Maiden of the Aqua
Maiden of the Aqua
Aqua / Effect
C
CommonC
CommonC
CommonRelated Cards
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- A Legendary Ocean
- X
-
SPELL
Field
- (This card is always treated as "Umi".)<br>All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
- Advent of Atlantis
- X
-
SPELL
Continuous
- This card's name becomes "Umi" while in the Spell & Trap Zone. You can only use each of the following effects of "Advent of Atlantis" once per turn. During your Main Phase: You can place 1 "Atlantis, City of the Sea Dragon" or "Umi" from your Deck, face-up in your Field Zone. If this card is sent to the GY: You can add 1 Level 7 Sea Serpent monster from your Deck to your hand.
- Azure Ocean Dragon Lord - Neo-Daedalus Rage
- X
-
WATER
Link 4
[
Sea Serpent/Link/Effect
]
ATK 2900 DEF - - 4 monsters<br>This card's name becomes "Umi" while on the field. If this card is Link Summoned: You can Special Summon up to 3 monsters that mention "Atlantis, City of the Sea Dragon" from your GY to your zone this card points to, also you cannot Special Summon for the rest of this turn. Once per turn (Quick Effect): You can send 1 face-up "Umi" you control to the GY; send all cards on the field to the GY, except "Umi".
- Fish Sonar
- X
-
SPELL
- Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
- Forgotten Temple of the Deep
- X
-
TRAP
Continuous
- While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
- Kairyu-Shin's Dark Reef
- X
-
TRAP
- Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
- Lemuria, the Forgotten City
- X
-
SPELL
Field
- (This card is always treated as "Umi".)<br>All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn.
- Levia-Dragon of Atlantis - Daedalus
- X
-
WATER
Level 7
[
Sea Serpent/Effect
]
ATK 2600 DEF 1500 - This card's name becomes "Umi" while on the field. You can only use each of the following effects of "Levia-Dragon of Atlantis - Daedalus" once per turn. If you control "Atlantis, City of the Sea Dragon" or "Umi": You can Special Summon this card from your hand. You can send up to 3 face-up "Umi" you control to the GY; add that many cards that mention "Atlantis, City of the Sea Dragon" from your Deck to your hand, except Level 7 monsters, then you can send 1 card on the field to the GY.
- Levia-Dragoon - Daedalus
- X
-
WATER
Link 3
[
Sea Serpent/Link/Effect
]
ATK 2600 DEF - - 3 WATER monsters<br>This card's name becomes "Umi" while on the field. You can only use each of the following effects of "Levia-Dragoon - Daedalus" once per turn. If this card is Link Summoned: You can Special Summon 1 monster that mentions "Atlantis, City of the Sea Dragon" from your Deck. During the Main Phase (Quick Effect): You can send 1 face-up "Umi" you control to the GY; discard your opponent's entire hand, and if you do, they draw the same number of cards. Neither player can activate cards or effects in response to this effect's activation.
- Magellanica, the Deep Sea City
- X
-
SPELL
Field
- (This card's name is always treated as "Umi".)<br>When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
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