Total of 108 Card(s)
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SE
Secret RareC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonR
RareR
RareSR
Super RareC
CommonC
CommonC
CommonR
RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonUR
Ultra RareR
RareC
CommonC
CommonUR
Ultra RareC
CommonUR
Ultra RareC
CommonSR
Super RareC
CommonR
RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonSR
Super RareC
CommonC
CommonC
CommonC
CommonR
RareR
RareC
CommonC
CommonC
CommonR
RareR
RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonR
RareSR
Super RareC
CommonC
CommonC
CommonUR
Ultra RareC
CommonC
CommonR
RareC
CommonC
CommonC
CommonR
RareC
CommonSR
Super RareR
RareC
CommonC
CommonSR
Super RareC
CommonSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonSR
Super RareC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonUR
Ultra RareUR
Ultra RareUR
Ultra RareUR
Ultra RareSE
Secret Rare- Ring of Destruction
- X
-
TRAP
- During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
SE
Secret Rare- Molten Behemoth
- X
-
FIRE
Level 5 [ Pyro / Normal ]
ATK 1000 DEF 2200 - A giant born from magma, it attacks with a magma punch.
C
Common- Shapesnatch
- X
-
DARK
Level 5 [ Machine / Normal ]
ATK 1200 DEF 1700 - A bow tie with horrible power, it attacks an opponent by controlling others.
C
Common- King Tiger Wanghu
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1700 DEF 1000 - If a monster(s) with 1400 or less ATK is Normal or Special Summoned while you control this card: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
R
Rare- Birdface
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1600 DEF 1600 - When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
C
Common- Kryuel
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1000 DEF 1700 - When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
C
Common- Arsenal Bug
- X
-
EARTH
Level 3 [ Insect / Effect ]
ATK 2000 DEF 2000 - If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.
C
Common- Maiden of the Aqua
- X
-
WATER
Level 4 [ Aqua / Effect ]
ATK 700 DEF 2000 - While there is no face-up Field Spell, the field is treated as "Umi".
C
Common- Jowls of Dark Demise
- X
-
WATER
Level 2 [ Fiend / Flip/Effect ]
ATK 200 DEF 100 - FLIP: Target 1 monster your opponent controls; gain control of it (until the End Phase), and if you do, it can attack your opponent directly this turn.
R
Rare- Timeater
- X
-
DARK
Level 6 [ Machine / Effect ]
ATK 1900 DEF 1700 - If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.
C
Common- Mucus Yolk
- X
-
DARK
Level 3 [ Aqua / Effect ]
ATK 0 DEF 100 - This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
C
Common- Servant of Catabolism
- X
-
LIGHT
Level 3 [ Aqua / Effect ]
ATK 700 DEF 500 - This monster may attack your opponent's Life Points directly.
C
Common- Moisture Creature
- X
-
LIGHT
Level 9 [ Fairy / Effect ]
ATK 2800 DEF 2900 - You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls.
R
Rare- Gora Turtle
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1100 DEF 1100 - As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
R
Rare- Sasuke Samurai
- X
-
WIND
Level 2 [ Warrior / Effect ]
ATK 500 DEF 800 - At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
SR
Super Rare- Poison Mummy
- X
-
EARTH
Level 4 [ Zombie / Flip/Effect ]
ATK 1000 DEF 1800 - FLIP: Inflict 500 damage to your opponent.
C
Common- Dark Dust Spirit
- X
-
EARTH
Level 6 [ Zombie / Spirit/Effect ]
ATK 2200 DEF 1800 - Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
C
Common- Royal Keeper
- X
-
EARTH
Level 4 [ Zombie / Effect ]
ATK 1600 DEF 1700 - Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
C
Common- Wandering Mummy
- X
-
EARTH
Level 4 [ Zombie / Effect ]
ATK 1500 DEF 1500 - You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
R
Rare- Great Dezard
- X
-
DARK
Level 6 [ Spellcaster / Effect ]
ATK 1900 DEF 2300 -
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
UR
Ultra Rare- Swarm of Scarabs
- X
-
DARK
Level 3 [ Insect / Effect ]
ATK 500 DEF 1000 - Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
C
Common- Swarm of Locusts
- X
-
DARK
Level 3 [ Insect / Effect ]
ATK 1000 DEF 500 - Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
C
Common- Giant Axe Mummy
- X
-
EARTH
Level 5 [ Zombie / Effect ]
ATK 1700 DEF 2000 - You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
C
Common- 8-Claws Scorpion
- X
-
DARK
Level 2 [ Insect / Effect ]
ATK 300 DEF 200 - Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
C
Common- Guardian Sphinx
- X
-
EARTH
Level 5 [ Rock / Effect ]
ATK 1700 DEF 2400 - Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Return all monsters your opponent controls to the hand.
UR
Ultra Rare- Pyramid Turtle
- X
-
EARTH
Level 4 [ Zombie / Effect ]
ATK 1200 DEF 1400 - When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
R
Rare- Dice Jar
- X
-
LIGHT
Level 3 [ Rock / Flip/Effect ]
ATK 200 DEF 300 - FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
C
Common- Dark Scorpion Burglars
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1000 - When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
C
Common- Don Zaloog
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1500 -
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
UR
Ultra Rare- Des Lacooda
- X
-
EARTH
Level 3 [ Zombie / Effect ]
ATK 500 DEF 600 - Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
C
Common- Fushioh Richie
- X
-
DARK
Level 7 [ Zombie / Effect ]
ATK 2600 DEF 2900 - This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
UR
Ultra Rare- Cobraman Sakuzy
- X
-
EARTH
Level 3 [ Reptile / Effect ]
ATK 800 DEF 1400 - You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Spell and Trap Cards on your opponent's side of the field and then return them to their original position.
C
Common- Book of Life
- X
-
SPELL
- Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
SR
Super Rare- Book of Taiyou
- X
-
SPELL
- Target 1 face-down monster on the field; change that target to face-up Attack Position.
C
Common- Book of Moon
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
R
RareForbidden
Forbidden- Mirage of Nightmare
- X
-
SPELL
Continuous
- Once per turn, during your opponent's Standby Phase: Draw until you have 4 cards in your hand. If you do, once during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
SR
Super Rare- Secret Pass to the Treasures
- X
-
SPELL
- Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
C
Common- Call of the Mummy
- X
-
SPELL
Continuous
- Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
C
Common- Timidity
- X
-
SPELL
- Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
C
Common- Pyramid Energy
- X
-
SPELL
Quick-Play
-
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
C
Common- Tutan Mask
- X
-
TRAP
Counter
- When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
C
Common- Ordeal of a Traveler
- X
-
TRAP
Continuous
- Once per battle, when an opponent's monster declares an attack: You can activate this effect; Your opponent chooses 1 random card in your hand and calls the card type (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
C
Common- Bottomless Shifting Sand
- X
-
TRAP
Continuous
- At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
C
Common- Curse of Royal
- X
-
TRAP
Counter
- Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
R
Rare- Needle Ceiling
- X
-
TRAP
- If there are 4 or more monsters on the field: Destroy all face-up monsters.
C
Common- Statue of the Wicked
- X
-
TRAP
- If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000).
SR
Super Rare- Dark Coffin
- X
-
TRAP
-
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
C
Common- Needle Wall
- X
-
TRAP
Continuous
- Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
C
CommonForbidden
Forbidden- Trap Dustshoot
- X
-
TRAP
- Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
C
Common- Pyro Clock of Destiny
- X
-
TRAP
- Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
C
Common- Pharaoh's Treasure
- X
-
TRAP
- Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
R
Rare- Master Kyonshee
- X
-
EARTH
Level 4 [ Zombie / Normal ]
ATK 1750 DEF 1000 - A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
C
Common- Kabazauls
- X
-
WATER
Level 4 [ Dinosaur / Normal ]
ATK 1700 DEF 1500 - A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
C
Common- Inpachi
- X
-
EARTH
Level 4 [ Machine / Normal ]
ATK 1600 DEF 1900 - A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
C
Common- Dark Jeroid
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1200 DEF 1500 - If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
R
Rare- Newdoria
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1200 DEF 800 - If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
R
Rare- Helpoemer
- X
-
DARK
Level 5 [ Fiend / Effect ]
ATK 2000 DEF 1400 - Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
UR
Ultra Rare- Gravekeeper's Spy
- X
-
DARK
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1200 DEF 2000 - FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
C
Common- Gravekeeper's Curse
- X
-
DARK
Level 3 [ Spellcaster / Effect ]
ATK 800 DEF 800 - If this card is Summoned: Inflict 500 damage to your opponent.
C
Common- Gravekeeper's Guard
- X
-
DARK
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1000 DEF 1900 - FLIP: Target 1 monster your opponent controls; return that target to the hand.
C
Common- Gravekeeper's Spear Soldier
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 1000 - If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
C
Common- Gravekeeper's Vassal
- X
-
DARK
Level 3 [ Spellcaster / Effect ]
ATK 700 DEF 500 - Any battle damage this card inflicts to your opponent is treated as effect damage instead.
C
Common- Gravekeeper's Watcher
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1000 - During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
R
Rare- Gravekeeper's Chief
- X
-
DARK
Level 5 [ Spellcaster / Effect ]
ATK 1900 DEF 1200 - You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.
SR
Super Rare- Gravekeeper's Cannonholder
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1400 DEF 1200 - You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder"; inflict 700 damage to your opponent.
C
Common- Gravekeeper's Assailant
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 1500 - When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
C
Common- A Man with Wdjat
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 1600 - When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
C
Common- Mystical Knight of Jackal
- X
-
LIGHT
Level 7 [ Beast-Warrior / Effect ]
ATK 2700 DEF 1200 - When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
UR
Ultra Rare- A Cat of Ill Omen
- X
-
DARK
Level 2 [ Beast / Flip/Effect ]
ATK 500 DEF 300 - FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
C
Common- Yomi Ship
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 800 DEF 1400 - If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
C
Common- Winged Sage Falcos
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1700 DEF 1200 - When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck.
R
Rare- An Owl of Luck
- X
-
WIND
Level 2 [ Winged Beast / Flip/Effect ]
ATK 300 DEF 500 - FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
C
Common- Charm of Shabti
- X
-
EARTH
Level 1 [ Rock / Effect ]
ATK 100 DEF 100 - During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.
C
Common- Cobra Jar
- X
-
EARTH
Level 2 [ Reptile / Flip/Effect ]
ATK 600 DEF 300 - FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/Level 3/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
C
Common- Spirit Reaper
- X
-
DARK
Level 3 [ Zombie / Effect ]
ATK 300 DEF 200 - Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
R
Rare- Nightmare Horse
- X
-
DARK
Level 2 [ Zombie / Effect ]
ATK 500 DEF 400 - This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
C
Common- Reaper on the Nightmare
- X
-
DARK
Level 5 [ Zombie / Fusion/Effect ]
ATK 800 DEF 600 -
"Spirit Reaper" + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
SR
Super Rare- Dark Designator
- X
-
SPELL
- Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
R
Rare- Card Shuffle
- X
-
SPELL
Continuous
- Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
C
CommonLimited
Limited- Reasoning
- X
-
SPELL
- Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
C
Common- Dark Room of Nightmare
- X
-
SPELL
Continuous
- Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
SR
Super Rare- Different Dimension Capsule
- X
-
SPELL
- Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.
C
Common- Necrovalley
- X
-
SPELL
Field
- All "Gravekeeper's" monsters on the field gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
SR
Super Rare- Buster Rancher
- X
-
SPELL
Equip
- Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
C
Common- Hieroglyph Lithograph
- X
-
SPELL
- Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
C
Common- Dark Snake Syndrome
- X
-
SPELL
Continuous
- During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.
C
Common- Banner of Courage
- X
-
SPELL
Continuous
- All monsters you control gain 200 ATK during your Battle Phase only.
C
CommonForbidden
Forbidden- Metamorphosis
- X
-
SPELL
- Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.
C
Common- Royal Tribute
- X
-
SPELL
- If you control "Necrovalley": Both players discard any monsters in their hands.
C
Common- Reversal Quiz
- X
-
SPELL
- Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
C
Common- Coffin Seller
- X
-
TRAP
Continuous
- Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
R
Rare- Curse of Aging
- X
-
TRAP
- Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.
C
Common- Barrel Behind the Door
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Your opponent takes the damage instead.
SR
Super Rare- Narrow Pass
- X
-
TRAP
Continuous
- This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
C
Common- Disturbance Strategy
- X
-
TRAP
- Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
C
Common- Trap of Board Eraser
- X
-
TRAP
Counter
- When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
SR
Super Rare- Rite of Spirit
- X
-
TRAP
- Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
C
Common- Non Aggression Area
- X
-
TRAP
- You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
C
Common- D. Tribe
- X
-
TRAP
- All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
C
Common- Byser Shock
- X
-
DARK
Level 5 [ Fiend / Effect ]
ATK 800 DEF 600 - If this card is Summoned: Return all Set cards on the field to the hand.
UR
Ultra Rare- Question
- X
-
SPELL
- When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
UR
Ultra Rare- Rope of Life
- X
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TRAP
- When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
UR
Ultra Rare- Nightmare Wheel
- X
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TRAP
Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
UR
Ultra Rare- Lava Golem
- X
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FIRE
Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
SE
Secret Rare