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DARK CRISIS

( Release Date : 12/01/2003 )

Total of 106 Card(s)
All

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Secret Rare

C

Common

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Common

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Common

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Common

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Common

UR

Ultra Rare

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Ultra Rare

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Rare

C

Common

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Rare

C

Common

UR

Ultra Rare

C

Common

R

Rare

SR

Super Rare

UR

Ultra Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

UR

Ultra Rare

C

Common

C

Common

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Common

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Common

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Rare

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Common

SR

Super Rare

C

Common

C

Common

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Common

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Common

SR

Super Rare

C

Common

C

Common

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Rare

C

Common

C

Common

C

Common

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Common

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Common

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Common

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Common

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Common

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Rare

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Common

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Common

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Common

C

Common

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Rare

C

Common

UR

Ultra Rare

UR

Ultra Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

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Rare

C

Common

C

Common

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Common

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Common

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Common

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Rare

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Common

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Common

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Rare

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Common

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Common

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Rare

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Common

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Rare

SR

Super Rare

UR

Ultra Rare

R

Rare

R

Rare

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

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Rare

SR

Super Rare

C

Common

C

Common

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Common

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Rare

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Common

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Common

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Common

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Common

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Common

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Common

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Common

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Common

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Common

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Common

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Common

R

Rare

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Common

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Common

SR

Super Rare

C

Common

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Common

UR

Ultra Rare

SE

Secret Rare
Vampire Lord
Vampire Lord
X
DARK DARK Level Level 5 [ Zombie / Effect ]
ATK 2000 DEF 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.

SE

Secret Rare
Battle Footballer
Battle Footballer
X
FIRE FIRE Level Level 4 [ Machine / Normal ]
ATK 1000 DEF 2100
A cyborg with high defense power. Originally it was invented for a football machine.

C

Common
Nin-Ken Dog
Nin-Ken Dog
X
WIND WIND Level Level 4 [ Beast-Warrior / Normal ]
ATK 1800 DEF 1000
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.

C

Common
Acrobat Monkey
Acrobat Monkey
X
EARTH EARTH Level Level 3 [ Machine / Normal ]
ATK 1000 DEF 1800
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.

C

Common
Arsenal Summoner
Arsenal Summoner
X
WIND WIND Level Level 4 [ Spellcaster / Flip/Effect ]
ATK 1600 DEF 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

C

Common
Guardian Elma
Guardian Elma
X
WIND WIND Level Level 3 [ Fairy / Effect ]
ATK 1300 DEF 1200
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.

C

Common
Guardian Ceal
Guardian Ceal
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 1700 DEF 1400
Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.

UR

Ultra Rare
Guardian Grarl
Guardian Grarl
X
EARTH EARTH Level Level 5 [ Dinosaur / Effect ]
ATK 2500 DEF 1000
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).

UR

Ultra Rare
Guardian Baou
Guardian Baou
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 800 DEF 400
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.

R

Rare
Guardian Kay'est
Guardian Kay'est
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ]
ATK 1000 DEF 1800
Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

C

Common
Guardian Tryce
Guardian Tryce
X
LIGHT LIGHT Level Level 5 [ Thunder / Effect ]
ATK 1900 DEF 1700
Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.

R

Rare
Cyber Raider
Cyber Raider
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 1400 DEF 1000
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.

C

Common
Reflect Bounder
Reflect Bounder
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 1700 DEF 1000
Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.

UR

Ultra Rare
Little-Winguard
Little-Winguard
X
WIND WIND Level Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1800
Once per turn, during your End Phase: You can change the battle position of this card.

C

Common
Des Feral Imp
Des Feral Imp
X
DARK DARK Level Level 4 [ Reptile / Flip/Effect ]
ATK 1600 DEF 1800
FLIP: Target 1 card in your GY; shuffle that target into the Deck.

R

Rare
Different Dimension Dragon
Different Dimension Dragon
X
LIGHT LIGHT Level Level 5 [ Dragon / Effect ]
ATK 1200 DEF 1500
This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK.

SR

Super Rare
Shinato, King of a Higher Plane
Shinato, King of a Higher Plane
X
LIGHT LIGHT Level Level 8 [ Fairy / Ritual/Effect ]
ATK 3300 DEF 3000
You can Ritual Summon this card with "Shinato's Ark". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If this card destroys an opponent's Defense Position monster by battle and sends it to the GY: Inflict damage to your opponent equal to the destroyed monster's original ATK.

UR

Ultra Rare
Dark Flare Knight
Dark Flare Knight
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 800
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.

SR

Super Rare
Mirage Knight
Mirage Knight
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ]
ATK 2800 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.

SR

Super Rare
Berserk Dragon
Berserk Dragon
X
DARK DARK Level Level 8 [ Zombie / Effect ]
ATK 3500 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.

SR

Super Rare
Exodia Necross
Exodia Necross
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1800 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia". Cannot be destroyed by battle or Spell/Trap effects. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your GY, "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".

UR

Ultra Rare
Gyaku-Gire Panda
Gyaku-Gire Panda
X
EARTH EARTH Level Level 3 [ Beast / Effect ]
ATK 800 DEF 1600
Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

C

Common
Blindly Loyal Goblin
Blindly Loyal Goblin
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1500
As long as this card remains face-up on the field, control of this card cannot switch.

C

Common
Despair from the Dark
Despair from the Dark
X
DARK DARK Level Level 8 [ Zombie / Effect ]
ATK 2800 DEF 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.

C

Common
Maju Garzett
Maju Garzett
X
DARK DARK Level Level 7 [ Fiend / Effect ]
ATK ? DEF 0
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.

C

Common
Fear from the Dark
Fear from the Dark
X
DARK DARK Level Level 4 [ Zombie / Effect ]
ATK 1700 DEF 1500
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.

R

Rare
Dark Scorpion - Chick the Yellow
Dark Scorpion - Chick the Yellow
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1000 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 card on the field; return that target to the hand.
●Look at the top card of their Deck, then place it on the top or bottom of the Deck.

C

Common
D.D. Warrior Lady
D.D. Warrior Lady
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

SR

Super Rare
Thousand Needles
Thousand Needles
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 1000 DEF 1800
When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.

C

Common
Shinato's Ark
Shinato's Ark
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

C

Common
A Deal with Dark Ruler
A Deal with Dark Ruler
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.

C

Common
Contract with Exodia
Contract with Exodia
X
SPELL SPELL
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.

C

Common
Butterfly Dagger - Elma

Forbidden

Forbidden
Butterfly Dagger - Elma
X
SPELL SPELL Equip Equip
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.

SR

Super Rare
Shooting Star Bow - Ceal
Shooting Star Bow - Ceal
X
SPELL SPELL Equip Equip
The equipped monster loses 1000 ATK, but it can attack your opponent directly.

C

Common
Gravity Axe - Grarl
Gravity Axe - Grarl
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.

C

Common
Wicked-Breaking Flamberge - Baou
Wicked-Breaking Flamberge - Baou
X
SPELL SPELL Equip Equip
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.

R

Rare
Rod of Silence - Kay'est
Rod of Silence - Kay'est
X
SPELL SPELL Equip Equip
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.

C

Common
Twin Swords of Flashing Light - Tryce
Twin Swords of Flashing Light - Tryce
X
SPELL SPELL Equip Equip
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.

C

Common
Precious Cards from Beyond
Precious Cards from Beyond
X
SPELL SPELL Continuous Continuous
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.

C

Common
Rod of the Mind's Eye
Rod of the Mind's Eye
X
SPELL SPELL Equip Equip
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.

C

Common
Fairy of the Spring
Fairy of the Spring
X
SPELL SPELL
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.

C

Common
Token Thanksgiving
Token Thanksgiving
X
SPELL SPELL
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.

C

Common
Morale Boost
Morale Boost
X
SPELL SPELL Continuous Continuous
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.

C

Common
Non-Spellcasting Area
Non-Spellcasting Area
X
SPELL SPELL Continuous Continuous
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.

C

Common
Different Dimension Gate
Different Dimension Gate
X
SPELL SPELL Continuous Continuous
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.

R

Rare
Final Attack Orders
Final Attack Orders
X
TRAP TRAP Continuous Continuous
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.

C

Common
Staunch Defender
Staunch Defender
X
TRAP TRAP
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.

C

Common
Ojama Trio
Ojama Trio
X
TRAP TRAP
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

C

Common
Arsenal Robber
Arsenal Robber
X
TRAP TRAP
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.

C

Common
Skill Drain

Limited

Limited
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

R

Rare
Really Eternal Rest
Really Eternal Rest
X
TRAP TRAP
Destroy all monsters equipped with an Equip Card(s).

C

Common
Kaiser Glider
Kaiser Glider
X
LIGHT LIGHT Level Level 6 [ Dragon / Effect ]
ATK 2400 DEF 2200
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.

UR

Ultra Rare
Interdimensional Matter Transporter
Interdimensional Matter Transporter
X
TRAP TRAP
Target 1 face-up monster you control; banish that target until the End Phase.

UR

Ultra Rare
Cost Down
Cost Down
X
SPELL SPELL
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).

UR

Ultra Rare
Gagagigo
Gagagigo
X
WATER WATER Level Level 4 [ Reptile / Normal ]
ATK 1850 DEF 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.

C

Common
D.D. Trainer
D.D. Trainer
X
DARK DARK Level Level 1 [ Fiend / Normal ]
ATK 100 DEF 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.

C

Common
Ojama Green
Ojama Green
X
LIGHT LIGHT Level Level 2 [ Beast / Normal ]
ATK 0 DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

C

Common
Archfiend Soldier
Archfiend Soldier
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1900 DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

R

Rare
Pandemonium Watchbear
Pandemonium Watchbear
X
DARK DARK Level Level 4 [ Beast / Effect ]
ATK 1300 DEF 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.

C

Common
Sasuke Samurai #2
Sasuke Samurai #2
X
WIND WIND Level Level 1 [ Warrior / Effect ]
ATK 200 DEF 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.

C

Common
Dark Scorpion - Gorg the Strong
Dark Scorpion - Gorg the Strong
X
DARK DARK Level Level 5 [ Warrior / Effect ]
ATK 1800 DEF 1500
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.

C

Common
Dark Scorpion - Meanae the Thorn
Dark Scorpion - Meanae the Thorn
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.

C

Common
Outstanding Dog Marron
Outstanding Dog Marron
X
LIGHT LIGHT Level Level 1 [ Beast / Effect ]
ATK 100 DEF 100
When this card is sent to your GY: Shuffle it into your Deck.

C

Common
Great Maju Garzett
Great Maju Garzett
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 0 DEF 0
The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.

R

Rare
Iron Blacksmith Kotetsu
Iron Blacksmith Kotetsu
X
FIRE FIRE Level Level 2 [ Beast-Warrior / Flip/Effect ]
ATK 500 DEF 500
FLIP: Add 1 Equip Spell from your Deck to your hand.

C

Common
Goblin of Greed
Goblin of Greed
X
EARTH EARTH Level Level 4 [ Fiend / Effect ]
ATK 1000 DEF 1800
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.

C

Common
Mefist the Infernal General
Mefist the Infernal General
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 1800 DEF 1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.

R

Rare
Vilepawn Archfiend
Vilepawn Archfiend
X
EARTH EARTH Level Level 2 [ Fiend / Effect ]
ATK 1200 DEF 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".

C

Common
Shadowknight Archfiend
Shadowknight Archfiend
X
WIND WIND Level Level 4 [ Fiend / Effect ]
ATK 2000 DEF 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.

C

Common
Darkbishop Archfiend
Darkbishop Archfiend
X
WATER WATER Level Level 3 [ Fiend / Effect ]
ATK 300 DEF 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.

R

Rare
Desrook Archfiend
Desrook Archfiend
X
LIGHT LIGHT Level Level 3 [ Fiend / Effect ]
ATK 1100 DEF 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.

C

Common
Infernalqueen Archfiend
Infernalqueen Archfiend
X
FIRE FIRE Level Level 4 [ Fiend / Effect ]
ATK 900 DEF 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.

R

Rare
Terrorking Archfiend
Terrorking Archfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 2000 DEF 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).

SR

Super Rare
Skull Archfiend of Lightning
Skull Archfiend of Lightning
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 2500 DEF 1200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.

UR

Ultra Rare
Metallizing Parasite - Lunatite
Metallizing Parasite - Lunatite
X
WATER WATER Level Level 7 [ Aqua / Union/Effect ]
ATK 1000 DEF 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)

R

Rare
Tsukuyomi
Tsukuyomi
X
DARK DARK Level Level 4 [ Spellcaster / Spirit/Effect ]
ATK 1100 DEF 1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

R

Rare
Mudora
Mudora
X
EARTH EARTH Level Level 4 [ Fairy / Effect ]
ATK 1500 DEF 1800
Gains 200 ATK for each Fairy monster in your GY.

SR

Super Rare
Keldo
Keldo
X
EARTH EARTH Level Level 4 [ Fairy / Effect ]
ATK 1200 DEF 1600
If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.

C

Common
Kelbek
Kelbek
X
EARTH EARTH Level Level 4 [ Fairy / Effect ]
ATK 1500 DEF 1800
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.

C

Common
Zolga
Zolga
X
EARTH EARTH Level Level 4 [ Fairy / Effect ]
ATK 1700 DEF 1200
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.

C

Common
Agido
Agido
X
EARTH EARTH Level Level 4 [ Fairy / Effect ]
ATK 1500 DEF 1300
If this card is destroyed by battle and sent to the GY: Roll a six-sided die, then you can Special Summon 1 Fairy monster from your GY whose Level is equal to the result. (If the result is 6, you can Special Summon a Level 6 or higher monster.)

C

Common
Legendary Flame Lord
Legendary Flame Lord
X
FIRE FIRE Level Level 7 [ Spellcaster / Ritual/Effect ]
ATK 2400 DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.

R

Rare
Dark Master - Zorc
Dark Master - Zorc
X
DARK DARK Level Level 8 [ Fiend / Ritual/Effect ]
ATK 2700 DEF 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.

SR

Super Rare
Spell Reproduction
Spell Reproduction
X
SPELL SPELL
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.

C

Common
Dragged Down into the Grave
Dragged Down into the Grave
X
SPELL SPELL
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.

C

Common
Incandescent Ordeal
Incandescent Ordeal
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.

C

Common
Contract with the Abyss
Contract with the Abyss
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

R

Rare
Contract with the Dark Master
Contract with the Dark Master
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

C

Common
Falling Down
Falling Down
X
SPELL SPELL Equip Equip
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.

C

Common
Checkmate
Checkmate
X
SPELL SPELL
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.

C

Common
Cestus of Dagla
Cestus of Dagla
X
SPELL SPELL Equip Equip
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.

C

Common
Final Countdown

Limited

Limited
Final Countdown
X
SPELL SPELL
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.

C

Common
Archfiend's Oath
Archfiend's Oath
X
SPELL SPELL Continuous Continuous
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.

C

Common
Mustering of the Dark Scorpions
Mustering of the Dark Scorpions
X
SPELL SPELL
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.

C

Common
Pandemonium
Pandemonium
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.

C

Common
Altar for Tribute
Altar for Tribute
X
TRAP TRAP
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.

C

Common
Frozen Soul
Frozen Soul
X
TRAP TRAP
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.

C

Common
Battle-Scarred
Battle-Scarred
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.

C

Common
Dark Scorpion Combination
Dark Scorpion Combination
X
TRAP TRAP
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.

R

Rare
Archfiend's Roar
Archfiend's Roar
X
TRAP TRAP
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.

C

Common
Dice Re-Roll
Dice Re-Roll
X
TRAP TRAP
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)

C

Common
Spell Vanishing
Spell Vanishing
X
TRAP TRAP Counter Counter
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.

SR

Super Rare
Sakuretsu Armor
Sakuretsu Armor
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

C

Common
Ray of Hope
Ray of Hope
X
TRAP TRAP
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.

C

Common
Blast Held by a Tribute
Blast Held by a Tribute
X
TRAP TRAP
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.

UR

Ultra Rare
Judgment of Anubis
Judgment of Anubis
X
TRAP TRAP Counter Counter
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.

SE

Secret Rare