Total of 60 Card(s)
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C
CommonC
CommonC
CommonC
CommonSR
Super RareUL
Ultimate RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareR
RareC
CommonUL
Ultimate RareR
RareSR
Super RareUL
Ultimate RareC
CommonSR
Super RareUL
Ultimate RareR
RareUL
Ultimate RareC
CommonUL
Ultimate RareSR
Super RareC
CommonR
RareUL
Ultimate RareC
CommonC
CommonSR
Super RareUL
Ultimate RareC
CommonC
CommonUL
Ultimate RareR
RareR
RareUL
Ultimate RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareR
RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareUR
Ultra RareUL
Ultimate RareSR
Super RareUL
Ultimate RareUL
Ultimate RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareUL
Ultimate RareUL
Ultimate RareR
RareC
CommonC
CommonR
RareUL
Ultimate RareC
CommonC
CommonR
RareUL
Ultimate RareC
CommonC
CommonC
CommonC
CommonUL
Ultimate RareR
RareUL
Ultimate RareR
RareUL
Ultimate RareR
RareC
Common- Elemental HERO Avian
- X
-
WIND
Level 3 [ Warrior / Normal ]
ATK 1000 DEF 1000 - A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
C
Common- Elemental HERO Burstinatrix
- X
-
FIRE
Level 3 [ Warrior / Normal ]
ATK 1200 DEF 800 - A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
C
Common- Elemental HERO Clayman
- X
-
EARTH
Level 4 [ Warrior / Normal ]
ATK 800 DEF 2000 - An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
C
Common- Elemental HERO Sparkman
- X
-
LIGHT
Level 4 [ Warrior / Normal ]
ATK 1600 DEF 1400 - An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
C
Common- Winged Kuriboh
- X
-
LIGHT
Level 1 [ Fairy / Effect ]
ATK 300 DEF 200 - If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
SR
Super RareUL
Ultimate Rare- Ancient Gear Golem
- X
-
EARTH
Level 8 [ Machine / Effect ]
ATK 3000 DEF 3000 - Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
UL
Ultimate RareUR
Ultra Rare- Ancient Gear Beast
- X
-
EARTH
Level 6 [ Machine / Effect ]
ATK 2000 DEF 2000 - Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
UL
Ultimate RareR
Rare- Ancient Gear Soldier
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 1300 DEF 1300 - If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
C
Common- Millennium Scorpion
- X
-
EARTH
Level 5 [ Insect / Effect ]
ATK 2000 DEF 1800 - Each time this card destroys 1 monster on your opponent's side of the field by battle and sends it to the Graveyard, this card gains 500 ATK.
UL
Ultimate RareR
Rare- Ultimate Insect LV7
- X
-
WIND
Level 7 [ Insect / Effect ]
ATK 2600 DEF 1200 - If this card was Special Summoned by the effect of "Ultimate Insect LV5", while it remains on the field all of your opponent's monsters lose 700 ATK and DEF.
SR
Super RareUL
Ultimate Rare- Lost Guardian
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 100 DEF ? - The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
C
Common- Hieracosphinx
- X
-
EARTH
Level 6 [ Rock / Effect ]
ATK 2400 DEF 1200 - Your opponent cannot select a face-down Defense Position monster as an attack target.
SR
Super RareUL
Ultimate Rare- Criosphinx
- X
-
EARTH
Level 6 [ Rock / Effect ]
ATK 1200 DEF 2400 - When a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in their hand to the Graveyard.
R
RareUL
Ultimate Rare- Moai Interceptor Cannons
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 1100 DEF 2000 - Once per turn, you can flip this card into face-down Defense Position.
C
Common- Megarock Dragon
- X
-
EARTH
Level 7 [ Rock / Effect ]
ATK ? DEF ? - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number of Rock monster(s) from your GY. The original ATK/DEF of this card become the number of Rock monsters banished to Special Summon it x 700.
UL
Ultimate RareSR
Super Rare- Dummy Golem
- X
-
EARTH
Level 2 [ Rock / Flip/Effect ]
ATK 800 DEF 800 - FLIP: Your opponent selects 1 monster they control. Switch control of the selected monster and this card.
C
Common- Grave Ohja
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 1600 DEF 1500 - While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
R
RareUL
Ultimate Rare- Mine Golem
- X
-
EARTH
Level 3 [ Rock / Effect ]
ATK 1000 DEF 1900 - When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
C
Common- Monk Fighter
- X
-
EARTH
Level 3 [ Rock / Effect ]
ATK 1300 DEF 1000 - Battle Damage to this card's controller from a battle involving this card becomes 0.
C
Common- Master Monk
- X
-
EARTH
Level 5 [ Rock / Effect ]
ATK 1900 DEF 1000 - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter". This card can attack twice during the same turn.
SR
Super RareUL
Ultimate Rare- Guardian Statue
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 800 DEF 1400 - Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
C
Common- Medusa Worm
- X
-
EARTH
Level 2 [ Rock / Effect ]
ATK 500 DEF 600 - Once per turn: You can flip this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
C
Common- D.D. Survivor
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 200 - During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
UL
Ultimate RareR
Rare- Mid Shield Gardna
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 100 DEF 1800 - Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
R
RareUL
Ultimate Rare- White Ninja
- X
-
LIGHT
Level 4 [ Warrior / Flip/Effect ]
ATK 1500 DEF 800 - FLIP: Target 1 Defense Position monster on the field; destroy that target.
C
Common- Aussa the Earth Charmer
- X
-
EARTH
Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500 - FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
C
Common- Eria the Water Charmer
- X
-
WATER
Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500 - FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
C
Common- Hiita the Fire Charmer
- X
-
FIRE
Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500 - FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
C
Common- Wynn the Wind Charmer
- X
-
WIND
Level 3 [ Spellcaster / Flip/Effect ]
ATK 500 DEF 1500 - FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
C
Common- Batteryman AA
- X
-
LIGHT
Level 3 [ Thunder / Effect ]
ATK 0 DEF 0 - If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
C
Common- Des Wombat
- X
-
EARTH
Level 3 [ Beast / Effect ]
ATK 1600 DEF 300 - Any damage to you from a card effect becomes 0.
C
Common- King of the Skull Servants
- X
-
DARK
Level 1 [ Zombie / Effect ]
ATK ? DEF 0 - The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
C
Common- Reshef the Dark Being
- X
-
LIGHT
Level 8 [ Fiend / Ritual/Effect ]
ATK 2500 DEF 1500 - This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Once per turn, by discarding 1 Spell Card from your hand, take control of 1 monster on your opponent's side of the field until the end of this turn.
UR
Ultra RareUL
Ultimate Rare- Elemental Mistress Doriado
- X
-
LIGHT
Level 3 [ Spellcaster / Ritual/Effect ]
ATK 1200 DEF 1400 - This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field.
R
RareUL
Ultimate Rare- Elemental HERO Flame Wingman
- X
-
WIND
Level 6 [ Warrior / Fusion/Effect ]
ATK 2100 DEF 1200 -
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
UR
Ultra RareUL
Ultimate Rare- Elemental HERO Thunder Giant
- X
-
LIGHT
Level 6 [ Warrior / Fusion/Effect ]
ATK 2400 DEF 1500 -
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
UR
Ultra RareUL
Ultimate Rare- Card of Sanctity
- X
-
SPELL
- Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
SR
Super RareUL
Ultimate Rare- Brain Control
- X
-
SPELL
- Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
UL
Ultimate RareSR
Super Rare- Gift of the Martyr
- X
-
SPELL
- Send 1 monster you control to the GY, then target 1 face-up monster you control; it gains ATK equal to the original ATK of the sent monster until the end of this turn.
C
Common- Double Attack
- X
-
SPELL
- Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
C
Common- Battery Charger
- X
-
SPELL
- Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
C
Common- Kaminote Blow
- X
-
SPELL
- Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
C
Common- Doriado's Blessing
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
C
Common- Final Ritual of the Ancients
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
C
Common- Legendary Black Belt
- X
-
SPELL
Equip
- Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster.
R
RareUL
Ultimate Rare- Nitro Unit
- X
-
SPELL
Equip
- Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster.
UL
Ultimate RareR
Rare- Shifting Shadows
- X
-
SPELL
Continuous
- Once per turn, by paying 300 Life Points, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
C
Common- Impenetrable Formation
- X
-
SPELL
Continuous
- Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, the selected monster gains 700 DEF. When the selected monster is removed from the field, destroy this card.
C
Common- Hero Signal
- X
-
TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
R
RareUL
Ultimate Rare- Pikeru's Second Sight
- X
-
TRAP
- Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand.
C
Common- Minefield Eruption
- X
-
TRAP
- Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
C
Common- Kozaky's Self-Destruct Button
- X
-
TRAP
- Inflict 1000 damage to the player who destroyed this Set card.
R
RareUL
Ultimate Rare- Mispolymerization
- X
-
TRAP
- Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks.
C
Common- Level Conversion Lab
- X
-
TRAP
- Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn.
C
Common- Rock Bombardment
- X
-
TRAP
- Send 1 Rock monster from your Deck to the GY; inflict 500 damage to your opponent.
C
Common- Grave Lure
- X
-
TRAP
- Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
C
Common- Token Feastevil
- X
-
TRAP
- When a Token(s) is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, inflict 300 damage to your opponent for each Token destroyed.
UL
Ultimate RareR
Rare- Spell-Stopping Statute
- X
-
TRAP
Counter
- Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
UL
Ultimate RareR
Rare- Royal Surrender
- X
-
TRAP
Counter
- Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
UL
Ultimate RareR
Rare- Lone Wolf
- X
-
TRAP
Continuous
- Activate only if the 1 and only monster on your side of the field is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster cannot be destroyed as a result of battle, and is unaffected by any of your opponent's monster effects.
C
Common