Elemental HERO Bubbleman
Elemental HERO Bubbleman


ATK
800
DEF
1200
Warrior / Effect
Card Text
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Sets
2022-10-10
SGX2-ENA08
SPEED DUEL GX: MIDTERM PARADOX
C
Common
2022-10-10
SGX2-ENA08
SPEED DUEL GX: MIDTERM PARADOX
SE
Secret Rare
2022-03-18
SGX1-ENA08
SPEED DUEL GX: DUEL ACADEMY BOX
C
Common
2015-01-30
SDHS-EN012
HERO STRIKE STRUCTURE DECK
C
Common
2011-10-04
LCGX-EN012
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK
C
Common
2007-11-14
DR04-EN014
DARK REVELATION Volume 4
C
Common
2007-07-25
YSDJ-EN017
STARTER DECK JADEN YUKI
SR
Super Rare
2006-02-08
DP1-EN009
DUELIST PACK - JADEN YUKI -
C
Common
2005-08-06
CRV-EN014
CYBERNETIC REVOLUTION
R
Rare
2005-08-06
CRV-EN014
CYBERNETIC REVOLUTION
UL
Ultimate RareRelated Cards
Search Results: 1 - 10 of 120
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- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
- Apparition
- X
-
TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Armed Neos
- X
-
WIND
Level 10 [ Warrior / Fusion/Effect ]
ATK 3500 DEF 3000 -
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
- Bubble Blaster
- X
-
SPELL
Equip
- You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
- Bubble Illusion
- X
-
SPELL
Quick-Play
- You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
- Bubble Shuffle
- X
-
SPELL
Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
- Burst Return
- X
-
SPELL
- If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
- Change of Hero - Reflector Ray
- X
-
TRAP
- When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
- Contrast HERO Chaos
- X
-
DARK
Level 9 [ Warrior / Fusion/Effect ]
ATK 3000 DEF 2600 -
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
- Cross Keeper
- X
-
DARK
Level 2 [ Warrior / Effect ]
ATK 400 DEF 400 - You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.