Close

POWER OF THE DUELIST

( Release Date : 08/16/2006 )

Total of 60 Card(s)
Elemental HERO Neos
Elemental HERO Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Sabersaurus
Sabersaurus
X
EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1900 DEF 500
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Neo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin

SR

Super Rare
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 600 DEF 800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
Neo-Spacian Flare Scarab
Neo-Spacian Flare Scarab

SR

Super Rare
X
FIRE FIRE Level Level 3 [ Insect / Effect ] ATK 500 DEF 500
Gains 400 ATK for each Spell/Trap your opponent controls.
Neo-Spacian Dark Panther
Neo-Spacian Dark Panther

SR

Super Rare
X
DARK DARK Level Level 3 [ Beast / Effect ] ATK 1000 DEF 500
Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
Chrysalis Dolphin
Chrysalis Dolphin
X
WATER WATER Level Level 2 [ Fish / Effect ] ATK 400 DEF 600
By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
Rallis the Star Bird
Rallis the Star Bird
X
WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 800 DEF 800
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
Submarineroid
Submarineroid

R

Rare
X
WATER WATER Level Level 4 [ Machine / Effect ] ATK 800 DEF 1800
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
Ambulanceroid
Ambulanceroid
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 300 DEF 1200
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
Decoyroid
Decoyroid
X
WIND WIND Level Level 2 [ Machine / Effect ] ATK 300 DEF 500
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
Rescueroid
Rescueroid
X
FIRE FIRE Level Level 6 [ Machine / Effect ] ATK 1600 DEF 1800
When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
Destiny HERO - Double Dude
Destiny HERO - Double Dude

SR

Super Rare
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 1000 DEF 1000
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
Destiny HERO - Defender
Destiny HERO - Defender
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 100 DEF 2700
During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
Destiny HERO - Dogma
Destiny HERO - Dogma

SR

Super Rare
X
DARK DARK Level Level 8 [ Warrior / Effect ] ATK 3400 DEF 2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
Destiny HERO - Blade Master
Destiny HERO - Blade Master
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 300 DEF 600
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
Destiny HERO - Fear Monger
Destiny HERO - Fear Monger
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
Destiny HERO - Dasher
Destiny HERO - Dasher

R

Rare
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
Black Ptera
Black Ptera
X
WIND WIND Level Level 3 [ Dinosaur / Effect ] ATK 1000 DEF 500
If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand.
Black Stego
Black Stego
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1200 DEF 2000
If this Attack Position card is targeted for an attack: Change this card to Defense Position.
Ultimate Tyranno
Ultimate Tyranno

SR

Super Rare
X
EARTH EARTH Level Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 2200
This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
Miracle Jurassic Egg
Miracle Jurassic Egg
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 0 DEF 2000
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
Babycerasaurus
Babycerasaurus
X
EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
Bitelon
Bitelon
X
WATER WATER Level Level 6 [ Reptile / Effect ] ATK 2400 DEF 1000
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Alien Grey
Alien Grey
X
LIGHT LIGHT Level Level 2 [ Reptile / Flip / Effect ] ATK 300 DEF 800
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
Alien Skull
Alien Skull
X
WIND WIND Level Level 4 [ Reptile / Effect ] ATK 1600 DEF 1800
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Hunter
Alien Hunter
X
WATER WATER Level Level 4 [ Reptile / Effect ] ATK 1600 DEF 800
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
Alien Warrior
Alien Warrior

R

Rare
X
EARTH EARTH Level Level 4 [ Reptile / Effect ] ATK 1800 DEF 1000
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Alien Mother
Alien Mother

R

Rare
X
DARK DARK Level Level 6 [ Reptile / Effect ] ATK 2300 DEF 1500
If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
Cosmic Horror Gangi'el
Cosmic Horror Gangi'el

R

Rare
X
LIGHT LIGHT Level Level 7 [ Reptile / Effect ] ATK 2600 DEF 2000
If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Flying Saucer Muusik'i
Flying Saucer Muusik'i
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 1000 DEF 2000
While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
Elemental HERO Aqua Neos
Elemental HERO Aqua Neos

UR

Ultra Rare
X
WATER WATER Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
Elemental HERO Flare Neos
Elemental HERO Flare Neos

UR

Ultra Rare
X
FIRE FIRE Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Dark Neos
Elemental HERO Dark Neos

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck.
Chimeratech Overdragon
Chimeratech Overdragon

UR

Ultra Rare
X
DARK DARK Level Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Ambulance Rescueroid
Ambulance Rescueroid
X
FIRE FIRE Level Level 6 [ Machine / Fusion / Effect ] ATK 2300 DEF 1800
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
Super Vehicroid Jumbo Drill
Super Vehicroid Jumbo Drill

SR

Super Rare
X
EARTH EARTH Level Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2000
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Contact
Contact
X
SPELL SPELL
Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
Fake Hero
Fake Hero
X
SPELL SPELL
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase.
Spell Calling
Spell Calling

R

Rare
X
SPELL SPELL
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
Vehicroid Connection Zone
Vehicroid Connection Zone
X
SPELL SPELL
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
D - Spirit
D - Spirit
X
SPELL SPELL
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
Overload Fusion
Overload Fusion

R

Rare
X
SPELL SPELL
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Cyclone Blade
Cyclone Blade

R

Rare
X
SPELL SPELL Equip Equip
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
Future Fusion
Future Fusion

R

Rare
X
SPELL SPELL Continuous Continuous
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Common Soul
Common Soul
X
SPELL SPELL Continuous Continuous
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
Neo Space
Neo Space

R

Rare
X
SPELL SPELL Field Field
"Elemental HERO Neos" and all Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material gain 500 ATK. Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
Mausoleum of the Emperor
Mausoleum of the Emperor
X
SPELL SPELL Field Field
During the Main Phase: The turn player can activate these effect(s).
●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
(This is their one Normal Summon/Set for that turn.)
Dark City
Dark City

R

Rare
X
SPELL SPELL Field Field
If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Destiny Mirage
Destiny Mirage
X
TRAP TRAP
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
D - Chain
D - Chain

R

Rare
X
TRAP TRAP
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
Crop Circles
Crop Circles
X
TRAP TRAP
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
The Paths of Destiny
The Paths of Destiny
X
TRAP TRAP
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
Orbital Bombardment
Orbital Bombardment
X
TRAP TRAP
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
Royal Writ of Taxation
Royal Writ of Taxation
X
TRAP TRAP
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
Wonder Garage
Wonder Garage
X
TRAP TRAP
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
Supercharge
Supercharge

R

Rare
X
TRAP TRAP
When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
Cyber Summon Blaster
Cyber Summon Blaster

R

Rare
X
TRAP TRAP Continuous Continuous
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.
Fossil Excavation
Fossil Excavation
X
TRAP TRAP Continuous Continuous
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Synthetic Seraphim
Synthetic Seraphim
X
TRAP TRAP Continuous Continuous
Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).
Brainwashing Beam
Brainwashing Beam
X
TRAP TRAP Continuous Continuous
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.