Boss Rush
Boss Rush
C
CommonC
CommonC
CommonRelated Cards
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- B.E.F. Zelos
- X
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SPELL
Field
- When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. "B.E.S." monsters you control gain 500 ATK/DEF, your opponent cannot target them with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.
- B.E.S. Big Core (Updated from: Big Core)
- X
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DARK
Level 6
[
Machine/Effect
]
ATK 2300 DEF 1100 - If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
- B.E.S. Big Core MK-2
- X
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FIRE
Level 6
[
Machine/Effect
]
ATK 2400 DEF 1100 - If you control no monsters, you can Normal Summon this card without Tributing.When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
- B.E.S. Big Core MK-3
- X
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LIGHT
Level 8
[
Machine/Effect
]
ATK 2700 DEF 1900 - If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.
- B.E.S. Blaster Cannon Core
- X
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EARTH
Level 9
[
Machine/Effect
]
ATK 2500 DEF 3000 - If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
- B.E.S. Covered Core
- X
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EARTH
Level 7
[
Machine/Effect
]
ATK 2500 DEF 800 - When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
- B.E.S. Crystal Core
- X
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WATER
Level 5
[
Machine/Effect
]
ATK 2100 DEF 1000 - When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
- B.E.S. Derringer Core
- X
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LIGHT
Level 10
[
Machine/Effect
]
ATK 1900 DEF 3000 -
You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects;
●Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand.
●Special Summon 1 Level 9 or lower "B.E.S." monster from your GY.
You can only use each effect of "B.E.S. Derringer Core" once per turn.
- B.E.S. Tetran
- X
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WIND
Level 6
[
Machine/Effect
]
ATK 1800 DEF 2300 - When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.
- Boss on Parade
- X
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SPELL
Continuous
- When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.
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