Total of 105 Card(s)
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SE
Secret RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonSR
Super RareC
CommonR
RareC
CommonC
CommonC
CommonC
CommonR
RareC
CommonC
CommonC
CommonSR
Super RareUR
Ultra RareSR
Super RareR
RareR
RareC
CommonC
CommonC
CommonUR
Ultra RareR
RareR
RareC
CommonUR
Ultra RareC
CommonC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonR
RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareSR
Super RareC
CommonUR
Ultra RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonR
RareSR
Super RareC
CommonSR
Super RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonR
RareR
RareC
CommonC
CommonC
CommonC
CommonUR
Ultra RareC
CommonSR
Super RareUR
Ultra RareSR
Super RareC
CommonC
CommonC
CommonR
RareC
CommonC
CommonUR
Ultra RareR
RareR
RareR
RareR
RareC
CommonR
RareC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonSE
Secret Rare- Gemini Elf
- X
-
EARTH
Level 4 [ Spellcaster / Normal ]
ATK 1900 DEF 900 - Elf twins that alternate their attacks.
SE
Secret Rare- The Masked Beast
- X
-
DARK
Level 8 [ Fiend / Ritual ]
ATK 3200 DEF 1800 - You can Ritual Summon this card with "Curse of the Masked Beast".
UR
Ultra Rare- Swordsman of Landstar
- X
-
EARTH
Level 3 [ Warrior / Normal ]
ATK 500 DEF 1200 - An amateur with a sword, this fairy warrior relies on its mysterious powers.
C
Common- Humanoid Slime
- X
-
WATER
Level 4 [ Aqua / Normal ]
ATK 800 DEF 2000 - This slime apparently has some human genes in its genetic makeup.
C
Common- Worm Drake
- X
-
EARTH
Level 4 [ Reptile / Normal ]
ATK 1400 DEF 1500 - Once this monster wraps itself around a victim, there is no escape.
C
Common- Humanoid Worm Drake
- X
-
WATER
Level 7 [ Aqua / Fusion ]
ATK 2200 DEF 2000 - "Worm Drake" + "Humanoid Slime"
C
Common- Revival Jam
- X
-
WATER
Level 4 [ Aqua / Effect ]
ATK 1500 DEF 500 - When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
SR
Super Rare- Flying Fish
- X
-
WIND
Level 4 [ Fish / Normal ]
ATK 800 DEF 500 - Three wishes are granted to those fortunate enough to see this monster in flight.
C
Common- Amphibian Beast
- X
-
WATER
Level 6 [ Fish / Normal ]
ATK 2400 DEF 2000 - On land or in the sea, the speed of this monster is unmatchable.
R
Rare- Shining Abyss
- X
-
LIGHT
Level 4 [ Fairy / Normal ]
ATK 1600 DEF 1800 - This monster employs the powers of both Light and Darkness.
C
Common- Gadget Soldier
- X
-
FIRE
Level 6 [ Machine / Normal ]
ATK 1800 DEF 2000 - A rust-free machine warrior born to battle.
C
Common- Grand Tiki Elder
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1500 DEF 800 - A masked monster that wields the most deadly of curses.
C
Common- Melchid the Four-Face Beast
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1500 DEF 1200 - This monster has four different masks for four different attacks.
C
Common- Nuvia the Wicked
- X
-
DARK
Level 4 [ Fiend / Effect ]
ATK 2000 DEF 800 - If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
R
Rare- Chosen One
- X
-
SPELL
- Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
C
Common- Mask of Weakness
- X
-
TRAP
- Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
C
Common- Curse of the Masked Beast
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
C
Common- Mask of Dispel
- X
-
SPELL
Continuous
- Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
SR
Super Rare- Mask of the Accursed
- X
-
SPELL
Equip
- The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
SR
Super Rare- Mask of Brutality
- X
-
SPELL
Equip
- The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
R
Rare- Return of the Doomed
- X
-
SPELL
- Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
R
Rare- Lightning Blade
- X
-
SPELL
Equip
- Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
C
Common- Tornado Wall
- X
-
TRAP
Continuous
- Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
C
Common- Fairy Box
- X
-
TRAP
Continuous
- When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. Once per turn, during your Standby Phase, pay 500 LP, or destroy this card.
C
Common- Torrential Tribute
- X
-
TRAP
- When a monster(s) is Summoned: Destroy all monsters on the field.
UR
Ultra Rare- Jam Breeding Machine
- X
-
SPELL
Continuous
- Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
R
Rare- Jam Defender
- X
-
TRAP
Continuous
- When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
C
CommonForbidden
Forbidden- Card of Safe Return
- X
-
SPELL
Continuous
- When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.
UR
Ultra Rare- Lady Panther
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ]
ATK 1400 DEF 1300 - Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.
C
Common- The Unfriendly Amazon
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 2000 DEF 1000 - Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
C
Common- Amazoness Archer (Updated from: Amazon Archer)
- X
-
EARTH
Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1000 - You can Tribute 2 monsters; inflict 1200 damage to your opponent.
-
Card Name updated from "Amazon Archer" on June 23, 2010.
C
Common- Crimson Sentry
- X
-
FIRE
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1200 - Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
C
Common- Fire Princess
- X
-
FIRE
Level 4 [ Pyro / Effect ]
ATK 1300 DEF 1500 - Each time you gain Life Points, inflict 500 damage to your opponent.
SR
Super Rare- Lady Assailant of Flames
- X
-
FIRE
Level 4 [ Pyro / Flip/Effect ]
ATK 1500 DEF 1000 - FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.
C
Common- Fire Sorcerer
- X
-
FIRE
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1000 DEF 1500 - FLIP: Banish 2 random cards from your hand; inflict 800 damage to your opponent.
C
Common- Spirit of the Breeze
- X
-
WIND
Level 3 [ Fairy / Effect ]
ATK 0 DEF 1800 - As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
R
Rare- Dancing Fairy
- X
-
WIND
Level 4 [ Fairy / Effect ]
ATK 1700 DEF 1000 - As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
C
Common- Fairy Guardian
- X
-
WIND
Level 3 [ Fairy / Effect ]
ATK 1000 DEF 1000 - Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
C
Common- Empress Mantis
- X
-
WIND
Level 6 [ Insect / Normal ]
ATK 2200 DEF 1400 - Queen of an army of giant mantises whose command moves legions.
C
Common- Cure Mermaid
- X
-
WATER
Level 4 [ Fish / Effect ]
ATK 1500 DEF 800 - As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
C
Common- Hysteric Fairy
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 1800 DEF 500 - Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.
C
Common- Bio-Mage
- X
-
LIGHT
Level 3 [ Fairy / Normal ]
ATK 1150 DEF 1000 - A mysterious priest created as a result of the latest advances in biotechnology.
C
Common- The Forgiving Maiden
- X
-
LIGHT
Level 4 [ Fairy / Effect ]
ATK 850 DEF 2000 - Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
C
Common- St. Joan
- X
-
LIGHT
Level 7 [ Fairy / Fusion ]
ATK 2800 DEF 2000 - "The Forgiving Maiden" + "Darklord Marie"
C
Common- Darklord Marie (Updated from: Marie the Fallen One)
- X
-
DARK
Level 5 [ Fiend / Effect ]
ATK 1700 DEF 1200 - Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
-
Card Name updated from "Marie the Fallen One" on November 18, 2016.
R
Rare- Scroll of Bewitchment
- X
-
SPELL
Equip
- Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
C
Common- United We Stand
- X
-
SPELL
Equip
- The equipped monster gains 800 ATK/DEF for each face-up monster you control.
UR
Ultra Rare- Mage Power
- X
-
SPELL
Equip
- The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
UR
Ultra Rare- Offerings to the Doomed
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
C
Common- The Portrait's Secret
- X
-
EARTH
Level 4 [ Fiend / Normal ]
ATK 1200 DEF 1500 - A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
C
Common- The Gross Ghost of Fled Dreams
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1300 DEF 1800 - This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
C
Common- Headless Knight
- X
-
EARTH
Level 4 [ Fiend / Normal ]
ATK 1450 DEF 1700 - A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
C
Common- Earthbound Spirit
- X
-
EARTH
Level 4 [ Fiend / Normal ]
ATK 500 DEF 2000 - A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
C
Common- The Earl of Demise
- X
-
DARK
Level 5 [ Fiend / Normal ]
ATK 2000 DEF 700 - This gentlemanly creature is extremely wicked, feared by man and fiend alike.
C
Common- Boneheimer
- X
-
WATER
Level 3 [ Aqua / Normal ]
ATK 850 DEF 400 - This monster wanders the seas, sucking dry any creatures it may encounter.
C
Common- Flame Dancer
- X
-
FIRE
Level 2 [ Pyro / Normal ]
ATK 550 DEF 450 - This monster moves while swinging its burning rope.
C
Common- Spherous Lady
- X
-
EARTH
Level 3 [ Rock / Normal ]
ATK 400 DEF 1400 - Many have been deceived by the beauty of this vampire.
C
Common- Lightning Conger
- X
-
WATER
Level 3 [ Thunder / Normal ]
ATK 350 DEF 750 - This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
C
CommonForbidden
Forbidden- Jowgen the Spiritualist
- X
-
LIGHT
Level 3 [ Spellcaster / Effect ]
ATK 200 DEF 1300 - You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
R
Rare- Kycoo the Ghost Destroyer
- X
-
DARK
Level 4 [ Spellcaster / Effect ]
ATK 1800 DEF 700 - When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
SR
Super Rare- Summoner of Illusions
- X
-
LIGHT
Level 3 [ Spellcaster / Flip/Effect ]
ATK 800 DEF 900 - FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
C
Common- Bazoo the Soul-Eater
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 1600 DEF 900 - Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
SR
Super Rare- Dark Necrofear
- X
-
DARK
Level 8 [ Fiend / Effect ]
ATK 2200 DEF 2800 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
UR
Ultra Rare- Soul of Purity and Light
- X
-
LIGHT
Level 6 [ Fairy / Effect ]
ATK 2000 DEF 1800 - This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
C
Common- Spirit of Flames
- X
-
FIRE
Level 4 [ Pyro / Effect ]
ATK 1700 DEF 1000 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.
C
Common- Aqua Spirit
- X
-
WATER
Level 4 [ Aqua / Effect ]
ATK 1600 DEF 1200 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
C
Common- The Rock Spirit
- X
-
EARTH
Level 4 [ Rock / Effect ]
ATK 1700 DEF 1000 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
C
Common- Garuda the Wind Spirit
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1600 DEF 1200 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position.
C
Common- Gilasaurus
- X
-
EARTH
Level 3 [ Dinosaur / Effect ]
ATK 1400 DEF 400 - You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
R
Rare- Tornado Bird
- X
-
WIND
Level 4 [ Winged Beast / Flip/Effect ]
ATK 1100 DEF 1000 - FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
R
Rare- Dreamsprite
- X
-
LIGHT
Level 2 [ Plant / Effect ]
ATK 300 DEF 200 - When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
C
Common- Zombyra the Dark
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 2100 DEF 500 - Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.
C
Common- Supply
- X
-
EARTH
Level 4 [ Warrior / Flip/Effect ]
ATK 1300 DEF 800 - FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
C
Common- Maryokutai
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 900 DEF 900 - During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
C
Common- The Last Warrior from Another Planet
- X
-
EARTH
Level 7 [ Warrior / Fusion/Effect ]
ATK 2350 DEF 2300 -
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
UR
Ultra Rare- Collected Power
- X
-
TRAP
- Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
C
Common- Dark Spirit of the Silent
- X
-
TRAP
- Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
SR
Super Rare- Royal Command
- X
-
TRAP
Continuous
- Flip monsters' effects cannot be activated, also their effects are negated.
UR
Ultra Rare- Riryoku Field
- X
-
TRAP
Counter
- When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
SR
Super Rare- Skull Lair
- X
-
TRAP
Continuous
- Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
C
Common- Graverobber's Retribution
- X
-
TRAP
Continuous
- During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
C
Common- Deal of Phantom
- X
-
TRAP
- Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated.
C
Common- Destruction Punch
- X
-
TRAP
- If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
R
Rare- Blind Destruction
- X
-
TRAP
Continuous
- Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
C
Common- Destiny Board
- X
-
TRAP
Continuous
- When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
UR
Ultra Rare- Spirit Message "I"
- X
-
SPELL
Continuous
- Can only be placed on the field by the effect of "Destiny Board".
R
Rare- Spirit Message "N"
- X
-
SPELL
Continuous
- Can only be placed on the field by the effect of "Destiny Board".
R
Rare- Spirit Message "A"
- X
-
SPELL
Continuous
- Can only be placed on the field by the effect of "Destiny Board".
R
Rare- Spirit Message "L"
- X
-
SPELL
Continuous
- Can only be placed on the field by the effect of "Destiny Board".
R
Rare- Spiritualism
- X
-
SPELL
- Target 1 Spell/Trap your opponent controls; return that target to the hand. This card's activation and effect cannot be negated.
R
Rare- Cyclon Laser
- X
-
SPELL
Equip
- You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
C
Common- Bait Doll
- X
-
SPELL
- Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
C
Common- De-Fusion
- X
-
SPELL
Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
SR
Super Rare- Fusion Gate
- X
-
SPELL
Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
C
Common- Ekibyo Drakmord
- X
-
SPELL
Equip
- The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
C
Common- Miracle Dig
- X
-
SPELL
- If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
C
Common- Dragonic Attack
- X
-
SPELL
Equip
- This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
C
Common- Spirit Elimination
- X
-
SPELL
- When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
C
Common- Magic Cylinder
- X
-
TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
SE
Secret Rare