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GLADIATOR'S ASSAULT

( Release Date : 11/14/2007 )

Total of 95 Card(s)
All

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Secret Rare

C

Common

C

Common

SR

Super Rare

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Ultimate Rare

R

Rare

SR

Super Rare

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Ultimate Rare

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

R

Rare

R

Rare

R

Rare

C

Common

C

Common

C

Common

R

Rare

SR

Super Rare

UL

Ultimate Rare

R

Rare

R

Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

UR

Ultra Rare

UL

Ultimate Rare

C

Common

R

Rare

C

Common

SE

Secret Rare

GH

Ghost Rare

SE

Secret Rare

UR

Ultra Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

SE

Secret Rare

C

Common

R

Rare

SE

Secret Rare

C

Common

C

Common

R

Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

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Common

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Rare

C

Common

C

Common

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Rare

R

Rare

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

SE

Secret Rare

SE

Secret Rare

SE

Secret Rare

SE

Secret Rare

SE

Secret Rare

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Ultra Rare

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Ultimate Rare

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Secret Rare

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Secret Rare

SE

Secret Rare

SE

Secret Rare

SE

Secret Rare
Gladiator Beast Octavius
Gladiator Beast Octavius
X
LIGHT LIGHT Level Level 7 [ Winged Beast / Effect ]
ATK 2500 DEF 1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.

SE

Secret Rare
Chamberlain of the Six Samurai
Chamberlain of the Six Samurai
X
EARTH EARTH Level Level 3 [ Warrior / Normal ]
ATK 200 DEF 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.

C

Common
Cloudian - Smoke Ball
Cloudian - Smoke Ball
X
WATER WATER Level Level 1 [ Fairy / Normal ]
ATK 200 DEF 600
Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.

C

Common
Evil HERO Malicious Edge
Evil HERO Malicious Edge
X
EARTH EARTH Level Level 7 [ Fiend / Effect ]
ATK 2600 DEF 1800
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.

SR

Super Rare

UL

Ultimate Rare
Evil HERO Infernal Gainer
Evil HERO Infernal Gainer
X
EARTH EARTH Level Level 4 [ Fiend / Effect ]
ATK 1600 DEF 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.

R

Rare
Cloudian - Eye of the Typhoon
Cloudian - Eye of the Typhoon
X
WIND WIND Level Level 8 [ Aqua / Effect ]
ATK 3000 DEF 1000
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters.

SR

Super Rare

UL

Ultimate Rare
Cloudian - Ghost Fog
Cloudian - Ghost Fog
X
WATER WATER Level Level 1 [ Fiend / Effect ]
ATK 0 DEF 0
Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.

C

Common
Cloudian - Nimbusman
Cloudian - Nimbusman
X
WATER WATER Level Level 5 [ Fairy / Effect ]
ATK 1000 DEF 1000
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.

C

Common
Cloudian - Sheep Cloud
Cloudian - Sheep Cloud
X
WATER WATER Level Level 1 [ Fairy / Effect ]
ATK 0 DEF 0
If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters.

SR

Super Rare

UL

Ultimate Rare
Cloudian - Poison Cloud
Cloudian - Poison Cloud
X
WATER WATER Level Level 3 [ Fiend / Effect ]
ATK 0 DEF 1000
When this card is destroyed by battle and sent to the Graveyard, if it was face-up at the start of the Damage Step: Destroy the monster that destroyed it, and if you do, inflict 800 damage to your opponent.

C

Common
Cloudian - Acid Cloud
Cloudian - Acid Cloud
X
WATER WATER Level Level 4 [ Fairy / Effect ]
ATK 500 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.

R

Rare
Cloudian - Cirrostratus
Cloudian - Cirrostratus
X
WATER WATER Level Level 4 [ Fairy / Effect ]
ATK 900 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target.

R

Rare
Cloudian - Altus
Cloudian - Altus
X
WATER WATER Level Level 4 [ Fairy / Effect ]
ATK 1300 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand.

R

Rare
Cloudian - Turbulence
Cloudian - Turbulence
X
WATER WATER Level Level 4 [ Fairy / Effect ]
ATK 800 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.

C

Common
Truckroid
Truckroid
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1000 DEF 2000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

C

Common
Stealthroid
Stealthroid
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 1200 DEF 0
If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.

C

Common
Expressroid
Expressroid
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 400 DEF 1600
When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.

R

Rare
Gladiator Beast Alexander
Gladiator Beast Alexander
X
LIGHT LIGHT Level Level 6 [ Beast / Effect ]
ATK 2400 DEF 600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".

SR

Super Rare

UL

Ultimate Rare
Gladiator Beast Spartacus
Gladiator Beast Spartacus
X
EARTH EARTH Level Level 5 [ Dinosaur / Effect ]
ATK 2200 DEF 1600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".

R

Rare
Gladiator Beast Murmillo
Gladiator Beast Murmillo
X
WATER WATER Level Level 3 [ Fish / Effect ]
ATK 800 DEF 400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".

R

Rare
Gladiator Beast Bestiari
Gladiator Beast Bestiari
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1500 DEF 800
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap on the field; destroy that target. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

C

Common
Gladiator Beast Laquari
Gladiator Beast Laquari
X
FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ]
ATK 1800 DEF 400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".

R

Rare
Gladiator Beast Hoplomus
Gladiator Beast Hoplomus
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 700 DEF 2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".

C

Common
Gladiator Beast Dimacari
Gladiator Beast Dimacari
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 1600 DEF 1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".

C

Common
Gladiator Beast Secutor
Gladiator Beast Secutor
X
WIND WIND Level Level 4 [ Reptile / Effect ]
ATK 400 DEF 300
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".

C

Common
Test Ape
Test Ape
X
EARTH EARTH Level Level 2 [ Beast / Effect ]
ATK 700 DEF 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.

C

Common
Witch Doctor of Sparta
Witch Doctor of Sparta
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ]
ATK 400 DEF 2000
Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.

C

Common
Infinity Dark
Infinity Dark
X
DARK DARK Level Level 4 [ Fiend / Gemini/Effect ]
ATK 1500 DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.

C

Common
Magical Reflect Slime
Magical Reflect Slime
X
WATER WATER Level Level 3 [ Aqua / Gemini/Effect ]
ATK 700 DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Your opponent takes any battle damage you would have taken from battles involving this card.

C

Common
Ancient Gear Knight
Ancient Gear Knight
X
EARTH EARTH Level Level 4 [ Machine / Gemini/Effect ]
ATK 1800 DEF 500
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

C

Common
Goblin Black Ops
Goblin Black Ops
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ]
ATK 1300 DEF 0
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

R

Rare
Gambler of Legend
Gambler of Legend
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 500 DEF 1400
Once per turn, you can toss a coin 3 times and apply the appropriate effect:
●3 Heads: Destroy all monsters your opponent controls.
●2 Heads: Discard 1 random card from your opponent's hand.
●1 Head: Destroy 1 card you control.
●3 Tails: Discard your entire hand.

C

Common
Enishi, Shien's Chancellor
Enishi, Shien's Chancellor
X
LIGHT LIGHT Level Level 6 [ Warrior / Effect ]
ATK 2200 DEF 1200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.

UR

Ultra Rare

UL

Ultimate Rare
Spirit of the Six Samurai
Spirit of the Six Samurai
X
EARTH EARTH Level Level 3 [ Warrior / Union/Effect ]
ATK 500 DEF 500
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

C

Common
Alien Telepath
Alien Telepath
X
FIRE FIRE Level Level 4 [ Reptile / Effect ]
ATK 1600 DEF 1000
Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

R

Rare
Alien Hypno
Alien Hypno
X
WATER WATER Level Level 4 [ Reptile / Gemini/Effect ]
ATK 1600 DEF 700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.

C

Common
Elemental HERO Chaos Neos
Elemental HERO Chaos Neos
X
DARK DARK Level Level 9 [ Warrior / Fusion/Effect ]
ATK 3000 DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
��3 Heads: Destroy all monsters your opponent controls.
��2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
��1 Head: Return all monsters you control to the hand.

SE

Secret Rare

GH

Ghost Rare
Elemental HERO Plasma Vice
Elemental HERO Plasma Vice
X
EARTH EARTH Level Level 8 [ Warrior / Fusion/Effect ]
ATK 2600 DEF 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.

SE

Secret Rare
Evil HERO Inferno Wing
Evil HERO Inferno Wing
X
FIRE FIRE Level Level 6 [ Fiend / Fusion/Effect ]
ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.

UR

Ultra Rare

UL

Ultimate Rare
Evil HERO Lightning Golem
Evil HERO Lightning Golem
X
LIGHT LIGHT Level Level 6 [ Fiend / Fusion/Effect ]
ATK 2400 DEF 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.

UR

Ultra Rare

UL

Ultimate Rare
Evil HERO Dark Gaia
Evil HERO Dark Gaia
X
EARTH EARTH Level Level 8 [ Fiend / Fusion/Effect ]
ATK ? DEF 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)

R

Rare
Super Vehicroid - Stealth Union
Super Vehicroid - Stealth Union
X
EARTH EARTH Level Level 9 [ Machine / Fusion/Effect ]
ATK 3600 DEF 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.

SE

Secret Rare
Superalloy Beast Raptinus
Superalloy Beast Raptinus
X
LIGHT LIGHT Level Level 8 [ Dragon / Fusion/Effect ]
ATK 2200 DEF 2200
1 Gemini Monster + 1 Gemini Monster
All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.

C

Common
Gladiator Beast Gaiodiaz
Gladiator Beast Gaiodiaz
X
DARK DARK Level Level 7 [ Dinosaur / Fusion/Effect ]
ATK 2600 DEF 1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".

R

Rare
Gladiator Beast Heraklinos
Gladiator Beast Heraklinos
X
FIRE FIRE Level Level 8 [ Beast-Warrior / Fusion/Effect ]
ATK 3000 DEF 2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. When a Spell/Trap Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

SE

Secret Rare
Contact Out
Contact Out
X
SPELL SPELL Quick-Play Quick-Play
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.

C

Common
Swing of Memories
Swing of Memories
X
SPELL SPELL
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.

C

Common
Dark Fusion
Dark Fusion
X
SPELL SPELL
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. Your opponent cannot target it with card effects this turn.

R

Rare
Diamond-Dust Cyclone
Diamond-Dust Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.

R

Rare
Summon Cloud
Summon Cloud
X
SPELL SPELL Continuous Continuous
Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card.

C

Common
Lucky Cloud
Lucky Cloud
X
SPELL SPELL
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.

C

Common
Fog Control
Fog Control
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target.

C

Common
Cloudian Squall
Cloudian Squall
X
SPELL SPELL Continuous Continuous
Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field.

C

Common
Super Double Summon
Super Double Summon
X
SPELL SPELL Quick-Play Quick-Play
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.

C

Common
Colosseum - Cage of the Gladiator Beasts
Colosseum - Cage of the Gladiator Beasts
X
SPELL SPELL Field Field
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.

R

Rare
Gladiator Beast's Battle Halberd
Gladiator Beast's Battle Halberd
X
SPELL SPELL Equip Equip
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.

C

Common
Gladiator Beast's Battle Gladius
Gladiator Beast's Battle Gladius
X
SPELL SPELL Equip Equip
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.

C

Common
Gladiator Beast's Battle Manica
Gladiator Beast's Battle Manica
X
SPELL SPELL Equip Equip
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.

R

Rare
Gladiator Beast's Respite
Gladiator Beast's Respite
X
SPELL SPELL
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.

R

Rare
Gladiator's Return
Gladiator's Return
X
SPELL SPELL
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.

C

Common
Soul Devouring Bamboo Sword
Soul Devouring Bamboo Sword
X
SPELL SPELL Continuous Continuous
Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.

C

Common
Cunning of the Six Samurai
Cunning of the Six Samurai
X
SPELL SPELL Quick-Play Quick-Play
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.

SR

Super Rare

UL

Ultimate Rare
"A" Cell Incubator
"A" Cell Incubator
X
SPELL SPELL Continuous Continuous
Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.

C

Common
Over Limit
Over Limit
X
TRAP TRAP
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.

C

Common
No Entry!!
No Entry!!
X
TRAP TRAP
Change all Attack Position monsters to Defense Position.

C

Common
Natural Disaster
Natural Disaster
X
TRAP TRAP Continuous Continuous
Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.

C

Common
Rain Storm
Rain Storm
X
TRAP TRAP
Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.
●1000: Destroy 1 Spell/Trap your opponent controls.
●2000: Destroy 2 cards your opponent controls.

C

Common
Updraft
Updraft
X
TRAP TRAP
Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed.

SR

Super Rare

UL

Ultimate Rare
Release from Stone
Release from Stone
X
TRAP TRAP Continuous Continuous
Target 1 of your banished Rock monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

C

Common
Light-Imprisoning Mirror
Light-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all LIGHT monster effects activated on the field or in the GY.

C

Common
Shadow-Imprisoning Mirror
Shadow-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all DARK monster effects activated on the field or in the GY.

C

Common
Disarm
Disarm
X
TRAP TRAP Counter Counter
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it.

C

Common
Parry
Parry
X
TRAP TRAP Counter Counter
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.

C

Common
Swiftstrike Armor
Swiftstrike Armor
X
TRAP TRAP Continuous Continuous
During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.

C

Common
Double-Edged Sword Technique
Double-Edged Sword Technique
X
TRAP TRAP
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.

C

Common
Energy-Absorbing Monolith
Energy-Absorbing Monolith
X
TRAP TRAP
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken.

SR

Super Rare
Cell Explosion Virus
Cell Explosion Virus
X
TRAP TRAP
Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls.

R

Rare
Detonator Circle "A"
Detonator Circle "A"
X
TRAP TRAP
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player.

C

Common
Interdimensional Warp
Interdimensional Warp
X
TRAP TRAP
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.

C

Common
Foolish Revival
Foolish Revival
X
TRAP TRAP
Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field.

C

Common
An Unfortunate Report
An Unfortunate Report
X
TRAP TRAP
Your opponent conducts their next Battle Phase twice.

C

Common
Gladiator Beast Torax
Gladiator Beast Torax
X
WATER WATER Level Level 3 [ Fish / Effect ]
ATK 1400 DEF 400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.

SR

Super Rare

UL

Ultimate Rare
Test Tiger
Test Tiger
X
EARTH EARTH Level Level 3 [ Beast / Effect ]
ATK 600 DEF 300
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.

UR

Ultra Rare

UL

Ultimate Rare
Defensive Tactics
Defensive Tactics
X
TRAP TRAP
If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.

SR

Super Rare

UL

Ultimate Rare
Dragon Ice
Dragon Ice
X
WATER WATER Level Level 5 [ Dragon / Effect ]
ATK 1800 DEF 2200
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.

SE

Secret Rare
Tongue Twister
Tongue Twister
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 400 DEF 300
If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.

SE

Secret Rare
Skreech
Skreech
X
WATER WATER Level Level 4 [ Reptile / Effect ]
ATK 1500 DEF 400
If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.

SE

Secret Rare
Royal Firestorm Guards
Royal Firestorm Guards
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 1700 DEF 1200
If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.

SE

Secret Rare
Veil of Darkness
Veil of Darkness
X
SPELL SPELL Continuous Continuous
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.

SE

Secret Rare
Security Orb
Security Orb
X
TRAP TRAP
When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.

UR

Ultra Rare

UL

Ultimate Rare
Necroface
Necroface
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1200 DEF 1800
If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).

SE

Secret Rare
Gil Garth
Gil Garth
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1800 DEF 1200
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.

SE

Secret Rare
Soul Taker
Soul Taker
X
SPELL SPELL
Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.

SE

Secret Rare
Magic Formula
Magic Formula
X
SPELL SPELL Equip Equip
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.

SE

Secret Rare
Silent Doom
Silent Doom
X
SPELL SPELL
Target 1 Normal Monster in your GY; Special Summon it in Defense Position, but it cannot attack.

SE

Secret Rare