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- Cyberse Accelerator
- X
-
LIGHT
Link 3
[
Cyberse/Link/Effect
]
ATK 2000 DEF - -
2+ monsters, except Tokens
During the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects;
●It gains 2000 ATK until the end of this turn.
●It can make up to 2 attacks on monsters during each Battle Phase this turn.
This card cannot attack the turn this effect is activated. You can only use this effect of "Cyberse Accelerator" once per turn.
- Cyberse Beacon
- X
-
TRAP
- If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
- Cyberse Clock Dragon
- X
-
DARK
Level 7
[
Cyberse/Fusion/Effect
]
ATK 2500 DEF 2000 -
"Clock Wyvern" + 1+ Link Monsters
When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.
- Cyberse Converter
- X
-
LIGHT
Level 2
[
Cyberse/Effect
]
ATK 1000 DEF 1000 - If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.
- Cyberse Desavewurm
- X
-
DARK
Level 6
[
Cyberse/Fusion/Effect
]
ATK 2300 DEF 1500 -
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
- Cyberse Enchanter
- X
-
LIGHT
Link 3
[
Cyberse/Link/Effect
]
ATK 2400 DEF - -
2+ monsters
If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn.
- Cyberse Gadget
- X
-
LIGHT
Level 4
[
Cyberse/Effect
]
ATK 1400 DEF 300 - When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
- Cyberse Integrator
- X
-
LIGHT
Level 3
[
Cyberse/Synchro/Effect
]
ATK 1000 DEF 1000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.
- Cyberse Magician
- X
-
DARK
Level 7
[
Cyberse/Ritual/Effect
]
ATK 2500 DEF 2000 - You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.
- Cyberse Quantum Dragon
- X
-
DARK
Level 7
[
Cyberse/Synchro/Effect
]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
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