Close

PHANTOM DARKNESS

( Release Date : 02/13/2008 )

Total of 100 Card(s)
All

SE

Secret Rare

C

Common

C

Common

SE

Secret Rare

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

SE

Secret Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

UR

Ultra Rare

UL

Ultimate Rare

SE

Secret Rare

UR

Ultra Rare

UL

Ultimate Rare

SE

Secret Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

C

Common

R

Rare

C

Common

R

Rare

R

Rare

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

UR

Ultra Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

SE

Secret Rare

GH

Ghost Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

R

Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

R

Rare

R

Rare

SR

Super Rare

UL

Ultimate Rare

C

Common

UR

Ultra Rare

UL

Ultimate Rare

C

Common

C

Common

R

Rare

R

Rare

C

Common

C

Common

SE

Secret Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

SR

Super Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

R

Rare

R

Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

R

Rare

R

Rare

UR

Ultra Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

R

Rare

SE

Secret Rare

SE

Secret Rare

SE

Secret Rare
Dark Grepher

Limited

Limited
Dark Grepher
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1700 DEF 1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

SE

Secret Rare
Gladiator Beast Andal
Gladiator Beast Andal
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ]
ATK 1900 DEF 1500
This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.

C

Common
Atlantean Pikeman
Atlantean Pikeman
X
WATER WATER Level Level 2 [ Sea Serpent / Normal ]
ATK 1400 DEF 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.

C

Common
Rainbow Dark Dragon
Rainbow Dark Dragon
X
DARK DARK Level Level 10 [ Dragon / Effect ]
ATK 4000 DEF 0
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.

SE

Secret Rare
Samsara Lotus
Samsara Lotus
X
DARK DARK Level Level 1 [ Plant / Effect ]
ATK 0 DEF 0
During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases.

C

Common
Regenerating Rose
Regenerating Rose
X
DARK DARK Level Level 7 [ Plant / Effect ]
ATK 0 DEF 1500
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200).

C

Common
Yubel
Yubel
X
DARK DARK Level Level 10 [ Fiend / Effect ]
ATK 0 DEF 0
Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or GY.

SR

Super Rare

UL

Ultimate Rare
Yubel - Terror Incarnate
Yubel - Terror Incarnate
X
DARK DARK Level Level 11 [ Fiend / Effect ]
ATK 0 DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or GY.

UR

Ultra Rare

UL

Ultimate Rare
Yubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
X
DARK DARK Level Level 12 [ Fiend / Effect ]
ATK 0 DEF 0
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, also destroy that monster.

SE

Secret Rare
Armored Cybern
Armored Cybern
X
WIND WIND Level Level 4 [ Machine / Union/Effect ]
ATK 0 DEF 2000
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

C

Common
Cyber Valley
Cyber Valley
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 0 DEF 0
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

SR

Super Rare

UL

Ultimate Rare
Cyber Ouroboros
Cyber Ouroboros
X
DARK DARK Level Level 2 [ Machine / Effect ]
ATK 100 DEF 600
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.

C

Common
Volcanic Counter
Volcanic Counter
X
FIRE FIRE Level Level 3 [ Pyro / Effect ]
ATK 300 DEF 1300
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.

SR

Super Rare

UL

Ultimate Rare
Fire Trooper
Fire Trooper
X
FIRE FIRE Level Level 3 [ Warrior / Effect ]
ATK 1000 DEF 1000
When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent.

C

Common
Destiny HERO - Dunker
Destiny HERO - Dunker
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1200 DEF 1700
You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.

C

Common
Destiny HERO - Departed
Destiny HERO - Departed
X
DARK DARK Level Level 2 [ Warrior / Effect ]
ATK 1000 DEF 0
During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.

C

Common
Dark Horus
Dark Horus
X
DARK DARK Level Level 8 [ Dragon / Effect ]
ATK 3000 DEF 1800
Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.

UR

Ultra Rare

UL

Ultimate Rare
The Dark Creator
The Dark Creator
X
DARK DARK Level Level 8 [ Thunder / Effect ]
ATK 2300 DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target.

SE

Secret Rare
Dark Nephthys
Dark Nephthys
X
DARK DARK Level Level 8 [ Winged Beast / Effect ]
ATK 2400 DEF 1600
If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.

UR

Ultra Rare

UL

Ultimate Rare
Dark Armed Dragon
Dark Armed Dragon
X
DARK DARK Level Level 7 [ Dragon / Effect ]
ATK 2800 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

SE

Secret Rare
Dark Crusader
Dark Crusader
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1600 DEF 200
You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.

C

Common
Armageddon Knight
Armageddon Knight
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

SR

Super Rare

UL

Ultimate Rare
Doomsday Horror
Doomsday Horror
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK ? DEF ?
This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.

SR

Super Rare

UL

Ultimate Rare
Obsidian Dragon
Obsidian Dragon
X
DARK DARK Level Level 4 [ Rock / Effect ]
ATK 800 DEF 2100
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them.

C

Common
Shadowpriestess of Ohm
Shadowpriestess of Ohm
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1700 DEF 1600
You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent.

R

Rare
Gemini Lancer
Gemini Lancer
X
WATER WATER Level Level 4 [ Sea Serpent / Gemini/Effect ]
ATK 1800 DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
●During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

C

Common
Gigaplant
Gigaplant
X
EARTH EARTH Level Level 6 [ Plant / Gemini/Effect ]
ATK 2400 DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY.

R

Rare
Future Samurai
Future Samurai
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini/Effect ]
ATK 1600 DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.

R

Rare
Vengeful Shinobi
Vengeful Shinobi
X
DARK DARK Level Level 2 [ Warrior / Effect ]
ATK 400 DEF 800
When this face-up Attack Position card is targeted for an attack: Draw 1 card.

C

Common
The Immortal Bushi
The Immortal Bushi
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1200 DEF 600
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.

C

Common
Field-Commander Rahz
Field-Commander Rahz
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1200
When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.

SR

Super Rare

UL

Ultimate Rare
Gladiator Beast Darius
Gladiator Beast Darius
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ]
ATK 1700 DEF 300
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".

C

Common
Imprisoned Queen Archfiend
Imprisoned Queen Archfiend
X
DARK DARK Level Level 8 [ Fiend / Effect ]
ATK 2600 DEF 1700
Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.

C

Common
Black Veloci
Black Veloci
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ]
ATK 1800 DEF 300
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.

C

Common
Superancient Deepsea King Coelacanth
Superancient Deepsea King Coelacanth
X
WATER WATER Level Level 7 [ Fish / Effect ]
ATK 2800 DEF 2200
Once per turn: You can discard 1 card; Special Summon as many Level 4 or lower Fish monsters as possible from your Deck, but they cannot declare an attack and their effects are negated. When a card or effect is activated that targets this card on the field (Quick Effect): You can Tribute 1 other Fish monster; negate that effect, and if you do, destroy that card.

UR

Ultra Rare

UL

Ultimate Rare
Cannon Soldier MK-2
Cannon Soldier MK-2
X
EARTH EARTH Level Level 5 [ Machine / Effect ]
ATK 1900 DEF 1200
You can Tribute 2 monsters to inflict 1500 damage to your opponent.

C

Common
The Calculator
The Calculator
X
LIGHT LIGHT Level Level 2 [ Thunder / Effect ]
ATK ? DEF 0
The ATK of this card is the combined Levels of all face-up monsters you control x 300.

C

Common
Sea Koala
Sea Koala
X
EARTH EARTH Level Level 2 [ Beast / Effect ]
ATK 100 DEF 1600
Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.

C

Common
Blue Thunder T-45
Blue Thunder T-45
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 1700 DEF 1000
If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.

C

Common
Magnetic Mosquito
Magnetic Mosquito
X
LIGHT LIGHT Level Level 3 [ Insect / Flip/Effect ]
ATK 300 DEF 1000
FLIP: Destroy all Machine monsters on the field.

C

Common
Earth Effigy
Earth Effigy
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 100 DEF 2000
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster.

C

Common
Wind Effigy
Wind Effigy
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1800 DEF 200
This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.

C

Common
Neo-Spacian Twinkle Moss
Neo-Spacian Twinkle Moss
X
LIGHT LIGHT Level Level 4 [ Plant / Fusion/Effect ]
ATK 500 DEF 1100
This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect:
●Monster: End the Battle Phase.
●Spell: You can change this card's attack to a direct attack.
●Trap: This monster is changed to Defense Position.

C

Common
Elemental HERO Storm Neos
Elemental HERO Storm Neos
X
WIND WIND Level Level 9 [ Warrior / Fusion/Effect ]
ATK 3000 DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can destroy all Spells and Traps on the field. Once per turn, during the End Phase: Return this card to the Extra Deck. If this card is returned into the Extra Deck this way: Shuffle all cards on the field into the Deck.

SR

Super Rare

UL

Ultimate Rare
Rainbow Neos
Rainbow Neos
X
LIGHT LIGHT Level Level 10 [ Warrior / Fusion/Effect ]
ATK 4500 DEF 3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.

SE

Secret Rare

GH

Ghost Rare
Rainbow Veil
Rainbow Veil
X
SPELL SPELL Equip Equip
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

C

Common
Super Polymerization
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.

R

Rare
Vicious Claw
Vicious Claw
X
SPELL SPELL Equip Equip
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.

C

Common
Instant Neo Space
Instant Neo Space
X
SPELL SPELL Equip Equip
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.

C

Common
Mirage Tube
Mirage Tube
X
SPELL SPELL Quick-Play Quick-Play
This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent.

C

Common
Spell Chronicle
Spell Chronicle
X
SPELL SPELL Continuous Continuous
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect.

C

Common
Dimension Explosion
Dimension Explosion
X
SPELL SPELL Quick-Play Quick-Play
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.

C

Common
Cybernetic Zone
Cybernetic Zone
X
SPELL SPELL Quick-Play Quick-Play
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it.

C

Common
The Beginning of the End
The Beginning of the End
X
SPELL SPELL
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.

UR

Ultra Rare

UL

Ultimate Rare
Dark Eruption
Dark Eruption
X
SPELL SPELL
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.

SR

Super Rare

UL

Ultimate Rare
Fires of Doomsday
Fires of Doomsday
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

R

Rare
Unleash Your Power!
Unleash Your Power!
X
SPELL SPELL Quick-Play Quick-Play
All Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect.

C

Common
Chain Summoning
Chain Summoning
X
SPELL SPELL Quick-Play Quick-Play
Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.

C

Common
Acidic Downpour
Acidic Downpour
X
SPELL SPELL Field Field
All EARTH monsters lose 500 ATK and gain 400 DEF.

C

Common
Six Samurai United
Six Samurai United
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.

R

Rare
Gladiator Beast's Battle Archfiend Shield
Gladiator Beast's Battle Archfiend Shield
X
SPELL SPELL Equip Equip
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.

C

Common
Gladiator Proving Ground
Gladiator Proving Ground
X
SPELL SPELL
Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.

C

Common
Dark World Grimoire
Dark World Grimoire
X
SPELL SPELL Continuous Continuous
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.

C

Common
Rainbow Path
Rainbow Path
X
TRAP TRAP
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.

C

Common
Rainbow Life
Rainbow Life
X
TRAP TRAP
Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead.

R

Rare
Sinister Seeds
Sinister Seeds
X
TRAP TRAP
When a monster you control is destroyed by a battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle.

C

Common
Hate Buster
Hate Buster
X
TRAP TRAP
When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.

R

Rare
Chain Material
Chain Material
X
TRAP TRAP
Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster(s) is destroyed during the End Phase.

C

Common
Alchemy Cycle
Alchemy Cycle
X
TRAP TRAP
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.

C

Common
Cybernetic Hidden Technology
Cybernetic Hidden Technology
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.

C

Common
Dark Spirit Art - Greed
Dark Spirit Art - Greed
X
TRAP TRAP
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.

R

Rare
Dark Illusion
Dark Illusion
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.

R

Rare
Escape from the Dark Dimension
Escape from the Dark Dimension
X
TRAP TRAP Continuous Continuous
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.

SR

Super Rare

UL

Ultimate Rare
Gemini Trap Hole
Gemini Trap Hole
X
TRAP TRAP
Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.

C

Common
Drastic Drop Off
Drastic Drop Off
X
TRAP TRAP Counter Counter
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.

UR

Ultra Rare

UL

Ultimate Rare
All-Out Attacks
All-Out Attacks
X
TRAP TRAP Continuous Continuous
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.

C

Common
Double Tag Team
Double Tag Team
X
TRAP TRAP
Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.

C

Common
Offering to the Snake Deity
Offering to the Snake Deity
X
TRAP TRAP
Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.

R

Rare
Cry Havoc!
Cry Havoc!
X
TRAP TRAP Continuous Continuous
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase.

R

Rare
Transmigration Break
Transmigration Break
X
TRAP TRAP Continuous Continuous
Any cards that would be returned to the Deck from the Graveyard are removed from play instead.

C

Common
Fine
Fine
X
TRAP TRAP
Discard 2 cards.

C

Common
Darklord Zerato
Darklord Zerato
X
DARK DARK Level Level 8 [ Fairy / Effect ]
ATK 2800 DEF 2300
If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.

SE

Secret Rare
Darknight Parshath
Darknight Parshath
X
DARK DARK Level Level 5 [ Fairy / Effect ]
ATK 1900 DEF 1400
If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.

UR

Ultra Rare

UL

Ultimate Rare
Deepsea Macrotrema
Deepsea Macrotrema
X
WATER WATER Level Level 1 [ Fish / Effect ]
ATK 600 DEF 100
When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn.

R

Rare
Allure of Darkness
Allure of Darkness
X
SPELL SPELL
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

UR

Ultra Rare

UL

Ultimate Rare
Metabo Globster
Metabo Globster
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 800 DEF 300
When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.

R

Rare
Golden Flying Fish
Golden Flying Fish
X
LIGHT LIGHT Level Level 4 [ Fish / Effect ]
ATK 1700 DEF 1000
You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target.

SR

Super Rare

UL

Ultimate Rare
Prime Material Dragon
Prime Material Dragon
X
LIGHT LIGHT Level Level 6 [ Dragon / Effect ]
ATK 2400 DEF 2000
Any effect that would inflict damage to a player increases their LP by the same amount, instead. When a card or effect is activated that would destroy a monster(s) on the field (Quick Effect): You can send 1 card from your hand to the GY; negate the activation, and if you do, destroy it.

SR

Super Rare

UL

Ultimate Rare
Lonefire Blossom
Lonefire Blossom
X
FIRE FIRE Level Level 3 [ Plant / Effect ]
ATK 500 DEF 1400
Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.

R

Rare
Aztekipede, the Worm Warrior
Aztekipede, the Worm Warrior
X
EARTH EARTH Level Level 4 [ Insect / Effect ]
ATK 1900 DEF 400
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

R

Rare
Vampire's Curse
Vampire's Curse
X
DARK DARK Level Level 6 [ Zombie / Effect ]
ATK 2000 DEF 800
When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK.

UR

Ultra Rare

UL

Ultimate Rare
Castle Gate
Castle Gate
X
EARTH EARTH Level Level 6 [ Rock / Effect ]
ATK 0 DEF 2400
This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.

R

Rare
Dark-Eyes Illusionist
Dark-Eyes Illusionist
X
DARK DARK Level Level 2 [ Spellcaster / Flip/Effect ]
ATK 0 DEF 1400
FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field.

R

Rare
Legendary Fiend
Legendary Fiend
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 1500 DEF 1800
Once per turn, during your Standby Phase: This card gains 700 ATK.

R

Rare
Metal Reflect Slime
Metal Reflect Slime
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000) (this card is also still a Trap). If Summoned this way, this card cannot attack.

UR

Ultra Rare

UL

Ultimate Rare
Zoma the Spirit
Zoma the Spirit
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) (this card is also still a Trap). If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.

SR

Super Rare

UL

Ultimate Rare
Call of the Earthbound
Call of the Earthbound
X
TRAP TRAP
When an opponent's monster declares an attack: You choose the target of the attack.

R

Rare
Dark Red Enchanter
Dark Red Enchanter
X
DARK DARK Level Level 6 [ Spellcaster / Effect ]
ATK 1700 DEF 2200
If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.

SE

Secret Rare
Goblin Zombie
Goblin Zombie
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1100 DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.

SE

Secret Rare
Belial - Marquis of Darkness
Belial - Marquis of Darkness
X
DARK DARK Level Level 8 [ Fiend / Effect ]
ATK 2800 DEF 2400
Your opponent cannot target any face-up monster you control, except "Belial - Marquis of Darkness", for an attack, or with Spell/Trap effects.

SE

Secret Rare