Arcana Knight Joker
Arcana Knight Joker


Warrior / Fusion/Effect
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
C
CommonR
RareUR
Ultra RareC
CommonSE
Secret RareR
RareR
RareRelated Cards
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- Jack's Knight
- X
-
LIGHT
Level 5 [ Warrior/Normal ]
ATK 1900 DEF 1000 - A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
- Joker's Wild
- X
-
TRAP
- During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that card's activation effect. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
- King's Knight
- X
-
LIGHT
Level 4 [ Warrior/Effect ]
ATK 1600 DEF 1400 - When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
- Queen's Knight
- X
-
LIGHT
Level 4 [ Warrior/Normal ]
ATK 1500 DEF 1600 - This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
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