Total of 60 Card(s)
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UL
Ultimate RareR
RareC
CommonC
CommonC
CommonUL
Ultimate RareR
RareR
RareUL
Ultimate RareSR
Super RareUL
Ultimate RareUL
Ultimate RareUR
Ultra RareC
CommonUL
Ultimate RareR
RareUL
Ultimate RareR
RareUL
Ultimate RareUR
Ultra RareC
CommonR
RareUL
Ultimate RareUL
Ultimate RareUR
Ultra RareC
CommonC
CommonC
CommonR
RareUL
Ultimate RareR
RareUL
Ultimate RareC
CommonSR
Super RareUL
Ultimate RareC
CommonC
CommonC
CommonC
CommonUL
Ultimate RareR
RareC
CommonC
CommonC
CommonC
CommonC
CommonSR
Super RareUL
Ultimate RareUL
Ultimate RareR
RareR
RareUL
Ultimate RareC
CommonC
CommonR
RareUL
Ultimate RareC
CommonC
CommonC
CommonUR
Ultra RareUL
Ultimate RareUL
Ultimate RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUL
Ultimate RareR
RareC
CommonR
RareUL
Ultimate RareC
CommonSR
Super RareUL
Ultimate RareC
CommonSR
Super RareUL
Ultimate RareC
CommonC
CommonSR
Super RareUL
Ultimate Rare- Charcoal Inpachi
- X
-
FIRE
Level 1 [ Pyro / Normal ]
ATK 100 DEF 2100 - A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
UL
Ultimate RareR
Rare- Neo Aqua Madoor
- X
-
WATER
Level 6 [ Spellcaster / Normal ]
ATK 1200 DEF 3000 - The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
C
Common- Skull Dog Marron
- X
-
EARTH
Level 4 [ Beast / Normal ]
ATK 1350 DEF 2000 - A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
C
Common- Goblin Calligrapher
- X
-
DARK
Level 1 [ Fiend / Normal ]
ATK 400 DEF 400 - A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
C
Common- Ultimate Insect LV1
- X
-
WIND
Level 1 [ Insect / Effect ]
ATK 0 DEF 0 - While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
UL
Ultimate RareR
Rare- Horus the Black Flame Dragon LV4
- X
-
FIRE
Level 4 [ Dragon / Effect ]
ATK 1600 DEF 1000 - Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
R
RareUL
Ultimate Rare- Horus the Black Flame Dragon LV6
- X
-
FIRE
Level 6 [ Dragon / Effect ]
ATK 2300 DEF 1600 - This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
SR
Super RareUL
Ultimate Rare- Horus the Black Flame Dragon LV8
- X
-
FIRE
Level 8 [ Dragon / Effect ]
ATK 3000 DEF 1800 - Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
UL
Ultimate RareUR
Ultra Rare- Dark Mimic LV1
- X
-
DARK
Level 1 [ Fiend / Flip/Effect ]
ATK 100 DEF 1000 -
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
C
Common- Dark Mimic LV3
- X
-
DARK
Level 3 [ Fiend / Effect ]
ATK 1000 DEF 1000 - If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
UL
Ultimate RareR
Rare- Mystic Swordsman LV2
- X
-
EARTH
Level 2 [ Warrior / Effect ]
ATK 900 DEF 0 - At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
UL
Ultimate RareR
Rare- Mystic Swordsman LV4
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1900 DEF 1600 - Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
UL
Ultimate RareUR
Ultra Rare- Armed Dragon LV3
- X
-
WIND
Level 3 [ Dragon / Effect ]
ATK 1200 DEF 900 - During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
C
Common- Armed Dragon LV5
- X
-
WIND
Level 5 [ Dragon / Effect ]
ATK 2400 DEF 1700 - You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
R
RareUL
Ultimate Rare- Armed Dragon LV7
- X
-
WIND
Level 7 [ Dragon / Effect ]
ATK 2800 DEF 1000 - Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
UL
Ultimate RareUR
Ultra Rare- Horus' Servant
- X
-
FIRE
Level 1 [ Beast-Warrior / Effect ]
ATK 100 DEF 100 - Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
C
Common- Black Dragon's Chick
- X
-
DARK
Level 1 [ Dragon / Effect ]
ATK 800 DEF 500 - You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
C
Common- Malice Doll of Demise
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1600 DEF 1700 - During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
C
Common- Ninja Grandmaster Sasuke
- X
-
LIGHT
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1000 - At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
R
RareUL
Ultimate Rare- Rafflesia Seduction
- X
-
EARTH
Level 2 [ Plant / Flip/Effect ]
ATK 300 DEF 900 - FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
R
RareUL
Ultimate Rare- Ultimate Baseball Kid
- X
-
FIRE
Level 3 [ Warrior / Effect ]
ATK 500 DEF 1000 - This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
C
Common- Mobius the Frost Monarch
- X
-
WATER
Level 6 [ Aqua / Effect ]
ATK 2400 DEF 1000 - When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.
SR
Super RareUL
Ultimate Rare- Element Dragon
- X
-
LIGHT
Level 4 [ Dragon / Effect ]
ATK 1500 DEF 1200 -
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
C
Common- Element Soldier
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1500 DEF 1200 -
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
C
Common- Howling Insect
- X
-
EARTH
Level 3 [ Insect / Effect ]
ATK 1200 DEF 1300 - When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck.
C
Common- Masked Dragon
- X
-
FIRE
Level 3 [ Dragon / Effect ]
ATK 1400 DEF 1100 - When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
C
Common- Mind on Air
- X
-
DARK
Level 6 [ Spellcaster / Effect ]
ATK 1000 DEF 1600 - Your opponent must play with their hand revealed.
UL
Ultimate RareR
Rare- Unshaven Angler
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1500 DEF 1600 - When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
C
Common- The Trojan Horse
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1600 DEF 1200 - This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
C
Common- Nobleman-Eater Bug
- X
-
EARTH
Level 5 [ Insect / Flip/Effect ]
ATK 900 DEF 1200 - FLIP: Destroy 2 monsters on the field.
C
Common- Enraged Muka Muka
- X
-
EARTH
Level 5 [ Rock / Effect ]
ATK 1200 DEF 600 - Gains 400 ATK/DEF for each card in your hand.
C
Common- Hade-Hane
- X
-
EARTH
Level 5 [ Beast / Flip/Effect ]
ATK 900 DEF 1000 - FLIP: You can return up to 3 monsters on the field to the owner's hand.
C
Common- Penumbral Soldier Lady
- X
-
DARK
Level 6 [ Warrior / Effect ]
ATK 2100 DEF 1400 - If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
SR
Super RareUL
Ultimate Rare- Ojama King
- X
-
LIGHT
Level 6 [ Beast / Fusion/Effect ]
ATK 0 DEF 3000 -
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
UL
Ultimate RareR
Rare- Master of Oz
- X
-
EARTH
Level 9 [ Beast / Fusion ]
ATK 4200 DEF 3700 - "Big Koala" + "Des Kangaroo"
R
RareUL
Ultimate Rare- Sanwitch
- X
-
DARK
Level 6 [ Spellcaster / Fusion ]
ATK 2100 DEF 1800 - "Sangan" + "Witch of the Black Forest"
C
Common- Dark Factory of Mass Production
- X
-
SPELL
- Target 2 Normal Monsters in your GY; add them to your hand.
C
Common- Hammer Shot
- X
-
SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
R
RareUL
Ultimate Rare- Mind Wipe
- X
-
SPELL
Quick-Play
- Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
C
Common- Abyssal Designator
- X
-
SPELL
- Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
C
Common- Level Up!
- X
-
SPELL
- Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
C
Common- Inferno Fire Blast
- X
-
SPELL
- Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
UR
Ultra RareUL
Ultimate Rare- Ectoplasmer
- X
-
SPELL
Continuous
- Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
UL
Ultimate RareSR
Super Rare- The Graveyard in the Fourth Dimension
- X
-
SPELL
- Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
C
Common- Two-Man Cell Battle
- X
-
SPELL
Continuous
- During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
C
Common- Big Wave Small Wave
- X
-
SPELL
- Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
C
Common- Fusion Weapon
- X
-
SPELL
Equip
- Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
C
Common- Ritual Weapon
- X
-
SPELL
Equip
- Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
C
Common- Taunt
- X
-
TRAP
- Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
C
Common- Absolute End
- X
-
TRAP
- Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
C
Common- Spirit Barrier
- X
-
TRAP
Continuous
- While you control a monster, you take no battle damage.
UL
Ultimate RareR
Rare- Ninjitsu Art of Decoy
- X
-
TRAP
Continuous
- Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
C
Common- Enervating Mist
- X
-
TRAP
Continuous
- Your opponent's hand size limit becomes 5.
R
RareUL
Ultimate Rare- Heavy Slump
- X
-
TRAP
- If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
C
Common- Greed
- X
-
TRAP
Continuous
- Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.
SR
Super RareUL
Ultimate Rare- Mind Crush
- X
-
TRAP
- Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
C
Common- Muko (Updated from: Null and Void)
- X
-
TRAP
- Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
-
Card Name updated from "Null and Void". (Printed version not yet available.)
SR
Super RareUL
Ultimate Rare- Gorgon's Eye
- X
-
TRAP
- Until the end of this turn, all effects of Defense Position monsters are negated.
C
Common- Hallowed Life Barrier
- X
-
TRAP
- Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.
SR
Super RareUL
Ultimate Rare