Angelechy Seneschal
Angelechy Seneschal
Fairy / Synchro/Effect
SR
Super RareRelated Cards
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- Angelechy Bastion
- X
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LIGHT
Level 8
[
Fairy/Synchro/Effect
]
ATK 3000 DEF 2500 - 1 Tuner + 1+ non-Tuners<br>You can target 1 other card in this card's column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can place 1 "Angelechy Shatranga" from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each of the preceding effects of "Angelechy Bastion" once per turn. While this card is treated as a Continuous Spell, other "Angelechy" cards on the field cannot be destroyed by your opponent's card effects.
- Angelechy Brilliant Move
- X
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SPELL
- Return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it. You can banish this card from your GY, then send 1 "Angelechy" card from your hand or face-up field to the GY; Special Summon 1 "Angelechy" monster from your Extra Deck. You can only use each effect of "Angelechy Brilliant Move" once per turn.
- Angelechy Castellan
- X
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LIGHT
Level 7
[
Fairy/Synchro/Effect
]
ATK 2000 DEF 2500 - 1 Tuner + 1+ non-Tuners<br>You can target 1 opponent's monster in this card's adjacent column, or 1 card in your opponent's Spell & Trap Zone that is 2 columns away from this card's; banish that card. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can send 1 "Angelechy" card from your Deck to the GY. You can only use each of the preceding effects of "Angelechy Castellan" once per turn. While this card is treated as a Continuous Spell, each player can only activate 1 card or effect per Chain.
- Angelechy Destrier
- X
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LIGHT
Level 7
[
Fairy/Synchro/Effect
]
ATK 2500 DEF 2000 - 1 Tuner + 1+ non-Tuners<br>You can target 1 monster in another column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Spell from your Deck to your hand. You can only use each of the preceding effects of "Angelechy Destrier" once per turn. While this card is treated as a Continuous Spell, each time your opponent activates a card or effect, inflict 500 damage to your opponent when it resolves.
- Angelechy Disturbance
- X
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TRAP
- Give control of 1 "Angelechy" monster you control to your opponent (until the End Phase), then if your opponent controls a face-up card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, their effects are negated. You can banish this card from your GY; add 1 "Angelechy" Spell/Trap from your Deck to your hand, except "Angelechy Disturbance". You can only use each effect of "Angelechy Disturbance" once per turn.
- Angelechy Endgame Problem
- X
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SPELL
Field
- This card gains the following effects, based on the number of "Angelechy" Monster Cards in your Spell & Trap Zone.<br>●1+: Once per turn, during your opponent's Standby Phase: You can draw 1 card.<br>●2+: When your opponent would Special Summon a monster(s), you choose the zone(s) to place it.<br>●3+: Once per turn, you can activate 1 "Angelechy" Trap Card the turn it was Set.<br>●4+: Once per turn, when your opponent Special Summons a monster(s) (except during the Damage Step): You can banish that monster(s).<br>●5: Once per turn: You can Special Summon 1 "Angelechy" monster from your Extra Deck.
- Angelechy Enlisted
- X
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LIGHT
Level 2
[
Fairy/Synchro/Tuner/Effect
]
ATK 1500 DEF 1500 - 1 Tuner + 1 non-Tuner<br>You can target 1 opponent's monster in this card's adjacent column; banish it, then change control of this card by moving it to one of your opponent's Main Monster Zones in this card's adjacent columns. If the control of this face-up card changes: Return this card to the Extra Deck, then the owner of this card Special Summons 1 "Angelechy" monster from their Extra Deck. You can only use each effect of "Angelechy Enlisted" once per turn.
- Angelechy Opening to e4
- X
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TRAP
- If your opponent goes first, you can also activate this card from your hand during the Standby Phase of their first turn. Place 1 "Angelechy" Field Spell from your hand, Deck, or GY, face-up on your field, and if you do, Special Summon 1 Level 2 or 7 "Angelechy" monster from your Extra Deck to the Extra Monster Zone, and if you do that, place 1 "Angelechy" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters.
- Angelechy Opposition
- X
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SPELL
- Choose 2 "Angelechy" monsters in your Extra Deck, with different names than the cards in your Spell & Trap Zone, Special Summon 1 of them in your opponent's Main Monster Zone, and place the other in your Spell & Trap Zone as a face-up Continuous Spell. You can banish this card from your GY; shuffle up to 5 "Angelechy" cards into the Deck from your GY and/or banishment, except "Angelechy Opposition". You cannot Special Summon from the Extra Deck the turn you activate this card, except LIGHT or DARK Synchro Monsters. You can only activate 1 "Angelechy Opposition" per turn.
- Angelechy Problem
- X
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SPELL
Field
- Once per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 "Angelechy" monster from your Extra Deck, and if you do, place 1 "Angelechy" monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up "Angelechy" Monster Card(s) you control is destroyed by battle or card effect: You can return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it.
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