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- Fenrir
- X
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WATER
Level 4
[
Beast/Effect
]
ATK 1400 DEF 1200 - This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
- Fenrir the Nordic Wolf
- X
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DARK
Level 10
[
Beast/Effect
]
ATK 4000 DEF 4000 - Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card.
- Gleipnir, the Fetters of Fenrir
- X
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TRAP
- Add 1 "Nordic" monster from your Deck to your hand.
- Kashtira Fenrir
- X
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EARTH
Level 7
[
Psychic/Effect
]
ATK 2400 DEF 2400 - If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
- SZW - Fenrir Sword
- X
-
LIGHT
Level 4
[
Beast/Effect
]
ATK 1800 DEF 1100 - When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the GY: You can target 1 "ZW -" monster in your GY; add that target to your hand.
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