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RISE OF DESTINY

( Release Date : 12/01/2004 )

Total of 60 Card(s)
All

C

Common

C

Common

C

Common

C

Common

UL

Ultimate Rare

UR

Ultra Rare

C

Common

UL

Ultimate Rare

R

Rare

UR

Ultra Rare

UL

Ultimate Rare

UL

Ultimate Rare

UR

Ultra Rare

C

Common

C

Common

UR

Ultra Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

UL

Ultimate Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UL

Ultimate Rare

R

Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

R

Rare

C

Common

R

Rare

UL

Ultimate Rare

C

Common

UL

Ultimate Rare

R

Rare

C

Common

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

R

Rare

R

Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

SR

Super Rare

C

Common

UL

Ultimate Rare

R

Rare

C

Common

C

Common

C

Common

R

Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

UL

Ultimate Rare

R

Rare
Woodborg Inpachi
Woodborg Inpachi
X
FIRE FIRE Level Level 5 [ Machine / Normal ]
ATK 500 DEF 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.

C

Common
Mighty Guard
Mighty Guard
X
EARTH EARTH Level Level 4 [ Machine / Normal ]
ATK 500 DEF 1200
A machine soldier that was developed as a guard. It is made of rust-proof metal.

C

Common
Bokoichi the Freightening Car
Bokoichi the Freightening Car
X
DARK DARK Level Level 2 [ Machine / Normal ]
ATK 500 DEF 500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.

C

Common
Harpie Girl
Harpie Girl
X
WIND WIND Level Level 2 [ Winged Beast / Normal ]
ATK 500 DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.

C

Common
The Creator
The Creator
X
LIGHT LIGHT Level Level 8 [ Thunder / Effect ]
ATK 2300 DEF 3000
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.

UL

Ultimate Rare

UR

Ultra Rare
The Creator Incarnate
The Creator Incarnate
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1500
You can Tribute this card; Special Summon 1 "The Creator" from your hand.

C

Common
Ultimate Insect LV3
Ultimate Insect LV3
X
WIND WIND Level Level 3 [ Insect / Effect ]
ATK 1400 DEF 900
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

UL

Ultimate Rare

R

Rare
Mystic Swordsman LV6
Mystic Swordsman LV6
X
EARTH EARTH Level Level 6 [ Warrior / Effect ]
ATK 2300 DEF 1700
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.

UR

Ultra Rare

UL

Ultimate Rare
Silent Swordsman LV3
Silent Swordsman LV3
X
LIGHT LIGHT Level Level 3 [ Warrior / Effect ]
ATK 1000 DEF 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.

UL

Ultimate Rare

UR

Ultra Rare
Nightmare Penguin
Nightmare Penguin
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 900 DEF 1800
WATER monsters you control gain 200 ATK. If this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.

C

Common
Heavy Mech Support Platform
Heavy Mech Support Platform
X
DARK DARK Level Level 3 [ Machine / Union/Effect ]
ATK 500 DEF 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

C

Common
Perfect Machine King
Perfect Machine King
X
EARTH EARTH Level Level 8 [ Machine / Effect ]
ATK 2700 DEF 1500
This card gains 500 ATK for each other Machine-Type monster on the field.

UR

Ultra Rare

UL

Ultimate Rare
Element Magician
Element Magician
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.

C

Common
Element Saurus
Element Saurus
X
DARK DARK Level Level 4 [ Dinosaur / Effect ]
ATK 1500 DEF 1200
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
●FIRE: This card gains 500 ATK.
●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.

C

Common
Roc from the Valley of Haze
Roc from the Valley of Haze
X
WIND WIND Level Level 6 [ Winged Beast / Effect ]
ATK 2400 DEF 1400
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.

C

Common
Sasuke Samurai #4
Sasuke Samurai #4
X
WIND WIND Level Level 4 [ Warrior / Effect ]
ATK 1200 DEF 1200
If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.

UL

Ultimate Rare

R

Rare
Harpie Lady 1
Harpie Lady 1
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters on the field gain 300 ATK.

C

Common
Harpie Lady 2
Harpie Lady 2
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.

C

Common
Harpie Lady 3
Harpie Lady 3
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.

C

Common
Raging Flame Sprite
Raging Flame Sprite
X
FIRE FIRE Level Level 3 [ Pyro / Effect ]
ATK 100 DEF 200
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.

C

Common
Thestalos the Firestorm Monarch
Thestalos the Firestorm Monarch
X
FIRE FIRE Level Level 6 [ Pyro / Effect ]
ATK 2400 DEF 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.

SR

Super Rare

UL

Ultimate Rare
Eagle Eye
Eagle Eye
X
WIND WIND Level Level 3 [ Winged Beast / Effect ]
ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

C

Common
Tactical Espionage Expert
Tactical Espionage Expert
X
EARTH EARTH Level Level 3 [ Warrior / Effect ]
ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

C

Common
Invasion of Flames
Invasion of Flames
X
FIRE FIRE Level Level 3 [ Pyro / Effect ]
ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

C

Common
Creeping Doom Manta
Creeping Doom Manta
X
WATER WATER Level Level 3 [ Fish / Effect ]
ATK 1300 DEF 1200
When this card is Normal Summoned successfully, no Trap Cards can be activated.

C

Common
Pitch-Black Warwolf
Pitch-Black Warwolf
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ]
ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.

C

Common
Mirage Dragon
Mirage Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ]
ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.

C

Common
Gaia Soul the Combustible Collective
Gaia Soul the Combustible Collective
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 2000 DEF 0
Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.

UL

Ultimate Rare

R

Rare
Fox Fire
Fox Fire
X
FIRE FIRE Level Level 2 [ Pyro / Effect ]
ATK 300 DEF 200
During the End Phase, if this card was destroyed by battle and sent to the Graveyard this turn and was face-up at the start of the Damage Step: Special Summon this card from the Graveyard. This face-up card cannot be Tributed for a Tribute Summon.

C

Common
B.E.S. Big Core (Updated from: Big Core)
B.E.S. Big Core (Updated from: Big Core)
X
DARK DARK Level Level 6 [ Machine / Effect ]
ATK 2300 DEF 1100
If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

Card Name updated from "Big Core" on April 07, 2017.

SR

Super Rare

UL

Ultimate Rare
Fusilier Dragon, the Dual-Mode Beast
Fusilier Dragon, the Dual-Mode Beast
X
DARK DARK Level Level 7 [ Machine / Effect ]
ATK 2800 DEF 2000
You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.

UL

Ultimate Rare

R

Rare
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
X
DARK DARK Level Level 4 [ Machine / Flip/Effect ]
ATK 1400 DEF 1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

UL

Ultimate Rare

R

Rare
A-Team: Trap Disposal Unit
A-Team: Trap Disposal Unit
X
FIRE FIRE Level Level 2 [ Machine / Effect ]
ATK 300 DEF 400
This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.

UL

Ultimate Rare

R

Rare
Homunculus the Alchemic Being
Homunculus the Alchemic Being
X
LIGHT LIGHT Level Level 4 [ Plant / Effect ]
ATK 1800 DEF 1600
Once per turn: You can change the Attribute of this card.

C

Common
Dark Blade the Dragon Knight
Dark Blade the Dragon Knight
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 1500
"Dark Blade" + "Pitch-Dark Dragon"
Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

R

Rare

UL

Ultimate Rare
Mokey Mokey King
Mokey Mokey King
X
LIGHT LIGHT Level Level 6 [ Fairy / Fusion/Effect ]
ATK 300 DEF 100
"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"
When this face-up card leaves the field: You can Special Summon as many "Mokey Mokey" as possible from your GY.

C

Common
Serial Spell
Serial Spell
X
SPELL SPELL Quick-Play Quick-Play
Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.

UL

Ultimate Rare

R

Rare
Harpies' Hunting Ground
Harpies' Hunting Ground
X
SPELL SPELL Field Field
All Winged Beast monsters on the field gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.

C

Common
Triangle Ecstasy Spark
Triangle Ecstasy Spark
X
SPELL SPELL
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.

UL

Ultimate Rare

SR

Super Rare
Necklace of Command
Necklace of Command
X
SPELL SPELL Equip Equip
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.

UL

Ultimate Rare

R

Rare
Machine Duplication
Machine Duplication
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

R

Rare

UL

Ultimate Rare
Flint
Flint
X
SPELL SPELL Equip Equip
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.

R

Rare

UL

Ultimate Rare
Mokey Mokey Smackdown
Mokey Mokey Smackdown
X
SPELL SPELL Continuous Continuous
If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.

C

Common
Back to Square One
Back to Square One
X
SPELL SPELL
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.

C

Common
Monster Reincarnation
Monster Reincarnation
X
SPELL SPELL
Discard 1 card, then target 1 monster in your GY; add it to your hand.

SR

Super Rare

UL

Ultimate Rare
Ballista of Rampart Smashing
Ballista of Rampart Smashing
X
SPELL SPELL Equip Equip
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.

C

Common
Lighten the Load
Lighten the Load
X
SPELL SPELL Continuous Continuous
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.

C

Common
Malice Dispersion
Malice Dispersion
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; destroy all face-up Continuous Traps on the field.

C

Common
Tragedy
Tragedy
X
TRAP TRAP
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.

UL

Ultimate Rare

SR

Super Rare
Divine Wrath
Divine Wrath
X
TRAP TRAP Counter Counter
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

UL

Ultimate Rare

SR

Super Rare
Xing Zhen Hu
Xing Zhen Hu
X
TRAP TRAP Continuous Continuous
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.

C

Common
Rare Metalmorph
Rare Metalmorph
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.

UL

Ultimate Rare

R

Rare
Fruits of Kozaky's Studies
Fruits of Kozaky's Studies
X
TRAP TRAP
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.

C

Common
Mind Haxorz
Mind Haxorz
X
TRAP TRAP
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.

C

Common
Fuh-Rin-Ka-Zan
Fuh-Rin-Ka-Zan
X
TRAP TRAP
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.

C

Common
Chain Burst
Chain Burst
X
TRAP TRAP Continuous Continuous
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.

R

Rare

UL

Ultimate Rare
Pikeru's Circle of Enchantment
Pikeru's Circle of Enchantment
X
TRAP TRAP
Damage to you from card effects becomes 0 until the end of this turn.

SR

Super Rare

UL

Ultimate Rare
Spell Purification
Spell Purification
X
TRAP TRAP
Discard 1 card; destroy all face-up Continuous Spells on the field.

C

Common
Astral Barrier
Astral Barrier
X
TRAP TRAP Continuous Continuous
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.

C

Common
Covering Fire
Covering Fire
X
TRAP TRAP
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.

UL

Ultimate Rare

R

Rare