Total of 60 Card(s)
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- Elemental HERO Neos
- X
- LIGHT Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
- A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
- Sabersaurus
- X
- EARTH Level 4 [ Dinosaur / Normal ] ATK 1900 DEF 500
- This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
- Neo-Spacian Aqua Dolphin
-
SR
Super Rare - X
- WATER Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
- Neo-Spacian Flare Scarab
-
SR
Super Rare - X
- FIRE Level 3 [ Insect / Effect ] ATK 500 DEF 500
- Gains 400 ATK for each Spell/Trap your opponent controls.
- Neo-Spacian Dark Panther
-
SR
Super Rare - X
- DARK Level 3 [ Beast / Effect ] ATK 1000 DEF 500
- Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
- Chrysalis Dolphin
- X
- WATER Level 2 [ Fish / Effect ] ATK 400 DEF 600
- By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
- Rallis the Star Bird
- X
- WIND Level 3 [ Winged Beast / Effect ] ATK 800 DEF 800
- This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
- Submarineroid
-
R
Rare - X
- WATER Level 4 [ Machine / Effect ] ATK 800 DEF 1800
- This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
- Ambulanceroid
- X
- EARTH Level 3 [ Machine / Effect ] ATK 300 DEF 1200
- When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
- Decoyroid
- X
- WIND Level 2 [ Machine / Effect ] ATK 300 DEF 500
- While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
- Rescueroid
- X
- FIRE Level 6 [ Machine / Effect ] ATK 1600 DEF 1800
- When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
- Destiny HERO - Double Dude
-
SR
Super Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 1000 DEF 1000
- Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
- Destiny HERO - Defender
- X
- DARK Level 4 [ Warrior / Effect ] ATK 100 DEF 2700
- During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
- Destiny HERO - Dogma
-
SR
Super Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK 3400 DEF 2400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
- Destiny HERO - Blade Master
- X
- DARK Level 3 [ Warrior / Effect ] ATK 300 DEF 600
- During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
- Destiny HERO - Fear Monger
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
- Destiny HERO - Dasher
-
R
Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000
- Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
- Black Ptera
- X
- WIND Level 3 [ Dinosaur / Effect ] ATK 1000 DEF 500
- If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand.
- Black Stego
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1200 DEF 2000
- If this Attack Position card is targeted for an attack: Change this card to Defense Position.
- Ultimate Tyranno
-
SR
Super Rare - X
- EARTH Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 2200
- This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
- Miracle Jurassic Egg
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 0 DEF 2000
- While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
- Babycerasaurus
- X
- EARTH Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500
- If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
- Bitelon
- X
- WATER Level 6 [ Reptile / Effect ] ATK 2400 DEF 1000
- If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Alien Grey
- X
- LIGHT Level 2 [ Reptile / Flip / Effect ] ATK 300 DEF 800
- FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
- Alien Skull
- X
- WIND Level 4 [ Reptile / Effect ] ATK 1600 DEF 1800
- You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
- Alien Hunter
- X
- WATER Level 4 [ Reptile / Effect ] ATK 1600 DEF 800
- If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
- Alien Warrior
-
R
Rare - X
- EARTH Level 4 [ Reptile / Effect ] ATK 1800 DEF 1000
- When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
- Alien Mother
-
R
Rare - X
- DARK Level 6 [ Reptile / Effect ] ATK 2300 DEF 1500
- If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
- Cosmic Horror Gangi'el
-
R
Rare - X
- LIGHT Level 7 [ Reptile / Effect ] ATK 2600 DEF 2000
- If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
- Flying Saucer Muusik'i
- X
- LIGHT Level 5 [ Machine / Effect ] ATK 1000 DEF 2000
- While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
- Elemental HERO Aqua Neos
-
UR
Ultra Rare - X
- WATER Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Flare Neos
-
UR
Ultra Rare - X
- FIRE Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
- Elemental HERO Dark Neos
-
UR
Ultra Rare - X
- DARK Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck.
- Chimeratech Overdragon
-
UR
Ultra Rare - X
- DARK Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?
-
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
- Ambulance Rescueroid
- X
- FIRE Level 6 [ Machine / Fusion / Effect ] ATK 2300 DEF 1800
-
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
- Super Vehicroid Jumbo Drill
-
SR
Super Rare - X
- EARTH Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2000
-
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
- Contact
- X
- SPELL
- Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
- Fake Hero
- X
- SPELL
- Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase.
- Spell Calling
-
R
Rare - X
- SPELL
- When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
- Vehicroid Connection Zone
- X
- SPELL
- Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
- D - Spirit
- X
- SPELL
- Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
- Overload Fusion
-
R
Rare - X
- SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Cyclone Blade
-
R
Rare - X
- SPELL Equip
- Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
- Future Fusion
-
R
Rare - X
- SPELL Continuous
- During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
- Common Soul
- X
- SPELL Continuous
- Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the monster that was Special Summoned by this card's effect to the hand.
- Neo Space
-
R
Rare - X
- SPELL Field
- "Elemental HERO Neos" and all Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material gain 500 ATK. Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
- Mausoleum of the Emperor
- X
- SPELL Field
-
During the Main Phase: The turn player can activate these effect(s).
●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
(This is their one Normal Summon/Set for that turn.)
- Dark City
-
R
Rare - X
- SPELL Field
- If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Destiny Mirage
- X
- TRAP
- When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
- D - Chain
-
R
Rare - X
- TRAP
- Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
- Crop Circles
- X
- TRAP
- Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
- The Paths of Destiny
- X
- TRAP
- Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
- Orbital Bombardment
- X
- TRAP
- Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
- Royal Writ of Taxation
- X
- TRAP
- Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
- Wonder Garage
- X
- TRAP
- When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
- Supercharge
-
R
Rare - X
- TRAP
- When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
- Cyber Summon Blaster
-
R
Rare - X
- TRAP Continuous
- Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent.
- Fossil Excavation
- X
- TRAP Continuous
- Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Synthetic Seraphim
- X
- TRAP Continuous
- Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300).
- Brainwashing Beam
- X
- TRAP Continuous
- Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.