Aussa the Earth Charmer
Aussa the Earth Charmer
Spellcaster / Flip/Effect
C
CommonC
CommonC
CommonC
CommonRelated Cards
- View as Gallery
- View as List
- Aussa the Earth Channeler
- X
-
EARTH
Level 5
[
Spellcaster/Effect
]
ATK 1850 DEF 1500 -
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
- Awakening of the Possessed
- X
-
SPELL
Continuous
- Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
- Eria the Water Channeler
- X
-
WATER
Level 5
[
Spellcaster/Effect
]
ATK 1850 DEF 1500 -
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.
- Familiar-Possessed - Aussa
- X
-
EARTH
Level 4
[
Spellcaster/Effect
]
ATK 1850 DEF 1500 - You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its effect attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Hiita the Fire Channeler
- X
-
FIRE
Level 5
[
Spellcaster/Effect
]
ATK 1850 DEF 1500 -
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
- Spirit Charmers
- X
-
SPELL
Quick-Play
- Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
- Unpossessed
- X
-
TRAP
Continuous
- "Charmer" monsters you control cannot be destroyed by battle. If your "Familiar-Possessed" monster attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
- Wynn the Wind Channeler
- X
-
WIND
Level 5
[
Spellcaster/Effect
]
ATK 1850 DEF 1500 -
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate non-WIND monster effects for the rest of this turn. When your WIND monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Wynn the Wind Channeler" once per turn.
1
