ] ATK 1600 DEF 1200
- If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
- Darksea Rescue
-
R
Rare - X
- DARK Level 1 [ Machine / Effect ] ATK 0 DEF 0
- If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
- Darksea Float
- X
- DARK Level 1 [ Machine / Effect ] ATK 0 DEF 300
- When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
- Turbo Rocket
-
R
Rare - X
- WIND Level 2 [ Machine / Tuner / Effect ] ATK 0 DEF 0
- While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
- Earthbound Immortal Cusillu
-
UR
Ultra Rare - X
- DARK Level 10 [ Beast / Effect ] ATK 2800 DEF 2400
- There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.
- Earthbound Immortal Chacu Challhua
-
UR
Ultra Rare - X
- DARK Level 10 [ Fish / Effect ] ATK 2900 DEF 2400
- There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.
- Koa'ki Meiru Boulder
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1200 DEF 1000
- When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
- Koa'ki Meiru Crusader
-
SR
Super Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1900 DEF 1300
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
- Koa'ki Meiru Speeder
-
R
Rare - X
- WIND Level 3 [ Machine / Effect ] ATK 1200 DEF 2200
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
- Koa'ki Meiru Tornado
-
R
Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 1200
- You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
- Koa'ki Meiru Hydro Barrier
- X
- WATER Level 3 [ Aqua / Effect ] ATK 1000 DEF 1900
- You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
- Scary Moth
- X
- WIND Level 6 [ Insect / Effect ] ATK 1800 DEF 2300
- Each player can only Special Summon a monster(s) once per turn.
- Shiny Black "C"
- X
- EARTH Level 1 [ Insect / Effect ] ATK 200 DEF 500
- During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.
- Armed Sea Hunter
- X
- WATER Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 400
- After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
- Divine Dragon Aquabizarre
- X
- WATER Level 5 [ Sea Serpent / Effect ] ATK 2100 DEF 1500
- Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
- Fishborg Blaster
-
Forbidden
Forbidden - X
- WATER Level 1 [ Fish / Tuner / Effect ] ATK 100 DEF 200
- If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your Graveyard. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be WATER.
- Shark Cruiser
- X
- WATER Level 5 [ Fish / Effect ] ATK 1800 DEF 2200
- If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
- Armored Axon Kicker
- X
- EARTH Level 6 [ Psychic / Effect ] ATK 2200 DEF 1800
- If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.
- Genetic Woman
- X
- WIND Level 4 [ Psychic / Effect ] ATK 1700 DEF 1200
- Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
- Magicat
-
R
Rare - X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 600 DEF 500
- If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
- Cyborg Doctor
- X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1700
- Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
- White Potan
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 100 DEF 200
- If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
- Minefieldriller
-
SR
Super Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1500 DEF 1500
- When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
- XX-Saber Faultroll
-
SR
Super Rare - X
- EARTH Level 6 [ Warrior / Effect ] ATK 2400 DEF 1800
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
- XX-Saber Ragigura
- X
- EARTH Level 1 [ Beast-Warrior / Effect ] ATK 200 DEF 1000
- When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
- Flamvell Firedog
-
R
Rare - X
- FIRE Level 4 [ Beast / Effect ] ATK 1900 DEF 200
- When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
- Ancient Crimson Ape
- X
- LIGHT Level 7 [ Beast / Effect ] ATK 2600 DEF 1800
- When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
- Falchionβ
-
R
Rare - X
- LIGHT Level 4 [ Machine / Effect ] ATK 1200 DEF 800
-
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
- Ancient Fairy Dragon
-
Limited
LimitedUR
Ultra Rare - X
- LIGHT Level 7 [ Dragon / Synchro / Effect ] ATK 2100 DEF 3000
-
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
- Turbo Cannon
-
SR
Super Rare - X
- FIRE Level 3 [ Machine / Synchro / Effect ] ATK 0 DEF 0
-
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
- Archfiend Zombie-Skull
-
SR
Super Rare - X
- DARK Level 6 [ Zombie / Synchro / Effect ] ATK 2500 DEF 1200
-
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters
Zombie monsters you control cannot be destroyed by card effects.
- Ancient Sacred Wyvern
-
UR
Ultra Rare - X
- LIGHT Level 7 [ Fairy / Synchro / Effect ] ATK 2100 DEF 2000
-
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
- XX-Saber Gottoms
-
UR
Ultra Rare - X
- EARTH Level 9 [ Beast-Warrior / Synchro / Effect ] ATK 3100 DEF 2600
-
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
- Release Restraint Wave
- X
- SPELL
- Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
- Silver Wing
- X
- SPELL Equip
- Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.
- Advance Draw
- X
- SPELL
- Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
- Ancient Forest
-
SR
Super Rare - X
- SPELL Field
- When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
- Emergency Assistance
- X
- SPELL
- Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
- Spirit Burner
- X
- SPELL Equip
- Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
- Future Visions
-
SR
Super Rare - X
- SPELL Field
- Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
- Core Compression
-
SR
Super Rare - X
- SPELL
- Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
- Core Blaster
- X
- SPELL Equip
- Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
- Solidarity
-
R
Rare - X
- SPELL Continuous
- If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
- Hydro Pressure Cannon
- X
- SPELL Equip
- Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
- Water Hazard
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
- Brain Research Lab
- X
- SPELL Field
- Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
- Saber Slash
-
SR
Super Rare - X
- SPELL
- Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
- Sword of Sparkles
- X
- SPELL Equip
- Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
- Rekindling
- X
- SPELL
- Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
- Ancient Leaf
- X
- SPELL
- If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
- Fossil Dig
- X
- SPELL
- Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
- Skill Successor
-
SR
Super Rare - X
- TRAP
- Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
- Reinforce Truth
-
R
Rare - X
- TRAP
- Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
- Pixie Ring
- X
- TRAP Continuous
- While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
- Fairy Wind
- X
- TRAP
- Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
- Imperial Custom
- X
- TRAP Continuous
- Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".
- Discord
-
SR
Super Rare - X
- TRAP Continuous
- Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
- Slip of Fortune
- X
- TRAP
- Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
- Depth Amulet
- X
- TRAP Continuous
- When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
- Damage Translation
- X
- TRAP
- Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
- Battle Teleportation
- X
- TRAP
- Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
- Core Reinforcement
-
R
Rare - X
- TRAP Continuous
- Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
- Iron Core Luster
- X
- TRAP Counter
- Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
- Battle of the Elements
- X
- TRAP
- Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
- Aegis of the Ocean Dragon Lord
- X
- TRAP
- Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
- Psychic Soul
- X
- TRAP
- Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
- Flamvell Counter
- X
- TRAP Counter
- When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your GY; negate the activation, and if you do, destroy it.
- At One With the Sword
- X
- TRAP
- Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
- A Major Upset
- X
- TRAP
- Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
- XX-Saber Fulhelmknight
-
R
Rare - X
- EARTH Level 3 [ Warrior / Tuner / Effect ] ATK 1300 DEF 1000
- When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.
- Koa'ki Meiru Ghoulungulate
-
UR
Ultra Rare - X
- EARTH Level 5 [ Zombie / Effect ] ATK 2500 DEF 1700
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
- Koa'ki Meiru Gravirose
-
UR
Ultra Rare - X
- FIRE Level 4 [ Plant / Effect ] ATK 1900 DEF 1300
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
- Psychic Emperor
-
R
Rare - X
- LIGHT Level 6 [ Psychic / Effect ] ATK 2400 DEF 1000
- When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
- Card Guard
-
SE
Secret Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 500
- If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).
- Flamvell Commando
-
UR
Ultra Rare - X
- FIRE Level 6 [ Pyro / Effect ] ATK 2200 DEF 200
- This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.
- Pseudo Space
-
R
Rare - X
- SPELL Field
- Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.
- Greed Grado
-
SE
Secret Rare - X
- SPELL Quick-Play
- Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.
- Revival of the Immortals
-
SR
Super Rare - X
- TRAP
- Target 1 "Earthbound Immortal" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it.
- Arcana Knight Joker
-
R
Rare - X
- LIGHT Level 9 [ Warrior / Fusion / Effect ] ATK 3800 DEF 2500
-
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
- Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
-
SE
Secret Rare - X
- DARK Level 12 [ Fiend / Fusion / Effect ] ATK 0 DEF 0
-
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only. -
Card Name updated from "Armityle the Chaos Phantom" on July 10, 2020.
- White Night Dragon
-
SE
Secret Rare - X
- WATER Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
- During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card.
- Card Blocker
-
SE
Secret Rare - X
- EARTH Level 3 [ Warrior / Effect ] ATK 400 DEF 400
- When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
- Gaia Plate the Earth Giant
-
UR
Ultra Rare - X
- EARTH Level 8 [ Rock / Effect ] ATK 2800 DEF 1000
- Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only.
- Sauropod Brachion
-
R
Rare - X
- EARTH Level 8 [ Dinosaur / Effect ] ATK 1500 DEF 3000
- Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
- Gaap the Divine Soldier
-
R
Rare - X
- DARK Level 6 [ Fiend / Effect ] ATK 2200 DEF 2000
- All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
- Beast Machine King Barbaros Ür
-
SR
Super Rare - X
- EARTH Level 8 [ Beast-Warrior / Effect ] ATK 3800 DEF 1200
- You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
- Kasha
-
SE
Secret Rare - X
- EARTH Level 8 [ Zombie / Effect ] ATK ? DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
- Elemental HERO Gaia
-
SE
Secret Rare - X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 2600
-
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK.