Wattlemur Wattlemur
Attribute
LIGHT
Level
Level 2
ATK
800
DEF
100
Thunder / Effect
Card Text
If this card in its owner's possession is destroyed by your opponent's card: Your opponent cannot conduct their Battle Phase during their next turn.
Sets
2024-02-03
CR02-AE077
CREATION PACK 02
N
NormalRelated Cards
Search Results: 1 - 10 of 14
- View as Gallery
- View as List
- Wattcancel
- X
- TRAP Counter
- When your opponent would Normal or Special Summon a monster(s): Discard 1 "Watt" monster; negate the Summon, and if you do, destroy that monster(s).
- Wattcastle
- X
- SPELL Field
- Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
- Wattchimera
- X
- LIGHT Level 6 [ Thunder / Synchro / Effect ] ATK 1400 DEF 1200
-
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Place 1 random card from your opponent's hand on top of their Deck.
- Wattcobra
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1000 DEF 500
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.
- Wattdragonfly
- X
- LIGHT Level 2 [ Thunder / Effect ] ATK 900 DEF 100
- If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Watt" monster from your Deck.
- Watthopper
- X
- LIGHT Level 1 [ Thunder / Effect ] ATK 0 DEF 0
- Your opponent's monsters cannot target "Watt" monster for an attack, except this one, also your opponent cannot target them with card effects.
- Watthydra
- X
- LIGHT Level 7 [ Thunder / Synchro / Effect ] ATK 1500 DEF 1500
-
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Banish 1 card from your Deck, and if you do, add the banished card to your hand during your 2nd Standby Phase after this effect's activation.
- Wattkeeper
- X
- TRAP
- Target 1 Level 4 or lower "Watt" monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
- Wattkey
- X
- SPELL
- "Watt" monsters you currently control can attack directly this turn.
- Wattkingdom
- X
- SPELL Continuous
- Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.
1
2