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Spiritual Power Recovery Potion

Spiritual Power Recovery Potion

Icon Quick-Play Spell
Card Text
(This card is always treated as a "Possessed" card.)
Banish any number of Spellcaster monsters and/or Spells from your GY; monsters you control gain 200 ATK x the number banished, and if they do, you gain 400 LP x the number banished. During your Main Phase: You can banish this card from your GY; Special Summon any number of Spellcaster monsters with different Attributes from your hand. You can only use 1 "Spiritual Power Recovery Potion" effect per turn, and only once that turn.
OCG
TCG
1
Sets
2026-07-03
CORI-EN060
CHAOS ORIGINS

C

Common

Related Cards

Search Results: 1 - 10 of 11
Awakening of the Possessed
Awakening of the Possessed
X
SPELL SPELL Continuous Continuous
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
Awakening of the Possessed - Gagigobyte
Awakening of the Possessed - Gagigobyte
X
WATER WATER Level Level 5 [ Reptile/Effect ]
ATK 2000 DEF 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Awakening of the Possessed - Greater Inari Fire
Awakening of the Possessed - Greater Inari Fire
X
FIRE FIRE Level Level 5 [ Pyro/Effect ]
ATK 2000 DEF 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice). If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Awakening of the Possessed - Nefariouser Archfiend
Awakening of the Possessed - Nefariouser Archfiend
X
EARTH EARTH Level Level 5 [ Beast/Effect ]
ATK 2000 DEF 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Awakening of the Possessed - Rasenryu
Awakening of the Possessed - Rasenryu
X
WIND WIND Level Level 5 [ Dragon/Effect ]
ATK 2000 DEF 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand. If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
Charmers of the Grand Circle
Charmers of the Grand Circle
X
LIGHT LIGHT Level Level 6 [ Spellcaster/Fusion/Effect ]
ATK 1850 DEF 1500
2+ "Charmer" or "Familiar-Possessed" monsters
If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again.
●This card gains 800 ATK.
●Add 1 "Possessed" Spell/Trap from your Deck to your hand.
●Return 1 card on the field to the hand.
●Special Summon 1 Spellcaster monster from your GY.
You can only use this effect of "Charmers of the Grand Circle" once per turn.
Possessed Destiny
Possessed Destiny
X
SPELL SPELL
Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Destiny" once per turn.
Possessed Partnerships
Possessed Partnerships
X
TRAP TRAP
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
Spirit Charmers
Spirit Charmers
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
Spiritual Art Familiars
Spiritual Art Familiars
X
WATER WATER Level Level 4 [ Reptile/Effect ]
ATK 1500 DEF 200
(This card is always treated as a "Familiar-Possessed" card.)
If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn.

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