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LEGACY OF DARKNESS

( Release Date : 06/06/2003 )

Total of 101 Card(s)
All

SE

Secret Rare

UR

Ultra Rare

SR

Super Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

UR

Ultra Rare

SR

Super Rare

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

R

Rare

C

Common

R

Rare

SR

Super Rare

R

Rare

R

Rare

C

Common

C

Common

C

Common

UR

Ultra Rare

SR

Super Rare

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

C

Common

R

Rare

C

Common

C

Common

UR

Ultra Rare

SR

Super Rare

C

Common

C

Common

R

Rare

UR

Ultra Rare

C

Common

C

Common

UR

Ultra Rare

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

UR

Ultra Rare

C

Common

R

Rare

C

Common

C

Common

R

Rare

R

Rare

R

Rare

C

Common

C

Common

R

Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

UR

Ultra Rare

SE

Secret Rare
Yata-Garasu
Yata-Garasu
X
WIND WIND Level Level 2 [ Fiend / Spirit/Effect ]
ATK 200 DEF 100
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.

SE

Secret Rare
Dark Ruler Ha Des
Dark Ruler Ha Des
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 2450 DEF 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.

UR

Ultra Rare
Dark Balter the Terrible
Dark Balter the Terrible
X
DARK DARK Level Level 5 [ Fiend / Fusion/Effect ]
ATK 2000 DEF 1200
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

SR

Super Rare
Lesser Fiend
Lesser Fiend
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 2100 DEF 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.

R

Rare
Possessed Dark Soul
Possessed Dark Soul
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1200 DEF 800
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.

C

Common
Winged Minion
Winged Minion
X
DARK DARK Level Level 2 [ Fiend / Effect ]
ATK 700 DEF 700
Tribute this card, then target 1 Fiend monster on the field; it gains 700 ATK/DEF while face-up in the Monster Zone.

C

Common
Skull Knight #2
Skull Knight #2
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1000 DEF 1200
If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.

C

Common
Ryu-Kishin Clown
Ryu-Kishin Clown
X
DARK DARK Level Level 2 [ Fiend / Effect ]
ATK 800 DEF 500
When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.

C

Common
Twin-Headed Wolf
Twin-Headed Wolf
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1500 DEF 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.

C

Common
Opticlops
Opticlops
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1800 DEF 1700
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.

R

Rare
Bark of Dark Ruler
Bark of Dark Ruler
X
TRAP TRAP
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.

C

Common
Fatal Abacus
Fatal Abacus
X
TRAP TRAP Continuous Continuous
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.

R

Rare
Life Absorbing Machine
Life Absorbing Machine
X
TRAP TRAP Continuous Continuous
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.

C

Common
The Puppet Magic of Dark Ruler
The Puppet Magic of Dark Ruler
X
SPELL SPELL
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.

C

Common
Soul Demolition
Soul Demolition
X
TRAP TRAP Continuous Continuous
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.

C

Common
Double Snare
Double Snare
X
SPELL SPELL
Target 1 face-up card on the field that has an effect that negates Trap effects; destroy it.

C

Common
Freed the Matchless General
Freed the Matchless General
X
EARTH EARTH Level Level 5 [ Warrior / Effect ]
ATK 2300 DEF 1700
Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.

UR

Ultra Rare
Throwstone Unit
Throwstone Unit
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 900 DEF 2000
Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.

C

Common
Marauding Captain
Marauding Captain
X
EARTH EARTH Level Level 3 [ Warrior / Effect ]
ATK 1200 DEF 400
Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

UR

Ultra Rare
Ryu Senshi
Ryu Senshi
X
EARTH EARTH Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2000 DEF 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

SR

Super Rare
Warrior Dai Grepher
Warrior Dai Grepher
X
EARTH EARTH Level Level 4 [ Warrior / Normal ]
ATK 1700 DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.

C

Common
Mysterious Guard
Mysterious Guard
X
EARTH EARTH Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 800 DEF 1200
FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.

C

Common
Frontier Wiseman
Frontier Wiseman
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ]
ATK 1600 DEF 800
Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.

C

Common
Exiled Force
Exiled Force
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1000
You can Tribute this card, then target 1 monster on the field; destroy that target.

SR

Super Rare
The Hunter with 7 Weapons
The Hunter with 7 Weapons
X
EARTH EARTH Level Level 3 [ Warrior / Effect ]
ATK 1000 DEF 600
When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.

C

Common
Shadow Tamer
Shadow Tamer
X
EARTH EARTH Level Level 3 [ Warrior / Flip/Effect ]
ATK 800 DEF 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.

R

Rare
Dragon Manipulator
Dragon Manipulator
X
EARTH EARTH Level Level 3 [ Warrior / Flip/Effect ]
ATK 700 DEF 800
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.

C

Common
The A. Forces
The A. Forces
X
SPELL SPELL Continuous Continuous
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.

R

Rare
Reinforcement of the Army

Limited

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

SR

Super Rare
Array of Revealing Light
Array of Revealing Light
X
SPELL SPELL Field Field
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.

R

Rare
The Warrior Returning Alive
The Warrior Returning Alive
X
SPELL SPELL
Target 1 Warrior monster in your GY; add that target to your hand.

R

Rare
Ready for Intercepting
Ready for Intercepting
X
TRAP TRAP
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.

C

Common
A Feint Plan
A Feint Plan
X
TRAP TRAP
Monsters cannot attack face-down monsters this turn.

C

Common
Emergency Provisions
Emergency Provisions
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.

C

Common
Tyrant Dragon
Tyrant Dragon
X
FIRE FIRE Level Level 8 [ Dragon / Effect ]
ATK 2900 DEF 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.

UR

Ultra Rare
Spear Dragon
Spear Dragon
X
WIND WIND Level Level 4 [ Dragon / Effect ]
ATK 1900 DEF 0
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

SR

Super Rare
Spirit Ryu
Spirit Ryu
X
WIND WIND Level Level 4 [ Dragon / Effect ]
ATK 1000 DEF 1000
During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.

C

Common
The Dragon Dwelling in the Cave
The Dragon Dwelling in the Cave
X
WIND WIND Level Level 4 [ Dragon / Normal ]
ATK 1300 DEF 2000
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.

C

Common
Lizard Soldier
Lizard Soldier
X
WIND WIND Level Level 3 [ Dragon / Normal ]
ATK 1100 DEF 800
A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.

C

Common
Fiend Skull Dragon
Fiend Skull Dragon
X
WIND WIND Level Level 5 [ Dragon / Fusion/Effect ]
ATK 2000 DEF 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

SR

Super Rare
Cave Dragon
Cave Dragon
X
WIND WIND Level Level 4 [ Dragon / Effect ]
ATK 2000 DEF 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.

C

Common
Gray Wing
Gray Wing
X
WIND WIND Level Level 3 [ Dragon / Effect ]
ATK 1300 DEF 700
Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.

C

Common
Troop Dragon
Troop Dragon
X
WIND WIND Level Level 2 [ Dragon / Effect ]
ATK 700 DEF 800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.

C

Common
The Dragon's Bead
The Dragon's Bead
X
TRAP TRAP Continuous Continuous
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.

R

Rare
A Wingbeat of Giant Dragon
A Wingbeat of Giant Dragon
X
SPELL SPELL
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.

C

Common
Dragon's Gunfire
Dragon's Gunfire
X
SPELL SPELL
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.

C

Common
Stamping Destruction
Stamping Destruction
X
SPELL SPELL
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.

C

Common
Super Rejuvenation
Super Rejuvenation
X
SPELL SPELL Quick-Play Quick-Play
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.

C

Common
Dragon's Rage
Dragon's Rage
X
TRAP TRAP Continuous Continuous
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

C

Common
Burst Breath
Burst Breath
X
TRAP TRAP
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.

C

Common
Luster Dragon #2
Luster Dragon #2
X
WIND WIND Level Level 6 [ Dragon / Normal ]
ATK 2400 DEF 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.

SR

Super Rare
Robotic Knight
Robotic Knight
X
FIRE FIRE Level Level 4 [ Machine / Normal ]
ATK 1600 DEF 1800
The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.

C

Common
Wolf Axwielder
Wolf Axwielder
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ]
ATK 1650 DEF 1000
Once it has started battle, this monster attacks fiercely and cannot stop.

C

Common
The Illusory Gentleman
The Illusory Gentleman
X
DARK DARK Level Level 4 [ Spellcaster / Normal ]
ATK 1500 DEF 1600
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.

C

Common
Robolady
Robolady
X
EARTH EARTH Level Level 3 [ Machine / Normal ]
ATK 450 DEF 900
A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".

C

Common
Roboyarou
Roboyarou
X
EARTH EARTH Level Level 3 [ Machine / Normal ]
ATK 900 DEF 450
A warrior fully covered with metal. It upgrades by fusing with "Robolady".

C

Common
Fiber Jar

Forbidden

Forbidden
Fiber Jar
X
EARTH EARTH Level Level 3 [ Plant / Flip/Effect ]
ATK 500 DEF 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.

UR

Ultra Rare
Serpentine Princess
Serpentine Princess
X
WATER WATER Level Level 4 [ Reptile / Effect ]
ATK 1400 DEF 2000
If this face-up card is shuffled from the field into your Deck: Special Summon 1 Level 3 or lower monster from your Deck.

C

Common
Patrician of Darkness
Patrician of Darkness
X
DARK DARK Level Level 5 [ Zombie / Effect ]
ATK 2000 DEF 1400
You choose the attack targets for your opponent's attacks.

C

Common
Thunder Nyan Nyan
Thunder Nyan Nyan
X
LIGHT LIGHT Level Level 4 [ Thunder / Effect ]
ATK 1900 DEF 800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.

R

Rare
Gradius' Option
Gradius' Option
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK ? DEF ?
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.

C

Common
Woodland Sprite
Woodland Sprite
X
EARTH EARTH Level Level 3 [ Plant / Effect ]
ATK 900 DEF 400
Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.

C

Common
Airknight Parshath
Airknight Parshath
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ]
ATK 1900 DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Draw 1 card.

UR

Ultra Rare
Twin-Headed Behemoth
Twin-Headed Behemoth
X
WIND WIND Level Level 3 [ Dragon / Effect ]
ATK 1500 DEF 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.

SR

Super Rare
Maharaghi
Maharaghi
X
EARTH EARTH Level Level 4 [ Rock / Spirit/Effect ]
ATK 1200 DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.

C

Common
Inaba White Rabbit
Inaba White Rabbit
X
EARTH EARTH Level Level 3 [ Beast / Spirit/Effect ]
ATK 700 DEF 500
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.

C

Common
Susa Soldier
Susa Soldier
X
EARTH EARTH Level Level 4 [ Thunder / Spirit/Effect ]
ATK 2000 DEF 1600
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.

R

Rare
Yamata Dragon
Yamata Dragon
X
FIRE FIRE Level Level 7 [ Dragon / Spirit/Effect ]
ATK 2600 DEF 3100
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.

UR

Ultra Rare
Great Long Nose
Great Long Nose
X
DARK DARK Level Level 5 [ Beast-Warrior / Spirit/Effect ]
ATK 1900 DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.

C

Common
Otohime
Otohime
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Spirit/Effect ]
ATK 0 DEF 100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.

C

Common
Hino-Kagu-Tsuchi
Hino-Kagu-Tsuchi
X
FIRE FIRE Level Level 8 [ Pyro / Spirit/Effect ]
ATK 2800 DEF 2900
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: They discard their entire hand during the Draw Phase of the next turn, before the turn player draws.

UR

Ultra Rare
Asura Priest
Asura Priest
X
LIGHT LIGHT Level Level 4 [ Fairy / Spirit/Effect ]
ATK 1700 DEF 1200
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Can attack all monsters your opponent controls once each.

SR

Super Rare
Fushi No Tori
Fushi No Tori
X
FIRE FIRE Level Level 4 [ Winged Beast / Spirit/Effect ]
ATK 1200 DEF 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.

C

Common
Super Robolady
Super Robolady
X
EARTH EARTH Level Level 6 [ Machine / Fusion/Effect ]
ATK 1200 DEF 500
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

C

Common
Super Roboyarou
Super Roboyarou
X
EARTH EARTH Level Level 6 [ Machine / Fusion/Effect ]
ATK 1200 DEF 500
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

C

Common
Fengsheng Mirror
Fengsheng Mirror
X
SPELL SPELL
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.

C

Common
Spring of Rebirth
Spring of Rebirth
X
SPELL SPELL Continuous Continuous
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.

C

Common
Heart of Clear Water
Heart of Clear Water
X
SPELL SPELL Equip Equip
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)

C

Common
A Legendary Ocean
A Legendary Ocean
X
SPELL SPELL Field Field
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

C

Common
Fusion Sword Murasame Blade
Fusion Sword Murasame Blade
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.

R

Rare
Smoke Grenade of the Thief

Forbidden

Forbidden
Smoke Grenade of the Thief
X
SPELL SPELL Equip Equip
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.

C

Common
Creature Swap
Creature Swap
X
SPELL SPELL
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

UR

Ultra Rare
Spiritual Energy Settle Machine
Spiritual Energy Settle Machine
X
SPELL SPELL Continuous Continuous
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.

C

Common
Second Coin Toss
Second Coin Toss
X
SPELL SPELL Continuous Continuous
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.

R

Rare
Convulsion of Nature
Convulsion of Nature
X
SPELL SPELL Continuous Continuous
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.

C

Common
The Secret of the Bandit
The Secret of the Bandit
X
SPELL SPELL
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.

C

Common
After the Struggle
After the Struggle
X
SPELL SPELL
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.

R

Rare
Magic Reflector
Magic Reflector
X
SPELL SPELL
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.

R

Rare
Blast with Chain
Blast with Chain
X
TRAP TRAP
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by card effect while equipped: Target 1 card on the field; destroy that target.

R

Rare
Disappear
Disappear
X
TRAP TRAP
Remove from play 1 card from your opponent's Graveyard.

C

Common
Bubble Crash
Bubble Crash
X
TRAP TRAP
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.

C

Common
Royal Oppression

Forbidden

Forbidden
Royal Oppression
X
TRAP TRAP Continuous Continuous
Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.

R

Rare
Bottomless Trap Hole
Bottomless Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

R

Rare
Bad Reaction to Simochi
Bad Reaction to Simochi
X
TRAP TRAP Continuous Continuous
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.

C

Common
Ominous Fortunetelling
Ominous Fortunetelling
X
TRAP TRAP Continuous Continuous
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.

C

Common
Spirit's Invitation
Spirit's Invitation
X
TRAP TRAP Continuous Continuous
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.

C

Common
Nutrient Z
Nutrient Z
X
TRAP TRAP
During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.

C

Common
Drop Off
Drop Off
X
TRAP TRAP
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.

SR

Super Rare
Fiend Comedian
Fiend Comedian
X
TRAP TRAP
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

C

Common
Last Turn

Forbidden

Forbidden
Last Turn
X
TRAP TRAP
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

UR

Ultra Rare
Injection Fairy Lily
Injection Fairy Lily
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ]
ATK 400 DEF 1500
Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.

SE

Secret Rare