Crimson Call
Crimson Call
C
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- Absolute Powerforce
- X
-
SPELL
Quick-Play
-
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.
●It gains 1000 ATK.
●Your opponent cannot activate cards or effects.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Any battle damage your opponent takes from that battle is doubled.
- Arcanite Magician/Assault Mode
- X
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LIGHT
Level 9
[
Spellcaster/Effect
]
ATK 900 DEF 2300 - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
- Colossal Fighter/Assault Mode
- X
-
DARK
Level 10
[
Warrior/Effect
]
ATK 3300 DEF 1500 - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.
- Crimson Blader/Assault Mode
- X
-
FIRE
Level 10
[
Warrior/Effect
]
ATK 3300 DEF 3100 - Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.
- Crimson Fire
- X
-
TRAP
Counter
- When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.
- Crimson Gaia
- X
-
SPELL
Continuous
- During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.
- Darkness Resonator
- X
-
DARK
Level 3
[
Fiend/Tuner/Effect
]
ATK 1300 DEF 300 - You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn.
- Doomkaiser Dragon/Assault Mode
- X
-
FIRE
Level 8
[
Zombie/Effect
]
ATK 2900 DEF 2000 - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type monsters from either player's Graveyard(s) to your side of the field. Those monsters' effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed, you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.
- Earthbound Immortal Red Nova
- X
-
DARK
Level 12
[
Fiend/Effect
]
ATK 3500 DEF 3000 -
There can only be 1 "Earthbound Immortal" monster on the field. During the Main Phase (Quick Effect): You can banish this card from your hand or GY; send 1 "Earthbound Immortal" monster or "Red Dragon Archfiend" from your hand or face-up Monster Zone to the GY, then you can apply 1 of these effects.
●Special Summon 1 "Earthbound" monster from your Deck or Extra Deck.
●Special Summon 1 "Red Nova Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)
You can only use this effect of "Earthbound Immortal Red Nova" once per turn.
- Fiend Piece Golem
- X
-
DARK
Level 5
[
Fiend/Effect
]
ATK 2100 DEF 0 - If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.
