Prima Light Prima Light
Prima Light
●Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
●During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.
During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.
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- Cyber Angel Benten
- X
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LIGHT
Level 6
[
Fairy/Ritual/Effect
]
ATK 1800 DEF 1500 - You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
- Cyber Angel Idaten
- X
-
LIGHT
Level 6
[
Fairy/Ritual/Effect
]
ATK 1600 DEF 2000 - You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
- Cyber Angel Natasha
- X
-
LIGHT
Level 5
[
Fairy/Ritual/Effect
]
ATK 1000 DEF 1000 - You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the GY: You can banish 1 other "Cyber Angel" monster from your GY, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
- Cyber Archfiend
- X
-
DARK
Level 4
[
Fiend/Effect
]
ATK 1000 DEF 2000 - At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
- Cyber Barrier Dragon
- X
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LIGHT
Level 6
[
Machine/Effect
]
ATK 800 DEF 2800 - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.
- Cyber Blader
- X
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EARTH
Level 7
[
Warrior/Fusion/Effect
]
ATK 2100 DEF 800 -
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
●1: Cannot be destroyed by battle.
●2: This card's ATK is doubled.
●3: Your opponent's activated card effects are negated.
- Cyber Dragon
- X
-
LIGHT
Level 5
[
Machine/Effect
]
ATK 2100 DEF 1600 - If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Cyber Dragon Core
- X
-
LIGHT
Level 2
[
Machine/Effect
]
ATK 400 DEF 1500 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
- Cyber Dragon Herz
- X
-
LIGHT
Level 1
[
Machine/Effect
]
ATK 100 DEF 100 - This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
- Cyber Dragon Infinity
- X
-
LIGHT
Rank 6
[
Machine/Xyz/Effect
]
ATK 2100 DEF 1600 -
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
