Fiend Skull Dragon Fiend Skull Dragon
Fiend Skull Dragon
Dragon / Fusion/Effect
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above materials. Negate the effects of Flip monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that card.
N
NormalSR
Super RareRelated Cards
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- Archfiend Heiress
- X
-
DARK
Level 3
[
Fiend/Effect
]
ATK 1000 DEF 0 - If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.
- Archfiend Playtime
- X
-
TRAP
- Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.
- Archfiend Strategy
- X
-
SPELL
Field
-
Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects;
●Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell.
●Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck.
You can only use this effect of "Archfiend Strategy" once per turn.
- Archfiend's Fervor
- X
-
TRAP
Continuous
- If you control an "Archfiend" Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend's Fervor". You can only use each effect of "Archfiend's Fervor" once per turn.
- Archfiend's Roar
- X
-
TRAP
- Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
- Battle-Scarred
- X
-
TRAP
Continuous
- Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
- Cave Dragon
- X
-
WIND
Level 4
[
Dragon/Effect
]
ATK 2000 DEF 100 - Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
- Checkmate
- X
-
SPELL
- Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
- Darkbishop Archfiend
- X
-
WATER
Level 3
[
Fiend/Effect
]
ATK 300 DEF 1400 - Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
- Duke Archfiend
- X
-
WATER
Level 4
[
Fiend/Effect
]
ATK 0 DEF 2000 - Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.
