Flame Swordsman
Flame Swordsman


Warrior / Fusion
C
CommonSE
Secret RareSR
Super RareC
CommonR
RareC
CommonC
CommonC
CommonR
RareC
CommonSR
Super RareRelated Cards
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- Dark Flare Knight
- X
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DARK
Level 6 [ Warrior/Fusion/Effect ]
ATK 2200 DEF 800 -
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
- Dark Flare Swordsman
- X
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FIRE
Level 6 [ Warrior/Effect ]
ATK 2200 DEF 800 - You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.
- Fighting Flame Dragon
- X
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FIRE
Level 5 [ Dragon/Fusion/Effect ]
ATK 1700 DEF 1600 -
1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
- Fighting Flame Sword
- X
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SPELL
Quick-Play
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Activate 1 of these effects;
●Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword".
●When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
●When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect.
You can only activate 1 "Fighting Flame Sword" per turn.
- Fighting Flame Swordsman
- X
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FIRE
Level 4 [ Warrior/Effect ]
ATK 1800 DEF 1600 - If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.
- Flame Manipulator
- X
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FIRE
Level 3 [ Spellcaster/Normal ]
ATK 900 DEF 1000 - This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
- Flame Swordsdance
- X
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TRAP
- If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.
- Flame Swordsrealm
- X
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SPELL
Continuous
- Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.
- Masaki the Legendary Swordsman
- X
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EARTH
Level 4 [ Warrior/Normal ]
ATK 1100 DEF 1100 - Legendary swordmaster Masaki is a veteran of over 100 battles.
- Mirage Swordsman
- X
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FIRE
Level 8 [ Warrior/Effect ]
ATK 2800 DEF 2000 - If a face-up FIRE Fusion Monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both battling monsters. If this card is destroyed by battle or another card's effect: You can Special Summon 1 Level 7 or lower monster that is "Flame Swordsman" or mentions it, from your Deck or Extra Deck. You can only use each effect of "Mirage Swordsman" once per turn.
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