Ars Magna "Philosophorum"
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- Ars Magna "Citrinitas"
- X
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SPELL
Continuous
- (This card is always treated as an "Artmage", "DoomZ", and "Elfnote" card.)<br>While you control a "Power Patron" Link Monster, you can activate the effects of monsters you control with "Ars Magna" in their original names, as Quick Effects. Once, while this card is face-up on the field, during your Main Phase: You can add 1 "Medius" or "Ars Magna" monster from your Deck to your hand. You can only use this effect of "Ars Magna "Citrinitas"" once per turn.
- Ars Magna the Corruption and the Purification
- X
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WIND
Level 8
[
Dragon/Effect
]
ATK 1000 DEF 2100 - You can banish this card from your hand; add 1 "Ars Magna" Spell/Trap from your Deck to your hand, also until the end of the next turn, the first three times each "Power Patron" Link Monster you control would be destroyed by battle, it is not destroyed. If an Xyz or Link Monster(s) is Special Summoned, while this card is banished (except during the Damage Step): You can Special Summon this card. You can target Spells/Traps on the field, up to the number of "Power Patron" Link Monsters you control; banish them. You can only use each effect of "Ars Magna the Corruption and the Purification" once per turn.
- Ars Magna the Division and the Union
- X
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FIRE
Level 8
[
Spellcaster/Effect
]
ATK 1000 DEF 1800 - You can banish this card from your hand; Special Summon 1 non-Spellcaster "Ars Magna" monster from your GY or banishment, also your "Power Patron" Link Monsters can make up to 3 attacks on monsters during each Battle Phase this turn. If a Synchro or Link Monster(s) is Special Summoned, while this card is banished (except during the Damage Step): You can Special Summon this card. You can banish 1 "Ars Magna" card from your GY; draw 1 card. You can only use each effect of "Ars Magna the Division and the Union" once per turn.
- Ars Magna the Finite and the Infinite
- X
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EARTH
Level 8
[
Warrior/Effect
]
ATK 1000 DEF 2400 - You can banish this card from your hand; add 1 non-Warrior "Ars Magna" monster from your Deck to your hand, also for the rest of this turn, the original ATK of all "Power Patron" Link Monsters you control become tripled. If a Fusion or Link Monster(s) is Special Summoned, while this card is banished (except during the Damage Step): You can Special Summon this card. If you control a "Power Patron" Link Monster: You can target 1 monster on the field; banish it. You can only use each effect of "Ars Magna the Finite and the Infinite" once per turn.
- Artmage Power Patron
- X
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EARTH
Level 1
[
Illusion/Effect
]
ATK 300 DEF 200 - You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.
- Elfnote Power Patron
- X
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FIRE
Level 1
[
Fiend/Tuner/Effect
]
ATK 300 DEF 200 - You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.
- Junoldo the Shadespirit Power Patron
- X
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DARK
Level 10
[
Fiend/Pendulum/Effect
]
ATK 300 DEF 200 -
P Scale 1
If a "Power Patron" or "Elfnote" monster(s) is Special Summoned to your field, while this card is in your Pendulum Zone (except during the Damage Step): You can destroy this card, and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "Junoldo the Shadespirit Power Patron" once per turn.
- (This card is always treated as an "Elfnote" card.)<br>You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Junora the Power Patron of Tuning" from your Extra Deck (this is treated as a Synchro Summon). If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "Elfnote" card from your face-up Extra Deck or GY to your hand, except "Junoldo the Shadespirit Power Patron". You can only use each effect of "Junoldo the Shadespirit Power Patron" once per turn.
- Junora the Power Patron of Tuning
- X
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FIRE
Level 10
[
Fiend/Synchro/Effect
]
ATK 3100 DEF 3800 - 1 Tuner + 2 non-Tuners<br>For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.
- Jupiter the Power Patron of Destruction
- X
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WIND
Rank 10
[
Machine/Xyz/Effect
]
ATK 3500 DEF 2500 - 3 Level 10 monsters<br>Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.
- Jupredo the Shademachine Power Patron
- X
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DARK
Level 10
[
Machine/Pendulum/Effect
]
ATK 300 DEF 200 -
P Scale 1
During your Main Phase: You can destroy this card and 1 "Power Patron" or "DoomZ" monster in your hand or face-up field, then you can destroy 1 card on the field. You can only use this effect of "Jupredo the Shademachine Power Patron" once per turn.
- (This card is always treated as a "DoomZ" card.)<br>You can banish the top 3 cards of your Deck, face-down; destroy this card, and if you do, Special Summon 1 "Jupiter the Power Patron of Destruction" from your Extra Deck (this is treated as an Xyz Summon), then you can attach 1 card from your hand to it. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" or "DoomZ" Spell/Trap from your Deck to your hand. You can only use each effect of "Jupredo the Shademachine Power Patron" once per turn.
