Mask Change II Mask Change II
Mask Change II
N
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- Elemental HERO Shadow Mist
- X
-
DARK
Level 4
[
Warrior/Effect
]
ATK 1000 DEF 1500 - If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
- Mask Change
- X
-
SPELL
Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
- Masked HERO Acid
- X
-
WATER
Level 8
[
Warrior/Fusion/Effect
]
ATK 2600 DEF 2100 - Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
- Masked HERO Blast
- X
-
WIND
Level 6
[
Warrior/Fusion/Effect
]
ATK 2200 DEF 1800 - Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
- Masked HERO Dark Law
- X
-
DARK
Level 6
[
Warrior/Fusion/Effect
]
ATK 2400 DEF 1800 - Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
- Xtra HERO Wonder Driver
- X
-
LIGHT
Link 2
[
Warrior/Link/Effect
]
ATK 1900 DEF - -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
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