Total of 100 Card(s)
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All
SE
Secret RareR
RareC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareC
CommonC
CommonR
RareSR
Super RareR
RareR
RareC
CommonR
RareC
CommonR
RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareC
CommonSR
Super RareR
RareR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonSR
Super RareSR
Super RareC
CommonR
RareC
CommonR
RareUR
Ultra RareUL
Ultimate RareGH
Ghost RareSR
Super RareSR
Super RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonSR
Super RareSR
Super RareC
CommonR
RareC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonC
CommonSR
Super RareR
RareC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareR
RareSE
Secret RareUR
Ultra RareUL
Ultimate RareR
RareSE
Secret RareSR
Super RareR
RareSE
Secret RareSE
Secret RareSE
Secret RareUR
Ultra RareUL
Ultimate RareR
RareR
RareSR
Super RareSE
Secret RareSE
Secret Rare- XX-Saber Gardestrike
- X
-
EARTH
Level 5 [ Beast-Warrior / Effect ]
ATK 2100 DEF 1400 - If you have 2 or more "X-Saber" monsters in your Graveyard and control no monsters, you can Special Summon this card from your hand.
SE
Secret Rare- Kuribon
- X
-
LIGHT
Level 1 [ Fairy / Effect ]
ATK 300 DEF 200 - During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.
R
Rare- Sunny Pixie
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 300 DEF 400 - If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.
C
Common- Sunlight Unicorn
- X
-
LIGHT
Level 4 [ Beast / Effect ]
ATK 1800 DEF 1000 - Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.
C
Common- Blackwing - Mistral the Silver Shield
- X
-
DARK
Level 2 [ Winged Beast / Tuner/Effect ]
ATK 100 DEF 1800 - If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.
C
Common- Blackwing - Vayu the Emblem of Honor
- X
-
DARK
Level 1 [ Winged Beast / Tuner/Effect ]
ATK 800 DEF 0 - This face-up card on the field cannot be used as a Synchro Material. If this card is in the GY: You can target 1 non-Tuner "Blackwing" monster in your GY; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.
UR
Ultra RareUL
Ultimate Rare- Blackwing - Fane the Steel Chain
- X
-
DARK
Level 2 [ Winged Beast / Effect ]
ATK 500 DEF 800 - This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Target 1 Attack Position monster your opponent controls; change that target to Defense Position.
C
Common- Morphtronic Magnen Bar
- X
-
EARTH
Level 1 [ Thunder / Effect ]
ATK 100 DEF 100 -
●While in Attack Position: Once per turn, if you control exactly 2 other face-up Attack Position monsters, and no additional monsters, this card gains the combined ATK of the other two monsters you control until the End Phase. The other monsters cannot attack the turn you activate this effect.
●While in Defense Position: Monsters you control cannot attack.
C
Common- Jester Lord
- X
-
DARK
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.
R
Rare- Jester Confit
- X
-
DARK
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
SR
Super Rare- Fortune Lady Light
- X
-
LIGHT
Level 1 [ Spellcaster / Effect ]
ATK ? DEF ? - This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.
R
Rare- Fortune Lady Fire
- X
-
FIRE
Level 2 [ Spellcaster / Effect ]
ATK ? DEF ? - This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
R
Rare- Infernity Beast
- X
-
DARK
Level 3 [ Beast / Effect ]
ATK 1600 DEF 1200 - If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
C
Common- Darksea Rescue
- X
-
DARK
Level 1 [ Machine / Effect ]
ATK 0 DEF 0 - If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
R
Rare- Darksea Float
- X
-
DARK
Level 1 [ Machine / Effect ]
ATK 0 DEF 300 - When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
C
Common- Turbo Rocket
- X
-
WIND
Level 2 [ Machine / Tuner/Effect ]
ATK 0 DEF 0 - While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
R
Rare- Earthbound Immortal Cusillu
- X
-
DARK
Level 10 [ Beast / Effect ]
ATK 2800 DEF 2400 - There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this card would be destroyed by battle, you can Tribute 1 other monster instead, and if you do, halve your opponent's LP.
UR
Ultra RareUL
Ultimate Rare- Earthbound Immortal Chacu Challhua
- X
-
DARK
Level 10 [ Fish / Effect ]
ATK 2900 DEF 2400 - There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.
UR
Ultra RareUL
Ultimate Rare- Koa'ki Meiru Boulder
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 1200 DEF 1000 - When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Iron Core of Koa'ki Meiru" or 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck to your hand.
C
Common- Koa'ki Meiru Crusader
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ]
ATK 1900 DEF 1300 - During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
SR
Super Rare- Koa'ki Meiru Speeder
- X
-
WIND
Level 3 [ Machine / Effect ]
ATK 1200 DEF 2200 - During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
R
Rare- Koa'ki Meiru Tornado
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1500 DEF 1200 - You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck to destroy all Special Summoned monsters your opponent controls.
R
Rare- Koa'ki Meiru Hydro Barrier
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1000 DEF 1900 - You can return 1 "Iron Core of Koa'ki Meiru" from your hand to the top of the Deck. If you do, the effect(s) of all face-up Effect Monsters are negated until the Standby Phase of your next turn, except "Koa'ki Meiru" monsters.
C
Common- Scary Moth
- X
-
WIND
Level 6 [ Insect / Effect ]
ATK 1800 DEF 2300 - Each player can only Special Summon a monster(s) once per turn.
C
Common- Shiny Black "C"
- X
-
EARTH
Level 1 [ Insect / Effect ]
ATK 200 DEF 500 - During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.
C
Common- Armed Sea Hunter
- X
-
WATER
Level 4 [ Sea Serpent / Effect ]
ATK 1800 DEF 400 - After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.
C
Common- Divine Dragon Aquabizarre
- X
-
WATER
Level 5 [ Sea Serpent / Effect ]
ATK 2100 DEF 1500 - Once per turn, you can Tribute 1 other face-up WATER monster and select 1 Continuous or Field Spell Card in your Graveyard to return it to the top of your Deck.
C
CommonForbidden
Forbidden- Fishborg Blaster
- X
-
WATER
Level 1 [ Fish / Tuner/Effect ]
ATK 100 DEF 200 - If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your GY. If this card is used as Synchro Material, all other Synchro Materials must be WATER.
C
Common- Shark Cruiser
- X
-
WATER
Level 5 [ Fish / Effect ]
ATK 1800 DEF 2200 - If this face-up card you control is destroyed by your opponent's card effect, you can Special Summon up to 2 Level 4 or lower WATER monsters from your Deck.
C
Common- Armored Axon Kicker
- X
-
EARTH
Level 6 [ Psychic / Effect ]
ATK 2200 DEF 1800 - If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. If this card destroys an opponent's monster by battle, you take damage equal to half the destroyed monster's ATK. Then, you can Special Summon 1 monster from your Graveyard with ATK less than or equal to the damage you took.
C
Common- Genetic Woman
- X
-
WIND
Level 4 [ Psychic / Effect ]
ATK 1700 DEF 1200 - Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand.
C
Common- Magicat
- X
-
LIGHT
Level 2 [ Spellcaster / Effect ]
ATK 600 DEF 500 - If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
R
Rare- Cyborg Doctor
- X
-
EARTH
Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 1700 - Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.
C
Common- White Potan
- X
-
LIGHT
Level 1 [ Fairy / Effect ]
ATK 100 DEF 200 - If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
C
Common- Minefieldriller
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1500 DEF 1500 - When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
SR
Super Rare- XX-Saber Faultroll
- X
-
EARTH
Level 6 [ Warrior / Effect ]
ATK 2400 DEF 1800 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
SR
Super Rare- XX-Saber Ragigura
- X
-
EARTH
Level 1 [ Beast-Warrior / Effect ]
ATK 200 DEF 1000 - When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
C
Common- Flamvell Firedog
- X
-
FIRE
Level 4 [ Beast / Effect ]
ATK 1900 DEF 200 - When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
R
Rare- Ancient Crimson Ape
- X
-
LIGHT
Level 7 [ Beast / Effect ]
ATK 2600 DEF 1800 - When a monster(s) you control is destroyed and sent to the Graveyard, gain 1000 Life Points.
C
Common- Falchionβ
- X
-
LIGHT
Level 4 [ Machine / Effect ]
ATK 1200 DEF 800 -
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
R
Rare- Ancient Fairy Dragon
- X
-
LIGHT
Level 7 [ Dragon / Synchro/Effect ]
ATK 2100 DEF 3000 -
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
UR
Ultra RareUL
Ultimate RareGH
Ghost Rare- Turbo Cannon
- X
-
FIRE
Level 3 [ Machine / Synchro/Effect ]
ATK 0 DEF 0 -
"Turbo Rocket" + 1 or more non-Tuner monsters
Once per turn, you can destroy 1 face-up monster on the field and inflict damage to its controller equal to half of its ATK.
SR
Super Rare- Archfiend Zombie-Skull
- X
-
DARK
Level 6 [ Zombie / Synchro/Effect ]
ATK 2500 DEF 1200 -
"Plaguespreader Zombie" + 2+ non-Tuner Zombie monsters
Zombie monsters you control cannot be destroyed by card effects.
SR
Super Rare- Ancient Sacred Wyvern
- X
-
LIGHT
Level 7 [ Fairy / Synchro/Effect ]
ATK 2100 DEF 2000 -
1 LIGHT Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.
UR
Ultra RareUL
Ultimate Rare- XX-Saber Gottoms
- X
-
EARTH
Level 9 [ Beast-Warrior / Synchro/Effect ]
ATK 3100 DEF 2600 -
1 Tuner + 1+ EARTH monsters
You can Tribute 1 "X-Saber" monster; discard 1 random card from your opponent's hand.
UR
Ultra RareUL
Ultimate Rare- Release Restraint Wave
- X
-
SPELL
- Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
C
Common- Silver Wing
- X
-
SPELL
Equip
- Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.
C
Common- Advance Draw
- X
-
SPELL
- Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
C
Common- Ancient Forest
- X
-
SPELL
Field
- When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.
SR
Super Rare- Emergency Assistance
- X
-
SPELL
- Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.
C
Common- Spirit Burner
- X
-
SPELL
Equip
- Once per turn, you can change the battle position of the equipped monster to Defense Position. When the equipped monster is returned from the field to the hand and this card is sent to the Graveyard, inflict 600 damage to your opponent. If this card is in the Graveyard, you can add it to your hand instead of conducting a normal draw during your Draw Phase.
C
Common- Future Visions
- X
-
SPELL
Field
- Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
SR
Super Rare- Core Compression
- X
-
SPELL
- Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.
SR
Super Rare- Core Blaster
- X
-
SPELL
Equip
- Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand.
C
Common- Solidarity
- X
-
SPELL
Continuous
- If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
R
Rare- Hydro Pressure Cannon
- X
-
SPELL
Equip
- Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard.
C
Common- Water Hazard
- X
-
SPELL
Continuous
- Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
C
Common- Brain Research Lab
- X
-
SPELL
Field
- Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.
C
Common- Saber Slash
- X
-
SPELL
- Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
SR
Super Rare- Sword of Sparkles
- X
-
SPELL
Equip
- Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
C
Common- Rekindling
- X
-
SPELL
- Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
C
Common- Ancient Leaf
- X
-
SPELL
- If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.
C
Common- Skill Successor
- X
-
TRAP
- Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
SR
Super Rare- Reinforce Truth
- X
-
TRAP
- Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
R
Rare- Pixie Ring
- X
-
TRAP
Continuous
- While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
C
Common- Fairy Wind
- X
-
TRAP
- Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
C
Common- Imperial Custom
- X
-
TRAP
Continuous
- Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".
C
Common- Discord
- X
-
TRAP
Continuous
- Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
SR
Super Rare- Slip of Fortune
- X
-
TRAP
- Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
C
Common- Depth Amulet
- X
-
TRAP
Continuous
- When your opponent's monster declares an attack, you can discard 1 card to negate the attack. Destroy this card during your opponent's 3rd End Phase after activation.
C
Common- Damage Translation
- X
-
TRAP
- Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn.
C
Common- Battle Teleportation
- X
-
TRAP
- Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent.
C
Common- Core Reinforcement
- X
-
TRAP
Continuous
- Select and Special Summon 1 "Koa'ki Meiru" monster from your Graveyard in Attack Position. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
R
Rare- Iron Core Luster
- X
-
TRAP
Counter
- Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
C
Common- Battle of the Elements
- X
-
TRAP
- Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute.
C
Common- Aegis of the Ocean Dragon Lord
- X
-
TRAP
- Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects.
C
Common- Psychic Soul
- X
-
TRAP
- Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300.
C
Common- Flamvell Counter
- X
-
TRAP
Counter
- When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your GY; negate the activation, and if you do, destroy it.
C
Common- At One With the Sword
- X
-
TRAP
- Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
C
Common- A Major Upset
- X
-
TRAP
- Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
C
Common- XX-Saber Fulhelmknight
- X
-
EARTH
Level 3 [ Warrior / Tuner/Effect ]
ATK 1300 DEF 1000 - When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.
R
Rare- Koa'ki Meiru Ghoulungulate
- X
-
EARTH
Level 5 [ Zombie / Effect ]
ATK 2500 DEF 1700 - During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Zombie-Type monster in your hand. If a "Koa'ki Meiru" monster you control would be destroyed by battle or by a card effect, you can remove from play 1 "Koa'ki Meiru" monster in your Graveyard instead.
UR
Ultra RareUL
Ultimate Rare- Koa'ki Meiru Gravirose
- X
-
FIRE
Level 4 [ Plant / Effect ]
ATK 1900 DEF 1300 - During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in you hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
UR
Ultra RareUL
Ultimate Rare- Psychic Emperor
- X
-
LIGHT
Level 6 [ Psychic / Effect ]
ATK 2400 DEF 1000 - When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
R
Rare- Card Guard
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1600 DEF 500 - If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).
SE
Secret Rare- Flamvell Commando
- X
-
FIRE
Level 6 [ Pyro / Effect ]
ATK 2200 DEF 200 - This card cannot be Special Summoned. This card can only be Normal Summoned by Tributing 1 "Flamvell" monster you control. Once per turn, you can remove from play 1 monster in your Graveyard with 200 DEF to inflict damage to your opponent equal to that monster's ATK.
UR
Ultra RareUL
Ultimate Rare- Pseudo Space
- X
-
SPELL
Field
- Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.
R
Rare- Greed Grado
- X
-
SPELL
Quick-Play
- Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.
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Secret Rare- Revival of the Immortals
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TRAP
- Target 1 "Earthbound Immortal" monster in your GY; Special Summon it, but it cannot declare an attack this turn, also your opponent takes no battle damage from attacks involving it.
SR
Super Rare- Arcana Knight Joker
- X
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LIGHT
Level 9 [ Warrior / Fusion/Effect ]
ATK 3800 DEF 2500 -
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
R
Rare- Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
- X
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DARK
Level 12 [ Fiend / Fusion/Effect ]
ATK 0 DEF 0 -
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only. -
Card Name updated from "Armityle the Chaos Phantom" on July 10, 2020.
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Secret Rare- White Night Dragon
- X
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WATER
Level 8 [ Dragon / Effect ]
ATK 3000 DEF 2500 - During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card.
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Secret Rare- Card Blocker
- X
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EARTH
Level 3 [ Warrior / Effect ]
ATK 400 DEF 400 - When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
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Secret Rare- Gaia Plate the Earth Giant
- X
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EARTH
Level 8 [ Rock / Effect ]
ATK 2800 DEF 1000 - Once per turn, during your Standby Phase, banish 1 Rock monster from your GY or send this card to the GY. You can Special Summon this card (from your hand) by banishing 2 Rock monsters from your GY. If this card battles an opponent's monster, that monster's ATK/DEF become halved during damage calculation only.
UR
Ultra RareUL
Ultimate Rare- Sauropod Brachion
- X
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EARTH
Level 8 [ Dinosaur / Effect ]
ATK 1500 DEF 3000 - Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
R
Rare- Gaap the Divine Soldier
- X
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DARK
Level 6 [ Fiend / Effect ]
ATK 2200 DEF 2000 - All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
R
Rare- Beast Machine King Barbaros Ür
- X
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EARTH
Level 8 [ Beast-Warrior / Effect ]
ATK 3800 DEF 1200 - You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.
SR
Super Rare- Kasha
- X
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EARTH
Level 8 [ Zombie / Effect ]
ATK ? DEF 1000 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
SE
Secret Rare- Elemental HERO Gaia
- X
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EARTH
Level 6 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 2600 -
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK.
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Secret Rare