Total of 95 Card(s)
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SE
Secret RareC
CommonC
CommonSR
Super RareUL
Ultimate RareR
RareSR
Super RareUL
Ultimate RareC
CommonC
CommonSR
Super RareUL
Ultimate RareC
CommonR
RareR
RareR
RareC
CommonC
CommonC
CommonR
RareSR
Super RareUL
Ultimate RareR
RareR
RareC
CommonR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonUR
Ultra RareUL
Ultimate RareC
CommonR
RareC
CommonSE
Secret RareGH
Ghost RareSE
Secret RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareR
RareSE
Secret RareC
CommonR
RareSE
Secret RareC
CommonC
CommonR
RareR
RareC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonR
RareR
RareC
CommonC
CommonSR
Super RareUL
Ultimate RareC
CommonC
CommonC
CommonC
CommonC
CommonSR
Super RareUL
Ultimate RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonSR
Super RareR
RareC
CommonC
CommonC
CommonC
CommonSR
Super RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareSR
Super RareUL
Ultimate RareSE
Secret RareSE
Secret RareSE
Secret RareSE
Secret RareSE
Secret RareUR
Ultra RareUL
Ultimate RareSE
Secret RareSE
Secret RareSE
Secret RareSE
Secret RareSE
Secret Rare- Gladiator Beast Octavius
- X
-
LIGHT
Level 7 [ Winged Beast / Effect ]
ATK 2500 DEF 1200 - When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
SE
Secret Rare- Chamberlain of the Six Samurai
- X
-
EARTH
Level 3 [ Warrior / Normal ]
ATK 200 DEF 2000 - The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
C
Common- Cloudian - Smoke Ball
- X
-
WATER
Level 1 [ Fairy / Normal ]
ATK 200 DEF 600 - Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
C
Common- Evil HERO Malicious Edge
- X
-
EARTH
Level 7 [ Fiend / Effect ]
ATK 2600 DEF 1800 - If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
SR
Super RareUL
Ultimate Rare- Evil HERO Infernal Gainer
- X
-
EARTH
Level 4 [ Fiend / Effect ]
ATK 1600 DEF 0 - During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
R
Rare- Cloudian - Eye of the Typhoon
- X
-
WIND
Level 8 [ Aqua / Effect ]
ATK 3000 DEF 1000 - Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters.
SR
Super RareUL
Ultimate Rare- Cloudian - Ghost Fog
- X
-
WATER
Level 1 [ Fiend / Effect ]
ATK 0 DEF 0 - Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
C
Common- Cloudian - Nimbusman
- X
-
WATER
Level 5 [ Fairy / Effect ]
ATK 1000 DEF 1000 - Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
C
Common- Cloudian - Sheep Cloud
- X
-
WATER
Level 1 [ Fairy / Effect ]
ATK 0 DEF 0 - If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters.
SR
Super RareUL
Ultimate Rare- Cloudian - Poison Cloud
- X
-
WATER
Level 3 [ Fiend / Effect ]
ATK 0 DEF 1000 - When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent.
C
Common- Cloudian - Acid Cloud
- X
-
WATER
Level 4 [ Fairy / Effect ]
ATK 500 DEF 0 - Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.
R
Rare- Cloudian - Cirrostratus
- X
-
WATER
Level 4 [ Fairy / Effect ]
ATK 900 DEF 0 - Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target.
R
Rare- Cloudian - Altus
- X
-
WATER
Level 4 [ Fairy / Effect ]
ATK 1300 DEF 0 - Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand.
R
Rare- Cloudian - Turbulence
- X
-
WATER
Level 4 [ Fairy / Effect ]
ATK 800 DEF 0 - Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.
C
Common- Truckroid
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1000 DEF 2000 - When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
C
Common- Stealthroid
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1200 DEF 0 - If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
C
Common- Expressroid
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 400 DEF 1600 - When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
R
Rare- Gladiator Beast Alexander
- X
-
LIGHT
Level 6 [ Beast / Effect ]
ATK 2400 DEF 600 - This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".
SR
Super RareUL
Ultimate Rare- Gladiator Beast Spartacus
- X
-
EARTH
Level 5 [ Dinosaur / Effect ]
ATK 2200 DEF 1600 - This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".
R
Rare- Gladiator Beast Murmillo
- X
-
WATER
Level 3 [ Fish / Effect ]
ATK 800 DEF 400 - When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
R
Rare- Gladiator Beast Bestiari
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1500 DEF 800 - If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap on the field; destroy that target. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
C
Common- Gladiator Beast Laquari
- X
-
FIRE
Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 400 - If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
R
Rare- Gladiator Beast Hoplomus
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 700 DEF 2100 - If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
C
Common- Gladiator Beast Dimacari
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1600 DEF 1200 - If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".
C
Common- Gladiator Beast Secutor
- X
-
WIND
Level 4 [ Reptile / Effect ]
ATK 400 DEF 300 - If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
C
Common- Test Ape
- X
-
EARTH
Level 2 [ Beast / Effect ]
ATK 700 DEF 300 - When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.
C
Common- Witch Doctor of Sparta
- X
-
EARTH
Level 4 [ Spellcaster / Effect ]
ATK 400 DEF 2000 - Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
C
Common- Infinity Dark
- X
-
DARK
Level 4 [ Fiend / Gemini/Effect ]
ATK 1500 DEF 1200 -
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.
C
Common- Magical Reflect Slime
- X
-
WATER
Level 3 [ Aqua / Gemini/Effect ]
ATK 700 DEF 1200 -
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Your opponent takes any battle damage you would have taken from battles involving this card.
C
Common- Ancient Gear Knight
- X
-
EARTH
Level 4 [ Machine / Gemini/Effect ]
ATK 1800 DEF 500 -
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
C
Common- Goblin Black Ops
- X
-
DARK
Level 4 [ Beast-Warrior / Effect ]
ATK 1300 DEF 0 - This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
R
Rare- Gambler of Legend
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 500 DEF 1400 -
Once per turn, you can toss a coin 3 times and apply the appropriate effect:
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: Discard 1 random card from your opponent's hand.
●1 Head: Destroy 1 card you control.
●3 Tails: Discard your entire hand.
C
Common- Enishi, Shien's Chancellor
- X
-
LIGHT
Level 6 [ Warrior / Effect ]
ATK 2200 DEF 1200 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
UR
Ultra RareUL
Ultimate Rare- Spirit of the Six Samurai
- X
-
EARTH
Level 3 [ Warrior / Union/Effect ]
ATK 500 DEF 500 - Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
C
Common- Alien Telepath
- X
-
FIRE
Level 4 [ Reptile / Effect ]
ATK 1600 DEF 1000 - Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
R
Rare- Alien Hypno
- X
-
WATER
Level 4 [ Reptile / Gemini/Effect ]
ATK 1600 DEF 700 -
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.
C
Common- Elemental HERO Chaos Neos
- X
-
DARK
Level 9 [ Warrior / Fusion/Effect ]
ATK 3000 DEF 2500 -
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
��3 Heads: Destroy all monsters your opponent controls.
��2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
��1 Head: Return all monsters you control to the hand.
SE
Secret RareGH
Ghost Rare- Elemental HERO Plasma Vice
- X
-
EARTH
Level 8 [ Warrior / Fusion/Effect ]
ATK 2600 DEF 2300 -
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
SE
Secret Rare- Evil HERO Inferno Wing
- X
-
FIRE
Level 6 [ Fiend / Fusion/Effect ]
ATK 2100 DEF 1200 -
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
UR
Ultra RareUL
Ultimate Rare- Evil HERO Lightning Golem
- X
-
LIGHT
Level 6 [ Fiend / Fusion/Effect ]
ATK 2400 DEF 1500 -
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
UR
Ultra RareUL
Ultimate Rare- Evil HERO Dark Gaia
- X
-
EARTH
Level 8 [ Fiend / Fusion/Effect ]
ATK ? DEF 0 -
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
R
Rare- Super Vehicroid - Stealth Union
- X
-
EARTH
Level 9 [ Machine / Fusion/Effect ]
ATK 3600 DEF 3000 -
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
SE
Secret Rare- Superalloy Beast Raptinus
- X
-
LIGHT
Level 8 [ Dragon / Fusion/Effect ]
ATK 2200 DEF 2200 -
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
C
Common- Gladiator Beast Gaiodiaz
- X
-
DARK
Level 7 [ Dinosaur / Fusion/Effect ]
ATK 2600 DEF 1500 -
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
R
Rare- Gladiator Beast Heraklinos
- X
-
FIRE
Level 8 [ Beast-Warrior / Fusion/Effect ]
ATK 3000 DEF 2800 -
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. When a Spell/Trap Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
SE
Secret Rare- Contact Out
- X
-
SPELL
Quick-Play
- Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
C
Common- Swing of Memories
- X
-
SPELL
- Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
C
Common- Dark Fusion
- X
-
SPELL
- Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.
R
Rare- Diamond-Dust Cyclone
- X
-
SPELL
Quick-Play
- Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.
R
Rare- Summon Cloud
- X
-
SPELL
Continuous
- Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card.
C
Common- Lucky Cloud
- X
-
SPELL
- During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
C
Common- Fog Control
- X
-
SPELL
Quick-Play
- Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target.
C
Common- Cloudian Squall
- X
-
SPELL
Continuous
- Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field.
C
Common- Super Double Summon
- X
-
SPELL
Quick-Play
- Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
C
Common- Colosseum - Cage of the Gladiator Beasts
- X
-
SPELL
Field
- Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
R
Rare- Gladiator Beast's Battle Halberd
- X
-
SPELL
Equip
- Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
C
Common- Gladiator Beast's Battle Gladius
- X
-
SPELL
Equip
- Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
C
Common- Gladiator Beast's Battle Manica
- X
-
SPELL
Equip
- Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
R
Rare- Gladiator Beast's Respite
- X
-
SPELL
- Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
R
Rare- Gladiator's Return
- X
-
SPELL
- Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
C
Common- Soul Devouring Bamboo Sword
- X
-
SPELL
Continuous
- Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.
C
Common- Cunning of the Six Samurai
- X
-
SPELL
Quick-Play
- Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
SR
Super RareUL
Ultimate Rare- "A" Cell Incubator
- X
-
SPELL
Continuous
- Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
C
Common- Over Limit
- X
-
TRAP
- Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
C
Common- Natural Disaster
- X
-
TRAP
Continuous
- Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.
C
Common- Rain Storm
- X
-
TRAP
-
Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.
●1000: Destroy 1 Spell/Trap your opponent controls.
●2000: Destroy 2 cards your opponent controls.
C
Common- Updraft
- X
-
TRAP
- Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.
SR
Super RareUL
Ultimate Rare- Release from Stone
- X
-
TRAP
Continuous
- Target 1 of your banished Rock monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
C
Common- Light-Imprisoning Mirror
- X
-
TRAP
Continuous
- Negate all LIGHT monster effects activated on the field or in the GY.
C
Common- Shadow-Imprisoning Mirror
- X
-
TRAP
Continuous
- Negate all DARK monster effects activated on the field or in the GY.
C
Common- Disarm
- X
-
TRAP
Counter
- Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.
C
Common- Parry
- X
-
TRAP
Counter
- Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
C
Common- Swiftstrike Armor
- X
-
TRAP
Continuous
- During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
C
Common- Double-Edged Sword Technique
- X
-
TRAP
- Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
C
Common- Energy-Absorbing Monolith
- X
-
TRAP
- Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.
SR
Super Rare- Cell Explosion Virus
- X
-
TRAP
- Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.
R
Rare- Detonator Circle "A"
- X
-
TRAP
- Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.
C
Common- Interdimensional Warp
- X
-
TRAP
- Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.
C
Common- Foolish Revival
- X
-
TRAP
- Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.
C
Common- Gladiator Beast Torax
- X
-
WATER
Level 3 [ Fish / Effect ]
ATK 1400 DEF 400 - If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
SR
Super RareUL
Ultimate Rare- Test Tiger
- X
-
EARTH
Level 3 [ Beast / Effect ]
ATK 600 DEF 300 - If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
UR
Ultra RareUL
Ultimate Rare- Defensive Tactics
- X
-
TRAP
- If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
SR
Super RareUL
Ultimate Rare- Dragon Ice
- X
-
WATER
Level 5 [ Dragon / Effect ]
ATK 1800 DEF 2200 - When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.
SE
Secret Rare- Tongue Twister
- X
-
DARK
Level 6 [ Fiend / Effect ]
ATK 400 DEF 300 - If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.
SE
Secret Rare- Skreech
- X
-
WATER
Level 4 [ Reptile / Effect ]
ATK 1500 DEF 400 - If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.
SE
Secret Rare- Royal Firestorm Guards
- X
-
FIRE
Level 4 [ Pyro / Effect ]
ATK 1700 DEF 1200 - If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.
SE
Secret Rare- Veil of Darkness
- X
-
SPELL
Continuous
- During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
SE
Secret Rare- Security Orb
- X
-
TRAP
- When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.
UR
Ultra RareUL
Ultimate Rare- Necroface
- X
-
DARK
Level 4 [ Zombie / Effect ]
ATK 1200 DEF 1800 - If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).
SE
Secret Rare- Gil Garth
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1800 DEF 1200 - This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
SE
Secret Rare- Soul Taker
- X
-
SPELL
- Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
SE
Secret Rare- Magic Formula
- X
-
SPELL
Equip
- Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
SE
Secret Rare- Silent Doom
- X
-
SPELL
- Target 1 Normal Monster in your GY; Special Summon it in Defense Position, but it cannot attack.
SE
Secret Rare