Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SOUL OF THE DUELIST

( Release Date : 10/01/2004 )

Total of 60 Card(s)

 
  • Charcoal Inpachi Rare
    FIRE FIRE Level Level 1 [ Pyro / Normal ] ATK 100 DEF 2100  
    A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
    Charcoal Inpachi
  • Neo Aqua Madoor
    WATER WATER Level Level 6 [ Spellcaster / Normal ] ATK 1200 DEF 3000  
    The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
    Neo Aqua Madoor
  • Skull Dog Marron
    EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1350 DEF 2000  
    A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
    Skull Dog Marron
  • Goblin Calligrapher
    DARK DARK Level Level 1 [ Fiend / Normal ] ATK 400 DEF 400  
    A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
    Goblin Calligrapher
  • Ultimate Insect LV1 Rare
    WIND WIND Level Level 1 [ Insect / Effect ] ATK 0 DEF 0  
    While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
    Ultimate Insect LV1
  • Horus the Black Flame Dragon LV4 Rare
    FIRE FIRE Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1000  
    Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
    Horus the Black Flame Dragon LV4
  • Horus the Black Flame Dragon LV6 Super Rare
    FIRE FIRE Level Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600  
    This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
    Horus the Black Flame Dragon LV6
  • Horus the Black Flame Dragon LV8 Ultra Rare
    FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
    Horus the Black Flame Dragon LV8
  • Dark Mimic LV1
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 100 DEF 1000  
    FLIP: Draw 1 card.
    During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
    Dark Mimic LV1
  • Dark Mimic LV3 Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000  
    If this card is destroyed by battle and sent to the Graveyard: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    Dark Mimic LV3
  • Mystic Swordsman LV2 Rare
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 900 DEF 0  
    At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
    Mystic Swordsman LV2
  • Mystic Swordsman LV4 Ultra Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1600  
    Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
    Mystic Swordsman LV4
  • Armed Dragon LV3
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900  
    During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    Armed Dragon LV3
  • Armed Dragon LV5 Rare
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700  
    You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    Armed Dragon LV5
  • Armed Dragon LV7 Ultra Rare
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
    Armed Dragon LV7
  • Horus' Servant
    FIRE FIRE Level Level 1 [ Beast-Warrior / Effect ] ATK 100 DEF 100  
    Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
    Horus' Servant
  • Black Dragon's Chick (Updated from: Red-Eyes B. Chick)
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500  
    You can send this face-up card you control to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.

    Note
    Card Name updated from "Red-Eyes B. Chick" on November 18, 2016.
    Black Dragon's Chick (Updated from: Red-Eyes B. Chick)
  • Malice Doll of Demise
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1700  
    During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
    Malice Doll of Demise
  • Ninja Grandmaster Sasuke Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Ninja Grandmaster Sasuke
  • Rafflesia Seduction Rare
    EARTH EARTH Level Level 2 [ Plant / Effect ] ATK 300 DEF 900  
    FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
    Rafflesia Seduction
  • Ultimate Baseball Kid
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 500 DEF 1000  
    This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
    Ultimate Baseball Kid
  • Mobius the Frost Monarch Super Rare
    WATER WATER Level Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000  
    When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
    Mobius the Frost Monarch
  • Element Dragon
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 1200  
    This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
    ●FIRE: This card gains 500 ATK.
    ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
    Element Dragon
  • Element Soldier
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 1200  
    This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
    ●WATER: Control of this card cannot switch.
    ●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
    Element Soldier
  • Howling Insect
    EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 1200 DEF 1300  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck.
    Howling Insect
  • Masked Dragon
    FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 1400 DEF 1100  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
    Masked Dragon
  • Mind on Air Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1000 DEF 1600  
    Your opponent must play with their hand revealed.
    Mind on Air
  • Unshaven Angler
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1600  
    When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
    Unshaven Angler
  • The Trojan Horse
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 1200  
    When Tribute Summoning an EARTH monster, you can treat this 1 monster as 2 Tributes.
    The Trojan Horse
  • Nobleman-Eater Bug
    EARTH EARTH Level Level 5 [ Insect / Effect ] ATK 900 DEF 1200  
    FLIP: Destroy 2 monsters on the field.
    Nobleman-Eater Bug
  • Enraged Muka Muka
    EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1200 DEF 600  
    This card gains 400 ATK and DEF for each card in your hand.
    Enraged Muka Muka
  • Hade-Hane
    EARTH EARTH Level Level 5 [ Beast / Effect ] ATK 900 DEF 1000  
    FLIP: You can return up to 3 monsters on the field to the owner's hand.
    Hade-Hane
  • Penumbral Soldier Lady Super Rare
    DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1400  
    If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
    Penumbral Soldier Lady
  • Ojama King Rare
    LIGHT LIGHT Level Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000  
    "Ojama Green" + "Ojama Yellow" + "Ojama Black"
    Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.
    Ojama King
  • Master of Oz Rare
    EARTH EARTH Level Level 9 [ Beast / Fusion ] ATK 4200 DEF 3700  
    "Big Koala" + "Des Kangaroo"
    Master of Oz
  • Sanwitch
    DARK DARK Level Level 6 [ Spellcaster / Fusion ] ATK 2100 DEF 1800  
    "Sangan" + "Witch of the Black Forest"
    Sanwitch
  • Dark Factory of Mass Production
    SPELL SPELL  
    Target 2 Normal Monsters in your GY; add them to your hand.
    Dark Factory of Mass Production
  • Hammer Shot Rare
    SPELL SPELL  
    Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    Hammer Shot
  • Mind Wipe
    SPELL SPELL Quick-Play Quick-Play  
    Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
    Mind Wipe
  • Abyssal Designator
    SPELL SPELL  
    Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
    Abyssal Designator
  • Level Up!
    SPELL SPELL  
    Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
    Level Up!
  • Inferno Fire Blast Ultra Rare
    SPELL SPELL  
    Target 1 "Red-Eyes B. Dragon" in your Monster Zone; inflict damage to your opponent equal to its original ATK. "Red-Eyes B. Dragon" cannot attack the turn you activate this card.
    Inferno Fire Blast
  • Ectoplasmer Super Rare
    SPELL SPELL Continuous Continuous  
    Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
    Ectoplasmer
  • The Graveyard in the Fourth Dimension
    SPELL SPELL  
    Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
    The Graveyard in the Fourth Dimension
  • Two-Man Cell Battle
    SPELL SPELL Continuous Continuous  
    During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
    Two-Man Cell Battle
  • Big Wave Small Wave
    SPELL SPELL  
    Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
    Big Wave Small Wave
  • Fusion Weapon
    SPELL SPELL Equip Equip  
    Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.
    Fusion Weapon
  • Ritual Weapon
    SPELL SPELL Equip Equip  
    Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF.
    Ritual Weapon
  • Taunt
    TRAP TRAP  
    Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
    Taunt
  • Absolute End
    TRAP TRAP  
    Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
    Absolute End
  • Spirit Barrier Rare
    TRAP TRAP Continuous Continuous  
    While you control a monster, you take no battle damage.
    Spirit Barrier
  • Ninjitsu Art of Decoy
    TRAP TRAP Continuous Continuous  
    Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
    Ninjitsu Art of Decoy
  • Enervating Mist Rare
    TRAP TRAP Continuous Continuous  
    Your opponent's hand size limit becomes 5.
    Enervating Mist
  • Heavy Slump
    TRAP TRAP  
    If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
    Heavy Slump
  • Greed Super Rare
    TRAP TRAP Continuous Continuous  
    Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.
    Greed
  • Mind Crush
    TRAP TRAP  
    Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
    Mind Crush
  • Muko (Updated from: Null and Void) Super Rare
    TRAP TRAP  
    Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.

    Note
    Card Name updated from "Null and Void". (Printed version not yet available.)
    Muko (Updated from: Null and Void)
  • Gorgon's Eye
    TRAP TRAP  
    Until the end of this turn, all effects of Defense Position monsters are negated.
    Gorgon's Eye
  • Cemetary Bomb
    TRAP TRAP  
    Inflict 100 damage to your opponent for each card in their Graveyard.
    Cemetary Bomb
  • Hallowed Life Barrier Super Rare
    TRAP TRAP  
    Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.
    Hallowed Life Barrier