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SOUL OF THE DUELIST

( Release Date : 10/01/2004 )

Total of 60 Card(s)
All

UL

Ultimate Rare

R

Rare

C

Common

C

Common

C

Common

UL

Ultimate Rare

R

Rare

R

Rare

UL

Ultimate Rare

SR

Super Rare

UL

Ultimate Rare

UL

Ultimate Rare

UR

Ultra Rare

C

Common

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

UR

Ultra Rare

C

Common

R

Rare

UL

Ultimate Rare

UL

Ultimate Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

R

Rare

UL

Ultimate Rare

R

Rare

UL

Ultimate Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

C

Common

UL

Ultimate Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare

UL

Ultimate Rare

R

Rare

R

Rare

UL

Ultimate Rare

C

Common

C

Common

R

Rare

UL

Ultimate Rare

C

Common

C

Common

C

Common

UR

Ultra Rare

UL

Ultimate Rare

UL

Ultimate Rare

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

UL

Ultimate Rare

R

Rare

C

Common

R

Rare

UL

Ultimate Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

SR

Super Rare

UL

Ultimate Rare

C

Common

C

Common

SR

Super Rare

UL

Ultimate Rare
Charcoal Inpachi
Charcoal Inpachi
X
FIRE FIRE Level Level 1 [ Pyro / Normal ]
ATK 100 DEF 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.

UL

Ultimate Rare

R

Rare
Neo Aqua Madoor
Neo Aqua Madoor
X
WATER WATER Level Level 6 [ Spellcaster / Normal ]
ATK 1200 DEF 3000
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

C

Common
Skull Dog Marron
Skull Dog Marron
X
EARTH EARTH Level Level 4 [ Beast / Normal ]
ATK 1350 DEF 2000
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.

C

Common
Goblin Calligrapher
Goblin Calligrapher
X
DARK DARK Level Level 1 [ Fiend / Normal ]
ATK 400 DEF 400
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.

C

Common
Ultimate Insect LV1
Ultimate Insect LV1
X
WIND WIND Level Level 1 [ Insect / Effect ]
ATK 0 DEF 0
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

UL

Ultimate Rare

R

Rare
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV4
X
FIRE FIRE Level Level 4 [ Dragon / Effect ]
ATK 1600 DEF 1000
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.

R

Rare

UL

Ultimate Rare
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV6
X
FIRE FIRE Level Level 6 [ Dragon / Effect ]
ATK 2300 DEF 1600
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.

SR

Super Rare

UL

Ultimate Rare
Horus the Black Flame Dragon LV8
Horus the Black Flame Dragon LV8
X
FIRE FIRE Level Level 8 [ Dragon / Effect ]
ATK 3000 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.

UL

Ultimate Rare

UR

Ultra Rare
Dark Mimic LV1
Dark Mimic LV1
X
DARK DARK Level Level 1 [ Fiend / Flip/Effect ]
ATK 100 DEF 1000
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

C

Common
Dark Mimic LV3
Dark Mimic LV3
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1000 DEF 1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.

UL

Ultimate Rare

R

Rare
Mystic Swordsman LV2
Mystic Swordsman LV2
X
EARTH EARTH Level Level 2 [ Warrior / Effect ]
ATK 900 DEF 0
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.

UL

Ultimate Rare

R

Rare
Mystic Swordsman LV4
Mystic Swordsman LV4
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 1900 DEF 1600
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.

UL

Ultimate Rare

UR

Ultra Rare
Armed Dragon LV3
Armed Dragon LV3
X
WIND WIND Level Level 3 [ Dragon / Effect ]
ATK 1200 DEF 900
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

C

Common
Armed Dragon LV5
Armed Dragon LV5
X
WIND WIND Level Level 5 [ Dragon / Effect ]
ATK 2400 DEF 1700
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

R

Rare

UL

Ultimate Rare
Armed Dragon LV7
Armed Dragon LV7
X
WIND WIND Level Level 7 [ Dragon / Effect ]
ATK 2800 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.

UL

Ultimate Rare

UR

Ultra Rare
Horus' Servant
Horus' Servant
X
FIRE FIRE Level Level 1 [ Beast-Warrior / Effect ]
ATK 100 DEF 100
Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.

C

Common
Black Dragon's Chick
Black Dragon's Chick
X
DARK DARK Level Level 1 [ Dragon / Effect ]
ATK 800 DEF 500
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.

C

Common
Malice Doll of Demise
Malice Doll of Demise
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1600 DEF 1700
During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.

C

Common
Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1000
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

R

Rare

UL

Ultimate Rare
Rafflesia Seduction
Rafflesia Seduction
X
EARTH EARTH Level Level 2 [ Plant / Flip/Effect ]
ATK 300 DEF 900
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.

R

Rare

UL

Ultimate Rare
Ultimate Baseball Kid
Ultimate Baseball Kid
X
FIRE FIRE Level Level 3 [ Warrior / Effect ]
ATK 500 DEF 1000
This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.

C

Common
Mobius the Frost Monarch
Mobius the Frost Monarch
X
WATER WATER Level Level 6 [ Aqua / Effect ]
ATK 2400 DEF 1000
When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.

SR

Super Rare

UL

Ultimate Rare
Element Dragon
Element Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ]
ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.

C

Common
Element Soldier
Element Soldier
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.

C

Common
Howling Insect
Howling Insect
X
EARTH EARTH Level Level 3 [ Insect / Effect ]
ATK 1200 DEF 1300
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck.

C

Common
Masked Dragon
Masked Dragon
X
FIRE FIRE Level Level 3 [ Dragon / Effect ]
ATK 1400 DEF 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.

C

Common
Mind on Air
Mind on Air
X
DARK DARK Level Level 6 [ Spellcaster / Effect ]
ATK 1000 DEF 1600
Your opponent must play with their hand revealed.

UL

Ultimate Rare

R

Rare
Unshaven Angler
Unshaven Angler
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 1500 DEF 1600
When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.

C

Common
The Trojan Horse
The Trojan Horse
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 1600 DEF 1200
This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.

C

Common
Nobleman-Eater Bug
Nobleman-Eater Bug
X
EARTH EARTH Level Level 5 [ Insect / Flip/Effect ]
ATK 900 DEF 1200
FLIP: Destroy 2 monsters on the field.

C

Common
Enraged Muka Muka
Enraged Muka Muka
X
EARTH EARTH Level Level 5 [ Rock / Effect ]
ATK 1200 DEF 600
Gains 400 ATK/DEF for each card in your hand.

C

Common
Hade-Hane
Hade-Hane
X
EARTH EARTH Level Level 5 [ Beast / Flip/Effect ]
ATK 900 DEF 1000
FLIP: You can return up to 3 monsters on the field to the owner's hand.

C

Common
Penumbral Soldier Lady
Penumbral Soldier Lady
X
DARK DARK Level Level 6 [ Warrior / Effect ]
ATK 2100 DEF 1400
If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.

SR

Super Rare

UL

Ultimate Rare
Ojama King
Ojama King
X
LIGHT LIGHT Level Level 6 [ Beast / Fusion/Effect ]
ATK 0 DEF 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.

UL

Ultimate Rare

R

Rare
Master of Oz
Master of Oz
X
EARTH EARTH Level Level 9 [ Beast / Fusion ]
ATK 4200 DEF 3700
"Big Koala" + "Des Kangaroo"

R

Rare

UL

Ultimate Rare
Sanwitch
Sanwitch
X
DARK DARK Level Level 6 [ Spellcaster / Fusion ]
ATK 2100 DEF 1800
"Sangan" + "Witch of the Black Forest"

C

Common
Dark Factory of Mass Production
Dark Factory of Mass Production
X
SPELL SPELL
Target 2 Normal Monsters in your GY; add them to your hand.

C

Common
Hammer Shot
Hammer Shot
X
SPELL SPELL
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).

R

Rare

UL

Ultimate Rare
Mind Wipe
Mind Wipe
X
SPELL SPELL Quick-Play Quick-Play
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.

C

Common
Abyssal Designator
Abyssal Designator
X
SPELL SPELL
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.

C

Common
Level Up!
Level Up!
X
SPELL SPELL
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

C

Common
Inferno Fire Blast
Inferno Fire Blast
X
SPELL SPELL
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.

UR

Ultra Rare

UL

Ultimate Rare
Ectoplasmer
Ectoplasmer
X
SPELL SPELL Continuous Continuous
Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.

UL

Ultimate Rare

SR

Super Rare
The Graveyard in the Fourth Dimension
The Graveyard in the Fourth Dimension
X
SPELL SPELL
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.

C

Common
Two-Man Cell Battle
Two-Man Cell Battle
X
SPELL SPELL Continuous Continuous
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.

C

Common
Big Wave Small Wave
Big Wave Small Wave
X
SPELL SPELL
Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.

C

Common
Fusion Weapon
Fusion Weapon
X
SPELL SPELL Equip Equip
Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.

C

Common
Ritual Weapon
Ritual Weapon
X
SPELL SPELL Equip Equip
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.

C

Common
Taunt
Taunt
X
TRAP TRAP
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.

C

Common
Absolute End
Absolute End
X
TRAP TRAP
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.

C

Common
Spirit Barrier
Spirit Barrier
X
TRAP TRAP Continuous Continuous
While you control a monster, you take no battle damage.

UL

Ultimate Rare

R

Rare
Ninjitsu Art of Decoy
Ninjitsu Art of Decoy
X
TRAP TRAP Continuous Continuous
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.

C

Common
Enervating Mist
Enervating Mist
X
TRAP TRAP Continuous Continuous
Your opponent's hand size limit becomes 5.

R

Rare

UL

Ultimate Rare
Heavy Slump
Heavy Slump
X
TRAP TRAP
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

C

Common
Greed
Greed
X
TRAP TRAP Continuous Continuous
Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.

SR

Super Rare

UL

Ultimate Rare
Mind Crush
Mind Crush
X
TRAP TRAP
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.

C

Common
Muko (Updated from: Null and Void)
Muko (Updated from: Null and Void)
X
TRAP TRAP
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.

Card Name updated from "Null and Void". (Printed version not yet available.)

SR

Super Rare

UL

Ultimate Rare
Gorgon's Eye
Gorgon's Eye
X
TRAP TRAP
Until the end of this turn, all effects of Defense Position monsters are negated.

C

Common
Cemetary Bomb
Cemetary Bomb
X
TRAP TRAP
Inflict 100 damage to your opponent for each card in their Graveyard.

C

Common
Hallowed Life Barrier
Hallowed Life Barrier
X
TRAP TRAP
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.

SR

Super Rare

UL

Ultimate Rare