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T.G. Cyber Magician T.G. Cyber Magician

T.G. Cyber Magician

LIGHT LIGHT
Level 1
ATK 0
DEF 0

Spellcaster Tuner/Effect

Card Text
If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
OCG
TCG
1
Sets
2024-02-03
CR02-AE048
CREATION PACK 02

R

Rare

Related Cards

Search Results: 1 - 10 of 36
Cyberdark Chimera
Cyberdark Chimera
X
DARK DARK Level Level 4 [ Machine/Effect ]
ATK 800 DEF 2100
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
Cyberdark Wurm
Cyberdark Wurm
X
DARK DARK Level Level 5 [ Machine/Effect ]
ATK 800 DEF 2100
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
Prima Light
Prima Light
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
●During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.
During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.
Shooting Star Dragon T.G. EX
Shooting Star Dragon T.G. EX
X
WIND WIND Level Level 10 [ Dragon/Synchro/Effect ]
ATK 3300 DEF 2500
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
●When an opponent's monster declares an attack: You can negate the attack.
●During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.
T.G. All Clear
T.G. All Clear
X
SPELL SPELL Continuous Continuous
All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.
T.G. Blade Blaster
T.G. Blade Blaster
X
EARTH EARTH Level Level 10 [ Machine/Synchro/Effect ]
ATK 3300 DEF 2200
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
When your opponent activates a Spell/Trap Card that targets this face-up card (Quick Effect): You can send 1 card from your hand to the GY; negate the effect. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 "T.G." monster from your GY; banish this face-up card on the field. During the next Standby Phase after this card was banished by this effect: Special Summon this card.
T.G. Booster Raptor
T.G. Booster Raptor
X
WIND WIND Level Level 1 [ Dinosaur/Effect ]
ATK 400 DEF 300
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
T.G. Catapult Dragon
T.G. Catapult Dragon
X
EARTH EARTH Level Level 2 [ Dragon/Effect ]
ATK 900 DEF 1300
Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner from your hand.
T.G. Close
T.G. Close
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.
T.G. Drill Fish
T.G. Drill Fish
X
WATER WATER Level Level 1 [ Fish/Effect ]
ATK 100 DEF 800
This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
●If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
●When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.

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