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THE LOST MILLENNIUM

( Release Date : 06/01/2005 )

Total of 60 Card(s)
All

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

C

Common

UL

Ultimate Rare

R

Rare

SR

Super Rare

UL

Ultimate Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

C

Common

UL

Ultimate Rare

SR

Super Rare

C

Common

R

Rare

UL

Ultimate Rare

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

UL

Ultimate Rare

R

Rare

R

Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

UR

Ultra Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

UL

Ultimate Rare

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

UL

Ultimate Rare

UL

Ultimate Rare

R

Rare

C

Common

C

Common

R

Rare

UL

Ultimate Rare

C

Common

C

Common

R

Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

C

Common

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

R

Rare

C

Common
Elemental HERO Avian
Elemental HERO Avian
X
WIND WIND Level Level 3 [ Warrior / Normal ]
ATK 1000 DEF 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

C

Common
Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
X
FIRE FIRE Level Level 3 [ Warrior / Normal ]
ATK 1200 DEF 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

C

Common
Elemental HERO Clayman
Elemental HERO Clayman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ]
ATK 800 DEF 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

C

Common
Elemental HERO Sparkman
Elemental HERO Sparkman
X
LIGHT LIGHT Level Level 4 [ Warrior / Normal ]
ATK 1600 DEF 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.

C

Common
Winged Kuriboh
Winged Kuriboh
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ]
ATK 300 DEF 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

SR

Super Rare

UL

Ultimate Rare
Ancient Gear Golem
Ancient Gear Golem
X
EARTH EARTH Level Level 8 [ Machine / Effect ]
ATK 3000 DEF 3000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

UL

Ultimate Rare

UR

Ultra Rare
Ancient Gear Beast
Ancient Gear Beast
X
EARTH EARTH Level Level 6 [ Machine / Effect ]
ATK 2000 DEF 2000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).

UL

Ultimate Rare

R

Rare
Ancient Gear Soldier
Ancient Gear Soldier
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1300 DEF 1300
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

C

Common
Millennium Scorpion
Millennium Scorpion
X
EARTH EARTH Level Level 5 [ Insect / Effect ]
ATK 2000 DEF 1800
Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.

UL

Ultimate Rare

R

Rare
Ultimate Insect LV7
Ultimate Insect LV7
X
WIND WIND Level Level 7 [ Insect / Effect ]
ATK 2600 DEF 1200
If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.

SR

Super Rare

UL

Ultimate Rare
Lost Guardian
Lost Guardian
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 100 DEF ?
The original DEF of this card equals the number of your banished Rock-Type monsters x 700.

C

Common
Hieracosphinx
Hieracosphinx
X
EARTH EARTH Level Level 6 [ Rock / Effect ]
ATK 2400 DEF 1200
Your opponent cannot select a face-down Defense Position monster as an attack target.

SR

Super Rare

UL

Ultimate Rare
Criosphinx
Criosphinx
X
EARTH EARTH Level Level 6 [ Rock / Effect ]
ATK 1200 DEF 2400
When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.

R

Rare

UL

Ultimate Rare
Moai Interceptor Cannons
Moai Interceptor Cannons
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 1100 DEF 2000
Once per turn, you can flip this card into face-down Defense Position.

C

Common
Megarock Dragon
Megarock Dragon
X
EARTH EARTH Level Level 7 [ Rock / Effect ]
ATK ? DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summon it x 700.

UL

Ultimate Rare

SR

Super Rare
Dummy Golem
Dummy Golem
X
EARTH EARTH Level Level 2 [ Rock / Flip/Effect ]
ATK 800 DEF 800
FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.

C

Common
Grave Ohja
Grave Ohja
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 1600 DEF 1500
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.

R

Rare

UL

Ultimate Rare
Mine Golem
Mine Golem
X
EARTH EARTH Level Level 3 [ Rock / Effect ]
ATK 1000 DEF 1900
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.

C

Common
Monk Fighter
Monk Fighter
X
EARTH EARTH Level Level 3 [ Rock / Effect ]
ATK 1300 DEF 1000
Battle Damage to this card's controller from a battle involving this card becomes 0.

C

Common
Master Monk
Master Monk
X
EARTH EARTH Level Level 5 [ Rock / Effect ]
ATK 1900 DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.

SR

Super Rare

UL

Ultimate Rare
Guardian Statue
Guardian Statue
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 800 DEF 1400
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.

C

Common
Medusa Worm
Medusa Worm
X
EARTH EARTH Level Level 2 [ Rock / Effect ]
ATK 500 DEF 600
Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.

C

Common
D.D. Survivor
D.D. Survivor
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 200
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.

UL

Ultimate Rare

R

Rare
Mid Shield Gardna
Mid Shield Gardna
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 100 DEF 1800
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.

R

Rare

UL

Ultimate Rare
White Ninja
White Ninja
X
LIGHT LIGHT Level Level 4 [ Warrior / Flip/Effect ]
ATK 1500 DEF 800
FLIP: Target 1 Defense Position monster on the field; destroy that target.

C

Common
Aussa the Earth Charmer
Aussa the Earth Charmer
X
EARTH EARTH Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.

C

Common
Eria the Water Charmer
Eria the Water Charmer
X
WATER WATER Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500
FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.

C

Common
Hiita the Fire Charmer
Hiita the Fire Charmer
X
FIRE FIRE Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.

C

Common
Wynn the Wind Charmer
Wynn the Wind Charmer
X
WIND WIND Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.

C

Common
Batteryman AA
Batteryman AA
X
LIGHT LIGHT Level Level 3 [ Thunder / Effect ]
ATK 0 DEF 0
If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.

C

Common
Des Wombat
Des Wombat
X
EARTH EARTH Level Level 3 [ Beast / Effect ]
ATK 1600 DEF 300
Any damage to you from a card effect becomes 0.

C

Common
King of the Skull Servants
King of the Skull Servants
X
DARK DARK Level Level 1 [ Zombie / Effect ]
ATK ? DEF 0
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.

C

Common
Reshef the Dark Being
Reshef the Dark Being
X
LIGHT LIGHT Level Level 8 [ Fiend / Ritual/Effect ]
ATK 2500 DEF 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.

UR

Ultra Rare

UL

Ultimate Rare
Elemental Mistress Doriado
Elemental Mistress Doriado
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Ritual/Effect ]
ATK 1200 DEF 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.

R

Rare

UL

Ultimate Rare
Elemental HERO Flame Wingman
Elemental HERO Flame Wingman
X
WIND WIND Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.

UR

Ultra Rare

UL

Ultimate Rare
Elemental HERO Thunder Giant
Elemental HERO Thunder Giant
X
LIGHT LIGHT Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2400 DEF 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.

UR

Ultra Rare

UL

Ultimate Rare
Card of Sanctity
Card of Sanctity
X
SPELL SPELL
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.

SR

Super Rare

UL

Ultimate Rare
Brain Control
Brain Control
X
SPELL SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

UL

Ultimate Rare

SR

Super Rare
Gift of the Martyr
Gift of the Martyr
X
SPELL SPELL
Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn.

C

Common
Double Attack
Double Attack
X
SPELL SPELL
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.

C

Common
Battery Charger
Battery Charger
X
SPELL SPELL
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.

C

Common
Kaminote Blow
Kaminote Blow
X
SPELL SPELL
Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.

C

Common
Doriado's Blessing
Doriado's Blessing
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.

C

Common
Final Ritual of the Ancients
Final Ritual of the Ancients
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.

C

Common
Legendary Black Belt
Legendary Black Belt
X
SPELL SPELL Equip Equip
Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.

R

Rare

UL

Ultimate Rare
Nitro Unit
Nitro Unit
X
SPELL SPELL Equip Equip
Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.

UL

Ultimate Rare

R

Rare
Shifting Shadows
Shifting Shadows
X
SPELL SPELL Continuous Continuous
Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.

C

Common
Impenetrable Formation
Impenetrable Formation
X
SPELL SPELL Continuous Continuous
Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.

C

Common
Hero Signal
Hero Signal
X
TRAP TRAP
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.

R

Rare

UL

Ultimate Rare
Pikeru's Second Sight
Pikeru's Second Sight
X
TRAP TRAP
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.

C

Common
Minefield Eruption
Minefield Eruption
X
TRAP TRAP
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.

C

Common
Kozaky's Self-Destruct Button
Kozaky's Self-Destruct Button
X
TRAP TRAP
Inflict 1000 damage to the player who destroyed this Set card.

R

Rare

UL

Ultimate Rare
Mispolymerization
Mispolymerization
X
TRAP TRAP
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.

C

Common
Level Conversion Lab
Level Conversion Lab
X
TRAP TRAP
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.

C

Common
Rock Bombardment
Rock Bombardment
X
TRAP TRAP
Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.

C

Common
Grave Lure
Grave Lure
X
TRAP TRAP
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.

C

Common
Token Feastevil
Token Feastevil
X
TRAP TRAP
When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.

UL

Ultimate Rare

R

Rare
Spell-Stopping Statute
Spell-Stopping Statute
X
TRAP TRAP Counter Counter
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.

UL

Ultimate Rare

R

Rare
Royal Surrender
Royal Surrender
X
TRAP TRAP Counter Counter
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.

UL

Ultimate Rare

R

Rare
Lone Wolf
Lone Wolf
X
TRAP TRAP Continuous Continuous
Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.

C

Common