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LABYRINTH OF NIGHTMARE

( Release Date : 03/01/2003 )

Total of 105 Card(s)
All

SE

Secret Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

SR

Super Rare

UR

Ultra Rare

SR

Super Rare

R

Rare

R

Rare

C

Common

C

Common

C

Common

UR

Ultra Rare

R

Rare

R

Rare

C

Common

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

R

Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

SR

Super Rare

C

Common

UR

Ultra Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

SR

Super Rare

C

Common

SR

Super Rare

UR

Ultra Rare

C

Common

C

Common

C

Common

C

Common

C

Common

R

Rare

R

Rare

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

C

Common

SR

Super Rare

UR

Ultra Rare

SR

Super Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

C

Common

UR

Ultra Rare

R

Rare

R

Rare

R

Rare

R

Rare

C

Common

R

Rare

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SE

Secret Rare
Gemini Elf
Gemini Elf
X
EARTH EARTH Level Level 4 [ Spellcaster / Normal ]
ATK 1900 DEF 900
Elf twins that alternate their attacks.

SE

Secret Rare
The Masked Beast
The Masked Beast
X
DARK DARK Level Level 8 [ Fiend / Ritual ]
ATK 3200 DEF 1800
You can Ritual Summon this card with "Curse of the Masked Beast".

UR

Ultra Rare
Swordsman of Landstar
Swordsman of Landstar
X
EARTH EARTH Level Level 3 [ Warrior / Normal ]
ATK 500 DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.

C

Common
Humanoid Slime
Humanoid Slime
X
WATER WATER Level Level 4 [ Aqua / Normal ]
ATK 800 DEF 2000
This slime apparently has some human genes in its genetic makeup.

C

Common
Worm Drake
Worm Drake
X
EARTH EARTH Level Level 4 [ Reptile / Normal ]
ATK 1400 DEF 1500
Once this monster wraps itself around a victim, there is no escape.

C

Common
Humanoid Worm Drake
Humanoid Worm Drake
X
WATER WATER Level Level 7 [ Aqua / Fusion ]
ATK 2200 DEF 2000
"Worm Drake" + "Humanoid Slime"

C

Common
Revival Jam
Revival Jam
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 1500 DEF 500
When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.

SR

Super Rare
Flying Fish
Flying Fish
X
WIND WIND Level Level 4 [ Fish / Normal ]
ATK 800 DEF 500
Three wishes are granted to those fortunate enough to see this monster in flight.

C

Common
Amphibian Beast
Amphibian Beast
X
WATER WATER Level Level 6 [ Fish / Normal ]
ATK 2400 DEF 2000
On land or in the sea, the speed of this monster is unmatchable.

R

Rare
Shining Abyss
Shining Abyss
X
LIGHT LIGHT Level Level 4 [ Fairy / Normal ]
ATK 1600 DEF 1800
This monster employs the powers of both Light and Darkness.

C

Common
Gadget Soldier
Gadget Soldier
X
FIRE FIRE Level Level 6 [ Machine / Normal ]
ATK 1800 DEF 2000
A rust-free machine warrior born to battle.

C

Common
Grand Tiki Elder
Grand Tiki Elder
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1500 DEF 800
A masked monster that wields the most deadly of curses.

C

Common
Melchid the Four-Face Beast
Melchid the Four-Face Beast
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1500 DEF 1200
This monster has four different masks for four different attacks.

C

Common
Nuvia the Wicked
Nuvia the Wicked
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 2000 DEF 800
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.

R

Rare
Chosen One
Chosen One
X
SPELL SPELL
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.

C

Common
Mask of Weakness
Mask of Weakness
X
TRAP TRAP
Target 1 attacking monster; that target loses 700 ATK until the end of this turn.

C

Common
Curse of the Masked Beast
Curse of the Masked Beast
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

C

Common
Mask of Dispel
Mask of Dispel
X
SPELL SPELL Continuous Continuous
Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.

SR

Super Rare
Mask of Restrict
Mask of Restrict
X
TRAP TRAP Continuous Continuous
Neither player can Tribute cards.

UR

Ultra Rare
Mask of the Accursed
Mask of the Accursed
X
SPELL SPELL Equip Equip
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.

SR

Super Rare
Mask of Brutality
Mask of Brutality
X
SPELL SPELL Equip Equip
The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.

R

Rare
Return of the Doomed
Return of the Doomed
X
SPELL SPELL
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.

R

Rare
Lightning Blade
Lightning Blade
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.

C

Common
Tornado Wall
Tornado Wall
X
TRAP TRAP Continuous Continuous
Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.

C

Common
Fairy Box
Fairy Box
X
TRAP TRAP Continuous Continuous
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. Once per turn, during your Standby Phase, pay 500 LP, or destroy this card.

C

Common
Torrential Tribute
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.

UR

Ultra Rare
Jam Breeding Machine
Jam Breeding Machine
X
SPELL SPELL Continuous Continuous
Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).

R

Rare
Infinite Cards
Infinite Cards
X
SPELL SPELL Continuous Continuous
There is no limit to the hand size for each player.

R

Rare
Jam Defender
Jam Defender
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.

C

Common
Card of Safe Return

Forbidden

Forbidden
Card of Safe Return
X
SPELL SPELL Continuous Continuous
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.

UR

Ultra Rare
Lady Panther
Lady Panther
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ]
ATK 1400 DEF 1300
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.

C

Common
The Unfriendly Amazon
The Unfriendly Amazon
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 2000 DEF 1000
Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

C

Common
Amazoness Archer (Updated from: Amazon Archer)
Amazoness Archer (Updated from: Amazon Archer)
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 1400 DEF 1000
You can Tribute 2 monsters; inflict 1200 damage to your opponent.

Card Name updated from "Amazon Archer" on June 23, 2010.

C

Common
Crimson Sentry
Crimson Sentry
X
FIRE FIRE Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1200
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.

C

Common
Fire Princess
Fire Princess
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 1300 DEF 1500
Each time you gain Life Points, inflict 500 damage to your opponent.

SR

Super Rare
Lady Assailant of Flames
Lady Assailant of Flames
X
FIRE FIRE Level Level 4 [ Pyro / Flip/Effect ]
ATK 1500 DEF 1000
FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.

C

Common
Fire Sorcerer
Fire Sorcerer
X
FIRE FIRE Level Level 4 [ Spellcaster / Flip/Effect ]
ATK 1000 DEF 1500
FLIP: Banish 2 random cards from your hand; inflict 800 damage to your opponent.

C

Common
Spirit of the Breeze
Spirit of the Breeze
X
WIND WIND Level Level 3 [ Fairy / Effect ]
ATK 0 DEF 1800
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.

R

Rare
Dancing Fairy
Dancing Fairy
X
WIND WIND Level Level 4 [ Fairy / Effect ]
ATK 1700 DEF 1000
As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.

C

Common
Fairy Guardian
Fairy Guardian
X
WIND WIND Level Level 3 [ Fairy / Effect ]
ATK 1000 DEF 1000
Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.

C

Common
Empress Mantis
Empress Mantis
X
WIND WIND Level Level 6 [ Insect / Normal ]
ATK 2200 DEF 1400
Queen of an army of giant mantises whose command moves legions.

C

Common
Cure Mermaid
Cure Mermaid
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 1500 DEF 800
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.

C

Common
Hysteric Fairy
Hysteric Fairy
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ]
ATK 1800 DEF 500
Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.

C

Common
Bio-Mage
Bio-Mage
X
LIGHT LIGHT Level Level 3 [ Fairy / Normal ]
ATK 1150 DEF 1000
A mysterious priest created as a result of the latest advances in biotechnology.

C

Common
The Forgiving Maiden
The Forgiving Maiden
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ]
ATK 850 DEF 2000
Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.

C

Common
St. Joan
St. Joan
X
LIGHT LIGHT Level Level 7 [ Fairy / Fusion ]
ATK 2800 DEF 2000
"The Forgiving Maiden" + "Darklord Marie"

C

Common
Darklord Marie (Updated from: Marie the Fallen One)
Darklord Marie (Updated from: Marie the Fallen One)
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 1700 DEF 1200
Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.

Card Name updated from "Marie the Fallen One" on November 18, 2016.

R

Rare
Jar of Greed
Jar of Greed
X
TRAP TRAP
Draw 1 card.

SR

Super Rare
Scroll of Bewitchment
Scroll of Bewitchment
X
SPELL SPELL Equip Equip
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.

C

Common
United We Stand
United We Stand
X
SPELL SPELL Equip Equip
The equipped monster gains 800 ATK/DEF for each face-up monster you control.

UR

Ultra Rare
Mage Power
Mage Power
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.

UR

Ultra Rare
Offerings to the Doomed
Offerings to the Doomed
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

C

Common
The Portrait's Secret
The Portrait's Secret
X
EARTH EARTH Level Level 4 [ Fiend / Normal ]
ATK 1200 DEF 1500
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.

C

Common
The Gross Ghost of Fled Dreams
The Gross Ghost of Fled Dreams
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1300 DEF 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.

C

Common
Headless Knight
Headless Knight
X
EARTH EARTH Level Level 4 [ Fiend / Normal ]
ATK 1450 DEF 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.

C

Common
Earthbound Spirit
Earthbound Spirit
X
EARTH EARTH Level Level 4 [ Fiend / Normal ]
ATK 500 DEF 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.

C

Common
The Earl of Demise
The Earl of Demise
X
DARK DARK Level Level 5 [ Fiend / Normal ]
ATK 2000 DEF 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.

C

Common
Boneheimer
Boneheimer
X
WATER WATER Level Level 3 [ Aqua / Normal ]
ATK 850 DEF 400
This monster wanders the seas, sucking dry any creatures it may encounter.

C

Common
Flame Dancer
Flame Dancer
X
FIRE FIRE Level Level 2 [ Pyro / Normal ]
ATK 550 DEF 450
This monster moves while swinging its burning rope.

C

Common
Spherous Lady
Spherous Lady
X
EARTH EARTH Level Level 3 [ Rock / Normal ]
ATK 400 DEF 1400
Many have been deceived by the beauty of this vampire.

C

Common
Lightning Conger
Lightning Conger
X
WATER WATER Level Level 3 [ Thunder / Normal ]
ATK 350 DEF 750
This massive eel generates huge charges of electricity and unleashes them as thunderbolts.

C

Common
Jowgen the Spiritualist

Forbidden

Forbidden
Jowgen the Spiritualist
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Effect ]
ATK 200 DEF 1300
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

R

Rare
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1800 DEF 700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.

SR

Super Rare
Summoner of Illusions
Summoner of Illusions
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Flip/Effect ]
ATK 800 DEF 900
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.

C

Common
Bazoo the Soul-Eater
Bazoo the Soul-Eater
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 1600 DEF 900
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.

SR

Super Rare
Dark Necrofear
Dark Necrofear
X
DARK DARK Level Level 8 [ Fiend / Effect ]
ATK 2200 DEF 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.

UR

Ultra Rare
Soul of Purity and Light
Soul of Purity and Light
X
LIGHT LIGHT Level Level 6 [ Fairy / Effect ]
ATK 2000 DEF 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.

C

Common
Spirit of Flames
Spirit of Flames
X
FIRE FIRE Level Level 4 [ Pyro / Effect ]
ATK 1700 DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.

C

Common
Aqua Spirit
Aqua Spirit
X
WATER WATER Level Level 4 [ Aqua / Effect ]
ATK 1600 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.

C

Common
The Rock Spirit
The Rock Spirit
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 1700 DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.

C

Common
Garuda the Wind Spirit
Garuda the Wind Spirit
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 1600 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position.

C

Common
Gilasaurus
Gilasaurus
X
EARTH EARTH Level Level 3 [ Dinosaur / Effect ]
ATK 1400 DEF 400
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.

R

Rare
Tornado Bird
Tornado Bird
X
WIND WIND Level Level 4 [ Winged Beast / Flip/Effect ]
ATK 1100 DEF 1000
FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.

R

Rare
Dreamsprite
Dreamsprite
X
LIGHT LIGHT Level Level 2 [ Plant / Effect ]
ATK 300 DEF 200
When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.

C

Common
Zombyra the Dark
Zombyra the Dark
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 2100 DEF 500
Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.

C

Common
Supply
Supply
X
EARTH EARTH Level Level 4 [ Warrior / Flip/Effect ]
ATK 1300 DEF 800
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.

C

Common
Maryokutai
Maryokutai
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 900 DEF 900
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.

C

Common
The Last Warrior from Another Planet
The Last Warrior from Another Planet
X
EARTH EARTH Level Level 7 [ Warrior / Fusion/Effect ]
ATK 2350 DEF 2300
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

UR

Ultra Rare
Collected Power
Collected Power
X
TRAP TRAP
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.

C

Common
Dark Spirit of the Silent
Dark Spirit of the Silent
X
TRAP TRAP
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)

SR

Super Rare
Royal Command
Royal Command
X
TRAP TRAP Continuous Continuous
Flip monsters' effects cannot be activated, also their effects are negated.

UR

Ultra Rare
Riryoku Field
Riryoku Field
X
TRAP TRAP Counter Counter
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.

SR

Super Rare
Skull Lair
Skull Lair
X
TRAP TRAP Continuous Continuous
Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.

C

Common
Graverobber's Retribution
Graverobber's Retribution
X
TRAP TRAP Continuous Continuous
During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.

C

Common
Deal of Phantom
Deal of Phantom
X
TRAP TRAP
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated.

C

Common
Destruction Punch
Destruction Punch
X
TRAP TRAP
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)

R

Rare
Blind Destruction
Blind Destruction
X
TRAP TRAP Continuous Continuous
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.

C

Common
The Emperor's Holiday
The Emperor's Holiday
X
TRAP TRAP Continuous Continuous
Negate all Equip Card effects on the field.

C

Common
Destiny Board
Destiny Board
X
TRAP TRAP Continuous Continuous
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.

UR

Ultra Rare
Spirit Message "I"
Spirit Message "I"
X
SPELL SPELL Continuous Continuous
Can only be placed on the field by the effect of "Destiny Board".

R

Rare
Spirit Message "N"
Spirit Message "N"
X
SPELL SPELL Continuous Continuous
Can only be placed on the field by the effect of "Destiny Board".

R

Rare
Spirit Message "A"
Spirit Message "A"
X
SPELL SPELL Continuous Continuous
Can only be placed on the field by the effect of "Destiny Board".

R

Rare
Spirit Message "L"
Spirit Message "L"
X
SPELL SPELL Continuous Continuous
Can only be placed on the field by the effect of "Destiny Board".

R

Rare
The Dark Door
The Dark Door
X
SPELL SPELL Continuous Continuous
Only 1 monster can attack during each Battle Phase.

C

Common
Spiritualism
Spiritualism
X
SPELL SPELL
Target 1 Spell/Trap your opponent controls; return that target to the hand. This card's activation and effect cannot be negated.

R

Rare
Cyclon Laser
Cyclon Laser
X
SPELL SPELL Equip Equip
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

C

Common
Bait Doll
Bait Doll
X
SPELL SPELL
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.

C

Common
De-Fusion
De-Fusion
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.

SR

Super Rare
Fusion Gate
Fusion Gate
X
SPELL SPELL Field Field
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.

C

Common
Ekibyo Drakmord
Ekibyo Drakmord
X
SPELL SPELL Equip Equip
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.

C

Common
Miracle Dig
Miracle Dig
X
SPELL SPELL
If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.

C

Common
Dragonic Attack
Dragonic Attack
X
SPELL SPELL Equip Equip
This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.

C

Common
Spirit Elimination
Spirit Elimination
X
SPELL SPELL
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.

C

Common
Vengeful Bog Spirit
Vengeful Bog Spirit
X
SPELL SPELL Continuous Continuous
Monsters cannot attack the turn they are Summoned.

C

Common
Magic Cylinder
Magic Cylinder
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

SE

Secret Rare