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Armed Dragon Thunder LV10
Armed Dragon Thunder LV10
X
WIND WIND Level Level 10 [ Dragon/Effect ]
ATK 3000 DEF 2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
●1+: Its name becomes "Armed Dragon LV10".
●10+: Control of it cannot switch.
●100+: Cannot be destroyed by battle.
●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
●10000+: Once per turn: You can destroy all other cards on the field.
Armed Dragon Thunder LV3
Armed Dragon Thunder LV3
X
WIND WIND Level Level 3 [ Dragon/Effect ]
ATK 1200 DEF 900
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
Armed Dragon Thunder LV5
Armed Dragon Thunder LV5
X
WIND WIND Level Level 5 [ Dragon/Effect ]
ATK 2400 DEF 1700
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
Armed Dragon Thunder LV7
Armed Dragon Thunder LV7
X
WIND WIND Level Level 7 [ Dragon/Effect ]
ATK 2800 DEF 1000
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
Armed Dragon Thunderbolt
Armed Dragon Thunderbolt
X
TRAP TRAP
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
X
WIND WIND Rank Rank 7 [ Dragon/Xyz/Effect ]
ATK 2600 DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
Number 91: Thunder Spark Dragon
Number 91: Thunder Spark Dragon
X
LIGHT LIGHT Rank Rank 4 [ Dragon/Xyz/Effect ]
ATK 2400 DEF 2000
3 Level 4 monsters
Once per turn, you can activate 1 of these effects.
●Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
●Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.
Thunder Dragon
Thunder Dragon
X
LIGHT LIGHT Level Level 5 [ Thunder/Effect ]
ATK 1600 DEF 1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
Thunder Dragon Colossus
Thunder Dragon Colossus
X
DARK DARK Level Level 8 [ Thunder/Fusion/Effect ]
ATK 2600 DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
Thunder Dragon Discharge
Thunder Dragon Discharge
X
TRAP TRAP Continuous Continuous
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.

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