Atlantis, City of the Sea Dragon
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- A Legendary Ocean
- X
-
SPELL
Field
- (This card is always treated as "Umi".)<br>All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
- Advent of Atlantis
- X
-
SPELL
Continuous
- This card's name becomes "Umi" while in the Spell & Trap Zone. You can only use each of the following effects of "Advent of Atlantis" once per turn. During your Main Phase: You can place 1 "Atlantis, City of the Sea Dragon" or "Umi" from your Deck, face-up in your Field Zone. If this card is sent to the GY: You can add 1 Level 7 Sea Serpent monster from your Deck to your hand.
- Azure Ocean Dragon Lord - Neo-Daedalus Rage
- X
-
WATER
Link 4
[
Sea Serpent/Link/Effect
]
ATK 2900 DEF - - 4 monsters<br>This card's name becomes "Umi" while on the field. If this card is Link Summoned: You can Special Summon up to 3 monsters that mention "Atlantis, City of the Sea Dragon" from your GY to your zone this card points to, also you cannot Special Summon for the rest of this turn. Once per turn (Quick Effect): You can send 1 face-up "Umi" you control to the GY; send all cards on the field to the GY, except "Umi".
- Call of Atlantis
- X
-
SPELL
- Add 1 monster that mentions "Atlantis, City of the Sea Dragon" from your Deck to your hand, then if you control "Atlantis, City of the Sea Dragon", you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn. If you control "Umi": You can banish this card from your GY; WATER monsters you control gain 500 ATK/DEF. You can only use each effect of "Call of Atlantis" once per turn.
- Daedalus Maelstrom
- X
-
TRAP
Counter
- When your opponent would Normal or Special Summon a monster(s), while you control "Atlantis, City of the Sea Dragon": Negate the Summon, and if you do, destroy that monster(s), then if you control a WATER Link Monster, you can destroy all monsters on the field, except WATER monsters. You can banish this card from your GY and send 1 face-up "Umi" you control to the GY, then target 1 monster your opponent controls; send it to the GY. You can only use 1 "Daedalus Maelstrom" effect per turn, and only once that turn.
- Fish Sonar
- X
-
SPELL
- Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
- Forgotten Temple of the Deep
- X
-
TRAP
Continuous
- While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
- Kairyu-Shin's Dark Reef
- X
-
TRAP
- Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
- Lemuria, the Forgotten City
- X
-
SPELL
Field
- (This card is always treated as "Umi".)<br>All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn.
- Levia-Dragon - Daedalus
- X
-
WATER
Level 7
[
Sea Serpent/Effect
]
ATK 2600 DEF 1500 - You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
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