Angelechy Castellan
Angelechy Castellan
Fairy / Synchro/Effect
UR
Ultra RareRelated Cards
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- Angelechy Bastion
- X
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LIGHT
Level 8
[
Fairy/Synchro/Effect
]
ATK 3000 DEF 2500 - 1 Tuner + 1+ non-Tuners<br>You can target 1 other card in this card's column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can place 1 "Angelechy Shatranga" from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each of the preceding effects of "Angelechy Bastion" once per turn. While this card is treated as a Continuous Spell, other "Angelechy" cards on the field cannot be destroyed by your opponent's card effects.
- Angelechy Brilliant Move
- X
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SPELL
- Return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it. You can banish this card from your GY, then send 1 "Angelechy" card from your hand or face-up field to the GY; Special Summon 1 "Angelechy" monster from your Extra Deck. You can only use each effect of "Angelechy Brilliant Move" once per turn.
- Angelechy Destrier
- X
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LIGHT
Level 7
[
Fairy/Synchro/Effect
]
ATK 2500 DEF 2000 - 1 Tuner + 1+ non-Tuners<br>You can target 1 monster in another column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Spell from your Deck to your hand. You can only use each of the preceding effects of "Angelechy Destrier" once per turn. While this card is treated as a Continuous Spell, each time your opponent activates a card or effect, inflict 500 damage to your opponent when it resolves.
- Angelechy Disturbance
- X
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TRAP
- Give control of 1 "Angelechy" monster you control to your opponent (until the End Phase), then if your opponent controls a face-up card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, their effects are negated. You can banish this card from your GY; add 1 "Angelechy" Spell/Trap from your Deck to your hand, except "Angelechy Disturbance". You can only use each effect of "Angelechy Disturbance" once per turn.
- Angelechy Endgame Problem
- X
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SPELL
Field
- This card gains the following effects, based on the number of "Angelechy" Monster Cards in your Spell & Trap Zone.<br>●1+: Once per turn, during your opponent's Standby Phase: You can draw 1 card.<br>●2+: When your opponent would Special Summon a monster(s), you choose the zone(s) to place it.<br>●3+: Once per turn, you can activate 1 "Angelechy" Trap Card the turn it was Set.<br>●4+: Once per turn, when your opponent Special Summons a monster(s) (except during the Damage Step): You can banish that monster(s).<br>●5: Once per turn: You can Special Summon 1 "Angelechy" monster from your Extra Deck.
- Angelechy Enlisted
- X
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LIGHT
Level 2
[
Fairy/Synchro/Tuner/Effect
]
ATK 1500 DEF 1500 - 1 Tuner + 1 non-Tuner<br>You can target 1 opponent's monster in this card's adjacent column; banish it, then change control of this card by moving it to one of your opponent's Main Monster Zones in this card's adjacent columns. If the control of this face-up card changes: Return this card to the Extra Deck, then the owner of this card Special Summons 1 "Angelechy" monster from their Extra Deck. You can only use each effect of "Angelechy Enlisted" once per turn.
- Angelechy Opening to e4
- X
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TRAP
- If your opponent goes first, you can also activate this card from your hand during the Standby Phase of their first turn. Place 1 "Angelechy" Field Spell from your hand, Deck, or GY, face-up on your field, and if you do, Special Summon 1 Level 2 or 7 "Angelechy" monster from your Extra Deck to the Extra Monster Zone, and if you do that, place 1 "Angelechy" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters.
- Angelechy Opposition
- X
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SPELL
- Choose 2 "Angelechy" monsters in your Extra Deck, with different names than the cards in your Spell & Trap Zone, Special Summon 1 of them in your opponent's Main Monster Zone, and place the other in your Spell & Trap Zone as a face-up Continuous Spell. You can banish this card from your GY; shuffle up to 5 "Angelechy" cards into the Deck from your GY and/or banishment, except "Angelechy Opposition". You cannot Special Summon from the Extra Deck the turn you activate this card, except LIGHT or DARK Synchro Monsters. You can only activate 1 "Angelechy Opposition" per turn.
- Angelechy Problem
- X
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SPELL
Field
- Once per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 "Angelechy" monster from your Extra Deck, and if you do, place 1 "Angelechy" monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up "Angelechy" Monster Card(s) you control is destroyed by battle or card effect: You can return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it.
- Angelechy Seneschal
- X
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DARK
Level 10
[
Fairy/Synchro/Effect
]
ATK 3000 DEF 0 - 1 Tuner + 1+ non-Tuners<br>If this card is Special Summoned: Activate this effect; each player can Special Summon 1 Fairy Synchro Monster from their Extra Deck (but negate its effects), also this card, and monsters Special Summoned by this effect, cannot be used as material for an Xyz or Link Summon, and return them to the Extra Deck when they leave the field. If an "Angelechy" monster targets this card for an attack: Negate that attack, and if you do, give control of this card to your opponent. You can only use each effect of "Angelechy Seneschal" once per turn.
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