Dark Paladin
Dark Paladin
Spellcaster / Fusion/Effect
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GYs.
SE
Secret RareSTAR
Starlight RarePS
Platinum Secret RareQCSE
Quarter Century Secret RareC
CommonUR
Ultra RareC
CommonSE
Secret RareC
CommonC
CommonC
CommonC
CommonSE
Secret RareR
RareUR
Ultra RareUR
Ultra RareUR
Ultra RareRelated Cards
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- Buster Blader
- X
-
EARTH
Level 7
[
Warrior/Effect
]
ATK 2600 DEF 2300 - Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
- Buster Blader, the Destruction Swordmaster
- X
-
EARTH
Level 7
[
Warrior/Effect
]
ATK 2600 DEF 2300 - This card's name becomes "Buster Blader" while on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY.
- Chronicle Sorceress
- X
-
DARK
Level 4
[
Spellcaster/Effect
]
ATK 1250 DEF 1250 -
You can activate 1 of these effects based on the Attributes in your GY;
●LIGHT: Send 1 "Blue-Eyes White Dragon" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
●DARK: Send 1 "Dark Magician" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
You can only use this effect of "Chronicle Sorceress" once per turn.
- Dark Magic Inheritance
- X
-
SPELL
Quick-Play
- Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
- Dark Magic Talisman
- X
-
TRAP
- You can activate this card the turn it was Set, by revealing 1 Spellcaster monster in your hand. When a monster effect is activated in response to the card or effect activation of a card that mentions "Dark Magician": Negate that effect, and if you do, for the rest of this turn, negate the activated effects of monsters with that same original name. If you Special Summon "Dark Magician" while this card is in your GY (except during the Damage Step): You can pay 2500 LP; Set this card.
- Dark Magician
- X
-
DARK
Level 7
[
Spellcaster/Normal
]
ATK 2500 DEF 2100 - The ultimate wizard in terms of attack and defense.
- Dark Magician of Destruction
- X
-
DARK
Level 8
[
Spellcaster/Fusion/Effect
]
ATK 2800 DEF 2600 -
"Dark Magician" + 1 LIGHT or DARK monster
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.
- Dark Magician the Dragon Knight
- X
-
DARK
Level 8
[
Dragon/Fusion/Effect
]
ATK 3000 DEF 2500 -
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
- Dark Magician the Magician of Black Magic
- X
-
DARK
Level 7
[
Spellcaster/Effect
]
ATK 2500 DEF 2100 - This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician".
- Illusion of Chaos
- X
-
DARK
Level 7
[
Spellcaster/Ritual/Effect
]
ATK 2100 DEF 2500 - You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
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