Total of 101 Card(s)
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SE
Secret RareUR
Ultra RareSR
Super RareR
RareC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonR
RareC
CommonC
CommonC
CommonC
CommonUR
Ultra RareC
CommonUR
Ultra RareSR
Super RareC
CommonC
CommonC
CommonSR
Super RareC
CommonR
RareC
CommonR
RareSR
Super RareR
RareR
RareC
CommonC
CommonC
CommonUR
Ultra RareSR
Super RareC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareC
CommonC
CommonR
RareC
CommonC
CommonUR
Ultra RareSR
Super RareC
CommonC
CommonR
RareUR
Ultra RareC
CommonC
CommonUR
Ultra RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareC
CommonUR
Ultra RareC
CommonR
RareC
CommonC
CommonR
RareR
RareR
RareC
CommonC
CommonR
RareR
RareC
CommonC
CommonC
CommonC
CommonSR
Super RareC
CommonUR
Ultra RareSE
Secret Rare- Yata-Garasu
- X
-
WIND
Level 2 [ Fiend / Spirit/Effect ]
ATK 200 DEF 100 - Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
SE
Secret Rare- Dark Ruler Ha Des
- X
-
DARK
Level 6 [ Fiend / Effect ]
ATK 2450 DEF 1600 - Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
UR
Ultra Rare- Dark Balter the Terrible
- X
-
DARK
Level 5 [ Fiend / Fusion/Effect ]
ATK 2000 DEF 1200 -
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
SR
Super Rare- Lesser Fiend
- X
-
DARK
Level 5 [ Fiend / Effect ]
ATK 2100 DEF 1000 -
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
R
Rare- Possessed Dark Soul
- X
-
DARK
Level 3 [ Fiend / Effect ]
ATK 1200 DEF 800 - You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
C
Common- Winged Minion
- X
-
DARK
Level 2 [ Fiend / Effect ]
ATK 700 DEF 700 - Tribute this card, then target 1 Fiend monster on the field; it gains 700 ATK/DEF while face-up in the Monster Zone.
C
Common- Skull Knight #2
- X
-
DARK
Level 3 [ Fiend / Effect ]
ATK 1000 DEF 1200 - If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
C
Common- Ryu-Kishin Clown
- X
-
DARK
Level 2 [ Fiend / Effect ]
ATK 800 DEF 500 - When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
C
Common- Twin-Headed Wolf
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 1500 DEF 1000 - While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
C
Common- Opticlops
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1800 DEF 1700 - A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
R
Rare- Bark of Dark Ruler
- X
-
TRAP
- If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
C
Common- Fatal Abacus
- X
-
TRAP
Continuous
- Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
R
Rare- Life Absorbing Machine
- X
-
TRAP
Continuous
- During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
C
Common- The Puppet Magic of Dark Ruler
- X
-
SPELL
- Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
C
Common- Soul Demolition
- X
-
TRAP
Continuous
- If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.
C
Common- Double Snare
- X
-
SPELL
- Target 1 face-up card on the field that has an effect that negates Trap effects; destroy it.
C
Common- Freed the Matchless General
- X
-
EARTH
Level 5 [ Warrior / Effect ]
ATK 2300 DEF 1700 - Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
UR
Ultra Rare- Throwstone Unit
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 900 DEF 2000 - Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
C
Common- Marauding Captain
- X
-
EARTH
Level 3 [ Warrior / Effect ]
ATK 1200 DEF 400 - Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
UR
Ultra Rare- Ryu Senshi
- X
-
EARTH
Level 6 [ Warrior / Fusion/Effect ]
ATK 2000 DEF 1200 -
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
SR
Super Rare- Warrior Dai Grepher
- X
-
EARTH
Level 4 [ Warrior / Normal ]
ATK 1700 DEF 1600 - The warrior who can manipulate dragons. Nobody knows his mysterious past.
C
Common- Mysterious Guard
- X
-
EARTH
Level 3 [ Spellcaster / Flip/Effect ]
ATK 800 DEF 1200 - FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.
C
Common- Frontier Wiseman
- X
-
EARTH
Level 3 [ Spellcaster / Effect ]
ATK 1600 DEF 800 - Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
C
Common- Exiled Force
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1000 - You can Tribute this card, then target 1 monster on the field; destroy that target.
SR
Super Rare- The Hunter with 7 Weapons
- X
-
EARTH
Level 3 [ Warrior / Effect ]
ATK 1000 DEF 600 - When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation.
C
Common- Shadow Tamer
- X
-
EARTH
Level 3 [ Warrior / Flip/Effect ]
ATK 800 DEF 700 -
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
R
Rare- Dragon Manipulator
- X
-
EARTH
Level 3 [ Warrior / Flip/Effect ]
ATK 700 DEF 800 - FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
C
Common- The A. Forces
- X
-
SPELL
Continuous
- All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
R
RareLimited
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
SR
Super Rare- Array of Revealing Light
- X
-
SPELL
Field
- Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
R
Rare- The Warrior Returning Alive
- X
-
SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
R
Rare- Ready for Intercepting
- X
-
TRAP
- Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
C
Common- Emergency Provisions
- X
-
SPELL
Quick-Play
- Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
C
Common- Tyrant Dragon
- X
-
FIRE
Level 8 [ Dragon / Effect ]
ATK 2900 DEF 2500 - During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
UR
Ultra Rare- Spear Dragon
- X
-
WIND
Level 4 [ Dragon / Effect ]
ATK 1900 DEF 0 - If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
SR
Super Rare- Spirit Ryu
- X
-
WIND
Level 4 [ Dragon / Effect ]
ATK 1000 DEF 1000 - During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
C
Common- The Dragon Dwelling in the Cave
- X
-
WIND
Level 4 [ Dragon / Normal ]
ATK 1300 DEF 2000 - A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
C
Common- Lizard Soldier
- X
-
WIND
Level 3 [ Dragon / Normal ]
ATK 1100 DEF 800 - A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent strategist.
C
Common- Fiend Skull Dragon
- X
-
WIND
Level 5 [ Dragon / Fusion/Effect ]
ATK 2000 DEF 1200 -
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
SR
Super Rare- Cave Dragon
- X
-
WIND
Level 4 [ Dragon / Effect ]
ATK 2000 DEF 100 - Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
C
Common- Gray Wing
- X
-
WIND
Level 3 [ Dragon / Effect ]
ATK 1300 DEF 700 - Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
C
Common- Troop Dragon
- X
-
WIND
Level 2 [ Dragon / Effect ]
ATK 700 DEF 800 - If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
C
Common- The Dragon's Bead
- X
-
TRAP
Continuous
- Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
R
Rare- A Wingbeat of Giant Dragon
- X
-
SPELL
- Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
C
Common- Dragon's Gunfire
- X
-
SPELL
-
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
C
Common- Stamping Destruction
- X
-
SPELL
- If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
C
Common- Super Rejuvenation
- X
-
SPELL
Quick-Play
- During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
C
Common- Dragon's Rage
- X
-
TRAP
Continuous
- If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
C
Common- Burst Breath
- X
-
TRAP
- Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
C
Common- Luster Dragon #2
- X
-
WIND
Level 6 [ Dragon / Normal ]
ATK 2400 DEF 1400 - This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
SR
Super Rare- Robotic Knight
- X
-
FIRE
Level 4 [ Machine / Normal ]
ATK 1600 DEF 1800 - The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
C
Common- Wolf Axwielder
- X
-
EARTH
Level 4 [ Beast-Warrior / Normal ]
ATK 1650 DEF 1000 - Once it has started battle, this monster attacks fiercely and cannot stop.
C
Common- The Illusory Gentleman
- X
-
DARK
Level 4 [ Spellcaster / Normal ]
ATK 1500 DEF 1600 - Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
C
Common- Robolady
- X
-
EARTH
Level 3 [ Machine / Normal ]
ATK 450 DEF 900 - A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
C
Common- Roboyarou
- X
-
EARTH
Level 3 [ Machine / Normal ]
ATK 900 DEF 450 - A warrior fully covered with metal. It upgrades by fusing with "Robolady".
C
CommonForbidden
Forbidden- Fiber Jar
- X
-
EARTH
Level 3 [ Plant / Flip/Effect ]
ATK 500 DEF 500 - FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
UR
Ultra Rare- Serpentine Princess
- X
-
WATER
Level 4 [ Reptile / Effect ]
ATK 1400 DEF 2000 - If this face-up card is shuffled from the field into your Deck: Special Summon 1 Level 3 or lower monster from your Deck.
C
Common- Patrician of Darkness
- X
-
DARK
Level 5 [ Zombie / Effect ]
ATK 2000 DEF 1400 - You choose the attack targets for your opponent's attacks.
C
Common- Thunder Nyan Nyan
- X
-
LIGHT
Level 4 [ Thunder / Effect ]
ATK 1900 DEF 800 - If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
R
Rare- Gradius' Option
- X
-
LIGHT
Level 1 [ Machine / Effect ]
ATK ? DEF ? - This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
C
Common- Woodland Sprite
- X
-
EARTH
Level 3 [ Plant / Effect ]
ATK 900 DEF 400 - Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
C
Common- Airknight Parshath
- X
-
LIGHT
Level 5 [ Fairy / Effect ]
ATK 1900 DEF 1400 - If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Draw 1 card.
UR
Ultra Rare- Twin-Headed Behemoth
- X
-
WIND
Level 3 [ Dragon / Effect ]
ATK 1500 DEF 1200 - During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
SR
Super Rare- Maharaghi
- X
-
EARTH
Level 4 [ Rock / Spirit/Effect ]
ATK 1200 DEF 1700 - This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
C
Common- Inaba White Rabbit
- X
-
EARTH
Level 3 [ Beast / Spirit/Effect ]
ATK 700 DEF 500 - This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
C
Common- Susa Soldier
- X
-
EARTH
Level 4 [ Thunder / Spirit/Effect ]
ATK 2000 DEF 1600 - This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
R
Rare- Yamata Dragon
- X
-
FIRE
Level 7 [ Dragon / Spirit/Effect ]
ATK 2600 DEF 3100 - This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
UR
Ultra Rare- Great Long Nose
- X
-
DARK
Level 5 [ Beast-Warrior / Spirit/Effect ]
ATK 1900 DEF 1700 - This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
C
Common- Otohime
- X
-
LIGHT
Level 3 [ Spellcaster / Spirit/Effect ]
ATK 0 DEF 100 - Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
C
Common- Hino-Kagu-Tsuchi
- X
-
FIRE
Level 8 [ Pyro / Spirit/Effect ]
ATK 2800 DEF 2900 - Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: They discard their entire hand during the Draw Phase of the next turn, before the turn player draws.
UR
Ultra Rare- Asura Priest
- X
-
LIGHT
Level 4 [ Fairy / Spirit/Effect ]
ATK 1700 DEF 1200 - Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Can attack all monsters your opponent controls once each.
SR
Super Rare- Fushi No Tori
- X
-
FIRE
Level 4 [ Winged Beast / Spirit/Effect ]
ATK 1200 DEF 0 - This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
C
Common- Super Robolady
- X
-
EARTH
Level 6 [ Machine / Fusion/Effect ]
ATK 1200 DEF 500 -
"Robolady" + "Roboyarou"
You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
C
Common- Super Roboyarou
- X
-
EARTH
Level 6 [ Machine / Fusion/Effect ]
ATK 1200 DEF 500 -
"Roboyarou" + "Robolady"
You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
C
Common- Fengsheng Mirror
- X
-
SPELL
- Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
C
Common- Spring of Rebirth
- X
-
SPELL
Continuous
- Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
C
Common- Heart of Clear Water
- X
-
SPELL
Equip
- If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
C
Common- A Legendary Ocean
- X
-
SPELL
Field
-
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
C
Common- Fusion Sword Murasame Blade
- X
-
SPELL
Equip
- Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
R
RareForbidden
Forbidden- Smoke Grenade of the Thief
- X
-
SPELL
Equip
- When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.
C
Common- Creature Swap
- X
-
SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
UR
Ultra Rare- Spiritual Energy Settle Machine
- X
-
SPELL
Continuous
- As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
C
Common- Second Coin Toss
- X
-
SPELL
Continuous
- When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
R
Rare- Convulsion of Nature
- X
-
SPELL
Continuous
- As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
C
Common- The Secret of the Bandit
- X
-
SPELL
- This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
C
Common- After the Struggle
- X
-
SPELL
- This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
R
Rare- Magic Reflector
- X
-
SPELL
- Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.
R
Rare- Blast with Chain
- X
-
TRAP
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by card effect while equipped: Target 1 card on the field; destroy that target.
R
Rare- Bubble Crash
- X
-
TRAP
- This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
C
CommonForbidden
Forbidden- Royal Oppression
- X
-
TRAP
Continuous
- Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
R
Rare- Bottomless Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
R
Rare- Bad Reaction to Simochi
- X
-
TRAP
Continuous
- As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
C
Common- Ominous Fortunetelling
- X
-
TRAP
Continuous
- During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
C
Common- Spirit's Invitation
- X
-
TRAP
Continuous
- Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
C
Common- Nutrient Z
- X
-
TRAP
- During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.
C
Common- Drop Off
- X
-
TRAP
- When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
SR
Super Rare- Fiend Comedian
- X
-
TRAP
- Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
C
CommonForbidden
Forbidden- Last Turn
- X
-
TRAP
- This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
UR
Ultra Rare- Injection Fairy Lily
- X
-
EARTH
Level 3 [ Spellcaster / Effect ]
ATK 400 DEF 1500 - Once per battle, during damage calculation, if this card battles (Quick Effect): You can pay 2000 LP; this card gains 3000 ATK during that damage calculation only.
SE
Secret Rare